Sunday, 10 December 2017

PlayStation Blogcast 272: Sweet Dreams Are Made of PSX

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Phew, that’s a wrap on PSX 2017! We’ve been awfully busy for the past few days. We didn’t want to leave our loyal Blogcast listeners hanging, though, so we made time (and wrangled one very special guest!) to record an on-location episode for you. Enjoy!

Stuff We Talked About

  • PSX 2017
  • Dreams
  • Firewall Zero Hour
  • Uncharted
  • The Last of Us Part II
  • Lots, lots more!

Recent Episodes


The Cast

Official PlayStation Blogcast: Sid ShumanOfficial PlayStation Blogcast: Justin MassongillOfficial PlayStation Blogcast: Ryan ClementsOfficial PlayStation Blogcast: Kristen TitusOfficial PlayStation Blogcast: Greg Miller

Sid Shuman – Director of Social Media, SIEA
Justin Massongill – Social Media Manager, SIEA
Ryan Clements – Sr. Social Media Specialist, SIEA
Kristen Titus – Social Media Specialist, SIEA
Greg Miller – Kinda Funny


Send us questions and tips! blogcast@sony.com
Leave us a voicemail! (650) 288-6706

Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]



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Street Fighter 30th Anniversary Collection announced for PS4

PlayStation Experience 2017 has come to an end, which means Capcom Cup 2017 has crowned a champion! Whether you visited our booth at PSX, attended any match at Capcom Cup, or were watching it all from your couch at home, thank you for the support as we bid 2017 farewell.

It’s been an incredible year for Street Fighter V as we brought Akuma back for Season 2 and introduced five brand new characters to the series, each with their own unique stories, designs, and playstyles. Season 3 will add all-new fighters to the roster, but we’ve also got four familiar faces that should make all Street Fighter fans excited for 2018!

In the past, we ended each year by showing silhouettes of the characters for the following year’s Season, but this time, we revealed all six for Season 3 at once using the cinematic opening for Street Fighter V: Arcade Edition! Fan-favourites Sakura, Blanka, Cody, and Sagat will return in 2018 and will be joined by newcomers Falke and G – two mysterious fighters we can’t wait to show you more of.

Street Fighter 30th Anniversary CollectionStreet Fighter 30th Anniversary Collection

 
Coming up first is the exuberant youth herself, Sakura! Making her first appearance in Street Fighter Alpha 2, she has now graduated from high school and searches for a deeper meaning of life, all the while continuing to challenge her rival, Karin, and her idol, Ryu.

This time, Sakura has a few new moves in addition to her signature emulation of Ryu’s playstyle. Sakura will be available on January 16, 2018, the same day Street Fighter V: Arcade Edition comes out. If you purchase the Season 3 Character Pass, you’ll receive not only Sakura, but her Battle Costume with colors 3-10 and Default Costume colors 3-10 unlocked!

Season 3 Character Pass holders will automatically get Blanka, Falke, Cody, G, Sagat, and their Battle Costumes and colors when they’re ready to join the fight in 2018. Beginning with Season 3, if you purchase each character individually with real money, you’ll also get the same Battle Costume and colors as you would if you have the Character Pass.

We also announced the Street Fighter 30th Anniversary Collection, a tribute to how far the series has come after being introduced in 1987. This collection contains 12 iconic titles in the series that each have their place in Street Fighter history:

  • Street Fighter
  • Street Fighter II
  • Street Fighter II: Champion Edition
  • Street Fighter II: Hyper Fighting
  • Super Street Fighter II
  • Super Street Fighter II: Turbo
  • Street Fighter Alpha
  • Street Fighter Alpha 2
  • Street Fighter Alpha 3
  • Street Fighter III
  • Street Fighter III: 2nd Impact
  • Street Fighter III: 3rd Strike
Street Fighter 30th Anniversary CollectionStreet Fighter 30th Anniversary Collection

 

If you have ever wanted to test your classic arcade skills against fighters around the world, Street Fighter II: Hyper Fighting, Super Street Fighter II: Turbo, Street Fighter Alpha 3, and Street Fighter III: 3rd Strike are all playable online! Each of these four titles will have their own global leaderboards to prove you really were unbeatable in your local arcade. Online play features new “rewind” technology that provides low-latency matches with the ability to adjust your own input latency!

Street Fighter 30th Anniversary Collection

Journey through the Interactive Timeline where you can browse all 30 years of Street Fighter and see how the series has evolved. The Museum contains stunning concept art, pitch documents, and little-known facts behind each game’s release. You can also explore all your favourite character’s bios and discover the story behind the fighter. Finally, sit back and let the nostalgic notes of memorable Street Fighter tracks flow through your ears as you imagine yourself watching each fight in person.

We’re incredibly excited to bring you this collection so you can celebrate Street Fighter’s 30th anniversary with us! We have much more to share, so here’s to 2018! The Street Fighter 30th Anniversary Collection will be available in May 2018 on PlayStation 4.

The post Street Fighter 30th Anniversary Collection announced for PS4 appeared first on PlayStation.Blog.Europe.



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Street Fighter 30th Anniversary Collection Announced, Sakura Coming to SFV: Arcade Edition

PlayStation Experience 2017 has come to an end, which means Capcom Cup 2017 has crowned a champion! Whether you visited our booth at PSX, attended any match at Capcom Cup, or were watching it all from your couch at home, thank you for the support as we bid 2017 farewell. It’s been an incredible year for Street Fighter V as we brought Akuma back for Season 2 and introduced five brand new characters to the series, each with their own unique stories, designs, and playstyles. Season 3 will add all-new fighters to the roster, but we’ve also got four familiar faces that should make all Street Fighter fans excited for 2018!

In the past, we ended each year by showing silhouettes of the characters for the following year’s Season, but this time, we revealed all six for Season 3 at once using the cinematic opening for Street Fighter V: Arcade Edition! Fan-favorites Sakura, Blanka, Cody, and Sagat will return in 2018 and will be joined by newcomers Falke and G – two mysterious fighters we can’t wait to show you more of.

Street Fighter V: SakuraStreet Fighter V: Sakura

Coming up first is the exuberant youth herself, Sakura! Making her first appearance in Street Fighter Alpha 2, she has now graduated from high school and searches for a deeper meaning of life, all the while continuing to challenge her rival, Karin, and her idol, Ryu. This time, Sakura has a few new moves in addition to her signature emulation of Ryu’s playstyle. Sakura will be available on January 16, 2018, the same day Street Fighter V: Arcade Edition comes out. If you purchase the Season 3 Character Pass, you’ll receive not only Sakura, but her Battle Costume with colors 3-10 and Default Costume colors 3-10 unlocked! Season 3 Character Pass holders will automatically get Blanka, Falke, Cody, G, Sagat, and their Battle Costumes and colors when they’re ready to join the fight in 2018. Beginning with Season 3, if you purchase each character individually with real money, you’ll also get the same Battle Costume and colors as you would if you have the Character Pass.

We also announced the Street Fighter 30th Anniversary Collection, a tribute to how far the series has come after being introduced in 1987. This collection contains 12 iconic titles in the series that each have their place in Street Fighter history:

  • Street Fighter
  • Street Fighter II
  • Street Fighter II: Champion Edition
  • Street Fighter II: Hyper Fighting
  • Super Street Fighter II
  • Super Street Fighter II: Turbo
  • Street Fighter Alpha
  • Street Fighter Alpha 2
  • Street Fighter Alpha 3
  • Street Fighter III
  • Street Fighter III: 2nd Impact
  • Street Fighter III: 3rd Strike

Street Fighter 30th Anniversary CollectionStreet Fighter 30th Anniversary Collection

If you have ever wanted to test your classic arcade skills against fighters around the world, Street Fighter II: Hyper Fighting, Super Street Fighter II: Turbo, Street Fighter Alpha 3, and Street Fighter III: 3rd Strike are all playable online! Each of these four titles will have their own global leaderboards to prove you really were unbeatable in your local arcade. Online play features new “rewind” technology that provides low-latency matches with the ability to adjust your own input latency!

Street Fighter 30th Anniversary Collection

Journey through the Interactive Timeline where you can browse all 30 years of Street Fighter and see how the series has evolved. The Museum contains stunning concept art, pitch documents, and little-known facts behind each game’s release. You can also explore all your favorite character’s bios and discover the story behind the fighter. Finally, sit back and let the nostalgic notes of memorable Street Fighter tracks flow through your ears as you imagine yourself watching each fight in person.

We’re incredibly excited to bring you this collection so you can celebrate Street Fighter’s 30th anniversary with us! We have much more to share, so here’s to 2018! The Street Fighter 30th Anniversary Collection will be available for MSRP $39.99 in May 2018 on PlayStation 4.



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Street Fighter 30th Anniversary Collection Rumbles Onto Switch May 2018

News: Street Fighter 30th Anniversary Collection Rumbles Onto Switch May 2018

Twelve games in the series anytime, anywhere.



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Review: World Heroes (Switch eShop / Neo Geo)

Review: Review: World Heroes (Switch eShop / Neo Geo)

Joan of Arc VS. Hulk Hogan. Round 1. Fight!



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The Importance of Animation in Tennis World Tour

Breakpoint was created a little over a year ago, with the goal of creating a studio specializing in developing sports simulations, particularly tennis simulations… hence the name!

This dedicated structure was built around talents who had worked on the Top Spin licence, starting with its director and founder. By the way, our director was the associate of the director of PAM, who created the licence.

In addition to the company’s director, we have notably worked with Pierre André, who presided over Top Spin 3 and 4 as Lead Game Designer, as well as Jan Zamecnik, who was the Lead Animator on Top Spin 4. The rest of the team is made up of industry veterans, who all share a similar passion for the sport.

Several factors pushed us to work on a new tennis game. There hasn’t been a game like this for a long time, and so there’s a big expectation from the fans. Additionally, current generation consoles are more powerful, which allows us to offer the players many new things, especially in terms of gameplay. And finally, the chance to work with a publisher like Bigben who wants to get involved in the creation of various sports games is a great opportunity.

One of the key aspects of the game which we paid particular attention to is the creation of animations for the tennis players. A tennis match is a very specific choreography of movement: player movements, inertia from running, the different strokes with which you can hit the ball… Reproducing animations that are as close as possible to reality was a huge undertaking, which required numerous steps on the way.

Once we defined the strokes, the movements, and the effects that we wanted to add to the game, we moved on to an important analysis phase where we deconstructed all the movements we needed to reproduce using videos of professionals: what are the different movements to hit the ball in every direction, how high do you need to raise your shot, how much power do you need to put in every shot… It is tantamount to thousands of movement combinations to recreate. Each operation must be listed and referenced for one of the key steps of our work: the motion capture phase.

Tennis World Tour PSX

We did these motion capture sessions with professional players on real courts so that they could reproduce as faithfully as possible all the movements and sensations of tennis. Each movement is played and saved, in order to be integrated in the game. We’ve also given a lot of thought to how to deconstruct the animations so that they can be chained one after the other.

Each movement is progressively integrated and tested in order to see if it corresponds well with the game mechanics. It was a long, drawn-out part of the development, because the more animations we integrated, the more the possibilities multiplied. A new motion capture phase is planned, in order to complete all of the different moves already available. Some of them are very rare, such as the between the legs shot but we know that with this kind of movement, players will be able to really deep dive into the tennis experience we want to offer.

It’s a progressive project, which takes a lot of back and forth. We’re already very happy with the results, but we still have some adjustments to make, for example with the physics controlling clothing and hair. We have room to improve the animations and we correct everything by hand to ensure the final quality of the game in the end. Our goal is to obtain a result that will give players an experience close to what they see during professional matches.

We want Tennis World Tour to meet all the players’ expectations and fill the void that’s been left in tennis games for the last six years. We’re passionate about it, and it’s a real opportunity for us to work on such a fun and demanding game. We hope that tennis fans and players in general will be as excited to play the game as we are to work on it day after day.



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Review: Arcade Archives Traverse USA (Switch eShop)

Review: Review: Arcade Archives Traverse USA (Switch eShop)

A basic but fun highscore chaser



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Daily Deal - Oriental Empires, 40% Off

Today's Deal: Save 40% on Oriental Empires!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time


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Flying Unlocked in Legion

That actually went more smoothly/quickly than I thought it would.

When I came back to WoW in late October I was wandering around in search of a goal to get me back into the game and, naturally enough, flying was my choice.  I still had to unlock world quests, do the Suramar quest chains, and get myself revered with a series of factions.  But that seems like a decent mid-to-longer term goal.

A side goal in the whole thing was not to burn myself out on the game in trying to unlock flying as soon as possible.  I could have gone after world quests in a big way, running them down constantly, and have gotten tired of the whole affair pretty quickly.

Instead I mostly just rolled with the emissary quests, the daily set of world quests for a specified faction.  You do four of them and you get a nice bonus boost of faction.  I would do those, then move on to something else, like pet battles or working on an alt.

Soon enough I had a few factions at revered, and most of the rest close.  The exception was The Wardens, which seemed to be lagging behind.  They were only just honored when I had another faction already at revered.  So I made a point of hitting a world quest or two for them every day as well.

I also used the anniversary event to boost my faction yield.  Likewise, with Darkmoon Faire up this past week I made sure to ride the merry-go-round for the one hour faction/exp gain boost before I went off to do my quests.

Riding for a faction boost!

By Friday I had the Legionfall Commander achievement wrapped up, having done enough on the Broken Shore for that and the exploration achievement.

That meant the Broken Isles Pathfinder Part Two achievement was set, save for the fact that you need Part One as well.

It was then just The Wardens left, about 2,000 faction points shy of revered.  So I decided to binge a bit, sprint to the finish, using the last day of Darkmoon Faire to boost me a bit.  That got me close, a couple hundred shy of my goal. I would have kept going, but world quests for The Wardens dried up for me.

This morning however, there were two waiting for me.  I flew off and did one that left me just 45 points shy.  The second one was in an awkward corner of Suramar, and as I was planning how to best ride out there I realized that I had my daily Vanguard of the Silver Hand token to pick up.

Get One World Quest Free!

That lets you send out an NPC squad to run one non-elite world quest every 18 hours, which is effectively daily.  I headed back to the Paladin order hall, picked that up, stood over in a likely spot for a screen shot, and sent them on their way to pick up that final run for The Wardens.

The moment

It was actually a bit too dark where I stood.  My shoulders do stand out though!  That gave me a short cascade of achievements.

The Achievements of the Day

Now I wondered if I had to do anything else.  So I went back out into Dalaran to see if I could simply fly at that point.  Sure enough, off I went into the skies of the Broken Isles.

First Flight in Legion

And of course, that also means that flying is unlocked in WoW Legion for all of my characters.  I have been working my hunter up to 110 as one of my side tasks.  Now he will be able to fly to his quests as well.

Tistann over the Broken Shore zone

Now I have to figure out what to do next.  I will carry on with pet battles and alts.  I have Argus still to finish up. (And no flying there!)  And then I have to see if it is worth getting exalted with any of these factions.  At revered they all seem to have a battle pet for sale, and I like that, but I haven’t explored what exalted might get me.  Mounts?  Are there mounts?

Anyway, I’ve walked my last mandated mile in the main part of the expansion.  Now to fly free where I can, collect those remaining hidden treasures, and probably haul my daughter around to help her get flying unlocked as well.



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How today's games could look and run better on future consoles

Since the arrival of the Xbox 360 and PlayStation 3, games have skewed towards multi-platform projects, but could it be that we are now moving into a period of multi-generational development? After all, we now have developers targeting console hardware with graphics power at the base Xbox One's 1.3 teraflops, right the way up to Xbox One X's 6TF, with a brace of PlayStations sandwiched in between. Techniques and technologies have emerged to help bridge the gap - and a knock-on effect is potentially improved performance and image quality on the games consoles of tomorrow.

Yesterday, we published our discussion with Bill Stillwell of Microsoft's backwards compatibility team, but also present was Martin Fuller of the Advanced Technology Group: "My team works a lot with developers when they're making the games, whereas Bill's working with the games after they're made, so we are always kind of looking towards the future and helping developers adopt new technologies," he explains.

ATG provided the reverse tone-mapping technology that allows Xbox 360 games to run in HDR on Xbox One X, but there is more crossover between the two teams than you might imagine. A whole new back-compat opportunity arose with the arrival of the X, a chance to take the existing catalogue of Xbox One titles and run them better on the new machine. Smoother performance, improved texture filtering and faster loading are the main upgrades offered at the system level, but a small range of titles deliver all of that and more thanks to dynamic resolution scaling, a technique ATG has championed to game-makers.

Read more…



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The Shrouded Isle Sunken Sins Free Download

The Shrouded Isle Sunken Sins Free Download PC Game setup in single direct link for Windows. It is an amazing indie and simulation game. The Shrouded Isle Sunken Sins PC Game 2017 Overview As the high priest, uncover and purge heretics to prepare for the awakening of your beloved god beneath the waves.Now including the […]

The post The Shrouded Isle Sunken Sins Free Download appeared first on Ocean of Games.



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Subnautica Eye Candy Free Download

Subnautica Eye Candy Free Download PC Game setup in single direct link for Windows. It is an amazing adventure and indie game. Subnautica Eye Candy PC Game 2017 Overview Subnautica is an open world, underwater exploration and adventure game currently under construction at Unknown Worlds. The game is in advanced stage of Early Access development, […]

The post Subnautica Eye Candy Free Download appeared first on Ocean of Games.



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Heads-Up: The Entire 'Ace Attorney' Series is Currently On Sale

The surprise release of Ace Attorney Investigations last week caps off a strong push by Capcom over the last couple of years to get just about every entry in the series onto mobile devices. The mobile ports have been excellent, offering crisp, high-resolution versions of the DS and 3DS cult hits. On top of that, they've been coming frequently enough that you might find yourself falling a little behind on picking them up, in fact. If that's you, you're in luck. To celebrate the release of the latest game, Capcom has cut the price of every last Ace Attorney game on the App Store and Google Play. This limited time sale is your chance to catch up on these great courtroom adventure games.

If you're using Google Play with an Android device, it's simple enough. All four of the titles available on Android have had their up-front price tag reduced to $11.99. On iOS, the games are sold with a slightly different structure. They usually charge $0.99 for the first episode, then sell the rest of the episodes a la carte or in one big package through IAP. What Capcom has done for this sale is to drop the initial episode's price to free, and reduced the cost of the IAP to unlock the full game for each. Prices are as follows, in US dollars:

  • Ace Attorney: Phoenix Wright Trilogy HD [Free] (Full Unlock $9.99)
  • Apollo Justice: Ace Attorney [Free] (Full Unlock $11.99)
  • Phoenix Wright: Ace Attorney - Dual Destinies [Free] (Full Unlock $11.99)
  • Phoenix Wright: Ace Attorney - Spirit of Justice [Free] (Full Unlock $11.99)
  • Ace Attorney Investigations: Miles Edgeworth [Free] (Full Unlock $11.99)

Those are really great prices for some really awesome games. I should note that while Capcom likes to err on the side of caution in its App Store descriptions and only claim support for the latest iOS version that was available when each app was last updated, all of the games apparently still work on iOS 11. It has also been pretty good about keeping them working, so I doubt they'll be abandoned anytime soon. It's uncertain how long this sale will go on for, so as usual you'd best grab what you want as soon as possible.



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Your Amiga games are likely dying

The Amiga 500 came out just over 30 years ago, seeing as many as 6000 games released across its lifespan and that of its two immediate successors, the Amiga 600 and Amiga 1200. But if you were to dig out your old Amiga from the loft and try to load up Cannon Fodder, Pinball Fantasies, Zool or any other of the machine's classic titles, there's a very good chance they won't work.

Bar a few late CD releases for the Amiga 1200, almost all Amiga games came on 3.5-inch floppy disks - a notoriously unreliable medium. Inside the hard plastic case is a floppy, round, plastic disc with a magnetic coating. The binary game code is stored on this disc in the form of opposite magnetic polarities - one polarity for 1 and the other for 0. The trouble with storing data using magnetic polarities, though, is that it's very easy to de-magnetise the disk. If you ever left your floppies too close to a strong magnetic source, like an old CRT monitor, you'll no doubt be familiar with the problem.

Even without exposure to a magnet, the data on floppy disks will de-magnetise over time - a phenomenon called 'bit rot'. The truth is that no one knows for sure how long floppy disks can actually last. "They don't have a shelf-life, as such," says James Newman of the National Videogame Arcade (NVA) in Nottingham. "There are so many variables, from the quality of the original media through to how often they were used and how they've subsequently been stored. Variations of temperature and humidity can affect the adhesives that glue the magnetic particles to the disk itself, and you can get oxidisation - there's a lot that can go wrong! The simple truth is that these media weren't designed with the kind of longevity we're now expecting in mind - certainly it wasn't anticipated that they'd need to last 30 years or more..."

Read more…



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