Monday, 11 December 2017

PlayerUnknown’s Battlegrounds Is Now Available In Xbox Game Preview

Content: PlayerUnknown’s Battlegrounds
Check price and availability in your Xbox LIVE region

Game Description: From the makers of the best-selling PC phenomenon, PLAYERUNKNOWN’S BATTLEGROUNDS drops players into a competitive survival battle where you’ll engage in a heart-racing fight to be the last player left alive. Loot supplies, find weapons and gear-up to take on the competition in a solo or team squad match. Emerge the lone survivor in a thrilling game experience full of unexpected, adrenaline-pumping moments. Game Preview: Game is unfinished and work in progress, may change over time, and may not release as a final product. Game preview information at xbox.com/GamePreview.

Purchase PlayerUnknown’s Battlegrounds for Xbox One from the Xbox Games Store

Product Info:
Developer: Bluehole Studio, PUBG Corporation
Publisher: Microsoft
Website: PlayerUnknown’s Battlegrounds
Twitter: @PUBATTLEGROUNDS



from Xbox Live's Major Nelson http://ift.tt/2AcbYxi

The Detective Pikachu Movie Has Received a Release Date

News: The Detective Pikachu Movie Has Received a Release Date

Let’s see how this works out



from Nintendo Life | Latest Updates http://ift.tt/2AMHlQi

This Week’s Deals With Gold And Spotlight Sale

Here are this week’s games and add-on deals on the Xbox Games Store. Discounts are valid now through 18 December 2017.

These deals will expire at 11:00 am UTC on Tuesday December 19th 2017

    

Xbox One Deals

Content Title Content Type Discount Notes
The Surge* Xbox One Game 60% DWG
Bridge Constructor* Xbox One Game 67% DWG
Styx: Master of Shadows + Styx: Shards of Darkness* Xbox One Game 75% DWG
Dex* Xbox One Game 50% DWG
2Dark* Xbox One Game 70% DWG
Ethan: Meteor Hunter * Xbox One Game 50% DWG
Mega Man Legacy Collection* Xbox One Game 60% DWG
FlatOut 4 : Total Insanity* Xbox One Game 60% DWG
6180 the moon* Xbox One Game 33% DWG
Bridge Constructor Stunts* Xbox One Game 50% DWG
Caveman Warriors * Xbox One Game 33% DWG
Mega Man Legacy Collection 2 * Xbox One Game 33% DWG
NASCAR Heat 2* Xbox One Game 30% DWG
Poi* Xbox One Game 33% DWG
Refunct* Xbox One Game 50% DWG
Styx: Shards of Darkness* Xbox One Game 75% DWG
Gems of War – Sir Gwayne Starter Pack Add-On 85% Spotlight
HAWKEN – Starter Pack Add-On 85% Spotlight
Battle Islands – Support Engineer & Gold Add-On 85% Spotlight
Battle Islands:  Commanders – Exclusive Battle Over Berlin Bundle Add-On 85% Spotlight
Prominence Poker – Made Bundle Add-On 85% Spotlight
Iron Wings Xbox One Game 40% Spotlight
Maria The Witch Xbox One Game 50% Spotlight
Battlefield 1 Premium Pass Add-On 70% Spotlight

*These offers are only valid for Xbox Live Gold members.
Please note: prices and availability are subject to change and may vary by region.

    

Xbox 360 Deals

Content Title Content Type Discount Notes
Bound by Flame* Games On Demand 75% DWG
Contrast* Arcade 80% DWG
The Escapists* Games On Demand 75% DWG
Divinity II – The Dragon Knight Saga* Games On Demand 75% DWG
Mars: War Logs* Arcade 75% DWG
MEGA MAN 10* Arcade 40% DWG
MEGA MAN 9* Arcade 40% DWG
Remember Me* Games On Demand 75% DWG

*These offers are only valid for Xbox Live Gold members.
Please note: prices and availability are subject to change and may vary by region.



from Xbox Live's Major Nelson http://ift.tt/2nTxHbS

Square Enix Is Finally Bringing ‘Life Is Strange’ to the App Store on December 14th

Life Is Strange from Dontnot Entertainment and Square Enix is finally releasing on iOS. It was originally released beginning January 2015 on consoles and PC as an episodic release. At the time I was surprised to see it only launch on those platforms given Telltale’s success on iOS and Android. Life Is Strange has you playing as Max Caulfield in Arcadia Bay. This is a third person adventure game where choices actually matter and Max discovers that she has the ability to rewind time. It is a 5 episode series and the first episode releases on iOS on December 14th. Watch the original trailer below:

I really loved Life Is Strange when I played it around release. It reminded me of The OC (The TV Show) with time travel. The use of licensed and original music made it even more memorable along with the fantastic voice acting. The iOS version is up for pre-order now and it has iMessage stickers included. An initial purchase gets you Episode 1 with Episodes 2 and 3 being in app purchases. The final two episodes arrive in early 2018. There’s a 10% discount for getting them all together through a season pass from within. Episode 1 is now available when you buy Life Is Strange on the App Store for $3.99. You can pre-order it now which is a new thing on the App Store that has brought multiple big indies and ports to the platform.

App Store Link: Life Is Strange, $3.99 (by Square Enix)



from TouchArcade http://ift.tt/2BDrIhl

New Zealand says lootboxes 'do not meet the legal definition for gambling'

New Zealand's gambling regulator--the Gambling Compliance office of its Department of Internal Affairs--has told Gamasutra that "the Department is of the view that loot boxes do not meet the legal definition of gambling." ...



from Gamasutra News http://ift.tt/2AMivA9

Drool's Rhythm Game 'Thumper' Heading to iOS December 24th as 'Thumper: Pocket Edition'

In October of last year, developer Drool released a frantic rhythm game called Thumper onto desktop and PlayStation 4 with virtual reality support through Oculus and PlayStation VR. It was incredibly well-received, to put it mildly. Since then, the game made its way to the Xbox One and the Nintendo Switch and, thanks to Apple's new pre-order system which just went live earlier today, it has been outed as coming to the iOS platform too. Called Thumper: Pocket Edition, the video and screens from the App Store preview page show the game being played in portrait orientation, and I can't help but think that this is going to be an utterly perfect one-handed portrait game.

This is definitely an exciting development for mobile rhythm game fans, but it's also interesting to note that as of just a couple of hours ago, Thumper: Pocket Edition was not among the first influx of games available for pre-order through Apple's new service. Does this mean that it's an area of the App Store that will remain in constant flux as new games pop up for pre-order? It kind of seems that way, so we'll definitely be keeping a close eye on that list and refreshing it frequently to see if any other major games are announced via pre-order. It's a brave new world we're living in folks, but at any rate keep an eye out for the mobile arrival of Thumper: Pocket Edition on December 24th at a price of $4.99.

App Store Link: Thumper: Pocket Edition, $4.99 (by Drool LLC)



from TouchArcade http://ift.tt/2z1A2os

Ubisoft Milan on the pitching process of Mario + Rabbids Kingdom Battle

Ubisoft Milan's Dario Migliavacca and Davide Soliani discuss their experience working with Nintendo on Mario + Rabbids Kingdom Battle and the challenges of working with an established IP. ...



from Gamasutra News http://ift.tt/2jPWida

Kobolds & Catacombs Guide and Best Decks, Dungeon Run Tips, and More 'Hearthstone' Weekly News in 'Touchstone' #120

Hello everyone, and happy post-Kobolds & Catacombs week. As is always the case after a Hearthstone [Free] expansion drops, the community is all energized and players are trying to figure out what decks to put together and whether their new Legendary is useful (hint: usually, it's not). Players appear happy with the new cards and especially with the new Dungeon Run mode, as you'll read in a few stories today. And we also have stories about the best decks to play post-Kobolds, although it's definitely too early to definitively say which decks are the best and which are just crazy experiments or hopeful thinking. How have you been enjoying the new expansion? Sounds off in the comments below!

 

 

 

Hearthstone Directors Answer Questions About Kobolds & Catacombs

If you want to know more about Kobolds & Catacombs, head over to this story and read an interview by Jason Chayes and Steve Shimizu. The story talks about the inspiration behind the new expansion, the final mechanics, Recruit, and more, so make sure to check it out, even though you've probably heard most of the information before.

 

Kobolds & Catacombs Guide

Right after an expansion hits, the game's meta goes all crazy, at least for a while. This story tries to help you build the right decks regardless of the class you feel like playing. Whether these decks are strong or not remains to be seen, but having some netdecking help early on in an expansion when everyone is still experimenting isn't a bad thing, right?

 

Best Kobolds & Catacombs Decks to Try

Another useful netdecking source that goes into more detail on the various decks and explains what the various cards can offer to the deck under consideration. There's Kolento's Big Ramp Druid, Thijs' Big Hunter, Mpi's Dragon Highlander Priest, and many more. Check them all here and feel free to add any of your own in the comments below.

 

Dungeon Run Is a Win for Blizzard

As the title of this story deftly explains, Dungeon Run is a great new mode and one of the best things Blizzard has ever added to the game. The story talks about the way the mode builds in variety and replayability and how entertaining the new mode can be. What do you think about Dungeon Run so far? Is it something you felt was missing from the game?

Dungeon Run Is the Single-Player Mode the Game Always Needed

As you can guess from the title, the writer of this story sees Dungeon Run as the perfect single-player mode for what has been primarily a multiplayer game. He sees it as great for beginners but also veterans, who often want a lower-stakes game mode with replay value. He does complain about the lack of long-time rewards, but it still stands as a great way to pass some time playing the game.

 

3 Tips for Dungeon Run Success

If you're having a hard time taking out those Dungeon Run bosses, read this story. It offers advice on what kind of treasures and loot to get, what to avoid doing in the early stages if you want to still be strong in the later stages, and how to prepare for the various bosses. While not very detailed, it's still a helpful guide that includes a very useful full boss list.

 

New Card Looks a Lot Like a Magic Card

Apparently, one of the new Hearthstone cards looks a lot like a Magic card from 17 years ago. Specifically, Violet Wurm is very, very close to Magic's Symbiotic Wurm in terms of stats and abilities, but at least the art is different. Both cards were partly designed by the same person, Mike Donais, so the similarities shouldn't be too surprising. Check out the whole story here.

 

15 Most Promising Kobolds Cards to Look Out For

If you want to know which cards from the new set have the most potential, read this story. The writer looks at all kinds of cards, including Vulgar Homunculus, Twilight Acolyte, and Hooked Reaver, and tries to predict which ones could be influential (each for their own reasons). Do you agree with the list, or do you have different predictions?

 

New Legendary Weapons Ranked

The new expansion has added Legendary Weapons for the first time, and you can head this way if you want to see them ranked according to their effectiveness. Dragon Soul (Priest) comes in last with Aluneth (Mage) getting second place and Val'anyr (Paladin) top place because it can get a ton of work done for you (unless silence has something to say about it). Check out the rest of the list here to see whether you got a good free Legendary Weapon or a dud.

 

 

 

Best of Legendary Weapons

Best of Kobolds & Catacombs Moments

Woecleaver Is Actually Good?

Deck of Wonders Is Insane

WTF Moments #239

New OP Card?

The Darkness Counter

7 New Interactions

How to Play Without Buying Decks

100,000 Damage Explosive Runes

 

 

 



from TouchArcade http://ift.tt/2BAVEL3

Fans figure out how to complete Super Mario Odyssey without jumping

Super Mario Odyssey fans have figured out that it's possible to complete the game without jumping. Going by Odyssey's own strict definition of jumping, that is.

For those unaware, once Mario Odyssey is completed for the first time, players gain access to an NPC that records various statistics - including the number of times Mario has jumped during the game. Enter YouTuber Gamechamp3000, who wondered: would it be possible to do a full Mario Odyssey run without that meter ever climbing above zero?

After a little experimentation, Gamechamp3000 and his VG Myths community made an interesting discovery: the game has very specific ideas about what does, and does not, constitute a jump. As far as Super Mario Odyssey is concerned, a jump is only a jump when Mario is on the ground and the A button is used to propel him into the air. If Mario becomes airborne through other methods, the jump counter won't advance.

Read more…



from Eurogamer.net http://ift.tt/2BUl1Ua

'The Lords of the Rings Living Card Game' Is Going Digital, Mobile Version Possible

The card game genre is among the most populated on the App Store, but most of those card games don’t resemble Fantasy Flight Games' The Lord of the Rings: The Card Game, the story-based single-player or cooperative living card game that works in ways very different from those of games like Hearthstone or Magic the Gathering. So, I was very happy to hear that Asmodee Digital is developing a digital version called The Lord of the Rings Living Card Game and that it might end up on mobile after it hits the PC. Why is that good news for someone who enjoys card games? The Lord of the Rings Living Card Game isn't about buying packs by the dozen hoping to build a good enough deck to take on other players; instead, in this game you choose a set of three heroes, build your thirty-card deck, and take on the evil legions of Sauron instead of other players. Along the way, you get new cards that allow you to enhance your tactics.

The forces of Sauron will be controlled by the AI, and you—either solo or alongside another player—get to experience a journey that unfolds over multiple adventures of a narrative campaign. So, instead of just playing a competitive card game with a Lord of the Rings theme, you use cards to emulate the adventures that Tolkien describes and many more inspired by the world he created.

While the digital game will use the physical version of The Lord of the Rings: The Card Game as inspiration, it will depart from it in notable ways. As designer Caleb Grace explains, the Living Card Game is, first of all, the first digital Living Card Game. A Living Card Game doesn't have any randomness in any of the packs you unlock through gameplay; you can actually look at the contents of them and know what you're getting. So those who hate that kind of monetization system should be happy with getting to play a Living Card Game instead.

One of the major differences between the physical version of the game and the digital one is that the digital will come with 10-20 minute play-sessions (versus 90 minute-long ones in the physical game), which also tells me that the developers are probably considering the constraints of mobile gaming as they develop the game. The other main change is that instead of using cards to represent your quests and the environments you'll encounter, the Living Card Game will take advantage of the digital space to bring those quests and environments to life. And, of course, the digital version will have an actual AI programmed to play like a human opponent. There are other big differences between the two versions (fewer phases, different deckbuilding rules, etc), which should make it feel pretty different from the physical version.

The game will launch as free-to-play with plenty of additional content coming down the pipe (new card packs, campaigns, etc). And remember, you'll always know what's in the packs you buy since this is a Living Card Game. The game will go into PC Early Access first, but Asmodee Digital has told me that other platforms are possible. To be honest, I would be very surprised if the game doesn't make it to mobile. What do you think about The Lord of the Rings Living Card Game?



from TouchArcade http://ift.tt/2jOR8xN

Now Available on Steam - Fallout 4 VR

Fallout 4 VR is Now Available on Steam!

Fallout 4, the legendary post-apocalyptic adventure from Bethesda Game Studios and winner of more than 200 ‘Best Of’ awards, including the DICE and BAFTA Game of the Year, comes in its entirety to VR.


from Steam RSS News Feed http://ift.tt/2jPTP29

'INSIDE' and 'Gorogoa' are Now Available to ... Pre-Order?

While drinking from the fire hose of new releases that is the raw iTunes RSS feeds today we stumbled across something peculiar: Playdead's Inside and Annapurna's Gorogoa are both showing up as a new listings on the App Store, but you can't download them just yet. Instead, you can pre-order both games. Inside is free with IAP (presumably some sort of unlock) while Gorogoa is $4.99. Here's what the "pre-order" process looks like:

You basically buy the game, and as you can see in the left screenshot, you get charged the price of the app when it's available. Oddly enough, you don't get any kind of placeholder icon anywhere on your device, and instead managing all of your pre-orders are done through your iTunes account management.

We've posted stories before on both Gorogoa coming to the App Store on December 14th as well as Inside coming to the App Store, but it's definitely fascinating seeing both games taking advantage of this new pre-order system. Presumably, the next time Apple updates App Store featuring there will be a section specifically for titles that you can preorder.

What I'm specifically interested of is what kind of preorder bonuses will Apple offer to get people to pre-pay for these games? Pre-ordering makes sense when it comes to physical items, as your Game Stop only will get so many copies of any particular game. In the digital space, it makes significantly less sense as it's not like Apple can "sell out" of either Gorogoa or Inside.

It's also not clear if this pre-order stuff will be available to all developers or just top-tier developers releasing things which Apple will (presumably) feature heavily. This smells a lot like the way Apple allowed people to sign up to be notified of the release of Super Mario Run, which didn't work out particularly great as the game was available for quite a while before those notifications started going out.

Anyway, I've got emails out right now to just about everyone I can think of to clarify how all this pre-ordering stuff actually works and as soon as we hear back you all will be the first to know.



from TouchArcade http://ift.tt/2C7crlR

Lost Smokes Explores The Memories & Life Of A Grandmother

ls1.jpg

Lost Smokes is about looking through your grandmother's house for her missing smokes, rifling through the things in her house to find them. With each item comes a recollection of a long life, though, telling players a story of fading memories, childhood, and the coming end of a loved one.

Lost Smokes tells the player that their grandmother used to smoke constantly, but one day up and forgot that she did until just now. After asking after her cigarettes, the player is left to wander through their grandmother's home, able to interact with the objects in every room. Each one offers a bit of background on the character and their grandparents, slowly painting a picture of the life they lived.

It's touching, but likely heart-wrenching for anyone who's ever helped clean out the home of a loved one that's passed away or is soon going to. The manner in which even the simplest object holds so much meaning and memory just to look at, from a lamp in their bedroom to the silverware they laid out at dinner, can bring back the most vivid, powerful memories, and Lost Smokes captures this sensation so powerfully.

ls2.jpg

Lost Smokes is playable for free in your browser on Itch.io. For more information on the game and developer Tartle Games, you can head to the developer's Patreon or follow them on Twitter.



from IndieGames.com http://ift.tt/2koZqw2

Lost Smokes Explores The Memories & Life Of A Grandmother

ls1.jpg

Lost Smokes is about looking through your grandmother's house for her missing smokes, rifling through the things in her house to find them. With each item comes a recollection of a long life, though, telling players a story of fading memories, childhood, and the coming end of a loved one.

Lost Smokes tells the player that their grandmother used to smoke constantly, but one day up and forgot that she did until just now. After asking after her cigarettes, the player is left to wander through their grandmother's home, able to interact with the objects in every room. Each one offers a bit of background on the character and their grandparents, slowly painting a picture of the life they lived.

It's touching, but likely heart-wrenching for anyone who's ever helped clean out the home of a loved one that's passed away or is soon going to. The manner in which even the simplest object holds so much meaning and memory just to look at, from a lamp in their bedroom to the silverware they laid out at dinner, can bring back the most vivid, powerful memories, and Lost Smokes captures this sensation so powerfully.

ls2.jpg

Lost Smokes is playable for free in your browser on Itch.io. For more information on the game and developer Tartle Games, you can head to the developer's Patreon or follow them on Twitter.



from IndieGames.com http://ift.tt/2koZqw2

'Mad Skills BMX 2' Soft-Launches in Select App Store Regions

Developer Turborilla first popped onto our radars in the mobile gaming world way back in January of 2011 when they released their popular desktop racer Mad Skills Motocross on iOS. I enjoyed the game very much back then for its nuanced physics system that allowed for highly competitive speedrunning. In August of the following year, they released their bike-focused spinoff Mad Skills BMX which retained the same great physics system and competitive elements but with more mobile-conducive gesture controls. Then in early 2014 they went back to their motocross roots with a proper sequel, Mad Skills Motocross 2, which continued the trend of taking everything great about the previous game and amping it up some more. Mad Skills Motocross 2 has lived a long, happy life since its release, retaining a passionate and highly competitive fanbase. That said, Turborilla is finally ready to move the needle once again and back in June they announced that Mad Skills BMX 2 was in the works. Here's the official trailer.

It's been about six months since that announcement, and Turborilla have taken the next step by soft-launching Mad Skills BMX 2 in select App Store regions. If you're in (or have an iTunes account in) Australia, New Zealand, or Malaysia, you can give the game an early spin yourself using the link below. This new entry in the series brings with it full 3D visuals which allow for some pretty extensive character and bike customization. The core of the competitive stuff from Mad Skills Motocross 2 has made its way over, including the Weekly Jam tournaments and online competition against state, regional, and international players. New tracks will also be added weekly on top of the dozens of hand-crafted levels included in the initial release. It seems like fans of the previous games in the series have a whole lot to be excited about with Mad Skills BMX 2, so if you're able to grab the soft-launch version from one of the countries listed then get busy downloading and stop by the forum thread for some discussion. Otherwise look for the official worldwide launch "in the next month or so" according to Turborilla.

Australia, New Zealand, and Malaysia App Store Link: Mad Skills BMX 2, Free (by Turborilla)



from TouchArcade http://ift.tt/2iQ6Wjc

Video: The making of Little Inferno

In this 2014 GDC session Tomorrow Corporation's Kyle Gray discusses the development process of Little Inferno. ...



from Gamasutra News http://ift.tt/2kmA3ec

Review: Mutant Mudds Collection (Switch eShop)

Review: Review: Mutant Mudds Collection (Switch eShop)

Muddy brilliant



from Nintendo Life | Latest Updates http://ift.tt/2kZoGwE

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