Sunday, 26 February 2017

Resident Evil 6 Free Download

Resident Evil 6 Free Download 

Resident Evil 6

Resident Evil 6, known in Japan as Biohazard 6 Hepburn: Baiohazādo Shikkusu?), is an action-adventure third-person shooter video game developed and published by Capcom. The ninth main installment of the Resident Evil series, it was first released for the PlayStation 3 and Xbox 360 on 2 October 2012, and for Microsoft Windows on 22 March 2013. It was re-released for the PlayStation 4 and Xbox One with all downloadable content on 29 March 2016. The story is told from the perspectives of Chris Redfield, a former member and founder of the Bio-terrorism Security Assessment Alliance (BSAA) traumatised by a failed operation; Leon S. Kennedy, a Raccoon City survivor and agent for the US government; Jake Muller, an illegitimate son of Albert Wesker and associate of Sherry Birkin; and Ada Wong, a freelance agent framed for the bio-terrorist attacks by the antagonistic corporation Neo-Umbrella. They must all confront the force behind a massive bio-terrorist attack with the newly developed C-virus in cities across the world. Gameplay is centred around their four interwoven storylines, in which each player-character has unique abilities and styles. The game was first conceptualised in 2009, with full development commencing the following year under Resident Evil 4 producer Hiroyuki Kobayashi. Resident Evil 6 had a development staff of more than 600, making it Capcom's largest production to date. The developers define the game's genre as "dramatic horror", although promotional materials for the Japanese version still classify the game as survival horror. The game received mixed reviews from critics upon release; some reviewers praised the game's storyline and themes, however the four interwoven campaigns were criticised, as well as the game's departure from the survival horror genre. Despite the criticisms, it was a financial success; with over 6 million copies sold, it currently stands as Capcom's second best-selling game. A sequel, Resident Evil 7: Biohazard, was released in January 2017.


Resident Evil 6 allows players to select between four scenarios with interwoven storylines.[5] Each scenario follows one of four main protagonists: Leon S. Kennedy, Chris Redfield, Jake Muller and Ada Wong. The player-characters from each scenario will have their own partners whom are controlled by either artificial intelligence (AI) or another player via local or online multiplayer. In addition, each scenario features a different play-style; for example, some player-characters are more vulnerable to attacks whereas others are more resilient.[6] Each central character has unique abilities, which vary from increased reload times and carrying more ammunition.[5] Resident Evil 6 presents new innovations and gameplay mechanics such as rolling in any direction and running whilst shooting and sliding.[7] The game also features a four-player co-operative mode.[8] When playing in single player mode, the player can allow another player to join in online at any time.[9] While performing certain actions, quick time events may occur, in which the player must follow onscreen prompts by pressing buttons or manipulating joysticks within a limited amount of time.[ A new feature comes in the form of tablets; players may consume them in order to recover health, and more can be produced by mixing herbs.[5] If one player runs out of health, that player will have a short time to try to defend themselves while their partners attempt to revive them. If any non-AI players are killed, gameplay will resume at the last checkpoint. The game features several primary enemies, including zombies and the newly introduced J'avo. Unlike zombies, J'avo are able to interact with each other to plan an attack, use weapons, and heal themselves.[ Also some J'avo are susceptible to various mutations that increase their prowess in battle, the type of mutation sometimes depends on location of the injury. There are a total of 15 different mutations within the game.[11] Certain enemies drop skill points when killed, which can be picked up and spent on upgrades such as increased weapon effectiveness or specific ammunition drops. The campaigns feature a "Lone Wolf" ability which allows the player to remove their artificial intelligence companion character.] Players can equip three of these upgrades which apply to all campaigns.] The game also features a stamina bar; which depletes once the player performs melee attacks, or uses a "quickshot" — which involves shooting a zombie with a headshot instantly] The overall gameplay of Resident Evil 6 is twice as long as its predecessor, Resident Evil 5.] The game features two new modes. "Mercenaries" mode involves players fighting for survival against hordes of enemies.[16][not in citation given] In the PC version, the Mercenaries mode features an exclusive sub-mode named "No Mercy", which involves the cast from Left 4 Dead 2 fighting a total number of 300 enemies against a timer.[17] "Agent Hunt" mode allows players to take control of random enemies in other people's online sessions, however it is only unlocked after the player clears the three main campaigns. The longer the player stays in another online session, the more points they will earn.[16]

Saturday, 25 February 2017

Horizon Zero Dawn

Horizon Zero Dawn is an upcoming action role-playing video game developed by Guerrilla Games and published by Sony Interactive Entertainment for the PlayStation 4. The game will be released worldwide in 2017. The plot revolves around Aloy, a hunter and archer living in a world overrun by robots. Having been cloistered her whole life, she sets out to discover the dangers that kept her sheltered. The character makes use of ranged, melee weapons and stealth tactics to combat the mechanised creatures, whose remains can also be looted for resources. A skill tree facilitates gameplay improvements. The game features an open world environment for Aloy to explore, divided into tribes that hold side quests to undertake while the main story guides her throughout the whole world. Development began in 2011. Mathijs de Jonge, the game's director, considered it "the most risky" idea of those that were pitched. The concept explores the contrast between the beauty and danger of the game's setting. Guerrilla Games emphasises trial and error as the basis for playing the game, choosing not to implement a tutorial. The game engine, Decima, was previously engineered for Killzone Shadow Fall and altered for Horizon Zero Dawn, the first intellectual property (IP) developed by Guerrilla Games since Killzone in 2004, and also the studio's first attempt at developing a role-playing game.

The Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wild[a] is an upcoming action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th main installment in the The Legend of Zelda series. The story is set in Hyrule and follows amnesiac protagonist Link, who awakens from a 100-year slumber to a mysterious voice that guides him to defeat Calamity Ganon. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice. It is set for release worldwide on 3 March 2017 as a launch title for the Switch, and will be the final Nintendo-produced game for the Wii U.

Tom Clancy's Ghost Recon Wildlands

Tom Clancy's Ghost Recon Wildlands is an upcoming open world tactical shooter video game in development by Ubisoft Paris. It will be the tenth installment in the Tom Clancy's Ghost Recon franchise and will be the first Ghost Recon game to feature an open world environment. The game will move away from the futuristic setting introduced in Tom Clancy's Ghost Recon Advanced Warfighter and will instead feature a setting similar to the original Tom Clancy's Ghost Recon. Ubisoft has described it as one of the biggest open world games that they have ever published, with the game world including a wide variety of environments such as mountains, forests, deserts and salt flats. The game will be playable on Microsoft Windows, PlayStation 4 and Xbox One. It will be released on March 7, 2017.

XBOX ONE S – SPECIFICATIONS

As far as connections are concerned, the rear of the Xbox One S is almost identical to the Xbox One: HDMI out, HDMI in, two USB ports, IR out, optical audio out and Ethernet. The HDMI output has been upgraded from 1.4a to 2.0. The HDMI 1.4 standard is technically capable of supporting 4K, but only at 30Hz. Films and TV shows shown at 30Hz and will look choppy as hell and may give you a headache. HDMI 2.0 means the Xbox One S can output proper 4K at 60Hz. The Kinect port has gone. This isn't a deal-breaker for me. It's a move that also doesn’t surprise me, considering the number of people I know who use the Kinect (none). Those who want to use a Kinect will also be able to connect the peripheral via USB with an adapter. Microsoft is currently giving them away to existing Kinect owners. An IR blaster has been added to the front. That's Microsoft’s way of increasing the Xbox One S’ multimedia capabilities.The IR blaster lets you set the Xbox One S to turn on other devices, such as your TV or home-cinema amplifier. It’s a nice idea, but I still found myself using the dedicated remotes as they're less unpredictable

Console Specs Compared: Switch, PS4 Pro, Xbox One S, and Project Scorpio

Console Specs Compared: Switch, PS4 Pro, Xbox One S, and Project Scorpio Console Specs Compared: Switch, PS4 Pro, Xbox One S, and Project Scorpio


Friday, 24 February 2017

Xbox Wireless Controller

Experience the enhanced comfort of the new Xbox Wireless Controller, featuring a textured grip and Bluetooth® technology.

4K Ultra HD Blu-ray and video streaming

With four times the resolution of standard HD, 4K Ultra HD delivers the clearest, most realistic video possible. The Xbox One S is the only console that lets you stream 4K content on Netflix and watch Ultra HD Blu-ray™ movies in stunning visual fidelity with High Dynamic Range.

Xbox One S

The ultimate games and 4K entertainment system.

4K Ultra HD Blu-ray™ and Video Streaming HDR High Dynamic Range 40% Smaller Console 2TB Up to 2TB of Storage

40% smaller. 2TB of storage. Internal power supply. Play the greatest games lineup, including Xbox 360 classics, on a 40% smaller console. Just don’t let its size fool you: with an internal power supply and up to 2TB of internal storage, the Xbox One S is the most advanced Xbox ever.
 Introducing High Dynamic Range on Xbox One Experience richer, more luminous colors in games like Gears of War 4 and Forza Horizon 3. With a higher contrast ratio between lights and darks, High Dynamic Range technology brings out the true visual depth of your games.

Modern Combat 5: Blackout

Campaign One major change in the campaign of Blackout, compared to previous MC titles, is that the missions are a lot shorter. The game was take role in 2039 - 2042. The average mission lasts 5–10 minutes, noticeably shorter than Zero Hour's or Fallen Nation's average mission length of 15–20 minutes. Modern Combat 5: Blackout also introduces allies, characters who follow along with the player, often joining in during conflicts. Like Zero Hour, the campaign missions in Modern Combat 5: Blackout vary in style. The game is primarily a first person shooter, but missions include controlling turrets on boats, helicopters, and even drones.

Modern Combat 5: Blackout

Modern Combat 5: Blackout is a 2014 first-person shooter developed by Wil Lane Bucharest and published by Gameloft. It is the fifth installment of the Modern Combat series and the sequel to Modern Combat 4: Zero Hour. It was released on July 24, 2014 for iOS, Android, Windows Phone 8, Windows 8.1 and BlackBerry 10. It is the first game in the Modern Combat series to go completely Free-To-Play on all platforms except for BlackBerry 10, a feature added in an update.
Gameplay[edit] The basic war in Modern Combat 5: Blackout is similar to the four previous games in the series. The player can shoot, crouch, sprint, throw grenades, aim, reload their weapons, leap to obstacles, knife enemies, and change/pick up weapons. A new key feature to Modern Combat 5 is the ability to pick a soldier and fix class ranging from assault, heavy, sniper, recon, support, bounty hunter, and sapper (each of which has its own different perks and weapons), although a player's class does not prevent the player from picking up different classes' weapons in-game (For example, a sniper class player can still pick up assault rifles).The campaign focuses on Phoenix (a minor character in Modern Combat 4) trying to hunt down Saunders (a supporting character in Modern Combat 4). Each mission is about 5 minutes long, noticeably shorter than previous entries in the series. As you play in a certain class and acquire a "weapon score", you unlock new guns and attachments to use in both the campaign and multiplayer. Modern Combat 5 is the first Modern Combat game in the series to use DRM and requires a constant internet connection to play (an internet connection is required for the campaign as well as multiplayer).

Age of Empires: Castle Siege

Age of Empires: Castle Siege is a free-to-play medieval massively multiplayer online tower defense game in the form of a Windows app, designed for Windows 8.1 and Windows Phone. Released in 2014, the app features micro-transactions to aid in rapid development of a castle and to improve defensive and attacking capabilities. It was developed by Smoking Gun Interactive and Microsoft Studios, and was formally announced on August 26, 2014. Unlike any preceding Age of Empires game, Castle Siege takes the form of a tower defense game.[1] Castle Siege was made available on the iOS in 2015.[3]

In Age of Empires: Castle Siege, the player maintains and develops a castle that produces resources, which can be used to train and upgrade buildings and troops, as well as research new technologies. The trained troops are used to attack other players' castles in order to loot their resources and to earn crowns, the game's scorekeeping mechanism. Upgrading buildings is needed in order to generate resources faster, hold more resources, defend the castle against enemy attacks more efficiently, and unlock new technologies. Researching new technologies grants multifarious advantages to the players, such as additional crowns in case of victory, and reduced resources that can be looted from the player from each attack. Players can also form alliances with each other for various social and strategic functions, such as supplying each other with relief forces, which help players to defend against enemy attacks.

Quantum Break

Quantum Break is a science fiction, action-adventure third-person shooter video game developed by Remedy Entertainment and published by Microsoft Studios. The game was released worldwide for Microsoft Windows and Xbox One in April 2016. The game centers on protagonist Jack Joyce, granted time manipulation powers after a failed time-machine experiment, as he comes into conflict with former friend Paul Serene over how to deal with an apocalyptic "End of Time". In addition, the game includes platform game elements in less action-oriented segments. There are also "junction points" that affect the game's outcome. The game features episodes of an integrated live-action television show, featuring the actors of the characters. The characters interact with the player's choices, displaying the results of the decisions made. The game originally was envisioned as a sequel to Remedy's previous game, Alan Wake. The game's focus was shifted to time travel, as Microsoft wanted a new intellectual property with interactive storytelling. The team consulted scientists while creating the fictional science in this game. While the video game portion was developed internally by Remedy and directed by studio veteran Sam Lake, the TV side of the game was developed by Lifeboat Productions and directed by Ben Ketai. Shawn Ashmore, Aidan Gillen and Lance Reddick portrayed important roles in the game. The game uses a new engine developed by Remedy, the Northlight engine, and a technology called Digital Molecular Matter. The game was announced in mid-2013 and was set to release in 2015, but its release was delayed to avoid competition with other Xbox One exclusives. It received a positive reception, with critics praising the game's graphics, gameplay, presentation, and story. Critics had mixed opinions regarding the platforming elements, the convergence of video game and TV show, and the overall quality of the TV show. The Windows 10 version was criticized for its technical issues. As a result, the game was released for Steam on 29 September 2016.[1] Quantum Break was the best-selling new intellectual property published by Microsoft since the launch of Xbox One.

Xbox One S

Sleeker. Slimmer. Sharper. Introducing the new Xbox One S, featuring a 40% smaller console, a 2TB hard drive, 4K Ultra HD video, High Dynamic Range, a streamlined controller, and vertical stand.

Resident Evil 7 Biohazard Windows 10 , Ps4 and Xbox One S Games

Resident Evil 7 biohazard sets a new course for the franchise as it leverages its roots and opens the door to a truly terrifying horror experience.

Gears of War 4


A new saga begins for one of the most acclaimed video game franchises in history. JD Fenix and his friends must rescue the ones they love and discover the source of a monstrous new enemy.

Forza Horizon 3 Windows 10 Games

You’re in charge of the Horizon Festival. Customize everything, hire and fire your friends, and explore Australia in over 350 of the world’s greatest cars. How you get there is up to you.

Xbox Play Anywhere

Purchase an Xbox Play Anywhere digital game, play it on both Windows 10 PC and Xbox One at no additional cost.

The best Windows ever for gaming

Play games like Gears of War 4, Forza Horizon 3, Halo Wars 2 in 4K resolution on Windows 10. With four times the pixels of standard 1080p HD, 4K offers the clearest, most realistic graphics possible.

New & featured games

Halo Wars 2 Halo Wars 2 delivers real-time strategy at the speed of Halo combat. Now on Xbox One and Windows 10.

Thursday, 23 February 2017

PlayStation 4 technical specifications

The PlayStation 4 technical specifications describe the various components of the PlayStation 4 (PS4) video game console.
Versions[edit] The original released 500GB HDD PS4s had manufacture serial numbers of the form CUH-10XXA; a minor modification with a different form of WiFi Microstrip antenna was registered in mid 2014 as part numbers CUH-11XXA.[1][2] In 2015, the CUH-12 series as variants CUH-1215A and CUH-1215B with 500GB and 1TB storage respectively) were certified in the USA by the FCC. Differences between the CUH-11 and CUH-12 series included a reduction in rated power from 250W to 230W, a reduction in weight from 2.8 to 2.5 kg, and physical buttons.[3][4][5] The CUH-12xx series are also referred to as the "C chassis" variant of the PS4.[6] In late June 2015, a 1TB CUH-11 series machine was announced for European/PAL markets.[7] The CUH-1200 series was officially announced in June 2015, releasing first in Japan, then worldwide. Changes to the design included a matte black HDD cover replacing the original gloss black version.[8][9][10] Other minor changes to the design included mechanical buttons replacing electrostatic touch sensitive ones, and a shorter LED indicator on the top surface of the console.[11][12] Internally the CUH-12 series included a number of minor changes, including the change to 8 memory modules of 1 GB (from a previous 16 modules of 512 MB).[13] At a PlayStation official event in New York (USA) in September 2016 Sony officially announced a new redesigned PS4, the CUH-2000 series, (known colloquially as the "PS4 slim") for sale from 15 Sep at $299, €299, £259, or 29,980 Yen for the base 500GB model.[14][15] According to a Sony press release the new model (CUH-2000) was 16% lighter and used 28% less energy than the CUH-1200 series.[14] A 1TB model at 34,980 Yen was also announced.[14] At the same event a more powerful variant, named the "PS4 Pro" was also announced, designed for 4K and HDR displays.[16] PlayStation 4 Pro[edit] The upgraded 'PS4 Pro' (originally codenamed 'Neo',[17][18] product code CUH-7000) uses a more powerful APU initially built with a 16 nm FinFET process from TSMC. While the number of logical processor cores (8) remained the same, CPU clock speed was increased from 1.6 GHz to 2.13 GHz (33.1% improvement in CPU core clockrate), but with the underlying architecture unchanged. The number of graphics cores of the APU was doubled to 36 Graphics Core Next (GCN) cores (from 18), with a clock speed increase to 911 MHz (from 800 MHz), resulting in a (theoretical) single precision floating point performance metric of 4.2 TeraFLOPs. Compared to the original PS4 GPU, this is a 2.27X increase in single precision FLOPs. Overall unified system memory architecture has been improved, with the addition of another 1GB segment of DDR3 DRAM. The PS4 Pro is able to use this increase in memory to swap out non-gaming applications that run in the background, like Netflix and Spotify. As a side benefit to this, an additional 512MB of GDDR5 is available for developers to use for games adding up to 5.5GB, as opposed to the 5GB available on base PS4 hardware. GDDR5 memory speed was increased from 5.5 GHz (or 4x 1.375 GHz) to 6.8 GHz (or 4x 1.7 GHz) increasing total memory bandwidth to 218GB/s which correlates to a 23.8% improvement.[19] Some elements added to the design were derived from AMD's newer Polaris and newer architectures;[20][21] such new features of the processor included a HEVC video codec decoder, for 4K video. Other specification changes included HDMI output to HDMI 2.0b standard, with HDCP 2.2 compliance. Wireless networking included 5 GHz band support using the IEEE 802.11ac standard, and Bluetooth support was to version 4.0; wired LAN was as the original PS4. The rated power of the original PS4 Pro was 310W.[19] The PS4 Pro does not support Ultra HD Blu-ray (UHD BD) discs, used for 4K content, as the BD-ROM internal drive does not support the BDXL format (100GB +) required for 4K video, on preliminary tests the console is able to recognize and play these discs on a 4K capable USB3.0 external disc drive. The decision not to upgrade was predicated primarily on cost.[19]

ps4 specification

Xbox One has a custom 1.75GHz AMD 8-core CPU, a last-minute upgrade over its original 1.6GHz processor. The PS4 CPU remained clocked at 1.6GHz and contains a similar custom AMD 8-core CPU with x86 based architecture. ... The Xbox One graphics chip, also with an AMD Radeon GPU, has a pipeline for 1.31 teraflops

ps3 specification

Central processing unit. The PS3 uses the Cell microprocessor, which is made up of one 3.2 GHz PowerPC-based "Power Processing Element" (PPE) and six accessible Synergistic Processing Elements (SPEs). ... The PS3 has 256 MB of Rambus XDR DRAM, clocked at CPU die speed.

ps3 specification

Central processing unit[edit] Main article: Cell (microprocessor) PS3 CPU-"Cell Broadband Engine" The PS3 uses the Cell microprocessor, which is made up of one 3.2 GHz PowerPC-based "Power Processing Element" (PPE) and six accessible Synergistic Processing Elements (SPEs). A seventh runs in a special mode and is dedicated to aspects of the OS and security, and an eighth is a spare to improve production yields. PlayStation 3's Cell CPU achieves a theoretical maximum of 230.4 GFLOPS in single precision floating point operations and up to +15 GFLOPS double precision using iterative refinement for the solution of linear equations.[1][2] The PS3 has 256 MB of Rambus XDR DRAM, clocked at CPU die speed.[1] The PPE has 64 KB L1 cache and 512 KB L2 cache, while the SPEs have 2 MB local memory (256 KB per SPE),[3] connected by the Element Interconnect Bus (EIB) with up to 307.2 GB/s bandwidth. Graphics processing unit[edit] Main article: RSX 'Reality Synthesizer' PS3 GPU-RSX "Reality Synthesizer" According to Nvidia, the RSX—the graphics processing unit (GPU)—is based on the NVIDIA G70 (previously known as NV47) architecture. The GPU is clocked at 500 MHz and makes use of 256 MB GDDR3 RAM clocked at 650 MHz with an effective transmission rate of 1.3 GHz.[4] The RSX has a floating-point performance of 400.4 GFLOPS.[5] Configurations[edit] PS3 NTSC COK-001 motherboard (60 GB version) PS3 PAL COK-002 motherboard To date, the PS3 has had several component revisions which serve to reduce power consumption. This in turn results in production savings, lower heat production, lower cooling requirements and quieter running. Since launch, the Cell processor has shrunk from 90 nm to 45 nm. The RSX GPU has also seen reduction in size over periodic revisions of the PS3. Major improvements were introduced with the PS3 Slim. It utilized a 45 nm Cell which resulted in a 34% reduction in power consumption over the previous 65 nm Cell model;[6] the latest Slim model further decreases power consumption with the move to a 40 nm RSX.


 Generation Features[7][8] Model number(s)[9] CPU process GPU process PS2 compatibility Front USB Power supply 1st 60 GB (NTSC) CECHAxx 90 nm 90 nm Full (hardware support) 4+flash 380 W 20 GB (NTSC) CECHBxx 90 nm 90 nm Full (hardware support) 4 380 W 2nd 60 GB (PAL) CECHCxx 90 nm 90 nm Partial (software emulation) 4+flash 380 W 80 GB (NTSC) CECHExx 90 nm 90 nm Partial (software emulation) 4+flash 380 W 3rd 40 GB (PAL, NTSC) CECHGxx CECHHxx 65 nm 90 nm No 2 280 W 40 GB (PAL, NTSC) CECHJxx 65 nm 65 nm No 2 280 W 80 GB (PAL, NTSC) CECHKxx CECHLxx CECHMxx 65 nm 65 nm No 2 280 W 160 GB (PAL, NTSC) CECHPxx CECHQxx 65 nm 65 nm No 2 280 W 4th "Slim" 120/250 GB (PAL, NTSC) CECH-20xxA CECH-20xxB 45 nm 65 nm No 2 250 W 120/250 GB (PAL, NTSC) CECH-21xxA CECH-21xxB 45 nm 40 nm No 2 230 W 160/320 GB (PAL, NTSC) CECH-25xxA CECH-25xxB 45 nm 40 nm No 2 230 W 160/320 GB (PAL, NTSC) CECH-30xxA CECH-30xxB 45 nm 40 nm No 2 200 W 5th "Super Slim" 12/250/500 GB (PAL, NTSC) CECH-40xxA CECH-40xxB CECH-40xxC 45 nm 40 nm No 2 190 W 12/250/500 GB (PAL, NTSC) CECH-42xxA CECH-42xxB CECH-42xxC 45 nm 40 nm No 2 190 W 12/250/500 GB (PAL, NTSC) CECH-43xxA CECH-43xxB CECH-43xxC 45 nm 40 nm No 2 190 W

Call of Duty: Modern Warfare 3

Call of Duty: Modern Warfare 3 (stylized as Call of Duty: MW3) is a first-person shooter video game, developed by Infinity Ward and Sledgehammer Games (Treyarch for the Wii version), with development assistance from Raven Software, and published by Activision. It is the third installment in the Modern Warfare saga, a direct sequel to 2009's Call of Duty: Modern Warfare 2, and the eighth Call of Duty installment. The game was released worldwide in November 2011 on Microsoft Windows, Xbox 360, PlayStation 3,[8] and Wii,[7] with a separate version for Nintendo DS developed by n-Space. In Japan, Square Enix handled the installment with a separate subtitled and dubbed version, as they did for Call of Duty: Black Ops. It is also the last Call of Duty game for the Wii. Using the MW3 engine, development for the game began in 2010 with more than one developer. Prior to development, Infinity Ward co-founders Jason West and Vince Zampella left the company to form Respawn Entertainment. Other members were fired and left the company following the departure of West and Zampella. Sledgehammer Games had joined the Modern Warfare 3 development force, with Raven Software also developing the game's multiplayer mode. Following a large leak containing detailed information about the game, multiple teaser trailers were released with each showcasing a location featured in the game's campaign. The game's campaign follows Modern Warfare 2 and begins right after the events of its final mission. Similar to Modern Warfare 2, it is centered around the Task Force 141, which contains Captain Price, Soap MacTavish, and Yuri, one of the playable characters. Alongside the Delta Force and Special Air Service, they hunt Vladimir Makarov (antagonist of Modern Warfare 2), a Russian terrorist who leads the Russian Ultranationalist party. He leads several terror attacks across Europe, triggering a large-scale war between the Ultranationalists and friendly forces. For the game's multiplayer mode, new mode types and killstreak choices were brought in. Improvements were also made to the mode that solved issues that appeared in Modern Warfare 2. Upon its release Modern Warfare 3 received generally positive reviews from critics. The game was also a commercial success. Within 24 hours of going on sale, the game sold 6.5 million copies in the U.S. and UK alone and grossed $400 million, making it the biggest entertainment launch of all time,[9][10][11] until it was surpassed by Call of Duty: Black Ops II in November 2012.

Call of Duty: Modern Warfare 2

Call of Duty: Modern Warfare 2 is a first-person shooter video game developed by Infinity Ward and published by Activision. Officially announced on February 11, 2009,[2] the game was released worldwide on November 10, 2009 for Xbox 360, PlayStation 3, and Microsoft Windows.[3] It is the sixth installment of the Call of Duty series[4] and the direct sequel to Call of Duty 4: Modern Warfare, continuing the same storyline, with Call of Duty: Modern Warfare 3 ending the storyline.[2][5] It was released in conjunction with two other Call of Duty games: Call of Duty: Modern Warfare: Mobilized for the Nintendo DS,[6] and Call of Duty: Modern Warfare: Reflex, a port of Call of Duty 4 adapted by Treyarch for the Wii console.[7] Development for the game began in 2008, when it was still known as Call of Duty 6; eventually, the full title was revealed. Modern Warfare 2 uses the IW 4.0 engine, an improved version of Call of Duty 4's IW 3.0 engine. Infinity Ward was inspired by real-life conflicts when developing the game's campaign mode. They initially tested the game's multiplayer mode by playing an in-house beta version of the game. Teasing of the game began in March 2009, with short trailers being released for the game. During the 2009 NBA Eastern Conference Finals, the game's official reveal trailer was shown. The game's multiplayer was revealed shortly after. The game's campaign follows the Task Force 141, a special forces unit fronted by Captain Soap MacTavish, and the United States Army Rangers as they hunt Vladimir Makarov, leader of the Russian Ultranationalist party. The game's main playable characters are Gary "Roach" Sanderson, of the 141, and James Ramirez, of the Army Rangers, with Captain MacTavish becoming playable later in the campaign. The game's multiplayer mode contains more content in comparison to Call of Duty 4. Several new features and modes were introduced into the game. Two downloadable content packs were also released for the mode, each containing four new maps. Modern Warfare 2 has been critically acclaimed by various gaming websites, attaining a 94/100 aggregate score on Metacritic, with praise stemming primarily from its in-depth multiplayer component. Within 24 hours of release, the game sold approximately 4.7 million copies in North America and the United Kingdom. In addition to its release, a comic book series based on one of the game's characters was also produced, entitled Modern Warfare 2: Ghost.[8] Despite the game's success, it was subject to some controversies, with one surrounding a playable level that had the player carry out a terror attack on an airport.


all of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare is a 2007 first-person shooter video game developed by Infinity Ward and published by Activision for Microsoft Windows, OS X, PlayStation 3, Xbox 360, and Wii. A handheld game was made for the Nintendo DS. The game was released in North America, Australia, and Europe in November 2007 for video game consoles and Microsoft Windows. It was released for OS X in September 2008, then released for the Wii in November 2009, given the subtitle Reflex Edition. It is the fourth installment in the Call of Duty video game series, excluding expansion packs, and is the first in the Modern Warfare line of the franchise, followed by a direct sequel, Call of Duty: Modern Warfare 2 as well as the first game in the series to have a Mature rating. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. Developed for over two years, the game uses a proprietary game engine. On September 10, 2009, it was published in Japan by Square Enix. The story takes place in the year 2011, where a radical leader has executed the president of an unnamed country in the Middle East, and an ultranationalist movement starts a civil war in Russia. The conflicts are seen from the perspectives of a U.S. Force Reconnaissance Marine and a British SAS commando, and are set in various locales, such as the United Kingdom, the Middle East, Azerbaijan, Russia, and Ukraine. The multiplayer portion of the game features various game modes, and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance. Critically acclaimed, the game received an aggregated score of 94% from both GameRankings and Metacritic. The gameplay and story received particular praise, while criticism targeted the failure of the game to substantially innovate the first-person shooter genre. The game won numerous awards from gaming websites, including IGN's Best Xbox 360 Game. It was the top-selling game worldwide for 2007, selling around seven million copies by January 2008 and almost sixteen million by November 2013. A remastered version of the game was released on PlayStation 4, Xbox One and PC alongside the Legacy and Deluxe Editions of Call of Duty: Infinite Warfare on November 4, 2016.[3]


Sunday, 19 February 2017

Recore Free Download ... Download Link

https://www.microsoft.com/en-us/store/p/recore/9nblggh1z6fq

Recore Pc System Requirements

Minimum: OS: Windows 10. Architecture: x64, X64. DirectX: DX11. Memory: 8GB. Video Memory: 2GB. CPU: Intel Core i5-3550 @ 3.3 GHz or AMD FX-6300. Graphics: AMD Radeon R7 370 or Nvidia GeForce GTX 660/570.

Recore Gameplay

ReCore is an action-adventure platform game played from a third-person perspective. It centers around Joule Adams and her three robotic machines known as corebot companions, whose function is to aid her in combat and puzzle solving; these types of machines are amenable to improvement, should players find the blueprints and materials to do so, which grants upgrades to their attack and defense. The machines' cores can be swapped between them, changing their abilities in succession, and their frames are rearrangeable. Players can level up Joule's weapons and vitality. Ranged weapons have three kinds of ammunition that serve the purpose of taking down an enemy with a matching color: red, blue and yellow.[2][3][4][5] Furthermore, if one of Joule's corebots matches the color of an enemy, it will thus inflict more damage in combat. Joule also wields a grappling hook that she uses to extract her enemies' energy cores after a certain amount of damage is done.[6][7] Joule must dodge, jump or dash quickly to avoid taking damage while engaged in enemy conflict.[2] Joule navigates the semi-open world of Far Eden either on foot equipped with rocket boosters on her shoes and her back, across platforms with the grappling hook or via fast travel. The scenery may be altered by sandstorms, unveiling new areas to explore. Corebots can speak their own language called DigiMode, which the players are permitted to translate.[2][6][8][9] Dungeons leading to progression in the story and containing resources that can be used for crafting are scattered throughout the world for Joule to unlock by way of collecting cores.[9][10]

ReCore

ReCore is an action-adventure platform video game developed by Armature Studio and Comcept, with assistance from Asobo Studio, and published by Microsoft Studios for Microsoft Windows and Xbox One. The game was released worldwide in September 2016. The story tracks Joule Adams, one of the first volunteers for the utopian colony of Far Eden, who wakes after centuries in cryo-sleep to find that nothing has gone according to plan. With her three robotic machines known as corebot companions, Joule ventures throughout Far Eden to uncover the secrets behind the failed mission. The semi-open world environment of Far Eden is subject to exploration and the collection of resources. Joule's weapons are color-coded to inflict damage on a particular set of enemies and, like her companions, can also be enhanced. The corebots support her in battle and puzzle solving. Development began in 2014. The game was directed by Mark Pacini, written by Joseph Staten and conceptualized by Keiji Inafune. Mega Man and Metroid were significant influences in its creation. The development was divided between Armature Studio and Comcept into their own distinctive proficiencies, while Asobo Studio assisted. ReCore received mixed reviews, the most critical of which noted insufficient design choices, technical issues regarding lengthy and unsuccessful loading screens – later redressed – and repetitive combat. Praise was overall focused on the worthwhile story, platforming and controls.

Saturday, 18 February 2017

Halo 5: Guardians

Halo 5: Guardians is a first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox One home video game console. Part of the Halo series, the game was released on October 27, 2015.[2] Halo 5's plot follows two fireteams of human supersoldiers; when Blue Team, led by Master Chief, goes absent without leave to track down the artificial intelligence construct Cortana, the Master Chief's loyalties are called into question and Spartan Locke along with Fireteam Osiris are sent to retrieve him. 343 Industries started to formulate concepts and objectives for Halo 5 shortly after the release of its predecessor. In late 2012, the team set out goals for the game, including larger campaign and multiplayer areas. Microsoft announced Halo 5 for the Xbox One at Electronic Entertainment Expo 2013. Halo 5 features a game engine that dynamically scales its resolution in order to maintain a frame rate of 60 frames per second. Upon release, Halo 5: Guardians received positive reviews from critics, with praise being directed at its gameplay, visuals, level design and multiplayer modes. The game's single-player campaign was met with divided responses, with criticism directed at its length and writing. A commercial success, Halo 5: Guardians and its game-related hardware grossed over US$400 million in its first twenty-four hours and US$500 million in its first week.

Xbox Games Gears of War 4

Gears of War 4 is a third-person shooter video game developed by The Coalition and published by Microsoft Studios for Microsoft Windows and Xbox One.[4] It is the fourth main installment in the Gears of War series, and the first entry not to be developed by Epic Games.

Gameplay[edit] Many gameplay elements from the previous games are reintroduced, along with new elements such as the Dropshot weapon that fires explosive drills and the Buzzkill that fires ricocheting sawblades at enemies.[5] Players can also perform a short distance shoulder charge, knocking enemies off balance and enemies can also pull players out of cover and perform their own takedowns.[5] The game features 4 categories of weather: from heavy breeze (trees, leaves, dust kicking up) and grow into violent category 3 windstorms that can affect combat and weapon usage.[5] Story[edit] Setting[edit] Gears of War 4 takes place 25 years after the Imulsion Countermeasure weapon destroyed all Imulsion on the planet Sera, taking the Locust and the Lambent with them as well.[5] Unfortunately, this also knocked out the use of fossil fuels, forcing humanity to adapt new ways for survival. The countermeasure also brought the advent of "Windflares", powerful windstorms that form across the planet.[5] Following the aftermath of the Lambent Epidemic, the reformed Coalition of Ordered Governments estimated that only hundreds of thousands of humans are left on Sera. To prevent the population from declining, walled-off cities were built to protect the citizens from the dangers outside. The COG also declared martial law, preventing any travel from outside of city walls. Some human survivors rejected the viewpoints of the COG and formed a group called the "Outsiders" that live outside of the COG jurisdiction, conducting raids on COG territory to gather resources.[5] The game focuses on the son of Marcus Fenix and Anya Stroud, J.D. Fenix (Liam McIntyre),[6] who, alongside his friends Delmont "Del" Walker (Eugene Byrd)[6] and Kait Diaz (Laura Bailey)[6] deal with a new threat to humanity's survival.

Xbox One

The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to the Xbox 360 and the third console in the Xbox family, and was released in North America, Europe (in some countries), Australia, and Brazil in November 2013, and in Japan, China, and other European countries in September 2014. It competes with Sony's PlayStation 4 and Nintendo's Wii U as part of the eighth generation of video game consoles. It is the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system".[11] Moving away from its predecessor's PowerPC-based architecture, the Xbox One marks a shift back to the x86 architecture used in the original Xbox; it features an AMD Accelerated Processing Unit (APU) built around the x86-64 instruction set. The console places an increased emphasis on cloud computing and the integration of entertainment applications and services, offering the ability to overlay live television programming from an existing set-top box or a digital tuner for digital terrestrial television with an enhanced program guide, split-screen multitasking of applications, and improved second-screen support. The console optionally includes a redesigned Kinect sensor, marketed as the "Kinect 2.0", providing improved motion tracking and voice recognition for use in its graphical user interface (GUI) and games. The Xbox One offers the ability for users to record and share "clips" from gameplay or live-stream directly to Twitch, Ustream, and other streaming platforms. The console's controller was redesigned over the Xbox 360's, with a redesigned body, D-pad and triggers capable of delivering directional haptic feedback. The Xbox One received mostly positive reception for its refined controller design, multimedia features, and voice navigation. Its quieter and cooler design was praised for making the console more reliable than its predecessor on-launch, but the console was generally criticized for running games at a technically lower graphical level than the PlayStation 4. Its original user interface was panned for being nonintuitive, although changes made to it and other aspects of the console's software post-launch received positive reception. Its Kinect received praised for its improved motion-tracking accuracy, its face recognition logins, and its voice commands. A redesigned model known as Xbox One S was released in August 2016; it has a streamlined design, native support for 4K video playback and upscaling, and HDR10 high-dynamic-range color. It was praised for its smaller size, its on-screen visual improvements, and its lack of an external power supply, but its regressions such as the lack of a native Kinect port were noted. A future hardware revision codenamed "Project Scorpio" is scheduled for late-2017; it will feature major hardware upgrades focused on enabling 4K gameplay and support for virtual reality hardware, and will be backward compatible with all existing Xbox One software and hardware.

Fallout 4

Fallout 4 is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks for Microsoft Windows, PlayStation 4, and Xbox One. Released worldwide on November 10, 2015, it is the fifth major installment in the Fallout series. The game is set within an open world post-apocalyptic environment that encompasses the city of Boston and the surrounding Massachusetts region known as "The Commonwealth". The main story takes place in the year 2287, ten years after the events of Fallout 3 and 210 years after "The Great War" that caused catastrophic nuclear devastation across the United States. The player assumes control of a character referred to as the "Sole Survivor" who emerges from a long-term cryogenic stasis in Vault 111, an underground nuclear fallout shelter, after witnessing the murder of their spouse and kidnapping of their only child, and ventures out into the Commonwealth to search for their missing child. The player will subsequently explore the game's dilapidated world, completing various quests, helping out factions, and acquiring experience points to level up and increase the abilities of their character. It is the first game in the series to feature full voice acting for the protagonist. Fallout 4 received positive reviews from critics with many praising the world depth, player freedom, overall amount of content, crafting, and soundtrack, whilst criticism was mainly directed at the game's visuals and technical issues. The game shipped 12 million units to retailers and generated US$750 million within the first 24 hours of its launch, and received numerous awards and nominations from various gaming publications, including the Academy of Interactive Arts & Sciences and British Academy Games Awards, making it both a commercial and critical success.

Mafia III

Mafia III is an action-adventure video game developed by Hangar 13 and published by 2K Games for Microsoft Windows, PlayStation 4, and Xbox One. It is the third installment in the Mafia series. Set in 1968 in the city of New Bordeaux, a fictional recreation of New Orleans, the story revolves around Lincoln Clay, an orphan and Vietnam veteran, who is on a quest to build a new crime organization to confront the Italian mob. The game was released on October 7, 2016, and received a mixed critical response.

Friday, 17 February 2017

Grand Theft Auto V

Grand Theft Auto V is an open world action-adventure video game developed by Rockstar North and published by Rockstar Games. The game was released on 17 September 2013 for the PlayStation 3 and Xbox 360, on 18 November 2014 for the PlayStation 4 and Xbox One, and on 14 April 2015 for Microsoft Windows. It is the first main entry in the Grand Theft Auto series since 2008's Grand Theft Auto IV. Set within the fictional state of San Andreas, based on Southern California, the single-player story follows three criminals and their efforts to commit heists while under pressure from a government agency. The open world design lets players freely roam San Andreas's open countryside and the fictional city of Los Santos, based on Los Angeles. The game is played from either a first-person or third-person view and its world is navigated on foot or by vehicle. Players control the three lead protagonists throughout single-player and switch between them both during and outside of missions. The story is centred on the heist sequences, and many missions involve shooting and driving gameplay. A "wanted" system governs the aggression of law enforcement response to players who commit crimes. Grand Theft Auto Online, the online multiplayer mode, lets up to 30 players explore the open world and engage in cooperative or competitive game matches. Development began soon after Grand Theft Auto IV's release and was shared between many of Rockstar's studios worldwide. The development team drew influence from many of their previous projects such as Red Dead Redemption and Max Payne 3, and designed the game around three lead protagonists to innovate on the core structure of its predecessors. Much of the development work constituted the open world's creation, and several team members conducted field research around California to capture footage for the design team. The game's soundtrack features an original score composed by a team of producers who collaborated over several years. Extensively marketed and widely anticipated, the game broke industry sales records and became the fastest-selling entertainment product in history, earning US $800 million in its first day and US $1 billion in its first three days. It received widespread critical acclaim, with praise directed at its multiple protagonist design, open world, presentation and gameplay. It caused controversies related to its depiction of women and a mission featuring torture during a hostage interrogation. Considered one of seventh generation console gaming's most significant titles and among the best games ever made, it won year-end accolades including Game of the Year awards from several gaming publications. It has shipped over 75 million copies and is one of the best-selling video games of all time.

Call of Duty: Infinite Warfare

Call of Duty: Infinite Warfare is a first-person shooter video game developed by Infinity Ward and published by Activision. It is the thirteenth primary installment in the Call of Duty series and was released for Microsoft Windows, PlayStation 4, and Xbox One on November 4, 2016. Development of Infinite Warfare began during 2014. It is the first title by Infinity Ward under the new three-year development cycle for the Call of Duty series. The game's campaign is centered around a battle for the Solar System, which the Settlement Defense Front (SDF), a hostile force who are the main antagonists, are attempting to take over. The player takes control of Captain Nick Reyes of the Special Combat Air Recon (SCAR). They have their own transforming fighter, named "Jackal", that they can customize as well as a central hub world named Retribution. Special editions of Infinite Warfare were released with a remastered version of Call of Duty 4: Modern Warfare, entitled Modern Warfare Remastered. Infinite Warfare's announcement trailer was met with a mixed reception from game critics and journalists and a negative reception from the Call of Duty community. The announcement trailer was the second-most disliked video on YouTube at the time, in part due to a campaign by fans of rival game Battlefield 1 and disgruntled Call of Duty fans expressing frustration at the direction the series had taken.[2] Nevertheless, the game received generally positive reviews upon release; critics praised the single-player campaign, which was seen as a considerable improvement over the game's predecessor, Black Ops III, and the Zombie mode, while the multiplayer mode was criticized for its lack of innovation.

Overwatch (video game)

Overwatch is a team-based multiplayer first-person shooter video game developed and published by Blizzard Entertainment. It was released in May 2016 for Microsoft Windows, PlayStation 4, and Xbox One. Overwatch puts players into two teams of six, with each player selecting one of several pre-defined hero characters with unique movement, attributes, and abilities; these heroes are divided into four classes: Offense, Defense, Tank and Support. Players on a team work together to secure and defend control points on a map and/or escort a payload across the map in a limited amount of time. Players gain cosmetic rewards that do not affect gameplay, such as character skins and victory poses, as they continue to play in matches. The game was launched with casual play, while Blizzard added competitive ranked play about a month after launch. Additionally, Blizzard has developed and added new characters, maps, and game modes post-release, while stating that all Overwatch updates will remain free, with the only additional cost to players being microtransactions to earn additional cosmetic rewards. Overwatch is Blizzard's fourth major franchise, and came about following the 2014 cancellation of the ambitious massively multiplayer online role-playing game Titan. A portion of the Titan team came up with the concept of Overwatch, based on the success of team-based first-person shooters like Team Fortress 2 and the growing popularity of multiplayer online battle arenas, creating a hero-based shooter that emphasized teamwork. Some elements of Overwatch borrow assets and concepts from the canceled Titan project. After establishing the narrative of an optimistic near-future Earth setting after a global crisis, the developers aimed to create a diverse cast of heroes that spanned genders and ethnicities as part of this setting. Significant time was spent adjusting the balance of the characters, making sure that new players would still be able to have fun while skilled players would present each other with a challenge. Overwatch was unveiled at BlizzCon 2014 in a fully playable state, and was in a closed beta from late 2015 through early 2016. An open beta in May 2016 drew in more than 9.7 million players. The release of the game was promoted with short animated videos to introduce the game's narrative and each of the characters. Upon official release, Overwatch received universal acclaim from critics, who praised its accessibility and enjoyable gameplay. Overwatch has become recognized as an eSport, and in addition to sponsoring tournaments, Blizzard has announced plans to help support professional league play starting in 2017.

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