Friday, 1 December 2017

PlayStation Blogcast 270: PSXcellence

We know, we know, we’ve been bad on the podcast front lately. But today, we attempt to make up for it! One week before PlayStation Experience in Anaheim, CA, we welcome a brand-new member of the PlayStation Blogcast team — Kristen Titus! Then we delve into my experiences with The Evil Within 2, one of my personal favorites of 2017.

Subscribe via iTunes, Spotify, Google or RSS, or download here

Stuff We Talked About

  • The Evil Within 2
  • Assassin’s Creed Origins
  • Elephants
  • PlayStation Experience
  • Trophies
  • Overwatch

Recent Episodes

The Cast

Official PlayStation Blogcast: Sid ShumanOfficial PlayStation Blogcast: Ryan ClementsOfficial PlayStation Blogcast: Kristen Titus

Sid Shuman – Director of Social Media, SIEA
Ryan Clements – Sr. Social Media Specialist, SIEA
Kristen Titus – Social Media Specialist, SIEA

Send us questions and tips!
Leave us a voicemail! (650) 288-6706

Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

from PlayStation.Blog

The TouchArcade Show Rewind: A 2012 Interview With Zach Gage

I'm in London right now for the Clash Royale world championships, and had planned on doing this real cool podcast focusing on mobile esports based on my experiences here... Then the reality of hotel WiFi kicked in. I'm currently rocking around 50% packet loss, which has made even posting these week-ending posts borderline impossible. So, we're running a rewind. This one is a cool one though, originally posted back in May of 2012, we sat down with Zach Gage who most recently is responsible for the fantastic Flipflop Solitaire [Free]. What I think is particularly fascinating about this episode in particular is that Zach is one of the exceedingly short list of indie developers who were around for the early days of the App Store who is still releasing successful games without really needing to diverge much at all from his original titles. He's still releasing great puzzlers, and his entire catalog is still worth playing- even the old stuff.

Original show notes by Brad Nicholson are as follows:

On this week's bonus episode of The TouchArcade Show, Eli and I hit up Zach Gage of Zach Gage fame. You should get to know him. He's the brains behind one of the best words game on the App Store, and he's a super opinionated guy who isn't afraid to have a discussion about games as art or his current level of cleanliness. In fact, we dive into these two topics pretty hard during our conversation, if you haven't guessed already.

This is easily our most laid-back discussion we've ever had on the show, but I think it'll end up giving you a really good idea of who Gage is, how he approaches game development, and how things like his personality and background inform that work. We cover a lot of ground in a really short amount of time in this podcast, and even touch on what Gage is doing right now.

To give it a listen, just click on the links below. If you'd like to get these interviews and our regular show instantly, feel free to subscribe to us on iTunes or the Zune Marketplace.

iTunes Link: The TouchArcade Show
Zune Marketplace: Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-Bonus-037.mp3, 16.5MB

We'll be back later this week with another regular episode of the TouchArcade Show.

from TouchArcade

TouchArcade Game of the Week: 'GRID Autosport'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that's OK. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…


GRID Autosport

I'm not a huge racing game fan, and even less so the more a game skews towards simulation style, but in the case of GRID Autosport [$9.99] I was really curious to see how Feral Games' plan of porting the whole enchilada of Codemasters' 2014 console and PC racer to mobile would pan out. Well, despite launching this past Sunday GRID has still been consistently blowing my mind for the past 5 days, and while I enjoyed several games a lot this week I really can't picture picking anything but this stunning racing game for our Game of the Week.

We covered most the ins and outs of GRID Autosport in our 5 star review earlier this week, so be sure to give that a read if you haven't already. I think what really stands out to me personally about the game is the sheer amount of content and options available. There are so many different race types, so many different tracks each with multiple variants, so many events to complete whether for career progressions or something you set up yourself for fun… it's just staggering. I don't know if I'll ever see everything there is to see in GRID in my lifetime.

More importantly to me though, given my self-proclaimed "meh-ness" for simulation racers, is the impressive amount of options and customization in GRID. Some sim racers are so extreme you need a detailed knowledge of both the finer points of how automobiles work and real-life physics to understand how to simply even drive a car in the game. Skidding off the track and into a wall on your very first curve of your very first track isn't my idea of fun.

In GRID, you can certainly adjust options to get to that level if you want, but I really appreciate all the assists available for filthy racing casuals like me. The default settings on the Rookie difficulty have basically every auto-option turned on save for accelerating and steering. This probably sounds bland to an experienced digital driver, but for me it really helped me get the flow of the game down and learn when and where to brake as well as learn the lines in the various tracks.

It's still a tricky game to get the hang of even with all that helpful stuff turned on, but once things start to click then GRID becomes an enormous amount of fun. And, as I grow and become more familiar with the basics, I can start turning off individual assists as I feel comfortable, constantly adjusting the challenge to my own personal comfort level. It's really fantastic.

This probably sounds pretty mundane to anyone who frequently plays racers on console and PC, but there's really nothing that even comes close on mobile in terms of content and options than GRID Autosport does. At ten bucks with no IAP it's kind of a steal too, and seeing how well the game has been doing in the charts I really hope this opens the door for even more fully-featured console-style premium games on the App Store. The audience for games like that may be small, but we're hungry and willing to bust open our wallets. So whether or not you even like sim-style racing games, GRID Autosport should still be a consideration as I'm not so hot on them myself and this game has slowly turned me into a fan. And with the amount of content on offer, I'll be racing my heart out for many months to come.

from TouchArcade

TouchArcade Needs Your Help to Survive: Here's All the Ways You Can Support Us (Some for Free!)

Two years ago now we launched our Patreon and since then while support from our community has been encouraging, we're still only half way to our goal to get back to firing on all cylinders. As you've likely noticed, there haven't been any new names on the site since Brad Nicholson left quite some time ago, as we're largely treading water trying to stay alive on the incredibly limited resources we have. I personally think third party editorial outlets like TouchArcade are very important to the health of online ecosystems like the App Store, and I believe we provide a significant value to our readers and iOS developers every day. All we're asking for is a value for value exchange, and if you feel you derive any value from reading TouchArcade (or anything from the TouchArcade community), please support our efforts to continue doing what we're doing. Here's all the ways you can do that:


If you're an iOS developer looking to raise awareness of your game, advertising on sites like TouchArcade is a great way to reach a hyper-targeted audience of iOS gamers and industry influencers who view the site multiple times a day. We offer options ranging from sponsoring our podcast, advertising on our forums, or even completely re-skinning the site. Apple's editorial featuring games team constantly visits TouchArcade, along with (obviously) our whole staff, so having well-placed ads on a site like TouchArcade can be exponentially more effective at getting word out about your game than paying a PR person (likely way more money) to send us emails. For more information, contact our ad sales manager at

Supporting Us on Patreon

Patreon is our primary funding source these days. If you're unfamiliar, you're able to more or less "subscribe" to creators (like us) whose content you value. We offer several different tiers of support, which grant things like cosmetic rewards on our forums, as well as access to a Patreon-only chat channel on our Discord server. All Patreon backers also get a video version of our podcast. Developers who support us on Patreon on the "Indie Developer" tier and above get access to a developer chat on on Discord for direct access to TouchArcade staff (and other developers), along with other developer-exclusive content like a business insights email newsletter, event reports, and more. We're also in the process of working with a few different highly relevant companies for exclusive discounts for Patreon backers, although nothing has been finalized just yet.

Overall, a good way to look at our Patreon is to think of TouchArcade as a magazine you'd subscribe to. If you used to pick up a copy of GamePro every month for five bucks (back when magazines only cost five bucks), kick us $5 instead. We provide way more content than print magazines ever could, in an infinitely more timely manner. If you'd like to support the site for more than that because we've saved you money over the years by helping you avoid bad games or by highlighting games you wanted when they were on sale... Even better! The way we look at it is that there's nothing more valuable than time, and we work well over a full time schedule to try and save YOU time by not having to sort through the crap on the App Store. If we've provided value to you in any of these ways, please consider giving back to us with your support.

Amazon Prime Members Can Subscribe to Us on Twitch for Free

If you're an Amazon Prime member, you get way more benefits than fast shipping that you might not even be aware of. One of those perks is Twitch Prime. Once you link up your Amazon account with Twitch, aside from a bunch of random gaming-related freebies, you'll also be able to subscribe to one Twitch channel per month for free. We hope you use that free subscription on our Twitch channel. Something to keep in mind with these free Twitch subscriptions is they do not auto-renew. You'll need to manually re-subscribe every month, so if you'd like to go one tiny step further for us, set a recurring reminder on your iPhone's calendar to remember to do this.

Subscribe on Twitch and/or Cheer with Bits

If you're not an Amazon Prime member, you can still subscribe to our Twitch channel, it just costs $4.99. Something to keep in mind with this is the Twitch revenue share is 50/50, so if you just want to support the site and don't really specifically care about Twitch, your dollars go way farther over on Patreon as they take significantly smaller payment processing fees. But, hey, if you just love Twitch and want the perks that come with a subscriber, rock on.

Twitch Bits Donation

Another thing you can do on Twitch to help us out is cheer us with Bits. It's a new thing Twitch recently added that let you more or less "tip" the active streamer with a Twitch-exclusive currency that gets added to our account which Twitch eventually pays out on. Much like subscriptions, the revenue share on Twitch Bits isn't great, but you can get them for free if you're willing to view some ads on Twitch. Cheering is pretty fun while streaming as there's a whole lot of fanfare when Bits come in, they get added to a tip cup, and Twitch chat gets all excited.

Shop on Amazon Through Our Affiliate Link

If you do a lot of shopping on Amazon, visiting the easy to remember URL and clicking through our link gives us credit as the referral for everything you buy. Amazon then gives us a very tiny percentage of the sale, which they'd otherwise just keep for themselves. They have widely varying commission rates, but everything (short of just buying cash gift cards) awards us something.

Amazon Pantry items are among the highest commissions Amazon pays, so if buy a lot of non-perishables and other home goods on Amazon, clicking our link first would be amazing- It also helps keep the joke alive that TouchArcade is in part supported by toilet paper sales since mobile gamers spend a lot of time playing on the toilet.

One-Time Contributions via PayPal

One thing a lot of people have asked us for is the ability to do one-time payments via PayPal. As part of setting up everything to make our Twitch channel work, we also have a more user-friendly way to do one-time payments. Click here, fill out the form, and it'll toss you over to PayPal to complete your payment. All of your PayPal information remains confidential, so we'll really only know what you fill out on the one-time contribution page. If you want to cover PayPal fees, there's a checkbox for that too. One thing to keep in mind with this is that since this whole thing is built with Twitch in mind, it's outside of all the automated stuff we've built for Patreon. If you don't care about those rewards, rock on. Additionally, if we're streaming when you donate, it'll automatically read your note on stream.

Whitelist TouchArcade on Your Ad Blockers

I know this is a ultra-touchy subject for some people, but if you use an ad blocker, please whitelist the TouchArcade domain. We (to the detriment of our own success) run the site with minimal ads which are manually screened to avoid anything that spawns pop-ups, auto-plays sound, or anything else annoying. We respect our readers, and while we'd be doing tons better if we had full-screen and totally irritating interstitials, I think all that does is encourage more people to block your ads. If you just block everything because you assume all sites these days have in-your-face ads, just try whitelisting us. I think you'll be pleasantly surprised. And, hell, if you really want to block our ads, just kick us a few bucks in one of these other ways and we'll be square.

Tell Your Friends and/or Share Our Stories on Social Media

If you love TouchArcade, but really just aren't interested in supporting the site financially, you can still do us a solid via word of mouth. If a friend of yours just got a new iPhone, recommend they check out TouchArcade to find some great games to download. Additionally, we go out of our way to produce great long-form content which typically doesn't generate that much search traffic. For instance, Shaun's amazing RPG Reload series, which I think is some of the best content we publish, are among the worst performing articles on the site. If you read something here that you find insightful, or otherwise interesting, please take a moment to encourage your friends to check it out on Twitter or Facebook. You might think one share doesn't mean much, but we can clearly tell the difference in site analytics.

Thanks for Reading

As always, thanks so much to everyone who has supported us over the years. You're the main reason we're still around, and we hope to keep doing what we've been doing for years to come. Hitting our original Patreon goals would allow us to hire more writers, attend more events, refresh the site, and potentially even explore options with our iOS app. We've managed to successfully fight against the tide of needing to run SEO-bait listicles, get involved in sponsored content, and all the other gnarly things web sites are doing to stay alive all because of you.

Thanks everybody!

from TouchArcade

Dream Daddy co-creator opens up about the challenges of creating in public

"For a while a lot of people would yell at me on the Internet," said Dream Daddy co-creator Leighton Gray. "Not internalizing all of that is really difficult."  ...

from Gamasutra News

Thanks to Our Sponsors for Supporting TouchArcade: Player Auctions, Appodeal and PineNeedle Digital

While we're primarily supported by a mixture of Patreon, Twitch subscriptions and Amazon referrals these days, site sponsors go a long way in making up for the funding shortfalls of our Patreon never reaching its goal. To show our appreciation, we are now publishing these posts thanking our sponsors each week- Both to give them a little extra visibility and hopefully to get readers who love TouchArcade to give their games a look to similarly support their efforts in allowing us to continue to provide everyone with awesome third party mobile games editorial which the App Store ecosystem badly needs.

A new sponsor this week in the sidebar is Player Auctions, I've been using them for years to buy digital stuff in games like gold for World of Warcraft and similar. Well, they've branched out into accounts for mobile games and you can buy a top-tier Clash of Clans base. I've had nothing but good experiences with them.

For developers out there, give Appodeal a look. They've been running ads in our sidebar for a really long time now, and what they provide is a platform for intelligently serving ads using one SDK which connects to over 35 different ad networks. While I've never used it myself, I've heard horror stories from developers on what a nightmare it can be juggling all the different ad networks to display ads in game. Appodeal simplifies all that, giving you more time to work on your game instead of figuring out how to implement one more ad network. Additionally, their service is totally free to use.


Also sponsoring TouchArcade this week is PineNeedle Digital for their game PickleRun []. If you're the kind of person who is still shouting, "I'm Pickle Rick!!!" to anyone you see, this game will be right up your alley. It's an endless runner where you play as a pickle, seeing how far you can go while avoiding all sorts of obstacles- Some that make sense, and others that are delightfully absurd. It's also totally free.

Thanks a ton to our sponsors this week, as well as all of our community members who continue to support us. Combined, you all allow us to keep doing what we're doing. If there's any developers, publishers, or folks from third party services that might appeal to iOS developers who are curious about sponsorship opportunities here at TouchArcade, reach out to our ad sales manager, Marianne, at We have a lot of different options which can fit any budget.

from TouchArcade

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the Chapelaria 6v6 Season 3 tournament medals
  • Contract loaner items no longer have an expiration date
  • Players viewing their ConTracker can no longer move or attack
  • Fixed the main menu not updating its layout after a resolution change
  • Fixed the Engineer's ConTracker animation
  • Fixed the Medic, Sniper, and Engineer not un-hiding their weapons at the end of the ConTracker animation
  • Fixed item collections sometimes incorrectly marking items as owned
  • Fixed rendering issues with the Infernal Flames, Infernal Smoke, Cloudy Moon, It's A Secret To Everybody, Ancient Eldritch, Eldritch Flame, and Death by Disco unusual effects
  • Updated the materials for Mandrew's Munificent Mug

from Steam RSS News Feed

'Football Manager Touch 2018' for iPad Review - The Best Just Got Better

Football Manager Touch 2017, Sports Interactive's classic football (soccer for some of you) management game, was one of my top 10 games of the year despite some serious technical issues that led to plenty of crashes. Those issues aside, though, the game was a fantastic and deep sports management game that had no equal on the App Store. Enter Football Manager Touch 2018 [$19.99 (HD)], the latest in the series. FMT 2018 sticks to what made FMT 2017 so great—a more accessible version of the PC version of the game but deeper than the handheld one—and makes little changes that go a long way toward making the game easier to play on a tablet. With an improved UI and the same addictive gameplay, FMT 2018 is another jewel of a game that I will spend too many hours playing.

For those who've never had the pleasure of playing this series, FMT 2018 is the slightly more accessible version of the PC game Football Manager 2018, which in turn is possibly the most detailed sports management game out there. FMT 2018 has you picking a team from any of the 130 leagues included in the game and trying your luck, be it leading that team to glory or getting sacked within 2 months. The game has a huge database that includes everything you ever needed to know about all the players from the game's many leagues. And we're talking details ranging from physical and mental attributes, relationships with other players and coaches, history, and so much more. All those details humanize your players, which—along with how they'll often behave like spoiled brats—helps create the feeling that you're indeed managing and playing against humans rather than spreadsheets.

As I always do when I play Football Manager, I picked Liverpool because it's a good enough team to make the game fun but bad enough to make it challenging. FMT 2018 does a great job easing a player into the game by giving plenty of pop-up information and tooltips for those who need them as well as allowing players to delegate parts of managing to parts of the staff. For instance, I didn't want to bother with the training regime of every single player, so I had my assistant coach take care of that. If I want to try and help a specific player improve, I can go into the Training screen and do all kinds of adjustments. FMT 2018, like its predecessor, manages to make the complex accessible and allows players to assume the amount of control they want over their squad, which is great because, otherwise, FMT 2018 would be inaccessible to anyone not already familiar with the franchise.

The amount of information in this game can border on overwhelming, and while the UI does a pretty good job managing it and making it accessible, it still occasionally struggles to present all that information to the player. The game has a ton of menus and submenus, and while they are usually no more than a couple of swipes away, they do sometimes make it tricky to find the information you might be looking for. It gets better as you play, but it's still tricky. Perhaps a search bar for menus (like the Settings search bar on an iPhone) would help solve that issue. The menus, though, are colorful and pretty well-designed, especially given the herculean task that is putting all that information on screen.

What I've said earlier should sound familiar to anyone who's played the previous version in the series, and while in broad strokes the issue of having to navigate all those menus remains, there are some important improvements in FMT 2018 in the Tactics and Match Day screens that make a difference in how you play. In the Tactics screen, SI has managed to present more info in what is essentially two screens turned into one. The two screens overlap and can be dragged back and forth accordingly, a UI design that I think should be used in every other menu because it makes it easier to know where information is located. So yes, this change on the Tactics screen might sound minimal, but it does make a big difference in terms of usability.

Another big change to the game is the Match Day UI, which again has been overhauled so that it shows more information on one screen. The new Match Day screen allows you to see player ratings, match stats, focus of attacks, and even recent events all on the same screen. In the past, you would have to flick through different windows to see all this info, but now it's all there in a glance. This reduces the need to navigate various windows when watching a match unfold. Not a groundbreaking change overall but one that really helps you figure out why your team is losing 5-0 to Southampton. And the 3D match engine is more fluid than last year, although it still looks a bit dated. You won't be playing this game for its 3D visuals, but that was never the case.

Speaking of my 5-0 loss to Southampton, the game still suffers from a tendency to have your team play great against big teams and really badly against weaker ones. I beat AC Milan 1-0 away only to get hammered by the mediocre Southampton the next week. This has been a common issue with Football Manager games since forever, and it's not because players are complacent (you can see your players' mood as the game's unfolding).

And you still get a ton of injuries, which, again, is a trademark of the game but, increasingly, also a trademark of the sport. This year SI added a new Medical Center screen, which is a fun little addition that gives you much more detail on injuries. For instance, it might tell you that a specific player needs to have a lower training load to avoid injuries or other similar info. I'm not sure all this extra info does much to reduce injuries, but it should be helpful for those managers who are detail-oriented micromanagers.

FMT 2018 comes with many other little changes, like additional options when trying to sign a player (for instance, additional promises you can use to entice a hesitant star), and a revamped scouting screen, which does a better job at featuring possible transfers on the main screen and letting you give you more specific criteria to your scouts. I might sound like a broken record again, but all these little changes and addition help improve the game in small ways that, over time, add up to a better overall experience. And the fact that the game hasn't crashed on me once is definitely a big plus given last year's issues.

Should you buy FMT 2018 if you already own FMT 2017? That's always a tricky question with annual releases, but I think FMT 2018's improvements (and, of course, updated database) justify the purchase. The UI changes really make navigating the game easier, and the new additions offer extra information to those who want to get even more involved with the lives of their fictional players. The game does come with IAPs, but—as is always the case—they are just ways to make the game easier, if you like to take the easy road, or additional challenges. At $19.99 the game might sound expensive in mobile gaming terms, but FMT 2018 is worth every penny.


from TouchArcade

Kick Off A Weekend Of Worldwide Game Jamming With Ludum Dare 40's Keynote

Alex Rose, developer of Super Rude Bear Resurrection (and several other games about bears with poor manners), is kicking off worldwide game jam Ludum Dare 40 with a keynote offering sage Latin tips and a promise of limitless power to the victors.

The theme is still being decided, but if you really don't have anything to do for the next seventy two hours (or forty eight if you're looking for a REAL CHALLENGE), it could be worthwhile to make a game! Remember: limitless power.

Or, you know, you can watch other folks make games instead. But viewers don't get limitless power, Of this I'm reasonably sure. But you still definitely get the Latin tips.


Kick Off A Weekend Of Worldwide Game Jamming With Ludum Dare 40's Keynote

Alex Rose, developer of Super Rude Bear Resurrection (and several other games about bears with poor manners), is kicking off worldwide game jam Ludum Dare 40 with a keynote offering sage Latin tips and a promise of limitless power to the victors.

The theme is still being decided, but if you really don't have anything to do for the next seventy two hours (or forty eight if you're looking for a REAL CHALLENGE), it could be worthwhile to make a game! Remember: limitless power.

Or, you know, you can watch other folks make games instead. But viewers don't get limitless power, Of this I'm reasonably sure. But you still definitely get the Latin tips.


Gamasutra plays Battletech with game director Mike McCain

We checked in with Harebrained Schemes' Mike McCain to see how progress is going on the Kickstarter-backed Battletech. ...

from Gamasutra News

'Witcheye' Is a Great-Looking Retro Game I Can't Wait to Play

If you like retro platformers, do I have a game for you today. Witcheye, from the co-creator of the NES game The Great Gatsby, is an upcoming game that looks like a fantastic ode to classic NES games. You play as a witch who transforms into a flying eyeball to get back her stolen ingredients. And the way you play is you swipe to move the ball around and touch to stop, which is a very clever idea. And when you want to take out enemies, you bounce off of them like in Breakout. You can see the idea in action on our Upcoming Games forum thread; it looks like it's going to be great fun to play, and the art style is fantastic.

The game will come with over 50 levels, and each apparently has something unique. As the developer points out in our forums, he was inspired by the overstuffed feel of Super Mario Bros 3. He's hoping to get the game out in mid-2018, and I seriously can't wait for this one. Head over to our forum thread for more on the game as well as here to check out the in-depth developer's blog.

from TouchArcade

PlayStation Experience 2017: Everything You Need To Know

Would you look at the time! We’re just one week away from PlayStation Experience 2017! As we inch closer to this year’s big community show, this essential guide will help you make the most of your experience, whether you’re joining us at the Anaheim Convention Center or tuning in from home.

Show Hours

Friday, December 8, 2017: 8:00pm – 9:30pm
*Limited Availability. Access available with Early Bird Ticket.
Saturday, December 9, 2017: 10:00am – 10:00pm
Sunday, December 10, 2017: 10:00am – 6:00pm
Location: Anaheim Convention Center, Anaheim, California

Badge Pickup

PlayStation Experience 2017

For those joining us in Anaheim this year, scooping up your badge will be high priority! See below for full details on when and where to pick up your PlayStation Experience 2017 badge — and be sure to bring a valid form of ID when you pick it up.

Early Bird ticket holders can attend the Friday night PlayStation Presents special presentation. If you are interested in attending, we recommend picking up your badge as early as possible as you will need it to enter.

You can pick up your badge Friday, December 8th, 2017 starting at 10:00am. Badge pick-up will be located at the Anaheim Convention Center outside of Exhibit Hall B. You will need to show your government-issued photo ID and your PSX 2017 confirmation. Full badge pickup times below:

Playstation Presents | Friday, December 8th, 2017: 10:00am – 10:00pm
Show Hours | Saturday, December 9th, 2017: 8:00am – 10:00pm
Show Hours | Sunday, December 10th, 2017: 10:00am – 6:00pm

Experience PlayStation 2017 App
PlayStation Experience 2017

Make sure to download the Experience PlayStation smartphone application before the show starts! It will be your key to unlocking rewards, game demos, and more! Available for download on iOS and Android devices, the app is like your sidekick who lives inside your pocket, giving you all the tips and tricks to get the most out of PSX 2017.

Here are some of the features:

  • RSVP for PS4 and PS VR demos
  • Book appointments for Autograph sessions
  • Log in with your PSN ID to get access to the QUESTS section
  • Scan with the app to unlock rewards
  • Scan PlayStation Collectible Cards to build your digital collection

Just in time for PlayStation Experience 2017, attendees can use the app to enjoy numerous improvements and great new features. Make sure to have it ready when the doors open!

PlayStation Presents

Early Bird ticket holders, we’ve got something special cooking just for you on Friday night. Starting at 8:00pm Pacific time, you can listen in on candid discussions with some of PlayStation’s top developers, get updates on some key titles, and hear some special announcements. Kinda Funny’s Greg Miller will also be dropping by! Your badge will be required for entry, so make sure to pick it up.

Watch Live at

Can’t make it to Anaheim? Stream the show live at By logging in with your PSN ID, you can unlock bonus content by watching PlayStation Experience live and VOD content starting at 8:00pm Pacific, Friday, December 8.

You can also stream PlayStation Experience from Twitch, YouTube, and Facebook.


Whether you’re attending in person or streaming live, Saturday is going to be jam-packed with exciting discussions from some of the top voices in gaming. Here’s what’s in store:

Saturday, December 9
11:00am: PlayStation VR Game Panel
We can’t wait to tell you more about this one! Experience a candid conversation between two legends as they discuss developing their new PS VR title and lessons from VR development.

12:30pm: Media Molecule Presents Dreams
Join Media Molecule studio directors Siobhan Reddy, Mark Healey, and Alex Evans alongside a very special guest to take an in-depth look at the development of Dreams during their exclusive Saturday panel at 12:30pm.

2:00pm: IGN Ranks the Top 10 PlayStation Games of all Time
IGN's Podcast Beyond crew is here to figure out the 10 best PlayStation games ever, and they need your help! Uncharted 2 or The Last of Us? Metal Gear Solid, Final Fantasy VII, or Castlevania: Symphony of the Night? Journey or Shadow of the Colossus? Is it too soon for Horizon Zero Dawn to make the list? Help us build the best of the best that PlayStation has to offer. Help us celebrate 20+ years of PlayStation at PSX!

3:30pm: Ghost of Tsushima: From Concept to Reveal
It’s been a month since we announced our newest title, Ghost of Tsushima. Here at Sucker Punch, we’ve watched so many reaction videos and read many of your comments with smiles on our faces, so we thought PSX was a great opportunity to share a little more with you all.

Join us on Saturday at 3:30pm as Nate Fox (Creative Director), Jason Connell (Creative/Art Director), Billy Harper (Animation Director), Ryuhei Katami (Associate Producer, Sony Interactive Entertainment) and moderator Brian Altano (IGN) discuss how we approached making the debut trailer and what inspired us to make this game. We’ll share epic concept art that’s driving the tone and visuals for the game, and share a little about our reference trips to Japan and working with new team members that are helping make Ghost of Tsushima even better. Also be sure to stop by our signing session after the panel and come say hi. Stay tuned for more info on time and location.

5:00pm: Uncharted 10th Anniversary Celebration
Join us as we celebrate the Uncharted 10th Anniversary at PSX 2017 with an unprecedented gathering of the cast from throughout the series! Nolan North, Emily Rose, Richard McGonagle, Claudia Black, Laura Bailey, Troy Baker, Graham McTavish, and Robin-Atkin Downes reflect on the series and share their memories with guest moderator Greg Miller (Kinda Funny). We’ll also be hosting a special signing session with the cast prior to the panel. Keep an eye on the PlayStation Experience app for time and location!

6:30pm: The Last of Us Part II: Meet the Cast
Join Naughty Dog and the cast of The Last of Us Part II as they discuss the making of the cutscene teaser trailer that was revealed just a few short weeks ago at Paris Games Week. Director and writer, Neil Druckmann, co-writer Halley Gross, and key members of the game’s cast discuss the writing process, casting, performance capture, and more. For those attending the event, there will also be a signing session following the panel.

*All panels take place in the Anaheim Convention Center

Playable Games

We’ll have 100+ playable games on the show floor this year, including unreleased titles. Don’t worry, you’ll have two days to try your hand at as many as you can. Here are some of games we can share right now, but there will be more waiting for you once the show floor opens on December 9.

  • 20XX
  • A Duel Hand Disaster: Trackher
  • Aegis Defenders
  • At Sundown
  • Boundary
  • Brawlhalla
  • Call of Duty: WWII
  • Chasm
  • Children of Morta
  • Code :Hardcore
  • Crossing Souls
  • Dead by Daylight
  • Dead Rising 4: Frank’s Big Package
  • Deadbolt
  • Destiny 2 – Expansion I: Curse of Osiris
  • Detroit: Become Human
  • DJ MAXRespect
  • EarthNight
  • Fantasy Strike
  • Far Cry 5
  • fault milestone one
  • Fight Knight
  • Fighting EX Layer
  • Flipping Death
  • Fortnite Battle Royale
  • Frantics
  • Gang Beasts
  • Gran Turismo Sport
  • Guacamelee! 2
  • Guns of Icarus Alliance: PS4 Edition
  • Hidden Agenda
  • Horizon Chase Turbo
  • Hover
  • Iconoclasts
  • Immortal: Unchained
  • Kingdom Come: Deliverance
  • Knights and Bikes
  • Knowledge Is Power
  • Lost Soul Aside (PSX 2017 Special Version)
  • Marvel vs. Capcom: Infinite
  • MLB The Show 17
  • Monster Hunter: World
  • Moonlighter
  • Mothergunship
  • Mulaka
  • Night in the Woods
  • No Heroes Here
  • Omen of Sorrow
  • Pig Eat Ball
  • Pinstripe
  • Riverbond
  • Russian Subway Dogs
  • School Girl/Zombie Hunter
  • Shadow of the Colossus
  • Shape of the World
  • SkullPirates
  • Sonic Forces
  • Sonic Mania
  • Strange Brigade
  • Street Fighter V: Arcade Edition
  • Super Daryl Deluxe
  • Super Meat Boy Forever
  • Tera
  • That’s You!
  • The Adventure Pals
  • The Cat and the Coup
  • The Church in the Darkness
  • The Forest
  • The Gardens Between
  • The Night Journey
  • The Swords of Ditto
  • Tokyo Xanadu EX+
  • Tower 57
  • Trove
  • Uncharted: The Nathan Drake Collection
  • Uncharted 4: A Thief’s End
  • Uncharted: The Lost Legacy
  • Under Night In-Birth EXE:Late[ST]
  • Vane
  • Walden, a game
  • War Theatre
  • Way of the Passive Fist
  • World End Economica
  • Yakuza 6: The Song of Life
  • YIIK: A Postmodern RPG

PlayStation VR

  • Anamorphine
  • Bow to Blood
  • Bravo Team
  • Dark Eclipse
  • Farpoint
  • Golem
  • Gungrave
  • Knockout League
  • League of War: VR Arena
  • Medusa and Man
  • Moss
  • Resident Evil 7 biohazard
  • Shooty Fruity
  • Sprint Vector
  • The American Dream
  • The Inpatient
  • The Persistence
  • X Animal
  • Xing: The Land Beyond
Capcom Cup

Capcom Cup 2017

Capcom Cup is returning to PlayStation Experience 2017, with the finals taking place on Sunday at 2:00pm Pacific time. Watch the top qualifying players from the Capcom Pro Tour compete for more than $370,000 in prizing and the chance to be crowned the Street Fighter V world champion.


We’ve got some fancy folks joining us at PlayStation Experience this year, and you’ll have your shot at autograph sessions with a handful of them! While we can’t announce our full lineup just yet, below are some of the teams you could get a chance to meet.

You spoke, we listened. This year autographs will be managed via the Experience PlayStation smartphone app. If you are excited about this list make sure to download the app early and keep your finger on the trigger when the sessions open up. Space is limited and RSVPing is the only way to get to get in!

Posters will be provided or you can bring an item of your own to be signed. Please note only one item per person is allowed – we’ve set up these sessions to fit as many fans as possible.

Saturday, December 9
Time Teams
12:30 pm TBA (We can’t announce this one quite yet…)
3:00pm Uncharted 10 Year Anniversary
4:15pm God of War
5:30pm Ghost of Tsushima
8:00pm The Last of Us Part II
Sunday, December 10
Time Team
12pm Monster Hunter: World
1:30pm Greg Miller
3:00pm Destiny 2: Curse of Osiris
Collectible Cards

Back in October, we announced that collectible cards are coming back for PlayStation Experience 2017. For those unfamiliar, we have about three dozen limited-edition, foil-embossed cards scattered throughout the show for you to discover. Attendees can also earn PlayStation Trophy cards by taking part in quests. Use your wits, divide and conquer, and by the end of the weekend you could find yourself with the entire set.

PlayStation Gear Store

We recently unveiled just a taste of the of the PlayStation Gear one will find this year at the PlayStation Gear sStore. With our biggest lineup of clothing, collectaibles, and limited edition products accessories, you are bound to find the perfect gift for yourself and everyone on your holiday gift list. Last year, many items sold out quickly — don’t wait until the last day to get your favorite gear! And be sure to bring a Visa or Mastercard; we won’t accept cash.


Whew, did you catch all that? Now you’ve got everything you’ll need to have an unforgettable PlayStation Experience. Make sure to check back to PlayStation.Blog for more updates throughout the week, and keep this post handy as we get closer — we may add other information to help you get the most out of the event.

We can’t wait to celebrate everything PlayStation with you next week — see you in Anaheim!

from PlayStation.Blog

The Drop: New PlayStation Games for 12/5/2017

From humble beginnings to frozen wilds, Aloy’s entire journey comes together next week with Horizon Zero Dawn Complete Edition on PS4.

Developed by the award-winning studio Guerrilla Games, Horizon Zero Dawn Complete Edition follows the exploits of Aloy and her life in a beautiful, ruined world. No longer the dominant species on Earth, humanity struggles to survive amidst towering machines and warring tribes. When fate comes knocking on Aloy’s door, the course of her life is forever changed. Explore a stunning open world, hunt dangerous machines, and piece together the puzzle of Aloy’s past.

For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop!

The Drop

New Releases: Week of December 5, 2017
A Hat in Time
PS4 — Digital

A Hat in Time

A Hat in Time is a cute-as-heck 3D platformer featuring a little girl who stitches hats for wicked powers! Freely explore giant worlds and recover Time Pieces to travel to new heights!

Battlestar Galactica Deadlock
PS4 — Digital (Out 12/8)

Battlestar Galactica

Travel to the heart of the First Cylon War to fight epic 3D battles that will test your tactical prowess. Take control of the Colonial Fleet from the bridge of the mobile shipyard, Daidalos, and free the Twelve Colonies from the Cylon threat.

Boiling Bolt
PS4 — Digital

Boiling Bolt

Play as June, a soldier struggling to defend her island against an organization wanting to drain its energy. Her decisions will prove crucial for the outcome of this world in ruins.

Chaos on Deponia
PS4 — Digital (Out 12/6)

Chaos of Depnia

Rufus is back! He strives to leave Deponia and reach the legendary floating city of Elysium.

Dead Rising 4: Frank’s Big Package
PS4 — Digital, Retail

Dead Rising 4

Dead Rising 4: Frank’s Big Package provides all previously released game content in one package. Additionally, it features an all-new game mode called Capcom Heroes, a new way to experience the Dead Rising 4 story that lets Frank West wear outfits inspired by classic Capcom characters.

Horizon Zero Dawn Complete Edition
PS4 — Digital, Retail

Horizon Zero Dawn Complete Edition

Take on the role of skilled hunter Aloy as you explore a lush world inhabited by mysterious mechanized creatures in an exhilarating post-apocalyptic world.

PS4 — Digital (Out 12/7)


Turn up the volume and take rhythm gaming to new heights, all the way into space.

Jak II (PS2)
PS4 — Digital (Out 12/6)

Jak is back in another action-packed adventure, but he’s not the same. Experiments with Dark Eco have gone wrong, leaving Jak with an uncontrollable dark side. Accompanied by your trusty friend Daxter, unleash the dark powers on multiple enemies and witness amazing transformations.

Jak 3 (PS2)
PS4 — Digital (Out 12/6)

Jak and his faithful companion Daxter are thrust in the middle of an unforgiving Wasteland where survival of the fittest takes on new meaning. With potent weapons, armor, and vehicles, Jak also discovers that there is an emerging power inside him — the ability to balance Dark Jak and Light Jak.

Jak X: Combat Racing (PS2)
PS4 — Digital (Out 12/6)

After a mysterious invite brings Jak and Daxter to Kras City, they discover that they have been poisoned by the sinister Krew. Krew proceeds to give the duo an ultimatum — race for him in the next Kras City Grand Championship and receive the antidote.

Justice League VR: The Complete Experience
PS VR — Digital

Justice League VR

Warner Bros. invites you to join the Justice League in a thrilling cinematic virtual reality experience that allows you to step into the shoes and master the powers of the iconic DC Super Heroes: Batman, Wonder Woman, Superman, The Flash, Aquaman, and Cyborg.

Let Them Come
PS4 — Digital

Let Them Come

You are Rock Gunar, mercenary gun for hire with alien blood on his hands. Twitchy trigger fingers and focused battle tactics are the order of the day as you take on this ultimate survival mode challenge to wipe out every Alien on this ship!

LocoRoco 2 Remastered
PS4 — Digital (Out 12/9)

LocoRoco 2

The Moja Boss is not willing to accept defeat. Armed with a deadly song that sucks the life out of all living things, the evil Moja army have returned to enslave the LocoRoco! Help the LocoRoco bring life and music back to the planet in this exciting sequel.

Mitch: Berry Challenge
PS4 — Digital


Mitch: Berry Challenge is a lighthearted, retro-inspired 2D platformer with simple controls, challenging levels, hand drawn animations, and a full soundtrack.

PS4 — Digital (Out 12/6)


NeverEnd is a roguelike dungeon crawler where you, a simple adventurer, suddenly wakes up in another dimension. Inside of this dimension there is no sun and the whole world is caved in. Enemies swarm you from left and right and you need to learn how to defend yourself.

Oh My Godheads
PS4 — Digital

Oh My Godheads

A frenetic multiplayer fracas in which four players swing pointy swords, sling explosive pies, and celebrate victory with exuberant aplomb.

Snow Fortress
PS4 — Digital

Snow Fortress

Snow Fortress is a VR snow fort building and battle game. Relive your childhood by building snow forts as you prepare for epic snowball fights!

Squareboy vs. Bullies: Arena Edition
PS4 — Digital (Out 12/6)


Someone needs to teach those bullies a lesson in pain, so why not let it be you?

Steep Winter Games Edition
PS4 — Digital, Retail

Steep Winter Games

Steep Winter Games Edition includes Steep, the massive open world of the Alps and Alaska, where you master the world’s most epic mountains with a snowboard, wingsuit, paraglider and skis, and now Steep – Road to the Olympics takes you on the journey to become an Olympic Winter Games champion.

Tokyo Xanadu eX+
PS4 — Digital (Out 12/8)

Tokyo Xanadu eX

Tokyo Xanadu eX+ a massive action RPG! When high school student Kou Tokisaka encounters the nightmare realm known as the Eclipse, his world is forever changed.

The Walking Dead: A Telltale Series Collection
PS4 — Digital, Retail

Walking Dead Complete Collection

The first three critically acclaimed seasons, an anthology, and a mini-series starring the blade-wielding icon Michonne are available for the first time in one package. The Walking Dead is an unparalleled journey into the heart of what it means to be human in a world that has lost its humanity.

PlayStation Music Logo

  • Miguel – War & Leisure
  • U2 – Songs of Experience
  • Roy Woods – Say Less

PlayStation Video Logo

  • Stronger
  • Victoria & Abdul

PlayStation Vue Logo

  • Cash Cab- December 4 at 10/9c (Discovery)
  • The Long Road Home- December 7 at 10/9c (National Geographic)
  • The Walking Dead- December 10 at 9/8c (AMC)

The information above is subject to change without notice.

from PlayStation.Blog