Saturday, 23 December 2017

Get In The Monster-Whipping Holiday Spirit With Krampus Quest

krampusQuest_header.jpg

If you're looking for a throwback to classic sidescrollers with a holiday twist, Krampus Quest will fill that void this year. Take control of Krampus as he journeys north this holiday season to take on the man in red himself in this Castlevania-inspired adventure.

Once a valued sidekick to Santa Claus, Krampus would dole out punishments to naughty children while Santa would reward the more virtuous. This fearsome duo hit a disagreement when Santa wanted to treat and reward all children equally. Krampus disagreed and was sentenced to fester in a cell for many years. Now, a stranger has released Krampus back into the world, and he's ready to exact his revenge on jolly old Saint Nick with whips and magical powers.

Players will take control of Krampus in the retro-style game, demolishing foes and dodging clever traps by using a whip to smack enemies or grapple across platforms. As you make your way to the North Pole, you can use the souls you acquire from your victims to upgrade Krampus, purchasing sub-weapons and upgrades to take on the surprisingly-monstrous creatures that lie on the route to Santa's workshop.

So, if your idea of holiday cheer involves taking down Santa and monsters with a whip to the face, go check out Krampus Quest!

You can purchase Krampus Quest on Steam here!



from IndieGames.com http://ift.tt/2C1oYKu

Get In The Monster-Whipping Holiday Spirit With Krampus Quest

krampusQuest_header.jpg

If you're looking for a throwback to classic sidescrollers with a holiday twist, Krampus Quest will fill that void this year. Take control of Krampus as he journeys north this holiday season to take on the man in red himself in this Castlevania-inspired adventure.

Once a valued sidekick to Santa Claus, Krampus would dole out punishments to naughty children while Santa would reward the more virtuous. This fearsome duo hit a disagreement when Santa wanted to treat and reward all children equally. Krampus disagreed and was sentenced to fester in a cell for many years. Now, a stranger has released Krampus back into the world, and he's ready to exact his revenge on jolly old Saint Nick with whips and magical powers.

Players will take control of Krampus in the retro-style game, demolishing foes and dodging clever traps by using a whip to smack enemies or grapple across platforms. As you make your way to the North Pole, you can use the souls you acquire from your victims to upgrade Krampus, purchasing sub-weapons and upgrades to take on the surprisingly-monstrous creatures that lie on the route to Santa's workshop.

So, if your idea of holiday cheer involves taking down Santa and monsters with a whip to the face, go check out Krampus Quest!

You can purchase Krampus Quest on Steam here!



from IndieGames.com http://ift.tt/2C1oYKu

Redout Back to Earth Pack With All DLC Free Download

Redout Back to Earth Pack With All DLC Free Download PC Game setup in single direct link for Windows. It is an impressive racing game.
Redout Back to Earth Pack With All DLC PC Game 2017 Overview
Redout Back to Earth Pack adds the two latest racing complexes to your Redout experience.

Sequoia – [...]

The post Redout Back to Earth Pack With All DLC Free Download appeared first on Ocean of Games.



from Ocean of Games http://ift.tt/2DAyWjP

Steam Winter Sale 2017 Continues! Plus, Vote For The Steam Awards!

The Steam Winter Sale continues today, through January 4th!* Save big on thousands of games for Windows, Mac and Linux!



Be sure to vote in The Steam Awards! Come back every day through January 2nd to vote for each award, and find out the winners on January 3rd.

Voting continues today with The "Labor of Love" Award. Here are the finalists:

Crusader Kings II


Path of Exile


Team Fortress 2


Titan Quest Anniversary Edition


Warframe


Remember to check back every day to see the new category and cast your vote!

*Discounts end January 4th at 10pm Pacific, unless otherwise indicated.

from Steam RSS News Feed http://ift.tt/2BUVfjH

Review: Top Hunter: Roddy & Cathy (Switch eShop / Neo Geo)

Review: Review: Top Hunter: Roddy & Cathy (Switch eShop / Neo Geo)

An action-packed multi-plane adventure



from Nintendo Life | Latest Updates http://ift.tt/2kMfQzy

Best Poetry Urdu Poetry

Best Poetry Urdu Poetry

MuX Is A VR Game Of Creating Your Own Musical Instruments

ss_fd5f959e47955e73976df24583ca6f8f435f1524.1920x1080.jpg

MuX gives players lots of tiny pieces to play around with, each of which creates its own unique sound when connected to an in-game speaker. Each of these pieces can be fiddled with to adjust the sound, or connected to other parts to change the nature of the sounds that players create. Essentially a sandbox designed around playing with the building blocks of music, MuX aims to let players create song and intricate machinery through experimentation.

MuX's mixture of fantastic contraptions and unique music make for an intriguing gadget. Players can take up various Generators that create sound, attaching them with Combinators to make a sound that mingles two sounds, use Transformers to adjust it using various filters and effects, and then attach them to the speaker to see what the player has created. Then, players can continue to connect these parts to various other pieces of musical machine, slowly developing music, bit by bit, through these and various other components.

All the while, players are building a fantastic-looking machine in VR. These things are fascinating to watch in motion, giving players a sense of the complexity of sound through a neat-looking machine, one that they have built all for themselves.

MuX is a wonderful tool for exploring music in a unique light, as well as for building intricate machinery in VR, and something to easily lose yourself in as you delve into the nuances of sound.

MuX is available for $9.99 on Steam. For more information on the game and developer Decochon, you can head to the game's site, the developer's site, or follow them on YouTube and Twitter.



from IndieGames.com http://ift.tt/2l2eeB8

MuX Is A VR Game Of Creating Your Own Musical Instruments

ss_fd5f959e47955e73976df24583ca6f8f435f1524.1920x1080.jpg

MuX gives players lots of tiny pieces to play around with, each of which creates its own unique sound when connected to an in-game speaker. Each of these pieces can be fiddled with to adjust the sound, or connected to other parts to change the nature of the sounds that players create. Essentially a sandbox designed around playing with the building blocks of music, MuX aims to let players create song and intricate machinery through experimentation.

MuX's mixture of fantastic contraptions and unique music make for an intriguing gadget. Players can take up various Generators that create sound, attaching them with Combinators to make a sound that mingles two sounds, use Transformers to adjust it using various filters and effects, and then attach them to the speaker to see what the player has created. Then, players can continue to connect these parts to various other pieces of musical machine, slowly developing music, bit by bit, through these and various other components.

All the while, players are building a fantastic-looking machine in VR. These things are fascinating to watch in motion, giving players a sense of the complexity of sound through a neat-looking machine, one that they have built all for themselves.

MuX is a wonderful tool for exploring music in a unique light, as well as for building intricate machinery in VR, and something to easily lose yourself in as you delve into the nuances of sound.

MuX is available for $9.99 on Steam. For more information on the game and developer Decochon, you can head to the game's site, the developer's site, or follow them on YouTube and Twitter.



from IndieGames.com http://ift.tt/2l2eeB8

Life is Strange: Before the Storm review

The truth can be hard to look at, is it really something you're ready for? Maybe the lies we tell each other are less horrible than the truths we keep hidden? In addition to these being the main questions Life is Strange: Before the Storm asks of its players, they were also, in a way, the questions those players asked of publisher Square Enix when Before the Storm was first announced. Why spoil the mysteries of the original Life is Strange by laying them bare for all to see? Why not let fans leave the words unsaid and the people never met to their imaginations? Why entrust these beloved secrets to a new development studio? But, despite those legitimate concerns from the Life is Strange community, since the first episode launched in August this year it's been apparent that Before the Storm is not only a worthy follow-up to the original Life is Strange, in some ways it surpasses the groundwork that has already been laid.

Before the Storm paints a more intimate picture of Chloe Price, hellraiser best friend of the original's protagonist Max Caulfield, three years before the events of Life is Strange, in the time Max moved away to Seattle and the two lost contact. Playing as Chloe is a markedly different experience to playing as Max, and given how much you know about Chloe's future at this point, it's remarkable how much freedom it feels like Before the Storm gives you in shaping her outlook and attitude.

Crucially, of course, Chloe does not have Max's mysterious ability to rewind time. This could have been regarded as a step backwards in the complexity of the game, but Before the Storm wisely plays to Chloe's strengths of perception and social manipulation, meaning there are plenty of opportunities to carefully explore your surroundings and approach altercations as a puzzle to be solved. And there's a very marked permanence to the responses you give and the reactions you have to the world around you, raising the stakes in a very real way.

Read more…



from Eurogamer.net http://ift.tt/2pketN5

The year in apocalypse

Among Rain World's best tricks is that it doesn't end with you. Fall afoul of the reptiles who coil and flop through its moulting, fungal catacombs and you'll be dragged to a crevice and swiftly guzzled. The restart prompt appears, but you're under no pressure to hit the button, and really, what's your hurry? Death is an opportunity to enjoy Joar Jakobsson's chiselled 16-bit aesthetic and the game's AI ecosystem at leisure, freed from the rat-race of its core mechanics.

Predators come and go from boltholes: depending on where you've copped it, you might even see them fight, tumbling through the muck in a writhing knot, coughing up bright bubbles of neon blood. Light drifts over backdrop layers, burnishing dead machinery and throwing the shadows of unseen structures across the view, an effect that rather uncannily places the environment behind the player, as though you were perched on a rail in the foreground. It's mesmerising and, given Rain World's difficulty, reassuring: where other game worlds turn on the player's motions and decisions, your participation here is never represented as essential. This grotty, inhuman reality was getting on just fine before you arrived, and however hard the rain may fall, it will continue long after you are gone.

Games are fond of ending the world or staging its total corruption, and 2017 has (appropriately enough) delivered a bumper crop of post-apocalyptic and dystopian fantasies - all thrillingly distinct, and each a commentary on or unwitting reflection of historical forces that threaten disaster in reality, from climate change to religious fanaticism. Some of them take a guilty pleasure in the idea. For a role-playing shooter like Destiny 2, the apocalypse continues to be wish-fulfilment for compulsive hoarders and gladiators, a return to a simpler, more permissive "heroic" era, steeped in the pomp and hubris of the Space Race and the work of venerated sci-fi illustrators like Syd Mead and Chesley Bonestell.

Read more…



from Eurogamer.net http://ift.tt/2BTRJXa

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