Friday, 17 November 2017

LA Noire Switch Review

A Tale of Two PUBG Knock-Offs - The TouchArcade Show #331

Jared has a Comcastic day without connectivity for most of the afternoon, which pushed our recording time super late into the day. Originally I said I didn't have time to record a full episode, but, well, we ended up doing that anyway because so much was happening this week we got carried away. We discuss a couple PUBG knockoffs, the zany story regarding the Russians, clarifying the Switch Skyrim article and more. It's a great podcast for what was originally supposed to be a bit of a placeholder.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we're talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you're logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.

iTunes Link: The TouchArcade Show
Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts [Free]
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-331.mp3, 61MB



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TouchArcade Game of the Week: 'I Am The Hero'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that's OK. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…

 

I Am The Hero

It feels like whenever there's an especially busy week with a ton of great releases, and I'm struggling to nail down which game I want to make Game of the Week, something crazy comes from out of left field and makes my mind up for me. This week that game is I Am The Hero [$1.99] from developer Crazyant, and although I'd never even heard of this game before it's actually been available on Steam since January and comes with Very Positive reviews over there. After popping up on the App Store without warning this week, I can definitely see why.

I Am The Hero is a side-scrolling beat 'em up with a heavy emphasis on over-the-top combat, not unlike our previous Game of the Week winner ICEY. You play as the titular hero who supposedly has done some incredible things in his time but his actual past is shrouded in mystery. Your job is to trail a gang of well-dressed bad dudes and beat the living snot out of them until you can get to the bottom of whatever their scheme may be. Or, perhaps there's more to it than that? Maybe you aren't the hero you yourself think you are? The story so far is quite intriguing.

More intriguing though is the excellent combat. You have your standard punch and kick, a fireball attack, and the ability to jump and double jump. In a brilliant bit of design you can augment your basic attacks simply by swiping in any direction on their virtual button. So, for example, tapping the punch button does a basic straight punch, but swiping up on the punch button will launch your enemy into the air. Or swiping down will pound them into the ground. Same goes for the kick button. Even though it's a completely different type of game, it reminds me of the great control scheme in Tennis Champs Returns.

You'll use these offensive abilities to pull off some of the craziest combos I've ever seen. You can launch enemies in the air and air juggle them for quite some time, even RE-launching them from mid-air to keep a combo going. It is totally bananas and oh so much fun. You can combine your attacks in so many different ways, injecting strikes or jumps into the mix, and I can't think of a game that does such a good job at making you feel like a complete bad ass as I Am The Hero does. It feels like there's no limit to the types of crazy combos you can come up with.

There is so much stuff I'm not even touching on either, like your variety of cool special moves, or the ability to unlock a new EX move OR a new character after beating a level, or the absolutely gorgeous pixel art that includes tons of fancy effects like real-time reflections and cool lighting. There's just so much good stuff here but I've got to draw the line somewhere. The important thing to know is I Am The Hero has knocked my socks clean off, and for the premium no IAP price of two bucks it should definitely be on your radar for some weekend brawling. Don't forget to chit chat about how awesome this game is with other players in our forums.



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TouchArcade Needs Your Help to Survive: Here's All the Ways You Can Support Us (Some for Free!)

Two years ago now we launched our Patreon and since then while support from our community has been encouraging, we're still only half way to our goal to get back to firing on all cylinders. As you've likely noticed, there haven't been any new names on the site since Brad Nicholson left quite some time ago, as we're largely treading water trying to stay alive on the incredibly limited resources we have. I personally think third party editorial outlets like TouchArcade are very important to the health of online ecosystems like the App Store, and I believe we provide a significant value to our readers and iOS developers every day. All we're asking for is a value for value exchange, and if you feel you derive any value from reading TouchArcade (or anything from the TouchArcade community), please support our efforts to continue doing what we're doing. Here's all the ways you can do that:

Advertising

If you're an iOS developer looking to raise awareness of your game, advertising on sites like TouchArcade is a great way to reach a hyper-targeted audience of iOS gamers and industry influencers who view the site multiple times a day. We offer options ranging from sponsoring our podcast, advertising on our forums, or even completely re-skinning the site. Apple's editorial featuring games team constantly visits TouchArcade, along with (obviously) our whole staff, so having well-placed ads on a site like TouchArcade can be exponentially more effective at getting word out about your game than paying a PR person (likely way more money) to send us emails. For more information, contact our ad sales manager at ads@toucharcade.com.

Supporting Us on Patreon

Patreon is our primary funding source these days. If you're unfamiliar, you're able to more or less "subscribe" to creators (like us) whose content you value. We offer several different tiers of support, which grant things like cosmetic rewards on our forums, as well as access to a Patreon-only chat channel on our Discord server. All Patreon backers also get a video version of our podcast. Developers who support us on Patreon on the "Indie Developer" tier and above get access to a developer chat on on Discord for direct access to TouchArcade staff (and other developers), along with other developer-exclusive content like a business insights email newsletter, event reports, and more. We're also in the process of working with a few different highly relevant companies for exclusive discounts for Patreon backers, although nothing has been finalized just yet.

Overall, a good way to look at our Patreon is to think of TouchArcade as a magazine you'd subscribe to. If you used to pick up a copy of GamePro every month for five bucks (back when magazines only cost five bucks), kick us $5 instead. We provide way more content than print magazines ever could, in an infinitely more timely manner. If you'd like to support the site for more than that because we've saved you money over the years by helping you avoid bad games or by highlighting games you wanted when they were on sale... Even better! The way we look at it is that there's nothing more valuable than time, and we work well over a full time schedule to try and save YOU time by not having to sort through the crap on the App Store. If we've provided value to you in any of these ways, please consider giving back to us with your support.

Amazon Prime Members Can Subscribe to Us on Twitch for Free

If you're an Amazon Prime member, you get way more benefits than fast shipping that you might not even be aware of. One of those perks is Twitch Prime. Once you link up your Amazon account with Twitch, aside from a bunch of random gaming-related freebies, you'll also be able to subscribe to one Twitch channel per month for free. We hope you use that free subscription on our Twitch channel. Something to keep in mind with these free Twitch subscriptions is they do not auto-renew. You'll need to manually re-subscribe every month, so if you'd like to go one tiny step further for us, set a recurring reminder on your iPhone's calendar to remember to do this.

Subscribe on Twitch and/or Cheer with Bits

If you're not an Amazon Prime member, you can still subscribe to our Twitch channel, it just costs $4.99. Something to keep in mind with this is the Twitch revenue share is 50/50, so if you just want to support the site and don't really specifically care about Twitch, your dollars go way farther over on Patreon as they take significantly smaller payment processing fees. But, hey, if you just love Twitch and want the perks that come with a subscriber, rock on.

Twitch Bits Donation

Another thing you can do on Twitch to help us out is cheer us with Bits. It's a new thing Twitch recently added that let you more or less "tip" the active streamer with a Twitch-exclusive currency that gets added to our account which Twitch eventually pays out on. Much like subscriptions, the revenue share on Twitch Bits isn't great, but you can get them for free if you're willing to view some ads on Twitch. Cheering is pretty fun while streaming as there's a whole lot of fanfare when Bits come in, they get added to a tip cup, and Twitch chat gets all excited.

Shop on Amazon Through Our Affiliate Link

If you do a lot of shopping on Amazon, visiting the easy to remember URL http://ift.tt/2pHr7VS and clicking through our link gives us credit as the referral for everything you buy. Amazon then gives us a very tiny percentage of the sale, which they'd otherwise just keep for themselves. They have widely varying commission rates, but everything (short of just buying cash gift cards) awards us something.

Amazon Pantry items are among the highest commissions Amazon pays, so if buy a lot of non-perishables and other home goods on Amazon, clicking our link first would be amazing- It also helps keep the joke alive that TouchArcade is in part supported by toilet paper sales since mobile gamers spend a lot of time playing on the toilet.

One-Time Contributions via PayPal

One thing a lot of people have asked us for is the ability to do one-time payments via PayPal. As part of setting up everything to make our Twitch channel work, we also have a more user-friendly way to do one-time payments. Click here, fill out the form, and it'll toss you over to PayPal to complete your payment. All of your PayPal information remains confidential, so we'll really only know what you fill out on the one-time contribution page. If you want to cover PayPal fees, there's a checkbox for that too. One thing to keep in mind with this is that since this whole thing is built with Twitch in mind, it's outside of all the automated stuff we've built for Patreon. If you don't care about those rewards, rock on. Additionally, if we're streaming when you donate, it'll automatically read your note on stream.

Whitelist TouchArcade on Your Ad Blockers

I know this is a ultra-touchy subject for some people, but if you use an ad blocker, please whitelist the TouchArcade domain. We (to the detriment of our own success) run the site with minimal ads which are manually screened to avoid anything that spawns pop-ups, auto-plays sound, or anything else annoying. We respect our readers, and while we'd be doing tons better if we had full-screen and totally irritating interstitials, I think all that does is encourage more people to block your ads. If you just block everything because you assume all sites these days have in-your-face ads, just try whitelisting us. I think you'll be pleasantly surprised. And, hell, if you really want to block our ads, just kick us a few bucks in one of these other ways and we'll be square.

Tell Your Friends and/or Share Our Stories on Social Media

If you love TouchArcade, but really just aren't interested in supporting the site financially, you can still do us a solid via word of mouth. If a friend of yours just got a new iPhone, recommend they check out TouchArcade to find some great games to download. Additionally, we go out of our way to produce great long-form content which typically doesn't generate that much search traffic. For instance, Shaun's amazing RPG Reload series, which I think is some of the best content we publish, are among the worst performing articles on the site. If you read something here that you find insightful, or otherwise interesting, please take a moment to encourage your friends to check it out on Twitter or Facebook. You might think one share doesn't mean much, but we can clearly tell the difference in site analytics.

Thanks for Reading

As always, thanks so much to everyone who has supported us over the years. You're the main reason we're still around, and we hope to keep doing what we've been doing for years to come. Hitting our original Patreon goals would allow us to hire more writers, attend more events, refresh the site, and potentially even explore options with our iOS app. We've managed to successfully fight against the tide of needing to run SEO-bait listicles, get involved in sponsored content, and all the other gnarly things web sites are doing to stay alive all because of you.

Thanks everybody!



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Thanks to Our Sponsors for Supporting TouchArcade: Player Auctions, Bitty Blip, and Appodeal

While we're primarily supported by a mixture of Patreon, Twitch subscriptions and Amazon referrals these days, site sponsors go a long way in making up for the funding shortfalls of our Patreon never reaching its goal. To show our appreciation, we are now publishing these posts thanking our sponsors each week- Both to give them a little extra visibility and hopefully to get readers who love TouchArcade to give their games a look to similarly support their efforts in allowing us to continue to provide everyone with awesome third party mobile games editorial which the App Store ecosystem badly needs.

A new sponsor this week in the sidebar is Player Auctions, I've been using them for years to buy digital stuff in games like gold for World of Warcraft and similar. Well, they've branched out into accounts for mobile games and you can buy a top-tier Clash of Clans base. I've had nothing but good experiences with them.

A new entry in our sidebar rotation is from Bitty Blip for Connectron [Free]. It's a reflex-based retro-inspired arcade game of touching shapes and dragging lines to prevent orbs from exploding. There's 21 levels in all with 10 geoshapes that must be completed on each, loads of in-game items, leaderboards, and tons more. Best of all, it's free.

For developers out there, give Appodeal a look. They've been running ads in our sidebar for a really long time now, and what they provide is a platform for intelligently serving ads using one SDK which connects to over 35 different ad networks. While I've never used it myself, I've heard horror stories from developers on what a nightmare it can be juggling all the different ad networks to display ads in game. Appodeal simplifies all that, giving you more time to work on your game instead of figuring out how to implement one more ad network. Additionally, their service is totally free to use.

Thanks a ton to our sponsors this week, as well as all of our community members who continue to support us. Combined, you all allow us to keep doing what we're doing. If there's any developers, publishers, or folks from third party services that might appeal to iOS developers who are curious about sponsorship opportunities here at TouchArcade, reach out to our ad sales manager, Marianne, at ads@toucharcade.com. We have a lot of different options which can fit any budget.



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GAME: In UK and Spain, Switch attach rates are matching the Wii's

The company claims that -- least in its stores across the UK and Spain -- the Switch is rivaling the Wii in terms of attach rate, with GAME selling an average of 3 Switch games for every 1 console. ...



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'PrizeFighters' is an Upcoming 'Punch Out!'-Alike with RPG Elements that Looks Awesome

Even more than thirty years after its original release, Punch Out! is still one of the best arcade boxing games in the world. At least I think so, but I doubt I'm alone. The mechanics are simple enough to grasp without being overly complex, and the cast of characters is bursting with personality. There have been plenty of attempts to bring a similar experience to mobile with varying degrees of success, and the latest attempt is a game called PrizeFighters by Koality Games and it looks like it has some serious promise. As you can see below the character models are highly inspired by Punch Out! but so are the mechanics. Games will revolve around left and right high punches and mid punches and blocking or dodging, as well as learning your opponents' moves to know what to react to. Check out these early gifs.

The touch controls also sound really well-designed. Here's the developer explaining them: "The screen is divided up in half horizontally and vertically so that there are four total inputs. The left side of the screen controls your left arm, and the right side controls your right arm. Tapping the top half of the screen will target the face, and tapping the bottom half will target the body. These are your basic attacks and are quick to execute.

Holding your finger in any of these quadrants will 'charge' up your punch for a strong attack. For example, holding your finger on the top and right side of the screen will charge up an uppercut for the strongest attack in the game. Because these punches take longer to pull off, you're more vulnerable to a counter attack by the opponent and can result in a stun, so be cautious of when to use them. They also consume more stamina than a basic attack.

You can guard your face by holding down two fingers anywhere above the horizontal axis, or guard your body with two fingers below. Dodging is executed by swiping either left or right. If you get knocked down, tapping the screen will get your fighter back up."

PrizeFighters will also add an RPG-ish progression, where you're able to create your own boxer and then upgrade their abilities in various ways. There will be a meaty-sounding Career mode where you start out as a lowly up-and-comer and must battle your way through 29 of the top boxers to bring yourself to the top of the world rankings. Opponents are randomly generated so no career is the same twice, and along the way you'll battle against three champions in your pursuit of obtaining the world title. This is in addition to a more pick-up-and-play Arcade mode and an online multiplayer mode that's planned for a later date. It all looks really great to me so far and there's TONS more information about PrizeFighters in our forums. Plus an open beta test will be starting up soon so head over to the forum thread and check out more about the game and throw your hat in the ring for potential beta testing.



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11 years after launch, Titan Quest gets a new expansion pack

It's a funny show of support for an 11-year-old game, but THQ Nordic's Reinhard Pollice tells PCGamer it's a natural next step after the company's release of Titan Quest Anniversary Edition last year. ...



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Charming Runner 'Pukk' Lets You Get A-Head on November 23rd

Don't you sometimes feel like just banging your head on things given everything that's going on in the world right now? Well, the (head?) runner Pukk, which releases November 23rd, might be the perfect way to do so while avoiding concussions and other possible injuries. Pukk, which we wrote about a few weeks back, is about a Nordic treasure hunter, a head that glides around the polar ice smashing ice blocks and all kinds of other containers in an effort to grab as much treasure as possible. As one would expect, all that treasure can be used to get even cooler helmets for that poor head of yours before heading out to bang that head even more.

And just to keep you motivated and honest, a cute polar bear chases you the whole time, hoping to give that head a nice (deadly) bear hug. Since you lack and legs to run, you better hope you slide the right way and fast if you want to stay a-head (sorry, I just love puns). Pukk has really cute visuals and should be fun to play. Head over to our forum thread for more information on the game.



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'GRID Autosport' Requires iPhone 7 or Newer, iOS 11, and 6GB Space

GRID Autosport, Feral Interactive's upcoming premium racing game, looks like it's going to be a blast to play, but you'll only be able to do so if you have one of the latest devices, iOS 11, and plenty of space on your phone. Specifically, GRID will only support iPhone 7 or newer and iPad Pros (with the exception of the 2017 9.7 iPad). And if you haven't yet updated to iOS 11, you won't get to play the game. Finally, the developers recommend you have at least 8GB of space on your device before installing the game, given that the base game and the free DLC packs will take around 6GB of space. I hope those requirements don't keep many of you who wanted to play the game from checking it out, but given how good the game looks, I understand why it needs newer devices.

As we talked about yesterday, the developers will stream GRID on November 22nd for the first time, so if you're curious about how it looks and plays, make sure you tune in that day. After seeing the device requirements, I expect the game to look even better than I thought it would. No release date yet, but it shouldn't be too far off. Head over to our forum thread for more info.



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The Drop: New PlayStation Games for 11/21/2017

Saving your love, your kingdom, and your world are all important tasks. But don’t forget fishing! Monster of the Deep: Final Fantasy XV comes to PS VR on November 21.

Join Noctis and his loyal band of companions in a revitalized fishing system found in the original Final Fantasy XV. Fish in a variety of gorgeous locations and hone your skills as you prepare for an encounter with a menacing terror that lurks beneath the waters.

For a full list of new games coming to PlayStation next week, read on. And enjoy the Drop!

The Drop

New Releases: Week of November 21, 2017
Axiom Verge
PS4, PS Vita — Retail

Axiom Verge

In Axiom Verge , you play as Trace, a scientist who awakens in an alien world after a lab explosion. A voice calls to Trace telepathically for help, his only clue to the strange world in which he finds himself.

Battle of the Bulge
PS4 — Digital (Out 11/22)

Battle of the Bulge

Battle of the Bulge is a fast-paced, turn-based WW2 strategy game where precise movement and detailed planning make the difference between a vain attempt and a brave operation.

Monster of the Deep: Final Fantasy XV
PS VR — Digital

Monster of the Deep

The acclaimed fishing feature of Final Fantasy XV has been revamped and revitalized for PS VR. Join Noctis, Ignis, Prompto, Gladio, and other familiar faces in a picturesque virtual reality backdrop en route to a thrilling encounter with the menace that lurks in the depths.

Planet of the Apes: Lost Frontier
PS4 — Digital

Planet of the Apes

Planet of the Apes: Last Frontier is a narrative adventure game of conquest, betrayal, and survival. When the fates of a tribe of apes and a band of human survivors intertwine, two worlds collide as their precarious existence hangs in the balance.

Rec Room
PS VR — Digital

Rec Rom

Rec Room is a vibrant and growing virtual community where you play with friends from all around the world! Create your avatar then head to the Rec Center for endless fun and games!

PlayStation Music Logo

  • Green Day – Greatest Hits: God’s Favorite Band
  • PnB Rock – Catch These Vibes
  • Diggin in the Carts: Rare Japanese Video Game Music

PlayStation Video Logo

  • American Assassin
  • Despicable Me 3
  • Home Again

PlayStation Vue Logo

  • Big Hero 6 Baymax Returns- November 20 at 8/7c (Disney XD)
  • Inside the NFL- November 21 at 9/8c (Showtime)
  • The Profit- November 21 at 10/9c (CNBC)

The information above is subject to change without notice.



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'Dice Soccer City' Combines Kairosoft With Soccer and Is Looking for Beta Testers

LambdaMu, the developer of Pixel People and Dice Soccer, are back with an interesting blend of a game that feels like a Kairosoft game combined with soccer. Dice Soccer City, which we got to see at GDC 2017, brings together town building and deck building mechanics into one charming game. As the developers talk about in our forum thread, you'll have to oversee your city's morale and expansion, and by winning games and making your town better, you'll attract more residents. That's an interesting gameplay loop that (if done well) can nicely link the building part with the soccer playing part of the game. You'll then have to recruit those residents and head to a match of Dice Soccer, which is all about teamwork and combos.

The soccer playing side of the game looks fun, with different players having different skills, which makes building the right "deck" of players essential if you want to win. And the game's visuals are pretty sweet. If you want to become a beta tester for Dice Soccer City, head over to our Upcoming Games forum thread.



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Video: Devs sound off on the 2017 Indie Soapbox

In the course of an hour ten indie devs from around the industry take the stage at GDC 2017 to share what's on their mind, tackling everything from taste (get some!) to self-care to indie rockers. ...



from Gamasutra News http://ift.tt/2yRJfNF

Obituary: Dragon Ball and Metal Gear Solid voice actress Hiromi Tsuru

The Japanese voice actress behind Yakuza 0's Reina and the Dragon Ball character Bulma has passed away at the age of 57. ...



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This Week On Xbox: November 17, 2017

Here we go…the latest episode of This Week On Xbox.

Remember, you can watch the interactive version of This Week on Xbox from the Community section of the Xbox One dashboard in Canada, the UK and the US or watch it on the Xbox YouTube channel (This Week on Xbox Playlist).

Leave a comment below or hit me up on Twitter and let me know what you think of the show.



from Xbox Live's Major Nelson http://ift.tt/2mB94Qy

Get a job: Yacht Club Games is hiring a Sr. 3D Art Generalist

Yacht Club Games is looking for an experienced 3D Art Generalist to develop in-game art assets for its future projects. ...



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