Thursday, 23 February 2017

PlayStation 4 technical specifications

The PlayStation 4 technical specifications describe the various components of the PlayStation 4 (PS4) video game console.
Versions[edit] The original released 500GB HDD PS4s had manufacture serial numbers of the form CUH-10XXA; a minor modification with a different form of WiFi Microstrip antenna was registered in mid 2014 as part numbers CUH-11XXA.[1][2] In 2015, the CUH-12 series as variants CUH-1215A and CUH-1215B with 500GB and 1TB storage respectively) were certified in the USA by the FCC. Differences between the CUH-11 and CUH-12 series included a reduction in rated power from 250W to 230W, a reduction in weight from 2.8 to 2.5 kg, and physical buttons.[3][4][5] The CUH-12xx series are also referred to as the "C chassis" variant of the PS4.[6] In late June 2015, a 1TB CUH-11 series machine was announced for European/PAL markets.[7] The CUH-1200 series was officially announced in June 2015, releasing first in Japan, then worldwide. Changes to the design included a matte black HDD cover replacing the original gloss black version.[8][9][10] Other minor changes to the design included mechanical buttons replacing electrostatic touch sensitive ones, and a shorter LED indicator on the top surface of the console.[11][12] Internally the CUH-12 series included a number of minor changes, including the change to 8 memory modules of 1 GB (from a previous 16 modules of 512 MB).[13] At a PlayStation official event in New York (USA) in September 2016 Sony officially announced a new redesigned PS4, the CUH-2000 series, (known colloquially as the "PS4 slim") for sale from 15 Sep at $299, €299, £259, or 29,980 Yen for the base 500GB model.[14][15] According to a Sony press release the new model (CUH-2000) was 16% lighter and used 28% less energy than the CUH-1200 series.[14] A 1TB model at 34,980 Yen was also announced.[14] At the same event a more powerful variant, named the "PS4 Pro" was also announced, designed for 4K and HDR displays.[16] PlayStation 4 Pro[edit] The upgraded 'PS4 Pro' (originally codenamed 'Neo',[17][18] product code CUH-7000) uses a more powerful APU initially built with a 16 nm FinFET process from TSMC. While the number of logical processor cores (8) remained the same, CPU clock speed was increased from 1.6 GHz to 2.13 GHz (33.1% improvement in CPU core clockrate), but with the underlying architecture unchanged. The number of graphics cores of the APU was doubled to 36 Graphics Core Next (GCN) cores (from 18), with a clock speed increase to 911 MHz (from 800 MHz), resulting in a (theoretical) single precision floating point performance metric of 4.2 TeraFLOPs. Compared to the original PS4 GPU, this is a 2.27X increase in single precision FLOPs. Overall unified system memory architecture has been improved, with the addition of another 1GB segment of DDR3 DRAM. The PS4 Pro is able to use this increase in memory to swap out non-gaming applications that run in the background, like Netflix and Spotify. As a side benefit to this, an additional 512MB of GDDR5 is available for developers to use for games adding up to 5.5GB, as opposed to the 5GB available on base PS4 hardware. GDDR5 memory speed was increased from 5.5 GHz (or 4x 1.375 GHz) to 6.8 GHz (or 4x 1.7 GHz) increasing total memory bandwidth to 218GB/s which correlates to a 23.8% improvement.[19] Some elements added to the design were derived from AMD's newer Polaris and newer architectures;[20][21] such new features of the processor included a HEVC video codec decoder, for 4K video. Other specification changes included HDMI output to HDMI 2.0b standard, with HDCP 2.2 compliance. Wireless networking included 5 GHz band support using the IEEE 802.11ac standard, and Bluetooth support was to version 4.0; wired LAN was as the original PS4. The rated power of the original PS4 Pro was 310W.[19] The PS4 Pro does not support Ultra HD Blu-ray (UHD BD) discs, used for 4K content, as the BD-ROM internal drive does not support the BDXL format (100GB +) required for 4K video, on preliminary tests the console is able to recognize and play these discs on a 4K capable USB3.0 external disc drive. The decision not to upgrade was predicated primarily on cost.[19]

ps4 specification

Xbox One has a custom 1.75GHz AMD 8-core CPU, a last-minute upgrade over its original 1.6GHz processor. The PS4 CPU remained clocked at 1.6GHz and contains a similar custom AMD 8-core CPU with x86 based architecture. ... The Xbox One graphics chip, also with an AMD Radeon GPU, has a pipeline for 1.31 teraflops

ps3 specification

Central processing unit. The PS3 uses the Cell microprocessor, which is made up of one 3.2 GHz PowerPC-based "Power Processing Element" (PPE) and six accessible Synergistic Processing Elements (SPEs). ... The PS3 has 256 MB of Rambus XDR DRAM, clocked at CPU die speed.

ps3 specification

Central processing unit[edit] Main article: Cell (microprocessor) PS3 CPU-"Cell Broadband Engine" The PS3 uses the Cell microprocessor, which is made up of one 3.2 GHz PowerPC-based "Power Processing Element" (PPE) and six accessible Synergistic Processing Elements (SPEs). A seventh runs in a special mode and is dedicated to aspects of the OS and security, and an eighth is a spare to improve production yields. PlayStation 3's Cell CPU achieves a theoretical maximum of 230.4 GFLOPS in single precision floating point operations and up to +15 GFLOPS double precision using iterative refinement for the solution of linear equations.[1][2] The PS3 has 256 MB of Rambus XDR DRAM, clocked at CPU die speed.[1] The PPE has 64 KB L1 cache and 512 KB L2 cache, while the SPEs have 2 MB local memory (256 KB per SPE),[3] connected by the Element Interconnect Bus (EIB) with up to 307.2 GB/s bandwidth. Graphics processing unit[edit] Main article: RSX 'Reality Synthesizer' PS3 GPU-RSX "Reality Synthesizer" According to Nvidia, the RSX—the graphics processing unit (GPU)—is based on the NVIDIA G70 (previously known as NV47) architecture. The GPU is clocked at 500 MHz and makes use of 256 MB GDDR3 RAM clocked at 650 MHz with an effective transmission rate of 1.3 GHz.[4] The RSX has a floating-point performance of 400.4 GFLOPS.[5] Configurations[edit] PS3 NTSC COK-001 motherboard (60 GB version) PS3 PAL COK-002 motherboard To date, the PS3 has had several component revisions which serve to reduce power consumption. This in turn results in production savings, lower heat production, lower cooling requirements and quieter running. Since launch, the Cell processor has shrunk from 90 nm to 45 nm. The RSX GPU has also seen reduction in size over periodic revisions of the PS3. Major improvements were introduced with the PS3 Slim. It utilized a 45 nm Cell which resulted in a 34% reduction in power consumption over the previous 65 nm Cell model;[6] the latest Slim model further decreases power consumption with the move to a 40 nm RSX.


 Generation Features[7][8] Model number(s)[9] CPU process GPU process PS2 compatibility Front USB Power supply 1st 60 GB (NTSC) CECHAxx 90 nm 90 nm Full (hardware support) 4+flash 380 W 20 GB (NTSC) CECHBxx 90 nm 90 nm Full (hardware support) 4 380 W 2nd 60 GB (PAL) CECHCxx 90 nm 90 nm Partial (software emulation) 4+flash 380 W 80 GB (NTSC) CECHExx 90 nm 90 nm Partial (software emulation) 4+flash 380 W 3rd 40 GB (PAL, NTSC) CECHGxx CECHHxx 65 nm 90 nm No 2 280 W 40 GB (PAL, NTSC) CECHJxx 65 nm 65 nm No 2 280 W 80 GB (PAL, NTSC) CECHKxx CECHLxx CECHMxx 65 nm 65 nm No 2 280 W 160 GB (PAL, NTSC) CECHPxx CECHQxx 65 nm 65 nm No 2 280 W 4th "Slim" 120/250 GB (PAL, NTSC) CECH-20xxA CECH-20xxB 45 nm 65 nm No 2 250 W 120/250 GB (PAL, NTSC) CECH-21xxA CECH-21xxB 45 nm 40 nm No 2 230 W 160/320 GB (PAL, NTSC) CECH-25xxA CECH-25xxB 45 nm 40 nm No 2 230 W 160/320 GB (PAL, NTSC) CECH-30xxA CECH-30xxB 45 nm 40 nm No 2 200 W 5th "Super Slim" 12/250/500 GB (PAL, NTSC) CECH-40xxA CECH-40xxB CECH-40xxC 45 nm 40 nm No 2 190 W 12/250/500 GB (PAL, NTSC) CECH-42xxA CECH-42xxB CECH-42xxC 45 nm 40 nm No 2 190 W 12/250/500 GB (PAL, NTSC) CECH-43xxA CECH-43xxB CECH-43xxC 45 nm 40 nm No 2 190 W

Call of Duty: Modern Warfare 3

Call of Duty: Modern Warfare 3 (stylized as Call of Duty: MW3) is a first-person shooter video game, developed by Infinity Ward and Sledgehammer Games (Treyarch for the Wii version), with development assistance from Raven Software, and published by Activision. It is the third installment in the Modern Warfare saga, a direct sequel to 2009's Call of Duty: Modern Warfare 2, and the eighth Call of Duty installment. The game was released worldwide in November 2011 on Microsoft Windows, Xbox 360, PlayStation 3,[8] and Wii,[7] with a separate version for Nintendo DS developed by n-Space. In Japan, Square Enix handled the installment with a separate subtitled and dubbed version, as they did for Call of Duty: Black Ops. It is also the last Call of Duty game for the Wii. Using the MW3 engine, development for the game began in 2010 with more than one developer. Prior to development, Infinity Ward co-founders Jason West and Vince Zampella left the company to form Respawn Entertainment. Other members were fired and left the company following the departure of West and Zampella. Sledgehammer Games had joined the Modern Warfare 3 development force, with Raven Software also developing the game's multiplayer mode. Following a large leak containing detailed information about the game, multiple teaser trailers were released with each showcasing a location featured in the game's campaign. The game's campaign follows Modern Warfare 2 and begins right after the events of its final mission. Similar to Modern Warfare 2, it is centered around the Task Force 141, which contains Captain Price, Soap MacTavish, and Yuri, one of the playable characters. Alongside the Delta Force and Special Air Service, they hunt Vladimir Makarov (antagonist of Modern Warfare 2), a Russian terrorist who leads the Russian Ultranationalist party. He leads several terror attacks across Europe, triggering a large-scale war between the Ultranationalists and friendly forces. For the game's multiplayer mode, new mode types and killstreak choices were brought in. Improvements were also made to the mode that solved issues that appeared in Modern Warfare 2. Upon its release Modern Warfare 3 received generally positive reviews from critics. The game was also a commercial success. Within 24 hours of going on sale, the game sold 6.5 million copies in the U.S. and UK alone and grossed $400 million, making it the biggest entertainment launch of all time,[9][10][11] until it was surpassed by Call of Duty: Black Ops II in November 2012.

Call of Duty: Modern Warfare 2

Call of Duty: Modern Warfare 2 is a first-person shooter video game developed by Infinity Ward and published by Activision. Officially announced on February 11, 2009,[2] the game was released worldwide on November 10, 2009 for Xbox 360, PlayStation 3, and Microsoft Windows.[3] It is the sixth installment of the Call of Duty series[4] and the direct sequel to Call of Duty 4: Modern Warfare, continuing the same storyline, with Call of Duty: Modern Warfare 3 ending the storyline.[2][5] It was released in conjunction with two other Call of Duty games: Call of Duty: Modern Warfare: Mobilized for the Nintendo DS,[6] and Call of Duty: Modern Warfare: Reflex, a port of Call of Duty 4 adapted by Treyarch for the Wii console.[7] Development for the game began in 2008, when it was still known as Call of Duty 6; eventually, the full title was revealed. Modern Warfare 2 uses the IW 4.0 engine, an improved version of Call of Duty 4's IW 3.0 engine. Infinity Ward was inspired by real-life conflicts when developing the game's campaign mode. They initially tested the game's multiplayer mode by playing an in-house beta version of the game. Teasing of the game began in March 2009, with short trailers being released for the game. During the 2009 NBA Eastern Conference Finals, the game's official reveal trailer was shown. The game's multiplayer was revealed shortly after. The game's campaign follows the Task Force 141, a special forces unit fronted by Captain Soap MacTavish, and the United States Army Rangers as they hunt Vladimir Makarov, leader of the Russian Ultranationalist party. The game's main playable characters are Gary "Roach" Sanderson, of the 141, and James Ramirez, of the Army Rangers, with Captain MacTavish becoming playable later in the campaign. The game's multiplayer mode contains more content in comparison to Call of Duty 4. Several new features and modes were introduced into the game. Two downloadable content packs were also released for the mode, each containing four new maps. Modern Warfare 2 has been critically acclaimed by various gaming websites, attaining a 94/100 aggregate score on Metacritic, with praise stemming primarily from its in-depth multiplayer component. Within 24 hours of release, the game sold approximately 4.7 million copies in North America and the United Kingdom. In addition to its release, a comic book series based on one of the game's characters was also produced, entitled Modern Warfare 2: Ghost.[8] Despite the game's success, it was subject to some controversies, with one surrounding a playable level that had the player carry out a terror attack on an airport.


all of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare is a 2007 first-person shooter video game developed by Infinity Ward and published by Activision for Microsoft Windows, OS X, PlayStation 3, Xbox 360, and Wii. A handheld game was made for the Nintendo DS. The game was released in North America, Australia, and Europe in November 2007 for video game consoles and Microsoft Windows. It was released for OS X in September 2008, then released for the Wii in November 2009, given the subtitle Reflex Edition. It is the fourth installment in the Call of Duty video game series, excluding expansion packs, and is the first in the Modern Warfare line of the franchise, followed by a direct sequel, Call of Duty: Modern Warfare 2 as well as the first game in the series to have a Mature rating. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. Developed for over two years, the game uses a proprietary game engine. On September 10, 2009, it was published in Japan by Square Enix. The story takes place in the year 2011, where a radical leader has executed the president of an unnamed country in the Middle East, and an ultranationalist movement starts a civil war in Russia. The conflicts are seen from the perspectives of a U.S. Force Reconnaissance Marine and a British SAS commando, and are set in various locales, such as the United Kingdom, the Middle East, Azerbaijan, Russia, and Ukraine. The multiplayer portion of the game features various game modes, and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance. Critically acclaimed, the game received an aggregated score of 94% from both GameRankings and Metacritic. The gameplay and story received particular praise, while criticism targeted the failure of the game to substantially innovate the first-person shooter genre. The game won numerous awards from gaming websites, including IGN's Best Xbox 360 Game. It was the top-selling game worldwide for 2007, selling around seven million copies by January 2008 and almost sixteen million by November 2013. A remastered version of the game was released on PlayStation 4, Xbox One and PC alongside the Legacy and Deluxe Editions of Call of Duty: Infinite Warfare on November 4, 2016.[3]


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