Tuesday, 5 December 2017

The Switch is Getting its First Game Boy Advance Port Soon

News: The Switch is Getting its First Game Boy Advance Port Soon

Hopefully a sign of things to come?



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Rise of the Tomb Raider's mansion-exploration episode Blood Ties finally has VR support on PC

Rise of the Tomb Raider's Blood Ties DLC episode, in which Lara goes a-poking round musty old Croft Manor, has finally received VR support on PC.

Blood Ties is an hour-long, story-focused single-player episode that sees Lara returning to Croft Manor following her father's death. It's a largely serene endeavour that tasks you with exploring the mansion, uncovering family secrets, and searching for evidence that will allow Lara to retain ownership of her childhood home. It also features a separate shooty zombie mode called "Lara's Nightmare" for those that demand actual bang for their buck.

Eurogamer's Christian Donlan relished the opportunity to return to Croft Manor when he explored Blood Ties last year, so perhaps you will too!

Read more…



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Details Emerge on Mega Man 11 Difficulty Options, a Weapon Wheel and More

News: Details Emerge on Mega Man 11 Difficulty Options, a Weapon Wheel and More

And yes, you can tackle all 8 Robot Masters from the start



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Here's what the new Bloodborne comic looks like

Titan Comics has offered the first look at its recently announced Bloodborne comic series, Bloodborne: The Death of Sleep.

The series is being created by author and self-proclaimed Bloodborne fan Ales Kot (whose previous work includes Wolf, Zero, Generation Gone, and Secret Avengers), and it features art by Piotr Kowalski.

Back in October, when Titan announced Death of Sleep, it offered this brief synopsis of the new series: "A nameless Hunter awakens in an ancient city where horrific beasts stalk the shadows and the streets run slick with the blood of the damned. Seeking an escape from the endless Night of the Hunt, the Hunter embarks upon a dangerous, gore-filled quest with the hopes of ending Yharnam's twisted endemic."

Read more…



from Eurogamer.net http://ift.tt/2iWjMjw

Capcom submits Okami's Amaterasu to Dota 2 Steam Workshop

Coinciding with the upcoming re-release of Okami, Capcom and Clover Studio submit an Amaterasu courier to Dota 2's Steam Workshop for a chance to make an appearance in the MOBA. ...



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The Next Penelope Races Onto The Nintendo Switch This Month

News: The Next Penelope Races Onto The Nintendo Switch This Month

Soaring through all the galaxies



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Random: Check Out This Japanese Guide to Classic LCD Games

Random: Random: Check Out This Japanese Guide to Classic LCD Games

Yes, that includes Game & Watch



from Nintendo Life | Latest Updates http://ift.tt/2jUch92

Watch the 'Hearthstone' Kobolds & Catacombs Escape Room Live Today at 4:30PM PST

Blizzard has been diversifying its Hearthstone [Free] pre-expansion push in all kinds of interesting ways, and after giving us things like the Critical Role episode the other day, today it's putting on a Kobolds & Catacombs Escape Room live event starring some popular personalities like Trump and Day9. The participants will have to escape a custom-made Kobolds & Catacombs if they are to claim King Togwaggle's gold. I'm very curious to see how Blizzard went about designing the various puzzles that will try and stop the team from busting out in time to get their hands on the gold. I expect fun shenanigans in this novel idea.

If you want to watch the Escape Room event, head over to this page at 4:30 PM PST today and see whether King Toggwaggle will succeed in keeping his gold or whether it's time for humanity to get a bit richer. I like what Blizzard has been doing with Kobolds & Catacombs; instead of giving us more reveal streams and written narratives, it has branched out to other mediums and other creative ideas. Only two days to go until the expansion hits, so just a little more patience needed.

Watch live video from PlayHearthstone on www.twitch.tv



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'Arena of Valor' Devs Explain How Recording and Gifting Features Work

Arena of Valor's latest update has added a few cool new features, but it looks like they aren't that easy to navigate. So, the developers decided to post a more detailed FAQ that explain how the various new additions work. The post explains how the Highlight Reel and Free Record functions work, pointing out that you can't enable both at the same time; you'll either be recording your highlights or the whole match, can't have both. These features only work on iPhone 6s and above and an iPad mini 4/iPad Pro and above. No iPhone X support at the moment, but it should be coming in the next version. The videos you make are found in the Settings/Watch Clips or the Videos part of the Player Info screen.

The FAQ also explains why some players might have issues gifting skins to others. In order to do so, you have to be friends with the other person for more than 3 days, both should be 15 level and above, and you can only send or receive 5 skins at most in one day. The FAQ also includes some other clarifications and troubleshooting, so if you've been having issues, head over here and check it out.



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Video: Reliving the horror: Taking Resident Evil 7 forward by looking back

Capcom's Koshi Nakanishi and Peter Fabiano speak at GDC 2017 to discuss the new direction and development cycle of Resident Evil 7: Biohazard. ...



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'Gwent'-Like 'Runewards' Is Out Worldwide

If you're looking for a collectible card game that offers something different from games like Hearthstone and Magic, you might want to check out Runewards [], which has just released worldwide (outside China, though). Runewards takes inspiration from Gwent, the PC-only card game inspired by the Witcher 3, and by doing so offers a fresh take on mobile card games. The basic idea behind Runewards is you play against your opponent in a best of three matches, and your goal is to have more points than your opponent at the end of each round. Even if the game was just about that, it would be different enough from other card games to warrant your attention.

The even more fun part of the game is how you get those points. Each turn you can place a card on the board and each card adds its power to your total power. However, since the game is more than just one round long, you have to try and bluff your way to victory or anticipate what your opponent is going to play and counter it, all the while trying to think about the long game. It's a fun recipe for a card game and one that should get different parts of your brain going. The game comes with Seasonal Leagues, solo play, and more, so plenty of ways to have fun. If you've been looking for something different, check out Runewards.



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Doom VFR Review

Adventure Game '57° North' Will Utilize the Merge Cube, a Futuristic AR/VR Combo

The future is gradually upon us, apparently. 57° North, the upcoming game from Mighty Coconut, tells the story of Sasha and Caleb, two cousins on a family trip to Alaska who get stranded on a remote island after a vicious storm. You will have to figure out how to help the two cousins escape while also trying to figure out the secret of this deserted island, which is packed with security cameras for apparently no reason. The most interesting part of 57° North is that it utilizes what's called Merge Cube, a wearable AR/VR headset combined with a cube, which create an intriguing mixed reality that can help immerse you into the story, and that's what the developers of 57° North are hoping happens.

At $59.99, the Merge Cube and the VR/AR Goggles are actually relatively cheap, and I'm curious to see how mobile games will play when using these two devices. Although peripherals are notorious for not selling that well, it's always interesting seeing how developers use new technology, and that's why I'm curious to see how the combo of the Merge Cube and 57° North will play out. The game releases December 21st, and you can find out more about it here.



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Don't let your game's 'brand' limit your creativity, argues Far Cry 5 dev

As he wraps up work on his fifth Far Cry game, Dan Hay says one of the most important lessons he's learned is not to let previous games interfere with the creative process. ...



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This month's Splatoon 2 Splatfest attempts to sort the bookworms from the film buffs

Nintendo has announced the theme for its latest Splatoon 2 Splatfest in Europe, and it's a modest improvement on last month's insipid Warm Breakfast vs. Cold Breakfast face-off. For December, Nintendo is asking: book or film?

That's as specific as the question gets, however, so you'll need to decide for yourself whether you're being asked for a straightforward preference, or if there's more nuance to it - original source material or film adaptation, perhaps? Ultimately, it's probably best to just go with the flow and be thankful that we're not being asked how we drape our toilet roll again.

Should you have a particularly strong opinion when it comes to books and film though, you can sign up to your team of choice right now in Inkopolis Square. The main event will begin at 3pm this Saturday, December 9th, and conclude at 3pm the following day.

Read more…



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Darkest Dungeon's next DLC expansion is the farm-themed The Color of Madness

Developer Red Hook has announced The Color of Madness, the latest paid DLC expansion for its superb Lovecraftian stress box, Darkest Dungeon.

The Color of Madness will be the third paid expansion for Red Hook's visually striking, relentlessly punishing turn-based strategy game, following on from The Crimson Court and the more recent, smaller-scale Shieldbreaker DLC.

"Some hateful shard of alien origin has streaked through the night sky, crashing into the old Miller's farm on the outskirts of the Hamlet!", says Red Hook, "Those unfortunate enough to witness the Comet's arrival have been blinded by what they can only describe as a shifting, ephemeral hue of damnably abrasive intensity. There has been no word from the farm in a fortnight, save for the unearthly groaning that echoes from the ruin of the mill..."

Read more…



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Colin Lane's 'Big Shot Boxing' is "Hitting" the App Store this Thursday

I love all of Colin Lane's and his vast array of collaborators' games, as they're largely multiplayer-focused, physics-based, and totally silly in some way. And that is certainly true of his latest upcoming game, Big Shot Boxing, which has been in the works for quite some time but was only officially announced this past April when Lane put out a call for beta testers. Now the game is finally complete and an official release date of December 7th has been revealed. Hey that's just a couple of days away! While it's certainly a silly take on boxing with competitors who have absurdly long arms, what's interesting to me about Big Shot Boxing is it looks to have a bit more meat on its bones than your typical arcadey sports game. More on that in a second though, first check out the most recent trailer for Big Shot Boxing.

So, what makes this different than the more arcade-style sports games Lane has released previously? Well, it has a pretty deep career mode where you'll earn money by accepting challenges and winning fights, and then turn around and put that money into upgrading your fighter. Pretty standard stuff, but what's really interesting about Big Shot Boxing is that your fighter will actually age as your career progresses and you'll lose stats over time because of it. Dealing with the effects of aging is a really neat wrinkle to the typical career mode, and there will also be a bunch of random elements thrown into the game to keep things spicy. As Lane himself describes, "You can win or lose any fight at any time." Big Shot Boxing will be free with ads and a one-time IAP to remove them, and I'm really looking forward to checking it out when it arrives this Thursday.



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Weekly Jobs Roundup: Supergiant, Sucker Punch, and more are hiring now

This week's roundup of game development job openings includes companies looking to hire engineers, designers, producers, and programmers. ...



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Dota 2 Update - December 5th, 2017

* Ability Draft: Now uses some of the turbo mode game mechanics

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Review: Red Game Without a Great Name (Switch eShop)

Review: Review: Red Game Without a Great Name (Switch eShop)

Flying low



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12 Days of 'Minecraft' Celebration Gives You Free Gifts Daily

Minecraft [$6.99] is getting ready to celebrate the holidays by giving free stuff to everyone. Starting December 21st and for 12 days after that, Minecraft will have a free present for you every day on the Minecraft Marketplace. The first present will be a Noxcrew offering called Ready Sled Go!, a mountainous sled slalom perfect for the holidays and great for taking on your friends. Mojang will advertise the presents on Twitter, so either keep an eye on that or just jump into Minecraft once a day to make sure you grab your free present. Free stuff's great after all, so why leave it on the table?

If you're looking for Minecraft-related presents or stocking stuffers, Mojang's got you covered. Head over here to find all kinds of Minecraft presents, ranging from LEGO Minecraft sets, clothing, toys, posters, and all kinds of other items. When I see the list, I'm reminded of how big Minecraft is right now and how tiny it was when it started. And it's still growing even after all these years. Well, enjoy your Minecraft holidays everyone.



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Best of 2017: Design lessons learned from a decade at Nintendo's EAD

Motoi Okamoto was a member of Shigeru Miyamoto's Entertainment Analysis and Development department for a decade. He recounts the making of many of Nintendo's best-loved (and biggest-selling) titles. ...



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These are your juries for the IGF 2018 Design, Audio, and Student awards

As the year winds down around us, the 2018 Independent Games Festival is entering its jurying phase -- the period in which discipline-specific experts play, evaluate and discuss the highlights of the nearly 600 games entered in the 2018 Festival Competition, which together continue to push the boundaries of video game development and design.

Of course, an excellent group of game development notables are evaluating IGF 2018's most promising entries. After first-round IGF judging from hundreds of evaluators, these expert juries will ultimately determine the finalists and winners of the various IGF 2018 awards at the 2018 Game Developers Conference.

In recognition of their service, today we'd like to celebrate those who have volunteered their time and talent to take part in judging the Excellence in Design Award, the Excellence in Audio Award, and the Excellence in Narrative Award.

Also, we should point out that every IGF award juror will have a say in who wins the festival's top honor, the Seumas McNally Grand Prize.

The Excellence in Design Award

The Excellence in Design award is a category which seeks to highlight the innovation and quality of the underlying blueprint of each entered game -- including component parts like its level design, mechanic design and difficulty balancing. It will be awarded by the following jury:

Liz England - Liz England is a game designer at Ubisoft Toronto and specializes in systems design and narrative. She's worked on games such as Scribblenauts and Sunset Overdrive.

Luis Antonio - Luis started his game developer career over 10 years ago as an artist for Rockstar Games and later as Art Director for Ubisoft. Dissatisfied with the AAA studios, he joined Jonathan Blow to define and create the art for the critically acclaimed The Witness (2016). Inspired by the Indie community, he started his own studio, and is directing his dream project, Twelve Minutes, an interactive thriller about a man trapped in a time loop.

Lisy Kane - Kane is a videogames producer currently making waves in the industry. In 2017, Lisy was recognised by Forbes in its prestigious top 30 list: Forbes 30 Under 30 2017: Games. Ranked alongside the world's best game makers, Lisy was the only Australian to make the who's who of the global gaming industry.

Sarah Northway - Sarah is the creator of the Rebuild strategy series, and a programmer and designer on Fantastic Contraption VR. She spent 5 years traveling the world with her husband and making indie games in remote places, and now explores the worlds inside her Vive.

Noah Sasso - Noah makes games and writes music. Creator of Sportsfriends' BaraBariBall, he currently works as a designer at Iron Galaxy Studios in Chicago.

Kevin Zuhn - Creative Director at Young Horses. Lead Designer of Octodad and Octodad: Dadliest Catch.

The Excellence in Audio Award

As always, the Excellence in Audio Award is intended to celebrate the best musical and sound innovation, quality, and impressiveness in independent gaming. This year the following jurors will decide who takes home the prize:

Tomihisa Baiyon - Japanese multimedia artist, sound producer, art director and DJ. Q-Games creative producer. art and music direction for PixelJunk Eden and 4am, music for LittleBigPlanet 2, FOTONICA, and PANORAMICAL.

Doseone - Adam "doseone" Drucker is a Composer, Sound Designer, Rapper & Cat lover from Oakland California. He has been recording albums since the late 90's, and executing Sound Design and Music for Independent Video Games for the past 5 years. He is currently finishing up all things audio for Gang Beasts and has worked on Enter The Gungeon, Samurai Gunn, Catacomb Kids, Gun Gods, Heavy Bullets & more.

Sarah Elmaleh - Sarah Elmaleh is an actor and advocate for games and games performance. She can be heard in a wide range of interactive titles from Gone Home to Call of Duty: Black Ops III - she's also spoken at conferences like Control Conference, Boston FIG and GaymerX, worked at Kill Screen, curated talks for Games for Change, served as Gamemaker Relations for IndieCade and hosted the IndieCade Awards, and judged the Audio category for the IGF.

Eduardo Ortiz Frau - Eduardo is a game audio designer based in Austin, TX. He has worked in audio and music production since 2004 and has been specializing in sound design for games since in 2011. Throughout his career he has worked on titles such as Everything, What Remains of Edith Finch, The Stanley Parable, Gorogoa, and more. He has a preference for working with small, creative teams and is always looking for the next project that will spark that sense of wonder and excitement he desires in his worklife.

Sally Kellaway - Sally-anne Kellaway is an industry leading VR Audio Evangelist, and founder of the Virtual Reality Content Creators Network of Australia. Sally is a vocal advocate for VR, AR and MR as the future of audio, entertainment and industry and uses her education in Sound Design, Acoustics and Psychoacoustics to rise the tide for all audio professionals passionate about the future.

Daniel Rosenfeld - Daniel is the lead composer and audio designer of notoriously popular Minecraft. Aside from inspiring a whole new generation of young'uns, he is also very active in the indie games industry, helping out wherever he can. Oh, he also worked on Stranger Things.

The Best Student Game Award

At IGF 2018 the Best Student Game award will be given to a student developer (or team of student developers) to celebrate their submission as a standout example of an impressive, enjoyable and high-quality student-made game. The award will be decided by the following jury members:

Chelsea Hash - Having worked in the industry as an art lead and technical artist for the past 12 years as an independent 3rd party developer of licensed titles, but most recently at the lead technical artist on What Remains of Edith Finch, Chelsea specializes in design driven pipeline development.

Michael McMaster - Michael is a videogame developer and researcher based in Melbourne, Australia. In 2016 he released the weird local-multiplayer sports game Push Me Pull You to critical acclaim with his studio House House, and is currently working on a followup game called Untitled Goose Game. He is also working on a PhD research project examining the position of videogames in museums.

Eline Muijres - Eline is Communications Manager at the game incubator Dutch Game Garden. She is a former game journalist and has worked on the mobile ballet game Bounden, doing PR, marketing, and production. From her position at Dutch Game Garden, she connects people, organizes events, and supports indie developers with entrepreneurship.

Richard Perrin - Indie developer with a huge love for interactive storytelling. Creator of The White Chamber, Kairo, Journal and Cosplay Maker.

Jana Reinhardt - Jana Reinhardt is a game designer and graphic artist. Together with Friedrich Hanisch she founded the independent game studio Rat King. Apart from being a game jam enthusiast she created "TRI: Of Friendship and Madness" and "SOLITUNE".

Kimberly Voll - Kim is a senior technical designer at Riot Games, specializing in design, AI, and cognitive science. She's also a long-time indie, recently shipping Fantastic Contraption for VR. Previously a professor, Kim has a PhD in computer science and has been making games for over 20 years.

All entries in the 2018 Independent Games Festival are currently browsable at the IGF's official site. Competition finalists will be announced early next year, with the winners announced on the evening of March 21st at the (livestreamed!) IGF Awards ceremony during GDC 2018.

For more information on GDC 2018, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

Gamasutra, IndieGames and GDC are sibling organizations under parent UBM Americas



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Random: Yoko Taro Shares Impressions on Tiny Metal After a 5 Minute Preview

Random: Random: Yoko Taro Shares Impressions on Tiny Metal After a 5 Minute Preview

"...THIS IS GOOD."



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On Twitch, Fortnite is picking up momentum (and gaining on Battlegrounds)

According to data gathered by Gamoloco, Fortnite: Battle Royale is starting to close the gap between it and PlayerUnknown's Battlegrounds in terms of hours watched on Twitch. ...



from Gamasutra News http://ift.tt/2BAPmai

These are your juries for the IGF 2018 Design, Audio, and Student awards

As the year winds down around us, the 2018 Independent Games Festival is entering its jurying phase -- the period in which discipline-specific experts play, evaluate and discuss the highlights of the nearly 600 games entered in the 2018 Festival Competition, which together continue to push the boundaries of video game development and design.

Of course, an excellent group of game development notables are evaluating IGF 2018's most promising entries. After first-round IGF judging from hundreds of evaluators, these expert juries will ultimately determine the finalists and winners of the various IGF 2018 awards at the 2018 Game Developers Conference.

In recognition of their service, today we'd like to celebrate those who have volunteered their time and talent to take part in judging the Excellence in Design Award, the Excellence in Audio Award, and the Excellence in Narrative Award.

Also, we should point out that every IGF award juror will have a say in who wins the festival's top honor, the Seumas McNally Grand Prize.

The Excellence in Design Award

The Excellence in Design award is a category which seeks to highlight the innovation and quality of the underlying blueprint of each entered game -- including component parts like its level design, mechanic design and difficulty balancing. It will be awarded by the following jury:

Liz England - Liz England is a game designer at Ubisoft Toronto and specializes in systems design and narrative. She's worked on games such as Scribblenauts and Sunset Overdrive.

Luis Antonio - Luis started his game developer career over 10 years ago as an artist for Rockstar Games and later as Art Director for Ubisoft. Dissatisfied with the AAA studios, he joined Jonathan Blow to define and create the art for the critically acclaimed The Witness (2016). Inspired by the Indie community, he started his own studio, and is directing his dream project, Twelve Minutes, an interactive thriller about a man trapped in a time loop.

Lisy Kane - Kane is a videogames producer currently making waves in the industry. In 2017, Lisy was recognised by Forbes in its prestigious top 30 list: Forbes 30 Under 30 2017: Games. Ranked alongside the world's best game makers, Lisy was the only Australian to make the who's who of the global gaming industry.

Sarah Northway - Sarah is the creator of the Rebuild strategy series, and a programmer and designer on Fantastic Contraption VR. She spent 5 years traveling the world with her husband and making indie games in remote places, and now explores the worlds inside her Vive.

Noah Sasso - Noah makes games and writes music. Creator of Sportsfriends' BaraBariBall, he currently works as a designer at Iron Galaxy Studios in Chicago.

Kevin Zuhn - Creative Director at Young Horses. Lead Designer of Octodad and Octodad: Dadliest Catch.

The Excellence in Audio Award

As always, the Excellence in Audio Award is intended to celebrate the best musical and sound innovation, quality, and impressiveness in independent gaming. This year the following jurors will decide who takes home the prize:

Tomihisa Baiyon - Japanese multimedia artist, sound producer, art director and DJ. Q-Games creative producer. art and music direction for PixelJunk Eden and 4am, music for LittleBigPlanet 2, FOTONICA, and PANORAMICAL.

Doseone - Adam "doseone" Drucker is a Composer, Sound Designer, Rapper & Cat lover from Oakland California. He has been recording albums since the late 90's, and executing Sound Design and Music for Independent Video Games for the past 5 years. He is currently finishing up all things audio for Gang Beasts and has worked on Enter The Gungeon, Samurai Gunn, Catacomb Kids, Gun Gods, Heavy Bullets & more.

Sarah Elmaleh - Sarah Elmaleh is an actor and advocate for games and games performance. She can be heard in a wide range of interactive titles from Gone Home to Call of Duty: Black Ops III - she's also spoken at conferences like Control Conference, Boston FIG and GaymerX, worked at Kill Screen, curated talks for Games for Change, served as Gamemaker Relations for IndieCade and hosted the IndieCade Awards, and judged the Audio category for the IGF.

Eduardo Ortiz Frau - Eduardo is a game audio designer based in Austin, TX. He has worked in audio and music production since 2004 and has been specializing in sound design for games since in 2011. Throughout his career he has worked on titles such as Everything, What Remains of Edith Finch, The Stanley Parable, Gorogoa, and more. He has a preference for working with small, creative teams and is always looking for the next project that will spark that sense of wonder and excitement he desires in his worklife.

Sally Kellaway - Sally-anne Kellaway is an industry leading VR Audio Evangelist, and founder of the Virtual Reality Content Creators Network of Australia. Sally is a vocal advocate for VR, AR and MR as the future of audio, entertainment and industry and uses her education in Sound Design, Acoustics and Psychoacoustics to rise the tide for all audio professionals passionate about the future.

Daniel Rosenfeld - Daniel is the lead composer and audio designer of notoriously popular Minecraft. Aside from inspiring a whole new generation of young'uns, he is also very active in the indie games industry, helping out wherever he can. Oh, he also worked on Stranger Things.

The Best Student Game Award

At IGF 2018 the Best Student Game award will be given to a student developer (or team of student developers) to celebrate their submission as a standout example of an impressive, enjoyable and high-quality student-made game. The award will be decided by the following jury members:

Chelsea Hash - Having worked in the industry as an art lead and technical artist for the past 12 years as an independent 3rd party developer of licensed titles, but most recently at the lead technical artist on What Remains of Edith Finch, Chelsea specializes in design driven pipeline development.

Michael McMaster - Michael is a videogame developer and researcher based in Melbourne, Australia. In 2016 he released the weird local-multiplayer sports game Push Me Pull You to critical acclaim with his studio House House, and is currently working on a followup game called Untitled Goose Game. He is also working on a PhD research project examining the position of videogames in museums.

Eline Muijres - Eline is Communications Manager at the game incubator Dutch Game Garden. She is a former game journalist and has worked on the mobile ballet game Bounden, doing PR, marketing, and production. From her position at Dutch Game Garden, she connects people, organizes events, and supports indie developers with entrepreneurship.

Richard Perrin - Indie developer with a huge love for interactive storytelling. Creator of The White Chamber, Kairo, Journal and Cosplay Maker.

Jana Reinhardt - Jana Reinhardt is a game designer and graphic artist. Together with Friedrich Hanisch she founded the independent game studio Rat King. Apart from being a game jam enthusiast she created "TRI: Of Friendship and Madness" and "SOLITUNE".

Kimberly Voll - Kim is a senior technical designer at Riot Games, specializing in design, AI, and cognitive science. She's also a long-time indie, recently shipping Fantastic Contraption for VR. Previously a professor, Kim has a PhD in computer science and has been making games for over 20 years.

All entries in the 2018 Independent Games Festival are currently browsable at the IGF's official site. Competition finalists will be announced early next year, with the winners announced on the evening of March 21st at the (livestreamed!) IGF Awards ceremony during GDC 2018.

For more information on GDC 2018, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

Gamasutra, IndieGames and GDC are sibling organizations under parent UBM Americas



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Poly Bridge Looks Set to Meet Up With the Switch eShop on 14th December

News: Poly Bridge Looks Set to Meet Up With the Switch eShop on 14th December

One for the engineers



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'Freddy Fazbear's Pizzeria Simulator' Is 'FNAF 6' in Disguise

Yesterday we talked about Scott Cawthon developing a Pizzeria Simulator that he "swore" was just a little minigame for the community, but, of course, no one bought that. And we were right to be skeptical because Freddy Fazbear's Pizzeria Simulator is a Five Nights at Freddy's [$2.99] game disguised as a minigame. (Spoilers) Once you start the game, you play through a simple minigame where you fling pizzas at little children until the whole game short circuits and you find yourself the owner of a new pizzeria that you have to decorate.

The decorating part is pretty simple: you can only buy a couple of items that you then get to place on the pizzeria floor. Your starting items are a box of balloons and a box of rubber balls. Each time you place an item, you get to play an associated minigame, and I do mean minigame. The box of balloons one has you clicking one button to win, and the rubber balls one has you trying to dive into the box (very difficult one that I'm not even sure you can beat). And then it's time to let the guests come in and enjoy your masterpiece while you have to keep an eye on everything from the (you guessed it) control room.

This is where the actual game begins. FNAF players will immediately recognize the control room gameplay. You have to keep yourself safe from animatronics hidden in the pipes by using motion detectors and your flashlight. The whole time you're in the control room, you have to try and keep the fan running as little as possible since it can block noise and lead to a lovely jump-scare. But if you turn that fan off, the temperature rises. So, you have to play it smart. You can also switch the power generator off to, again, reduce noise, but then you can't run your computer the way you would want to.

If you make it through the night, you get to continue managing your pizza with new items and new minigames, and then it's back in the control room. People on reddit have noticed that the save file for this game is called "FNAF6," so many are already calling it FNAF 6. Overall, Freddy Fazbear's Pizzeria Simulator is a fun take on the FNAF formula with some extra elements that make it stand out from some of the more recent uninspired sequels. The game's only on Steam currently, but I expect it to hit mobile just like every other FNAF game.



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Video: Xenoblade Chronicles 2's Combat is More Straightforward Than You Might Think

Video: Video: Xenoblade Chronicles 2's Combat is More Straightforward Than You Might Think

No, we're serious



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Midweek Madness - Finland Anniversary Sale

In celebration of the 100th anniversary of Finland's independence, save big on great games from Finnish developers during this week's Midweek Madness*!

*Offer ends Friday at 10AM Pacific Time


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