Friday, 24 November 2017

Thanksgiving Spectacular - The TouchArcade Show #332

Due to the holidays this week, we recorded this episode on Wednesday so hopefully our well-wishes turned out to be true for everyone and ya'll had a good Thanksgiving and were able to score whatever deals you were hoping to get today on Black Friday. I did end up getting some Bourbon County Brand Stout, but I didn't wait in line, so, there's that. Anyway, games discussed on this episode include Animal Crossing: Pocket Camp [Free], Lineage II: Revolution [Free], and once again we get into talking about Rules of Survival [Free], Knives Out [Free], and Survivor Royale [Free].

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we're talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you're logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.

iTunes Link: The TouchArcade Show
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Direct Link: TouchArcadeShow-332.mp3, 74MB

from TouchArcade

TouchArcade Game of the Week: 'The Inner World 2'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that's OK. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…


The Inner World 2

It was just over 4 years ago that German developer Studio Fizbin and publisher Headup Games released The Inner World [$2.99] to iOS, a whimsical point-and-click adventure game filled with crazy characters, cool environments, and plenty of puzzling. While it never quite set the top download charts on fire or anything, The Inner World developed a passionate fanbase that enjoyed that original game a ton and desperately hoped for a sequel. Then during Gamescom in August of last year, Studio Fizbin and Headup made that small but passionate fanbase very happy by officially announcing the sequel The Inner World 2: The Last Wind Monk [$4.99], and after several years of waiting it has finally released on iOS this week.

This is going to be kind of a short write-up as it's getting late on this US holiday weekend and there's not a lot to say about The Inner World 2 without spoiling some stuff, but in a pretty substantial week of new releases (including Nintendo's latest mobile offering Animal Crossing Pocket Camp) I really feel like this is a charming labor of love and both games in the series really deserve your attention if you enjoy adventure games. The sequel has been out on consoles and PC for about a month so there's some reviews out there if you need a little more information first, and the original The Inner World is just $2.99 and was updated with 64-bit compatibility last month so it should be good to go for the foreseeable future. This brand new sequel is $4.99 and is filled with the same zany main characters, gorgeous hand-drawn art, tons of humor, and more nose fluting than you can shake a nose flute at. Adventure game fans, don't let either of The Inner World games slip past you!

from TouchArcade

TouchArcade Needs Your Help to Survive: Here's All the Ways You Can Support Us (Some for Free!)

Two years ago now we launched our Patreon and since then while support from our community has been encouraging, we're still only half way to our goal to get back to firing on all cylinders. As you've likely noticed, there haven't been any new names on the site since Brad Nicholson left quite some time ago, as we're largely treading water trying to stay alive on the incredibly limited resources we have. I personally think third party editorial outlets like TouchArcade are very important to the health of online ecosystems like the App Store, and I believe we provide a significant value to our readers and iOS developers every day. All we're asking for is a value for value exchange, and if you feel you derive any value from reading TouchArcade (or anything from the TouchArcade community), please support our efforts to continue doing what we're doing. Here's all the ways you can do that:


If you're an iOS developer looking to raise awareness of your game, advertising on sites like TouchArcade is a great way to reach a hyper-targeted audience of iOS gamers and industry influencers who view the site multiple times a day. We offer options ranging from sponsoring our podcast, advertising on our forums, or even completely re-skinning the site. Apple's editorial featuring games team constantly visits TouchArcade, along with (obviously) our whole staff, so having well-placed ads on a site like TouchArcade can be exponentially more effective at getting word out about your game than paying a PR person (likely way more money) to send us emails. For more information, contact our ad sales manager at

Supporting Us on Patreon

Patreon is our primary funding source these days. If you're unfamiliar, you're able to more or less "subscribe" to creators (like us) whose content you value. We offer several different tiers of support, which grant things like cosmetic rewards on our forums, as well as access to a Patreon-only chat channel on our Discord server. All Patreon backers also get a video version of our podcast. Developers who support us on Patreon on the "Indie Developer" tier and above get access to a developer chat on on Discord for direct access to TouchArcade staff (and other developers), along with other developer-exclusive content like a business insights email newsletter, event reports, and more. We're also in the process of working with a few different highly relevant companies for exclusive discounts for Patreon backers, although nothing has been finalized just yet.

Overall, a good way to look at our Patreon is to think of TouchArcade as a magazine you'd subscribe to. If you used to pick up a copy of GamePro every month for five bucks (back when magazines only cost five bucks), kick us $5 instead. We provide way more content than print magazines ever could, in an infinitely more timely manner. If you'd like to support the site for more than that because we've saved you money over the years by helping you avoid bad games or by highlighting games you wanted when they were on sale... Even better! The way we look at it is that there's nothing more valuable than time, and we work well over a full time schedule to try and save YOU time by not having to sort through the crap on the App Store. If we've provided value to you in any of these ways, please consider giving back to us with your support.

Amazon Prime Members Can Subscribe to Us on Twitch for Free

If you're an Amazon Prime member, you get way more benefits than fast shipping that you might not even be aware of. One of those perks is Twitch Prime. Once you link up your Amazon account with Twitch, aside from a bunch of random gaming-related freebies, you'll also be able to subscribe to one Twitch channel per month for free. We hope you use that free subscription on our Twitch channel. Something to keep in mind with these free Twitch subscriptions is they do not auto-renew. You'll need to manually re-subscribe every month, so if you'd like to go one tiny step further for us, set a recurring reminder on your iPhone's calendar to remember to do this.

Subscribe on Twitch and/or Cheer with Bits

If you're not an Amazon Prime member, you can still subscribe to our Twitch channel, it just costs $4.99. Something to keep in mind with this is the Twitch revenue share is 50/50, so if you just want to support the site and don't really specifically care about Twitch, your dollars go way farther over on Patreon as they take significantly smaller payment processing fees. But, hey, if you just love Twitch and want the perks that come with a subscriber, rock on.

Twitch Bits Donation

Another thing you can do on Twitch to help us out is cheer us with Bits. It's a new thing Twitch recently added that let you more or less "tip" the active streamer with a Twitch-exclusive currency that gets added to our account which Twitch eventually pays out on. Much like subscriptions, the revenue share on Twitch Bits isn't great, but you can get them for free if you're willing to view some ads on Twitch. Cheering is pretty fun while streaming as there's a whole lot of fanfare when Bits come in, they get added to a tip cup, and Twitch chat gets all excited.

Shop on Amazon Through Our Affiliate Link

If you do a lot of shopping on Amazon, visiting the easy to remember URL and clicking through our link gives us credit as the referral for everything you buy. Amazon then gives us a very tiny percentage of the sale, which they'd otherwise just keep for themselves. They have widely varying commission rates, but everything (short of just buying cash gift cards) awards us something.

Amazon Pantry items are among the highest commissions Amazon pays, so if buy a lot of non-perishables and other home goods on Amazon, clicking our link first would be amazing- It also helps keep the joke alive that TouchArcade is in part supported by toilet paper sales since mobile gamers spend a lot of time playing on the toilet.

One-Time Contributions via PayPal

One thing a lot of people have asked us for is the ability to do one-time payments via PayPal. As part of setting up everything to make our Twitch channel work, we also have a more user-friendly way to do one-time payments. Click here, fill out the form, and it'll toss you over to PayPal to complete your payment. All of your PayPal information remains confidential, so we'll really only know what you fill out on the one-time contribution page. If you want to cover PayPal fees, there's a checkbox for that too. One thing to keep in mind with this is that since this whole thing is built with Twitch in mind, it's outside of all the automated stuff we've built for Patreon. If you don't care about those rewards, rock on. Additionally, if we're streaming when you donate, it'll automatically read your note on stream.

Whitelist TouchArcade on Your Ad Blockers

I know this is a ultra-touchy subject for some people, but if you use an ad blocker, please whitelist the TouchArcade domain. We (to the detriment of our own success) run the site with minimal ads which are manually screened to avoid anything that spawns pop-ups, auto-plays sound, or anything else annoying. We respect our readers, and while we'd be doing tons better if we had full-screen and totally irritating interstitials, I think all that does is encourage more people to block your ads. If you just block everything because you assume all sites these days have in-your-face ads, just try whitelisting us. I think you'll be pleasantly surprised. And, hell, if you really want to block our ads, just kick us a few bucks in one of these other ways and we'll be square.

Tell Your Friends and/or Share Our Stories on Social Media

If you love TouchArcade, but really just aren't interested in supporting the site financially, you can still do us a solid via word of mouth. If a friend of yours just got a new iPhone, recommend they check out TouchArcade to find some great games to download. Additionally, we go out of our way to produce great long-form content which typically doesn't generate that much search traffic. For instance, Shaun's amazing RPG Reload series, which I think is some of the best content we publish, are among the worst performing articles on the site. If you read something here that you find insightful, or otherwise interesting, please take a moment to encourage your friends to check it out on Twitter or Facebook. You might think one share doesn't mean much, but we can clearly tell the difference in site analytics.

Thanks for Reading

As always, thanks so much to everyone who has supported us over the years. You're the main reason we're still around, and we hope to keep doing what we've been doing for years to come. Hitting our original Patreon goals would allow us to hire more writers, attend more events, refresh the site, and potentially even explore options with our iOS app. We've managed to successfully fight against the tide of needing to run SEO-bait listicles, get involved in sponsored content, and all the other gnarly things web sites are doing to stay alive all because of you.

Thanks everybody!

from TouchArcade

Thanks to Our Sponsors for Supporting TouchArcade: Player Auctions, Bitty Blip, and Appodeal

While we're primarily supported by a mixture of Patreon, Twitch subscriptions and Amazon referrals these days, site sponsors go a long way in making up for the funding shortfalls of our Patreon never reaching its goal. To show our appreciation, we are now publishing these posts thanking our sponsors each week- Both to give them a little extra visibility and hopefully to get readers who love TouchArcade to give their games a look to similarly support their efforts in allowing us to continue to provide everyone with awesome third party mobile games editorial which the App Store ecosystem badly needs.

A new sponsor this week in the sidebar is Player Auctions, I've been using them for years to buy digital stuff in games like gold for World of Warcraft and similar. Well, they've branched out into accounts for mobile games and you can buy a top-tier Clash of Clans base. I've had nothing but good experiences with them.

A new entry in our sidebar rotation is from Bitty Blip for Connectron [Free]. It's a reflex-based retro-inspired arcade game of touching shapes and dragging lines to prevent orbs from exploding. There's 21 levels in all with 10 geoshapes that must be completed on each, loads of in-game items, leaderboards, and tons more. Best of all, it's free.

For developers out there, give Appodeal a look. They've been running ads in our sidebar for a really long time now, and what they provide is a platform for intelligently serving ads using one SDK which connects to over 35 different ad networks. While I've never used it myself, I've heard horror stories from developers on what a nightmare it can be juggling all the different ad networks to display ads in game. Appodeal simplifies all that, giving you more time to work on your game instead of figuring out how to implement one more ad network. Additionally, their service is totally free to use.

Thanks a ton to our sponsors this week, as well as all of our community members who continue to support us. Combined, you all allow us to keep doing what we're doing. If there's any developers, publishers, or folks from third party services that might appeal to iOS developers who are curious about sponsorship opportunities here at TouchArcade, reach out to our ad sales manager, Marianne, at We have a lot of different options which can fit any budget.

from TouchArcade

Oh Hey, 'GRID Autosport' is Already Out in New Zealand Ahead of Worldwide Release on Monday

We have been super anxious for Feral Interactive's mobile port of the hit 2014 console and PC racing game GRID Autosport from Codemasters ever since they announced it back in March. Following lots of updates on the game's progress during the year including new trailers and a livestream of the game on Twitch earlier this week, we finally learned just yesterday when GRID Autosport would be officially releasing to the world: This Monday, November 27th. EXCEPT, apparently, if you live in New Zealand as the game has already appeared in that region as of today. Weird!

Soft launches are a normal part of a mobile game release nowadays, but typically they're for free to play and/or online connected games so that developers can tweak the game in a live environment before releasing more broadly and those soft launches typically take place weeks, months, and sometimes years in advance so as to give the game enough time to get to where it needs to be. So I'm not so sure this is actually an intended soft launch seeing as GRID is a paid title, doesn't really have any persistent online connectivity or social features, and it's already set to release in just a couple of days. Perhaps it's just an early bonus for the New Zealand folks? Or someone at Feral got a little too excited and mashed the release button on accident? Or perhaps they simply want a couple of days to see how things go in a live environment before the full launch on Monday?

Whatever the case, if you're in New Zealand then have yourself an extra nice weekend and grab GRID Autosport right now with the link below. If you aren't actually in NZ then I'd suggest just being patient and waiting for it to release in your own region on Monday (or perhaps sometime on Sunday) as that would probably be a lot easier in the long run. However, if you just CAN'T wait and have an NZ account with credit on it, our motto around TouchArcade has always been "If it feels good, do it!" And as always you can join in on some discussion about GRID Autosport in our forums.

New Zealand App Store Link: GRID™ Autosport, $14.99 (By Feral Interactive Ltd)

from TouchArcade

RPG Reload File 103 - 'Warhammer Quest'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where even our finest apparel reeks of goblin blood. In each installment, we take a look at a game from the App Store's past to see how it stands up in the here and now. It's a chance to revisit old favorites, reflect on their position in the overall iOS library, or simply to take a deeper dive than our reviews typically allow for. I try to cover a variety of games in these articles, but if you feel like I'm missing something very important, by all means let me know. You can offer up suggestions in the comments below, and while I can't promise I'll get to them soon, they will be added to the master list for future consideration.

It's been a long while since we last did an RPG Reload File, with the last entry back in April of this year. With most of the big names on iOS already covered either in an RPG Reload or a review written by this very author, it became relatively difficult to find new ground to cover. That being said, there were and are still a few big names that I haven't gotten around to yet. Today, I want to take care of one of the bigger ones. For at least a few of our readers, Warhammer Quest [$2.99] was just about all of the RPG they needed for months on end. It was the penultimate release from acclaimed TRPG developer Rodeo Games, and in the opinions of many, their best game. One of those grand situations where a license is matched up almost perfectly with a developer, Warhammer Quest stands as both an enjoyable video game adaptation of a classic board game and a good follow-up to the Hunters series of TRPGs.

I've already gone into the history of the game's developer, Rodeo Games, in the RPG Reload File on Hunters. The short version is that the Guildford-based team was founded by four members who had previously worked on games for Codemasters, Sony, Criterion, and others. They felt that the mobile market was a nice place for a small team like theirs to break into, and decided to make strategy games because those were the sorts of games they liked to play. Their first release was Hunters, a fairly straight-forward take on the genre that nevertheless earned the fledgling developer a lot of fans. Rodeo followed up that game's February 2011 release with a more fleshed-out sequel in early 2012. That game earned acclaim from no less than the legendary Julian Gollop, the creator of games like Rebelstar and X-COM. Clearly, Rodeo Games was on to something.

Getting compliments from one of the founding fathers of the video game genre you're working in would probably be flattering enough for anyone, but Gollop's eye wasn't the only that Hunters had caught. While flying out to the annual E3 show in 2011, two of Rodeo's founders struck up a conversation with the gentleman who took the unoccupied seat in their row. When they mentioned who they were and what game they had developed, their fellow passenger took out his own phone and showed them the game's icon sitting on his home screen. It turns out that he was a fan of their game. That man was Andy Jones, one of the main game designers from Games Workshop. Besides helping to design many of their board games, Jones was also the company's director of licensing. Talk about serendipity.

One of the many games Jones designed at Games Workshop was Warhammer Quest, a juiced-up successor to the popular HeroQuest tabletop RPG created by Games Workshop for Milton Bradley. Its particular brand of turn-based strategy that sees players sending a small party of characters through smaller grid-based rooms made it a good fit for a Hunters-style video game conversion. The game's modular mission design and expansions also made a lot of sense for a mobile game. The game could be enjoyed one mission at a time or in longer sessions as the player saw fit, and should Rodeo want to add on to the game later, there was certainly precedence for players paying to do just that with the board game.

Warhammer Quest finally released on May 29, 2013. It was only a year and change after the release of Hunters 2, but the game managed to look, sound, and feel like Rodeo's finest yet. The response to the game was generally positive from both players and critics, with the bulk of the complaints resting on the overall familiarity of the game for Hunters veterans, along with having certain characters only accessible via IAPs. The game received numerous expansions with new locations, quests, and characters in the year following its release. The standard version of the game feels complete on its own, but if you're willing to spend a little more, you can continue your adventures for quite a while. Which is, if nothing else, another way the game is accurate to its source.

Being a reasonably faithful translation of a tactical board game, Warhammer Quest falls between the lines of a few different genre descriptors in video gaming. It is at its core an RPG, featuring a progression system wherein your heroes increase their stats after accumulating enough experience points or equip new pieces of gear. It's sort of a dungeon crawl, albeit of the turn-based, top-down variety that largely fell out of popularity after the arrival of Diablo. The combat system mostly resembles a TRPG, with each side moving their units and attacking on each turn until one side is wiped out. Then there are some pen-and-paper style random encounters that pop up from time to time. In video RPG terms, random encounters are usually just battles that pop up out of nowhere. Here, however, they take the form of short events that may benefit or penalize you in a number of ways.

While the game does feature towns and an overworld map, these are essentially menus. Mind you, they're menus where you can get randomly assaulted, break your arm, and lose half of your gold as you flick between the locations. But menus nonetheless. The bulk of the game is spent in the various dungeons that scatter the lands. You'll typically pick up a quest from town that will open up a location for you to explore. There are also some side-dungeons that don't move the plot forward but do provide some kicks off the beaten path. Either way, you pick the dungeon you want, head in, and start digging around. Dungeons are broken up into smaller areas, and when you reach the edge of the area, the next one will appear. Usually, but not always, this brings out some enemies for you to dispatch.

The base game gives you the classic HeroQuest party, more or less. You get a beefy human warrior, a slightly less beefy dwarven warrior, a not-beefy-at-all elven ranger, and a tofu human wizard. Each of them has some exclusive equipment and abilities, and you'll need to learn which character is best for each situation if you want to survive the more difficult maps. Do you need someone who can dish out and take heavy damage? Human warrior's your guy. Want to pick off enemies from a distance and have some magic points in reserve? Wizard will be of great use. Or how about the same situation, minus the magic points? Well, the ranger can try. She'll probably miss, though. Sorry.

Honestly speaking, your party members don't really have a lot of actions at their disposal. Not at the start, and the situation doesn't improve terribly as you go, either. Instead, the gameplay variety comes from the parade of nasty monsters that you need to defeat. Obviously, the ideal scenario is to have the player gain lots of interesting tools to take on lots of new situations, but in the absence of one of those two qualities, the other can suffice if done well enough. Still, although Warhammer Quest offers a lot of interesting battle scenarios, it can start to feel monotonous. It's a particular concern if you're on anything less than the highest difficulty setting. This was also an issue with the two Hunters games, so it's not surprising to see it carry over here. The best remedy is to avoid shotgunning the game. Take it a quest or two at a time and you'll have a much better go of it.

It also doesn't help that movement can sometimes feel as slow as molasses in the winter. There's a fast-forward button you can hit on enemy turns, and I have no earthly idea why that speed wouldn't be the default. Between your party and the enemy, you're going to be watching a lot of animals, monsters, and humanoids slowly lumbering across the field and poking at each other. The game adheres to its roots outside of battles, as well. Each character must be individually moved, and when everyone has moved their designated spaces, you have to end the turn manually before they can go again. It's probably worth mentioning here that in its original form, Warhammer Quest is a multiplayer game that is enjoyed as much as a social activity as it is as a tactical challenge. The video game version is single-player, putting everything in the player's hands. That's part of why some people find it tedious, I think. It technically wasn't meant to be played this way.

Generally speaking, I don't have the issue with the game's many IAPs that a lot of players have. Perhaps it's because I'm familiar with the original board game and its equally numerous add-ons. There is one part of the IAP criticisms I can get fully on-board with, however. The game allows players to buy gold in exchange for real money. Which, hey, I'm usually fine with as well. If someone wants to buy their way to the end of a single-player game more quickly, who am I to say they can't? It's not like there's a paywall here. You won't be swimming in gold, but gold shouldn't ever be the cause of any real hold-ups in moving through the game. The problem in this game is that there are those pesky random events. You can lose a lot of gold just by getting a bad roll behind the curtains, and that applies just as well to the gold you've purchased as it does the gold you've earned. That doesn't feel right to me, but maybe I'm just old.

If you just ignore all that buying gold nonsense, though, Warhammer Quest is a pretty good time. It could do with being a little faster, but that's the case for a lot of strategy games. Its once-cutting edge graphics have lost a lot of their shine in the last few years, but it still looks reasonably good outside of a general lack of background variety from dungeon to dungeon. Multiple difficulty settings means this one is good for at least one playthrough, though I don't know that I would want to play it more than a few times in its entirety. With plenty of expansion content, you could probably just pick up a couple new characters, one of the new areas, and just pretend it's a new game. Provided you haven't already played through all of that content, anyway.

Unfortunately, the game that Rodeo followed this up with didn't perform as well as hoped, and the developer ended up going into maintenance mode. I wasn't sure if they were going to update their older games or not, but the remaining staff came through and Warhammer Quest will live on for the foreseeable future. Some of the Rodeo Games developers formed a new company called Perchang that created a sequel to this game, but in spite of some nice improvements, I feel like the first game is a lot stronger all-around. Let's hope the original sticks around for a long time to come, and the sequel can realize its potential by fixing some of its issues. We don't get very many games like this one on mobile anymore, so we have to appreciate the ones that do come around, I think.

That's my take on Warhammer Quest. What do you all think? You know the business, friends. Share your thoughts in the comments below or pop in on the Official RPG Reload Club thread in the forums. We're on the last week of our RPG Reload Play-Along of Final Fantasy Tactics, so if you're playing that, it's time to mop up before our next big playthrough. That'll be coming up next week. Thanks for reading, and have a nice weekend!

Next Week's Reload: The December/January RPG Reload Play-Along

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from TouchArcade

Apple AR Glasses Coming? Apple Acquires Augmented Reality Headset Company Vrvana

Apple hasn't been shy about its love of Augmented Reality technologies, with Apple Cook describing AR as the future and the company giving us ARKit in iOS 11. While iOS' AR offerings are still at a relevant infancy, the operating system is definitely being developed with an eye towards AR and its various possibilities. Recently, rumors of Apple possibly developing AR glasses started surfacing, and the recent acquisition of Canadian startup Vrvana will definitely not quench those rumors. As TechCrunch reported, Apple has acquired the maker of the Totem headset for around $30 million dollars, and while Apple hasn't commented on the story, it also hasn't denied it.

The Totem headset was apparently pretty great, although it never got released. The device could do both AR and VR, and its AR was apparently much better than that of competitors, for instance Microsoft's HoloLens. However, it was still a bulky, tethered system. The question now is why did Apple acquire Vrvana? Perhaps the technology behind Totem can be used to produce an Apple AR headset that will also use many of the iPhone X's new technologies? Is the next wearable an Apple Eyeglass or something similar? I guess we'll have to wait and see. Would something like that interest you, or do you see AR as nothing but a fad?

[via TechCrunch]

from TouchArcade

'Hearthstone' Kobolds & Catacombs Week 2 Reveal Schedule Released - TouchArcade to Reveal Cards With Value Town

Kobolds & Catacombs, the upcoming Hearthstone [Free] expansion, is almost upon us, so—as was to be expected—more and more cards are being revealed. And now we have the schedule for Week 2 of card reveals, and there are a ton of them coming. There are numerous reveals per day (not all of them in English), and you can find links to all of them here. TouchArcade will reveal a few cards as well on Monday in collaboration with Value Town, so make sure you don't miss that. Since the reveals are spread across the world, you can probably find the ones that work for your schedule, unless you either don't like spoilers or don’t care to be among the first to see a new card.

Yesterday we also got a long video by Mission Designer Dave Kosak, who talked in more detail about Dungeon Runs. Kosak talks more about the development of the mode and how the mode evolved. He goes into various Treasure cards and the way some versions broke the game. The video also talks about specific bosses that are extra crazy, shows off some great art, and gives you a sense of how much fun Dungeon Runs will be. How do you feel about the expansion so far? Excited? And make sure you don't miss our reveal on Monday at 10 AM PST.

from TouchArcade

'My Tamagotchi Forever' Has Soft Launched, It's the 90s All Over Again

The 90s generation remembers the craze that was Tamagotchi, the handheld digital pet that originated in Japan and spread like crazy across the world. The game was all about keeping a little pet alive and taking care of it throughout its life. It's hard to explain the impact that game had on popular culture; it really was the kind of game that reached the kinds of audiences who didn't usually play video games. Now, Tamagotchi is making a comeback in the form of a free-to-play mobile game called My Tamagotchi Forever. This new game takes you to Tamatown, where you take care of Mametchi and friends.

As was the case in the original game, you'll have to feed, wash, care for, and play with your virtual Tamagotchi, and you'll have to keep them both healthy and happy. There are many characters to unlock, different careers you can give them, and more. It sounds a lot like a version of The Sims but with cute critters instead of humans. I'm curious to see how far nostalgia can carry My Tamagotchi ForeverThe game is currently in soft launch and will launch worldwide next year.

from TouchArcade

Thats Really Happened When School Starts

Thats Really Doing When School Starts

Superman Coming to 'Arena of Valor' on November 26th

Arena of Valor, Tencent's huge MOBA, might not be coming to North America until 2018, but that doesn't mean the popular game isn't expanding in fun ways. The latest hero to be added is Superman, and how often do you get to play the Man of Steel in a MOBA? Superman is the latest DC hero to join the game, and there are more to come, including Wonder Woman herself. Superman can fly over obstacles and increase his movement speed, and as you would expect, his body is immune to most physical damage and disease. He's got some fun abilities as well, which you can check out in the video below.

I like Arena of Valor's direction away from typical fantasy fare. While elves and dwarfs can be fun, you can only have so many of them before they all start looking the same. By joining up with DC, Tencent is bringing some great content to the game that will go a long way towards making the game more attractive to western audiences. Superman will fly in Arena of Valor on November 26th.

from TouchArcade

Lets Start Friends Name This Games

Lets Start Friends Name This Games

Drivers In GTA V Be Like

Drivers In GTA V Be Like

'Football Manager Touch 2018' Is Out on Select Tablets

Two weeks ago, Sports Interactive released Football Manager Mobile 2018 for the soccer fans among you who like to play on the go (or lack a tablet). Today, the developers released Football Manager Touch 2018 [$19.99 (HD)], the tablet-only game that brings a much deeper soccer management game to iOS and Android. The new version of (in my opinion) one of the best games out there brings a few new additions, including revamped scouting (which allows you to better search through the thousands and thousands of players in the game), a medical center (which in theory should help you avoid too many injuries), better clauses and options for your transfers, new player roles, and tactical improvements.

I haven't played 2018 yet, but the 2017 version of Football Manager Touch was one of my top games of the year, and I have no doubt this year's version will be a great game to play. The 2017 version launched with a few too many crashes, so I hope this year's version plays more smoothly. If you're a soccer fan and have a tablet, you should definitely grab this game, and trust me, it's more than worth the $19.99.

from TouchArcade

Gta San Andreas Damn Train Cj

Gta San Andreas Damn Train Cj

Now that looks like a smashing idea/Gamers

Now that looks like a smashing idea/Gamers

Review: Snipperclips Plus: Cut it out, together! (Switch)

Review: Review: Snipperclips Plus: Cut it out, together! (Switch)

Still a snip to pick up

from Nintendo Life | Latest Updates

Review: Snipperclips Plus: Cut it out, together! (Switch)

Review: Review: Snipperclips Plus: Cut it out, together! (Switch)

Still a snip to pick up

from Nintendo Life | Latest Updates

Gamers At Late Night/ Playing Games

Gamers At Late Night

tinyBuild Action-Packed Bundle Is Now Available For Xbox One

Content: tinyBuild Action-Packed Bundle
Check price and availability in your Xbox LIVE region

Game Description: BANG BOOM POW!!! Cut to the chase, it’s leaping on speeding trucks in Clustertruck, it’s punching through organized crime in Mr. Shifty, it’s drop-kicking crocodiles in Punch Club – this is tinyBuild’s most action-packed bundle yet! This bundle is not only ClusterTruck’s 100+ levels of jetpacking, grappling-hooking, truck-flipping mayhem, it’s also teleporting through walls and through bullets to punch armed guards through windows in Mr.Shifty. PLUS you’ll be training to rise through the ranks of an underground fight league in Punch Club. Catch up on all of tinyBuild’s biggest releases in one place!

Purchase tinyBuild Action-Packed Bundle for Xbox One from the Xbox Games Store

Product Info:
Developer: Various
Publisher: tinyBuild
Website: tinyBuild Games
Twitter: @LazyBearGames / @LandfallGames / @teamshiftygames @tinyBuild

from Xbox Live's Major Nelson

Betray Your Friends Bundle! Is Now Available For Xbox One

Content: Betray Your Friends Bundle!
Check price and availability in your Xbox LIVE region

Game Description: The Betray Your Friends Bundle! includes two titles published by RadiationBurn.

The Living Dungeon – Bring the excitement of playing a dungeon tournament board game to your screen, in beautiful gruesome detail. There really is nothing quite like The Living Dungeon. Up to 9 players can take part in a battle of wits, luck and skulduggery. Survive other adventurers, monsters, and the dungeon itself through combat, agility or dungeon manipulation.

Dead Exit – Dead Exit is an undead apocalypse, base management, card game. Ok, it’s possibly the only undead apocalypse, base management, card game. Each player controls a base and tries to outmaneuver their opponents and survive the evacuation of a city. Play your cards right. Make alliances. Break alliances. Betray sworn allies at the worst possible time and leave them to get eaten by the hordes.

Purchase Betray Your Friends Bundle! for Xbox One from the Xbox Games Store

Product Info:
Developer: RadiationBurn
Publisher: RadiationBurn
Website: Dead Exit / The Living Dungeon
Twitter: @radiationburn

from Xbox Live's Major Nelson

Circuits Is Now Available For Digital Pre-order And Pre-download On Xbox One

Content: Circuits 
Check pre-order price and availability in your Xbox LIVE region

Game Description: You may pre-download this game, but it will not be playable until release date (12/15/2017 – 12:00 PM).

Simple in concept, but very challenging and rewarding, Circuits is a musical puzzle game that requires careful listening to complete each level. The goal of Circuits: to piece together the different parts of a song. Sounds easy, but maybe it’s not… As we love music, we wanted to make a game that gives the player an insight into how music is created and makes listening the core part of the experience. Packed with beautifully designed minimal graphics, to not disturb the focus of the game, and 25 different songs for the player to reconstruct.

Xbox One Pre-Order FAQ

from Xbox Live's Major Nelson

Paladin Is Now Available For Digital Pre-order And Pre-download On Xbox One

Content: Paladin 
Check pre-order price and availability in your Xbox LIVE region

Game Description: You may pre-download this game, but it will not be playable until release date (01//2017).

You are earth’s last hero – defend civilization from annihilation. Protect the cities, destroy the aliens and upgrade your fighter. Drive back the vile invading scum and save mankind in this frantic twin-stick shooter!

Xbox One Pre-Order FAQ

from Xbox Live's Major Nelson