Thursday, 2 March 2017

Torment: Tides of Numenera

Torment: Tides of Numenera is a role-playing video game developed by inXile Entertainment and published by Techland Publishing for Microsoft Windows, OS X, Linux, Xbox One and PlayStation 4.[6] It is a spiritual successor to the critically acclaimed 1999 game, Planescape: Torment. The game takes place in Numenera, a fantasy campaign setting written by Monte Cook. It uses the Unity game engine. Like its predecessor, Torment: Tides of Numenera is primarily story-driven, giving greater emphasis on interaction with the world and characters, with combat and item accumulation taking a secondary role. The game was successfully crowd-funded through Kickstarter in the first six hours of the project's launch in March 2013. At the campaign's conclusion, Torment: Tides of Numenera had set the record for highest-funded video game on Kickstarter with over US$4 million pledged. The release date was initially set for December 2014, but was pushed back to February 2017.

Nier: Automata

Nier: Automata Hepburn: Nīa Ōtomata?, stylized as NieR: Automata) is an action role-playing video game developed by PlatinumGames and published by Square Enix for PlayStation 4 and Microsoft Windows. The game released worldwide in 2017: it released in Japan in February, and is set for a March release in the West. Nier: Automata is a sequel to the 2010 video game Nier, a spin-off of the Drakengard series. Set in the midst of a proxy war between machines created by otherworldly invaders and the remnants of humanity, the story follows the battles of a combat android, her companion, and a fugitive prototype. Gameplay combines role-playing elements with action-based combat and mixed genre gameplay similar to that of Nier. Production began in 2014, with series creator Yoko Taro, producer Yosuke Saito, and composers Keiichi Okabe and Keigo Hoashi returning to their respective roles. PlatinumGames co-founder Atsushi Inaba served as the executive producer for the title, while regular Square Enix artist Akihiko Yoshida designed the main characters. The story was based around themes similar to Taro's earlier works, such as people's impulse to kill, while also incorporating issues such as confronting of prejudice and escaping difficult situations. The goal was to make a Nier game true to the spirit of the original, while simultaneously crafting better gameplay combat. As a project entirely new to the developers, the staff at PlatinumGames faced multiple challenges when developing its gameplay and open world environment.

Prey (2017 video game)

Prey is an upcoming first-person shooter video game developed by Arkane Studios and published by Bethesda Softworks. The game is scheduled for release in May 2017 for Microsoft Windows, PlayStation 4, and Xbox One. In Prey, the player controls Morgan Yu while exploring the moon-orbiting space station Talos I, where research into a hostile alien collective called the Typhon is performed. As the Typhon escape confinement, the player uses a variety of weapons and abilities derived from the Typhon to avoid being killed by the aliens while looking to escape the station. The station is presented as an open world to the player, with progression through the world after obtain key items or abilities similar in nature to a Metroidvania game. Arkane's Prey is a re-imagining of the original 2006 Prey developed by Human Head Studios. While Prey 2, a sequel to the 2006 game, had been planned, it fell into development hell following transfer of the intellectual property from 3D Realms to Bethesda Softworks, and eventually canceled in 2014. Arkane's version does not use any of the planned sequels assets, and only incorporates the name and the broad theme of the protagonist being hunted by aliens of the previous games. Arkane built Prey as a spiritual sequel to System Shock, providing the player with several potential means of progressing within the game.

Mass Effect: Andromeda

Mass Effect: Andromeda is an upcoming action role-playing video game developed by BioWare and published by Electronic Arts for Xbox One, Microsoft Windows and PlayStation 4. The game is scheduled for release in North America on March 21, 2017 and in Europe on March 23, 2017. It will be the fourth entry overall in the Mass Effect series and the first since Mass Effect 3. The game begins within the Milky Way Galaxy during the 22nd century, where humanity is planning to populate new home worlds in the Andromeda Galaxy as part of a strategy called the Andromeda Initiative. The player assumes the role of either Scott or Sara Ryder, an inexperienced military recruit who joins the Initiative and wakes up in Andromeda following a 600-year journey. Mass Effect: Andromeda will have a lighter tone than previous installments in the series. It has open world elements and places an emphasis on exploration. Many of the series' traditional gameplay elements will remain, while others have been modified, such as combat, which is less cover-based and more mobile. While BioWare may develop a sequel in the future, the company has not made any official announcements regarding their plans for the series going forward.

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