Tuesday, 19 December 2017

New Characters Are on the Way to Animal Crossing: Pocket Camp

News: New Characters Are on the Way to Animal Crossing: Pocket Camp

Get those apples ready



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'Bridge Constructor Portal' Review - Remember When You Tried to Kill Me Twice?

Originally packaged as part of The Orange Box all the way back in 2007, Portal is easily among my all-time favorite games. The mechanic that powers Portal, if you somehow haven't played it by now, involves using a portal gun to fire blue and orange portals around a series of "test chambers." When you go in a blue portal, you come out of an orange portal and vice versa. It would've been a great puzzle game by itself, but the addition of the ever-present AI frenemy GLaDOS elevates the entire experience to an entirely new level. If you haven't played Portal, please, please do. Portal 2 was released in 2011 and built upon the groundwork laid in the original, with loads more world-building and a few new mechanics.

As anyone who follows Valve IP knows, the suggestion of a Half-Life 3 or a Portal 3 getting released has stopped being a realistic thing to expect and has basically just become a meme. So, when we got emailed the announcement of Bridge Constructor Portal [$4.99], to say I did a double-take was an understatement. I've since been playing through the game for the last week or so, and I really can't believe how torn I am on this whole thing. When I was watching the progress indicator of the original app install, I couldn't have possibly been more excited. A new Portal game! It's what I've been wanting for years.

The problem is, Bridge Constructor Portal isn't a Portal game as much as it's a Portal-themed version of Bridge Constructor [$1.99 / Free]. You play the role of Chief Custodian for the Aperture Science Vehicular Hurdling Initiative, or, in other words, you'll be building bridges to get the little black silhouette guys featured in the the Portal trailer and their fork lifts from one side of the screen to the other.

Just like Bridge Constructor, you do this using a variety of building tools to build bridges from a select few attachment points in ever level, err, test chamber. I hope you paid attention in physics class when you built bridges out of toothpicks, as these games get tricky. As if Bridge Constructor wasn't difficult enough, Bridge Constructor Portal adds all sorts of Portal-y elements into the mix. Much like Portal proper, it won't take long before you're solving puzzles that involve using gravity to pick up speed and fall through portals, launching yourself, and tons of other similar mechanics. There's even switches, companion cubes, switches that need to be held down with companion cubes, and practically every other thing from Portal.

The controls work well, and are just as intuitive as other bridge building games on the App Store. You drag your finger around to "draw" where your bridge components go, move things around by tapping and holding, and of course you can zoom in to place construction materials more precisely. These games really feel fantastic on the iPad, but Bridge Constructor Portal is also fully optimized for the iPhone X. (You just need to do a bit more zooming in and out on the smaller screen.) Fat-fingering can be annoying, but if you ever can't quite get something to where you want it to be, quickly zooming in solves the problem.

Multiple layers of objectives spice things up considerably in Bridge Constructor games, and Bridge Constructor Portal is no different. You can beat every level by just getting one test subject to the goal, even if your entire bridge collapses in the process. Alternatively, if you really want to go all out, you can send an entire convoy of test subjects across your bridges. If there's any weaknesses that weren't found in the first run, rapidly barreling multiple fork lifts over your structures typically finds them.

Unfortunately, as good of a version of Bridge Constructor this Portal iteration is, it features all the same frustrations of Bridge Constructor which I think is really going to throw people for a loop when they just hear about "the new Portal game." I feel like I've been using this example a lot lately, but it's once again totally appropriate here: In puzzle games like The Room [$0.99 (HD)], it's really impossible to get stuck due to a really clever hint system.

By default, The Room just lets you play through it without any help. If you're breezing through at a good pace, a hint isn't even ever offered. However, if it detects you spending quite a bit of time on one step of the puzzle, the game offers a very vague hint. A while later, it offers a second more obvious hint, and then if it thinks you're still stuck a few minutes later, it offers a "hint" which basically just tells you want to do. This whole system can be ignored or embraced, and it results in an experience that even people who have never played a 3D puzzle game before can get through. In Bridge Constructor Portal, if you get stuck, you get stuck. It's super frustrating, as I'm way more into the Portal side of this game than I am the Bridge Constructor side.

This makes scoring Bridge Constructor Portal super difficult, as it's a totally different game depending on what you're looking for. If you loved Bridge Constructor, this is another very good bridge building game that's made even better through the new mechanics from Portal. However, I think a way more likely scenario is this game is going to be on your radar because of Portal. If that's the case, the Portal-y stuff is more or less limited to the addition of a few new mechanics and taunting from GLaDOS between levels. Just be aware, if this is the first one of these kind of games you're playing, you'll likely be looking up solutions to keep the game going to see everything it has to offer. Alternatively, it's equally possible that you'll fall in love with the Bridge Constructor formula, and if that happens be sure to also download the original.

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'IT: Escape from Pennywise VR' is the Best (or Worst) Reason to Buy a Google Cardboard VR Headset

To say mobile VR has been a bit of a disappointment would be ... an understatement. Google Cardboard seemed like it had loads of promise, as there's a variety of headsets available ranging from around $6 to $20 that use your mobile phone, a set of lenses, and a (as the name suggests) folded piece of cardboard to provide a reasonably decent entry-level VR experience. The problem is, like most things that require an accessory, the install base is super tiny and as such developers really never bothered making much for it. Most of the "better" mobile VR stuff we've seen are hard to describe as much more than a tech demo. Meanwhile, in the PC space, the HTC Vive and Oculus Rift have loads of cool stuff on them.

My favorite VR stuff is categorized as "experiences." I can never stay in VR for too long without getting a headache, so playing full-blown games is sort of difficult. On the other hand, sitting on top of a mountain, under the ocean, or other similar things for a few minutes at a time is super cool. There's a VR experience demo I tried at E3 where a T-Rex charges you that was simply incredible. In a similar vein, IT: Escape from Pennywise VR [$0.99] hit the App Store tonight, and it is really, really cool.

They're calling it a "terrifying cinematic virtual reality experience," which seems like a pretty good way to describe the whole thing. You strap on (or hold up) your headset, and explore Pennywise the clown's creepy house. Navigation through the house is mostly handled automatically, and you make choices in the game by looking at doors for a few seconds. Light will leak around the cracks in the door until the whole thing is illuminated, and you'll proceed to the next scene.

There's a lot of 3D audio, and loads of jump scares. The whole thing is shockingly well done, and the kind of thing I wish we saw more of on the App Store. If you've got a Google Cardboard, you'll easily get a buck worth of enjoyment out of fiddling around in this- Particularly if you have friends you can show it to who are terrified of clowns.

It looks like the game is also available on Android and the Gear VR, and they're also a dollar. I'm not sure why iOS is so late to the party, but, hey, better late than never?



from TouchArcade http://ift.tt/2z0QD8X

Atlus is remaking bizarre block-climbing puzzler Catherine for PS4 and Vita

Atlus has announced a remake of its wonderfully odd 2011 puzzle-game-meets-relationship-sim Catherine for PS4 and Vita.

Atlus remake, known as Catherine: Full Body, once again follows directionless 30-something systems engineer Vincent as he battles relationship woes by day, and attempts to thwart mysterious evil forces in a sheep-filled dream world by night.

Full Body is being developed by Studio Zero, Atlus' new internal team, and (as reported by Persona Central) will feature updated visuals and new content. On the puzzle front, the remake will bring tougher difficulty settings and new block-moving mechanics, and introduces online multiplayer battles to complement the original game's surprisingly raucous local-only competitive modes.

Read more…



from Eurogamer.net http://ift.tt/2B5rvzm

'Arena of Valor' Launch Day Review - The Global Sensation Arrives in North America

While I've dabbled in MOBAs since the earliest days of DOTA, it was Riot's League of Legends (LoL) that finally sucked me in. I started playing LoL in 2009, and haven't really looked back since. Before Playerunknown's Battlegrounds was released, my PC was used exclusively to play LoL with friends. I've played thousands of individual games, and have spent thousands of dollars in the game over the last eight years, slowly unlocking every champion and collecting a absurd amount of skins in the process. In fact, LoL is what brought me in to the esports fold, and I've since attended multiple League of Legends Championship Series games. What's always been strange to me is that while I cannot get enough of LoL on my PC, mobile MOBAs really haven't done anything for me with Call of Champions being the only one I stuck with for any significant amount of time. Sadly, it seemed the community died off pretty quickly, and with that, my interest in the only mobile MOBA I enjoyed.

When Vainglory [Free] was released, it seemed like it checked all the boxes. It was one of the first games to boast full-on Metal support so it had some really great graphics, and they've even made a valiant effort at the whole esports thing. It never grabbed me for a few reasons: I end up playing most iOS games my iPhone since I always have it with me and it always felt like Vainglory was just objectively better on the iPad (like most games that use a tap to move mechanic). This eventually led to me only playing it when I was at home and had my iPad, but the time and attention requirements of Vainglory are pretty close to LoL, so any time I would have played Vainglory I just ended up playing LoL instead.

I was never really that wild about the tap to move controls of Vainglory either. While playing a PC MOBA has you clicking a bazillion times to control your character, doing it via tapping always just seemed really stressful compared to how little I actually end up moving my mouse when playing a game like LoL. This control scheme always felt more awkward on the iPhone, as I don't typically rest my iPhone on something while I play games like I do my iPad. I know loads of people, particularly high-ranking players love this control scheme, but it just never clicked with me.

I've been closely following Arena of Valor [Free] since it was titled Honor of Kings. Originally it was just as a curiosity as the game is published by Tencent, which entirely owns Riot Games, the creators of League of Legends. They basically repackaged LoL for Chinese smartphones, and in the process created a game that grew so massive it even drew the ire of the Chinese government. It's difficult to imagine a reality where a mobile game could get so huge that it pops up on any government radar, but, here we are.

I pretty much assumed that much like every other mobile MOBA, Arena of Valor wouldn't appeal to me much beyond the idea of trying out the not-quite-League on my iPhone. Well, the game "soft launched" today in North America, and I've been putting off things which normally are fairly important to me, like eating, working out, and showering, to sneak in just one more match of Arena of Valor.

At its core, Arena of Valor is a pretty typical MOBA. You play in 5v5 games on a map with three lanes, and multiple layers of towers, culminating in an enemy base you need to destroy and a base on the other side that you need to protect. Games seem to last around 15 minutes, which is pretty typical of most mobile MOBAs. There's also a 3v3 mode which lasts around 5 minutes. Sort of similar to LoL's ARAM mode, there's a single lane map as well that can be played either 5v5 or 1v1 if you're more into team fighting and less into typical map objectives. The least interesting game mode to me is a deathmatch last man standing sort of thing, but, it's cool that it's there for folks who are into it.

The rad part of North America getting Arena of Valor so late, compared to the Asian and European launches is that the amount of heroes in the game is really just absurd. Typically with mobile MOBAs, a game will launch with maybe a dozen different heroes and then the game is maintained via a constant drip cycle of introducing new characters. Arena of Valor has 38, and the goofier heroes in the other regions (Batman, Superman, and others?) aren't yet available, so Tencent is definitely holding back. Even so, 38 playable characters in a new game? That's wild.

Like most MOBAs, heroes are a bit on the expensive side. If you want to buy them with actual cash, they'll run you $5-10 a pop. I'm not super sure why you'd race to buy a bunch of character unlocks, as you have access to a pool of seven free heroes as well as 14 additional heroes that you can unlock each day by playing three games. So, after playing for a while you'll effectively have access to 28-ish characters depending on the overlap of the current freebies and the ones you have unlocked.

Arena of Valor has what seems like the best overall first time user experience of any MOBA I've played. In fact, I think I'm just going to use this game as a way to teach friends how to play League of Legends. It starts off with the extreme basics of explaining the basic concepts of the game, and as your account levels up, you're slowly exposed to new subsystems so there's never really a point where anything feels overwhelming. The way the cadence of this seems to work is you go through the tutorial, play a few games, gain enough experience to level up, at which point Arena of Valor teaches you the next tiny thing you should know, and then those last two steps repeat until you hit max level.

For a person like me who plays MOBAs for fun, and not necessarily to be a professional, top-tier esports guy, Arena of Valor is an absolute joy to play. Instead of frantically tapping, you move your character using a virtual joystick on the left side of the screen and control your actions with virtual buttons on the right side of the screen which also display each individual ability's cooldown. If an ability needs to be aimed, you drag the ability button in that direction. I seriously just love how this works, as the control scheme of Call of Champions was very similar. It also works flawlessly on the smaller screen of the iPhone. I've read complaints from people that say this isn't anywhere near as good for top-tier players compared to tap to move, but honestly, I really don't care. I think it's way smarter to design your control scheme around what's fun for casual players like me than focusing on what's going to be best for top-tier players.

The gameplay of Arena of Valor is super fun, and unsurprisingly is almost exactly like League of Legends. Most of the heroes are practically identical as well. Arthur in Arena of Valor is Garen from League of Legends, just with a different skin. It does seem more than a little silly that all the characters were renamed, with many voice lines being shuffled around, instead of just keeping everything in line between the two games. There's a Baron and Dragon equivalent, creeps in the jungle, and the map even looks the same visually. The whole thing is a little strange, as it feels like a rip-off in a way, but if you own the thing you're ripping off, is it still a rip-off?

My favorite thing, however, is how Arena of Valor will automatically save highlights from your matches. This is turning into my new favorite feature in games, as it's sort of a hassle to be recording all the time and even when I record matches of games where weird things happen I almost never go back to edit them. Automatically pulling out a few of your best kills is super cool, and really almost forces you to share them. I really hope this becomes a standard feature of multiplayer games. Here's what they look like:

I'm really just beside myself with how much I'm enjoying Arena of Valor. I really only originally downloaded it just to see what all the fuss was about, and definitely did not expect to find my next obsession. I guess it makes sense, as Tencent is currently boasting over 100m daily active players, and I really don't think they could maintain that kind of playerbase if the game was anything short of world class. I've been playing all day, and I still feel like I'm barely scratching the surface. The only real annoyance I have it is isn't optimized for the iPhone X, but, I imagine that can't possibly be that far off.

From where I'm sitting, Arena of Valor is the best MOBA on the App Store, and even if you don't care at all about the genre you owe it to yourself to check this one out. I have no idea of the game is going to be as much of a sensation in North America as it is in China, but honestly, it really wouldn't surprise me. Now, if you'll excuse me, I've got more games to play.

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SUPERBEAT: XONiC Has Two New, and Free, Songs to Enjoy

News: SUPERBEAT: XONiC Has Two New, and Free, Songs to Enjoy

Fa la la la la, la la la la



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LongStory - A Visual Novel Of Teen Friendship, Love, & Challenges

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LongStory aims to explore what it feels like to be a teen dealing with the complexities of who they are, and who the world wants to force them to be, all through the help of a warm group of friends who will work together to help carry each other along despite their own problems.

LongStory aims to be welcoming to players of all kinds, letting them create whatever character they want, use whichever pronouns they prefer, and charm whichever of their friends they wish to charm (or not!). Players are free to make friends, flirt, text their buddies, and solve mysteries or start trouble as they work to navigate the challenges of being a teenager. Goofball principals and cruel bullies may create some issues, but it's nothing the group of friends cannot work through.

Aiming to deal with issues of gender identity, sexual orientation, boundaries, and social anxiety, LongStory looks to tell a hopeful story of how friendship can help people find the answers to the questions about themselves. It's a game of how our friends can be the ones who help us find out and accept who we are, and also the difficulties many can face from friends, family, and beyond as well.

LongStory is available now on Steam, the App Store, and Google Play. For more information on the game and developer Bloom Digital Media, you can head to the game's site, the developer's site, or follow them on YouTube and Twitter.



from IndieGames.com http://ift.tt/2oMS8aR

LongStory - A Visual Novel Of Teen Friendship, Love, & Challenges

ss_4d16d4c1cd1316c7a39c883253a4f89755b6d93e.1920x1080.jpg

LongStory aims to explore what it feels like to be a teen dealing with the complexities of who they are, and who the world wants to force them to be, all through the help of a warm group of friends who will work together to help carry each other along despite their own problems.

LongStory aims to be welcoming to players of all kinds, letting them create whatever character they want, use whichever pronouns they prefer, and charm whichever of their friends they wish to charm (or not!). Players are free to make friends, flirt, text their buddies, and solve mysteries or start trouble as they work to navigate the challenges of being a teenager. Goofball principals and cruel bullies may create some issues, but it's nothing the group of friends cannot work through.

Aiming to deal with issues of gender identity, sexual orientation, boundaries, and social anxiety, LongStory looks to tell a hopeful story of how friendship can help people find the answers to the questions about themselves. It's a game of how our friends can be the ones who help us find out and accept who we are, and also the difficulties many can face from friends, family, and beyond as well.

LongStory is available now on Steam, the App Store, and Google Play. For more information on the game and developer Bloom Digital Media, you can head to the game's site, the developer's site, or follow them on YouTube and Twitter.



from IndieGames.com http://ift.tt/2oMS8aR

Kingdom: New Lands Gets Some Free DLC - Skull Island

News: Kingdom: New Lands Gets Some Free DLC - Skull Island

Should be available now



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Full Metal Furies Is Now Available For Digital Pre-order And Pre-download On Xbox One

Content: Full Metal Furies
Check pre-order price and availability in your Xbox LIVE region

Game Description: You may pre-download this game, but it will not be playable until release date (01/17/2018 – 9:00 AM).

From the creators of Rogue Legacy comes a “true-cooperative” action RPG. FULL METAL FURIES puts an emphasis on team play with a unique combat system where everyone is important. Work together to defeat special enemies, string organics combos to deal massive damage, and save a war-torn world that is battling itself to extinction. Play on the couch or online with friends, and make it a party for up to four players! Or go solo in single-player, and show off your skills through a Pick 2 quick-switch system that retains all the nuances of multi-play.

Xbox One Pre-Order FAQ



from Xbox Live's Major Nelson http://ift.tt/2km4KB3

Xbox Savings In Time For The Holidays

Join the Xbox family for only $199, just in time for some holiday gaming!

Xbox One S offers the best value in games and entertainment, with 500GB bundles starting at $199 for a limited time this holiday through the end of December 2017. Drive, explore, and race all over Australia with the Xbox One S Forza Horizon 3 Hot Wheels Bundle (500GB), featuring a full-game download of Forza Horizon 3 and the best-selling Hot Wheels expansion. Or, create, explore and survive in your own Minecraft adventure with the Xbox One S Minecraft Complete Adventure Bundle (500GB).

If you’re looking for more space, 1TB consoles are only $299! Discover the mysteries of Ancient Egypt with the Xbox One S Assassin’s Creed Origins Bonus Bundle (1TB), and unravel the origin of the Assassin’s Brotherhood. Or free Middle-earth from Sauron with the Xbox One S Shadow of War bundle (1TB), and forge a new ring and siege epic fortresses.

If you’re looking for more savings from Xbox, here’s what’s happening for the holidays!

– Get $10 off select branded Xbox Wireless Controllers

– Get $10 off Super Lucky’s TaleDisneyland AdventuresZoo Tycoon: Ultimate Animal Collection or Pixar’s Rush: A Disney Pixar Adventure

– Get $20 off Halo Wars 2Gears of War 4, and Forza Motorsport 7

– Buy an Xbox Live Gold 3-Month subscription and get the Madden Starter Pack, a $15 value

Look for these deals at your local Microsoft Store and participating U.S. retailers. As an added bonus, starting today, get a Limited-Edition Xbox Holiday Ornament with any purchase of $50 or more at Microsoft Store, while supplies last.

With Xbox One S you can enjoy over 1,300 games and more than 220 exclusives, including MinecraftMadden NFL 18, Forza Motorsport 7 and, the hottest game of the year, PlayerUnknown’s Battlegrounds (PUBG), available now through Xbox Game Preview. You can also access a variety of entertainment features, including a built-in 4K UHD Blu-ray player, 4K and HDR video streaming from partners like YouTube, Netflix, Hulu, Vudu and premium and immersive audio with Dolby Atmos support. Plus, enjoy 100 additional games right out of the box with a free month of Xbox Game Pass.

No matter which way you choose to save, there’s never been a better time to join the Xbox family.



from Xbox Live's Major Nelson http://ift.tt/2kmchzM

Deck-building dungeon crawler Hand of Fate 2 gets its first free DLC update tomorrow

Hand of Fate 2, Defiant Development's excellent deck-building dungeon crawler sequel, is getting its first round of free DLC tomorrow.

Defiant's first free offering comes in the form of a new character to accompany you on your adventures. Upon completing Hand of Fate 2's final encounter, players will unlock The Dealer, the series' mysterious (but loquacious) games master, as a companion character.

Companion characters are new to Hand of Fate 2, and exist to offer support during quests and in combat. The Dealer is able to influence your luck during tabletop quests that require gambits (that is, dice rolls, card picks, and other mini-games), but at "great personal cost". In combat, meanwhile, he'll offer assistance with his powerful ranged magic attacks.

Read more…



from Eurogamer.net http://ift.tt/2B0CdqR

'Wargaming Mobile' to Publish 'Exiles of Embermark' and More Mobile Combat RPGs from Gunslinger Studios

Gunslinger Studios' Exiles of Embermark is easily one of my most anticipated games of 2018, and I was happy to hear that Wargaming Mobile, the newly formed division within the behemoth that is Wargaming.net, will publish this very promising game as well as other mobile combat RPG games from the developer. Wargaming Mobile sees Exiles as a great mobile game for those who enjoy quick experiences on the go and is probably also looking at the eSports capabilities of titles like Exiles and other similar head-to-head mobile experiences. I'm glad to see that Exiles found a strong partner that will ensure the game gets the proper exposure.

Exiles of Embermark, in case you haven't read any of our many articles on the upcoming game, is a fast-paced mobile RPG with plenty of PvE and PvP content and a battle system that looks deep enough to be challenging and accessible enough to be welcoming. Players will join one of the many Houses and influence the world of Exiles through their actions. The game has a ton of fun features that you can learn about over at our forum thread. Hopefully Exiles will come to our phones soon.



from TouchArcade http://ift.tt/2CHkXrn

Video: A level designer's guide to the art of making great puzzles

At GDC 2017 Ubisoft's Jolie Menzel shares some tips and techniques you can use create and refine puzzles that will elevate the player's experience in your levels. ...



from Gamasutra News http://ift.tt/2oLNgTj

Kingdom: New Lands' free, super tough DLC expansion Skull Island is out now

Publisher Raw Fury has announced that Kingdom: New Lands' super tough DLC expansion Skull Island is out now on Switch and PC. Better still, it's absolutely free.

Kingdom: New Lands is an unusual, frequently serene, 2D side-scrolling strategy/resource management hybrid that released last year. It's a game where half the fun comes from figuring out its opaque systems, and Skull Island is just as wilfully mysterious.

About the only thing publisher Raw Fury is willing to say about the free new expansion is that it's "the most challenging piece of content we've ever added. Seriously, it's hard AF." Oh, and that the update should appear on Xbox One and mobile by the end of the week.

Read more…



from Eurogamer.net http://ift.tt/2kMNvrS

Gamasutra's Best of 2017: Phill Cameron's top 10 games of 2017

Gamasutra UK editor Phill Cameron breaks down his top 10 games of 2017. ...



from Gamasutra News http://ift.tt/2BeUDsd

Thatgamecompany's 'Sky: Light Awaits' Has Soft Launched

Sky: Light Awaits, the upcoming mobile game from the developer behind Journey, has soft launched in the Philippines, and you should probably go grab it right now because it looks like it's going to be a fantastic game. Sky is a "social adventure" that has you and your friends explore the mysteries of a long-lost kingdom, but to do so, you'll have to fly across the world. And since you only have a small candle and flame, you'll need the help of others to use light to dispel the darkness that has blanketed the world (which is where the social part of the game comes in). I like seeing developers take advantage of the social aspect of mobile gaming in inventive ways that tie in with the narrative, and Thatgamecompany is definitely a developer that can do so well.

Sky will be a flagship Apple TV app when it comes out, but it will also play on iPhones and iPads. I wonder if Sky will be the app that makes people finally pay attention to Apple TV's gaming capabilities. I guess that remains to be seen. In the meantime, use this link to download the soft-launched version of Sky: Light Awaits.



from TouchArcade http://ift.tt/2CFSS3u

ARKit Game 'Orbu' Is a Charming Puzzle Game Launching December 21st

Augmented Reality games haven't yet exploded on the App Store, and might never do, but that doesn't stop some promising ones from finding their way to our devices and—by extension—our living rooms and kitchen tables. Orbu [], from a team mostly consisting of developers who worked at Sony's London Studio on Playstation VR Worlds and other titles, is a puzzle game inspired by Zen gardens, and you can clearly see that inspiration in the game's art. Using Zen gardens as an inspiration helps Orbu look lovely when projected in the real world and helps it tie in better with your furniture.

As you can see from the trailer, Orbu uses a slingshot mechanic and has you flinging three very cute creatures across obstacle courses as you try and help them find their way to their spiritual homes. The three animals, Tanuki (racoon dog), Noko (turtle), and Konkon (fox) are very cute and will definitely help make the game fun for little ones. The game is ready for pre-order on the App Store, and when it releases on December 21st, it will cost you $2.99 for the first three chapters.



from TouchArcade http://ift.tt/2AZNMig

GDC Q& A: Astroneer's Veronica Peshterianu on success as a team's first producer

Veronica Peshterianu is a producer at System Era Softworks and will be speaking about her work at GDC 2018. Here, she shares a bit about herself, her work, and why producers are so important. ...



from Gamasutra News http://ift.tt/2BgwzFC

Get a job: Phosphor Games Studio is hiring an experienced Gameplay Programmer

Phosphor Studios is seeking self-motivated and passionate programmers to join its team in Chicago, IL. ...



from Gamasutra News http://ift.tt/2yYo1ND

Dota 2 Update - December 19th, 2017

* Added the following abilities to Ability Draft: Fire Remnant, Psionic Trap, Chakram


7.07d:
==
* Neutral Ancients gold bounties reduced by 10%

* Arcane Rune: Manacost Reduction reduced from 40% to 30% (same as the cooldown reduction)

* Aeon Disk: Recipe cost reduced from 1600 to 1350
* Butterfly: Bonus damage reduced from 30 to 25
* Helm of the Dominator: Attack Speed reduced from 10 to 5
* Helm of the Dominator: Attack Speed Aura increased from 15 to 20
* Hurricane Pike: Cooldown increased from 15 to 18
* Linken's Sphere: Recipe cost increased from 1000 to 1200
* Manta Style: Attack speed reduced from 15 to 10
* Manta Style: Movement Speed reduced from 10% to 8%
* Mask of Madness: Movement speed bonus reduced from 17% to 12%
* Mask of Madness: Armor reduction increased from 7 to 8
* Meteor Hammer: Channeling time reduced from 3 to 2.5
* Necronomicon: Mana Break increased from 20/30/40 to 30/40/50
* Necronomicon: Mana Break damage from 60 to 50%
* Nullifier: Cooldown reduced from 14 to 13
* Nullifier: Manacost reduced from 100 to 75

* Alchemist: Unstable Concoction damage increased from 150/220/290/360 to 160/240/320/400
* Bane: Enfeeble duration reduced from 20 to 14/16/18/20
* Bane: Brain Sap damage rescaled from 90/160/230/300 to 75/150/225/300
* Brewmaster: Drunken Haze cooldown increased from 8/7/6/5 to 11/9/7/5
* Broodmother: Spiders vision reduced from 1100/800 to 700/700
* Chen: Base damage increased by 5
* Chen: Movement speed increased from 300 to 310
* Dazzle: Level 10 Talent from +175 Health to +200
* Dazzle: Level 10 Talent from +60 Damage to +75
* Earth Spirit: Boulder Smash stun duration from 0.75/1.25/1.75/2.25 to 0.5/1.0/1.5/2.0
* Enigma: Base strength increased from 17 to 19
* Enigma: Eidolons movement speed increased from 280/300/320/340 to 280/310/340/370
* Medusa: Strength gain reduced from 1.5 to 1.3
* Medusa: Movement speed reduced from 285 to 275
* Medusa: Level 10 Talent reduced from +25 Damage to +20
* Morphling: Attribute Shift can no longer be activated while stunned (but will continue if activated in advance)
* Morphling: Waveform damage reduced from 100/175/250/325 to 75/150/225/300
* Morphling: Level 15 Talent from Waveform Attacks Targets to +15s Morph Duration
* Morphling: Level 20 Talent from +15s Morph Duration to Waveform Attacks Targets
* Nightstalker: Hunter in the Night attack speed rescaled from 45/60/75/90 to 30/50/70/90
* Omniknight: Purification cast range reduced from 575 to 450
* Omniknight: Level 20 Talent from +4 Mana Regen to +3
* Omniknight: Guardian Angel cooldown rescaled from 160 to 180/170/160
* Pudge: Meat Hook manacost increased from 110/120/130/140 to 140
* Razor: Static Link cooldown rescaled increased from 32/30/28/26 to 40/35/30/25
* Sand King: Burrowstrike damage reduced from 100/160/220/280 to 85/150/215/280
* Shadow Demon: Level 10 Talent changed from +10 Strength to Soul Catcher Creates Illusion On Death
* Storm Spirit: Ball Lightning AoE rescaled from 125/200/275 to 200
* Storm Spirit: Level 10 Talent reduced from +2.0 Mana Regen to 1.75
* Tinker: Laser cooldown increased from 14 to 20/18/16/14
* Tiny: Grow attack speed reduction increased from 20/30/40 to 20/35/50
* Winter Wyvern: Cold Embrace base heal reduced from 15 to 10
* Winter Wyvern: Arctic Burn damage reduced from 7.5/8/8.5/9% to 6/7/8/9%

from Steam RSS News Feed http://ift.tt/2Bf2S7L

Yule Lads Tell Players to Work for Their Damn Yoiul Gifts

The holiday season is upon us and, in New Eden, that means the start of the annual Yoiul Festival.

The symbol of The Agency for Yoiul?  That doesn’t bode well.

In past years this has meant an advent calendar-like series of daily gifts to the capsuleers of New Eden.  You had to log in daily to get your gift, but that was all you need do to collect fireworks, snowballs, festival launchers, SKINs, and other special treats.

This year the Yule Lads have taken a different tack.

Yule lads of old… I think they all FC for Pandemic Horde now

This year, no doubt due to staff cuts on Team Yoiul, the lads won’t be traveling to every station and citadel in New Eden to deliver daily gifts.  They’re subcontracting to The Agency this year, so it will be like any other event.  If you want some seasonal treats you’re going to have to go undock and PvE for them by completing tasks in The Agency.

If you’re not willing to go out and hit rogue drone sites you’ll have to pick up loot with ISK in Jita or via PLEX in the New Eden Store.

Local crank, bitter vet, and host of the Open Comms show Dirk MacGirk had this to say about the event:

And so it goes.  Am I going to be able to find time to schlep out for my gifts this year when there are hostiles to shoot?



from The Ancient Gaming Noob http://ift.tt/2Bfx16H

Best of 2017: How Sonic Mania's devs made the old new (and good) again

"I've been researching for this project for the last 26 years. The wealth of knowledge amongst our team is so vast that between us, we have the entire tapestry of Sonic on the back of our hands." ...



from Gamasutra News http://ift.tt/2kN1aPJ

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