Tuesday, 9 January 2018

Planet Coaster fan creates absurdly detailed 15-minute-long thrill ride inspired by Aliens

A Planet Coaster fan has crafted an astonishing, 15-minute-long thrill ride inspired by James Cameron's movie classic Aliens, all built in-game.

YouTuber Hin Nya's meticulously themed coaster ride begins with a soaring, sweeping trip through space - complete with appropriately awe-inspiring music, of course - eventually barreling downward to the surface of LV-426, where the human colony of Hadley's Hope awaits. Before long, the coaster train enters the facility, and the horror wrought by its new inhabitants soon reveals itself, culminating in a frantic race to freedom.

The ride makes wonderfully creative use of Planet Coaster's pre-made building blocks to convincingly represent the Aliens universe. Factor in the masterful track design, lighting, effects, sound work, and pacing, and it really is something special. Indeed, it's probably even more impressive to behold if you've ever spent an afternoon trying to wrangle anything into existence using Planet Coaster's powerful, but somewhat fiddly toolset.

Read more…

from Eurogamer.net http://ift.tt/2Dg1aRd

New Year, New Xbox One Features Coming Your Way

Bradley, Xbox Insider Team Lead, shared some updates coming to Xbox Insiders. Details below:

We’re excited to return in 2018 with new features that impact the way you access your games and Achievements, how you let your friends know whether you’re available to play, and much more. Over the next several weeks, Xbox Insiders will begin to see a variety of cool new features they can interact with and provide feedback on. Here’s a look forward at some of the excitement still to come:

*Starting today at 6 p.m. PST, Xbox Insiders enrolled in the Alpha ring will receive the latest Xbox One system update (1802.180105-1503). With this update, you’ll be able to use the “Next Achievements” feature in the Guide, which enables you to view and sort a cross-games list of upcoming Achievements. Easily see which Achievements you are closest to, and quickly launch the game to obtain them. Sort filters allow you to prioritize next Achievements by closest, most common, rarest, most common rare, and highest Gamerscore.

*Mini Game Hubs will soon be available right in the Guide. With this feature, you’ll be able to access great content for the games you’ve played recently from a Game Hub without ever having to leave the action. Mini Game Hubs provide an easy way to see friends who are currently playing, upcoming Achievements, Looking for Group posts, and more.

*Sometimes all you want to do is avoid all distractions and focus entirely on your game. We’ll be including a “Do not disturb” online status, which will suppress notifications and let your friends know that you’re not available for another game or activity right now.

Comments in Community*We’re tweaking the community feed to make it easier to view comments. You’ll soon be able to see a peek of the most recent comment on community posts while viewing the activity in full screen. Comments are also being rearranged to place those that are most recent at the top. You’ll also be able to see who has liked your comments.

*To address user feedback, we’re adding additional inactivity shutdown options to the Power mode & startup menu. In addition to shutting down the console after one or six hours of inactivity, you will be able to select options for two, three, four and five hours.

*Put your themes on a schedule! You’ll soon be able to switch between light and dark themes based on time of day.

Alongside the updates listed above, which will work their way naturally through the Xbox One Update Preview rings, a subset of users may also see additional experimental features. These features are only enabled for a portion of the Xbox Insider audience to gauge interest and collect feedback. Your participation in the Xbox Insider Program helps us make the work-in-progress content and features coming to Xbox even better.

Editor’s Note: Scheduled themes was added to the list of features on 1/9.

For more Xbox Insider news, check out the Xbox Insider portal at Xbox Wire.

from Xbox Live's Major Nelson http://ift.tt/2EqUgYI

Rhythm Card Battler 'DropMix' On Sale For Half Off

In case you missed it, we’re pretty big fans of the Harmonix card game DropMix [Free]. A crazy mix of  physical cards and board game combined with a mobile app infused with Harmonix music magic, DropMix is not only a great game for music fans, it’s also highly approachable and a great family game. The way in which music of all genres can be merged together to create interesting mixes complements the relatively simple competitive battle rules. In fact, the only negative we really identified with it was the fairly hefty initial investment ($100) needed to get the game.

Well, if you’ve been interested in checking it out, DropMix is now on sale on Amazon for 50% off. For a limited time, you can purchase the base DropMix game which includes the bluetooth enabled, plastic board that reads cards placed on it and the core deck which offers enough music variety for most people. At this price, there’s really no reason not to check our DropMix if you were even remotely interested in it.

If you’re still not sure whether or not DropMix is for you check out our review, as well as the above trailer for the card battler. You can also visit the official DropMix website for a myriad of other tutorial videos.

from TouchArcade http://ift.tt/2CMROv8

Video: How the Child of Light devs designed a visually unique character

In this GDC 2014 session Ubisoft Montreal's Patrick Plourde goes over how the team designed the main character's appearance in Child of Light. ...

from Gamasutra News http://ift.tt/2mmfxw0

Pixel Art Academy dev on what to do with a late Kickstarter

Developer of the successfully funded Pixel Art Academy Matej Jan took to Medium offering advice on what to do after a Kickstarter campaign runs late.  ...

from Gamasutra News http://ift.tt/2mcszLX

'Forgotten Hill Mementoes' is a Very Creepy Point-and-Click Adventure Horror Game Launching Next Week

Back in 2016, FM Studio released a trio of extremely dark and twisted horror-themed point-and-click adventures known as the Forgotten Hill series. It kicked off with Forgotten Hill: Fall [Free] in February, followed by the sequel Forgotten Hill: Puppeteer [Free] in July, and finally Forgotten Hill: Surgery [Free] in December. The series began life as a web game and in fact all three entries also had accompanying web versions, so FM Studio took most of 2017 to release a bunch of small web-exclusive mini-games called Mementoes, that were separate from the main storyline of Forgotten Hill but served to flesh out the lore and universe further. Now they're putting all those mini-games together, alongside a previously unreleased (and "very long") new chapter in the series called Mischief Night, into one single app called Forgotten Hill Mementoes. Here's the trailer.

What's interesting to me about the entire Forgotten Hill series is that it appears to have gone entirely under the radar of our community, and thus under my own radar as well. Which is weird because TouchArcadians like their adventure games and like these horror-type themes. I love the look of Forgotten Hill Mementoes in the above trailer, and now I've gone and downloaded all three previous games to take them for a spin before Mementoes hits the App Store next Thursday, January 18th. It's cool because they're all free with ads and a one-time IAP to remove them, so there's no reason not to at least check them out if you're interested in this sort of game. If you do end up enjoying them, then look for Forgotten Hill Mementoes next week.

from TouchArcade http://ift.tt/2CLUjxS

Microsoft is working on a new Xbox career system

Microsoft is working on a new "career" system for Xbox achievements, which will feature levels, prestige ranks, and rewards such as loot crates with cosmetic items for avatars. ...

from Gamasutra News http://ift.tt/2CLkR2r

Sea of Thieves' Closed Beta is happening this month

Rare has announced that its piratical multiplayer adventure Sea of Thieves is getting a Closed Beta at the end of the month.

The Closed Beta will run from 12pm January 24th to 8am January 29th in the UK (that's 4am on January 24th to 12am on January 29th PST) and will offer "a full five days of sailing, shanties and shenanigans" according to Rare. Participants will only get to see a selection of the final game's offerings, however, with the studio keen to hold plenty back for release.

If you want to join the Closed Beta, you'll either need to have signed up to Rare's Sea of Thieves Insider Programme before December 1st last year, or you'll need to have pre-ordered the game. The only additional caveat is that an Xbox Live account is required to play on Windows 10, and an Xbox Live Gold membership is needed to play on Xbox One. If you meet those requirements, you can download the Closed Beta client in preparation.

Read more…

from Eurogamer.net http://ift.tt/2DeVg2C

'Blocky Racing' is a Cool-Looking Kart Racer that's Launching Next Week

Given how well racing games work on mobile, and how popular and approachable kart racers have become since Super Mario Kart kicked off the genre a few decades ago, I'm surprised there aren't more of them available on the App Store. Nexx Studio wants to add their take on the genre with their upcoming Blocky Racing, and it's a bit of a different spin on the typical formula. It'll feature racing of course, as well as special items like weapons to take out your opponents and shields to protect you from attacks. However, this one uses an isometric perspective which sort of harkens back to the classic RC Pro Am, and the damage modeling of your karts is actually represented by losing the little blocks that make up each vehicle. It's pretty neat, check out the trailer.

Blocky Racing will feature "over 55 unique tracks and dozens of racers with unique stats to be unlocked" and is scheduled to release on both Android and iOS next Thursday, January 18th. However, if you just can't wait for then, Blocky Racing is also currently in beta and you can get in on that ahead of the official launch. Just head on over to the official website to sign up for potential testing. If you have a BIT more patience though, it won't be long until Blocky Racing officially releases next Thursday and until that time you can discuss this game in our forums.

from TouchArcade http://ift.tt/2CJKFMk

Steam sets new concurrent user record at 18.5M

Steam has shattered last January's numbers by reaching as many as 18.5 million simultaneously logged in users this past Saturday. ...

from Gamasutra News http://ift.tt/2FkmcyD

Old-school WW2 shooter Battalion 1944 launches in Early Access next month

Developer Bulkhead Interactive has announce that its old-school WW2 shooter, Battalion 1944, will launch in Steam Early Access on Thursday, February 1st.

Battalion 1944 first emerged back in 2016 when Derby-based Bulkhead Interactive - the studio behind Pneuma: Breath of Life, and the well-received first-person puzzler The Turing Test - launched a Kickstarter campaign to fund development of the project.

Its World War 2-focused first-person multiplayer action, and the studio's stated aim to recreate the kind of action seen in early shooters like Call of Duty 2, clearly struck a chord with backers; the game reached its £100,000 target in less than three days.

Read more…

from Eurogamer.net http://ift.tt/2CXlUiM

Weekly Jobs Roundup: Wargaming, Naughty Dog, and more are hiring now!

Companies like Wargaming, PlayQ, Gunfire Games, and Naughty Dog are hiring engineers, designers, producers, and more on the Gamasutra job board. ...

from Gamasutra News http://ift.tt/2AKaD0r

Lenovo debuts the Mirage Solo, its standalone Daydream VR headset

Lenovo officially revealed its Daydream VR headset, the Mirage Solo, at CES today. The HMD stands to be the first standalone headset running Google's Worldsense positional tech. ...

from Gamasutra News http://ift.tt/2mjK5i1

'Let Them Come' First Impressions - Promising But Crashes a Lot

It was 2015 when I first saw the developer of the game Let Them Come [$1.99] describe what his game would be about in our Upcoming Games forum, and I've been keeping an eye on the game's development ever since because the idea at its core was pretty smart and its visuals retro in a good way. After a long journey that took a detour to the lands of Steam, Let Them Come has finally hit the App Store, and I'm glad to say that it lives up to my expectations in terms of gameplay. At least so far; I haven't been able to get too deep into the game because I keep getting this weird crash that ruins my runs and has me start all over again. That crashing issue aside, Let Them Come appears to flesh out its simple concept very well.

What is that simple concept? In Let Them Come, you play the last survivor of a mission gone sour; you are the last survivor of a group of soldiers dispatched to take out an alien threat aboard a spaceship, and you've decided that if you're going to go down, you will take as many of those alien creatures with you on the way. So, you set up your huge machine gun at one end of a dark corridor and wait for them to come. And boy do they come in waves.

You aim your machine gun using a slider on the left side of the screen and shoot by tapping (or holding) the various buttons on the right side of the screen. You can bring along two types of ammo, two secondary weapons, and four passive upgrades on each run, so there's variety in how you approach each attempt. Each run gives you coins that you then use to buy or upgrade your equipment. You can grab incendiary, explosive, or other kinds of ammunition, grenades, molotov cocktails, knives, shields, chainsaws (for when it gets too close and personal), even dark matter bullets and many other interesting items.

Let Them Come plays a lot with darkness and light, with the edges of the corridor bathed in darkness that only your bullets and various other items can dispel. There's definitely an Alien vibe in the way these creatures pop out of pitch black walls and jump on you. Speaking of jumping on you, Let Them Come often becomes very personal as little creatures jump on top of your head and you have to use your knives and chainsaws to take them out.

Let Them Come offers three ways to play (at least as far as I can see since the crashing has been hindering my progress). The one is a Campaign, which is all about clearing out levels of waves of enemies and trying to manage your upgrades as best you can. The Rampage Challenge has you competing for the best score on the online leaderboards, and in this mode you have 3000 coins to buy items with and then try and survive as long as possible and get the highest score. The last mode is a Boss Challenge one, but you have to clear Campaign levels to get to, which I haven't been able to given the constant crashes.

Let Them Come is a lot of fun to play so far, and the variety of enemies (some of which explode on impact or throw projectiles at you) along with the various weapons you can use point to plenty of replayability. The game isn't optimized for iPhone X, though, which is disappointing given how long this game has been in development. And the constant crashes I get have definitely dampened my enjoyment somewhat. Still, I'm pretty sure the crashing will be remedied soon, and even with those, I've still had fun playing it.

Let Them Come also has this fun feature where you can make your own mixtape and get the soundtrack the way you want it. It's a smart idea given the important role sound and music can play in a game that relies heavily on evoking the action and atmosphere of horror movies like Alien. The game is $1.99 with no IAPs, so a good deal for those who don't like free-to-play games. Head over to our forums for more impressions on Let Them Come.


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from TouchArcade http://ift.tt/2mfXwyS

The Darkest Shore is the Thrilling New Zombies Chapter in Call Of Duty: WWII

After his losses in Bavaria, Doktor Straub has shifted his focus to a secluded island off the coast of northern Germany. He’s working there to finalize his plans for an undead assault on the Allied Forces, one that will change the course of history.

The Darkest Shore follows our intrepid heroes into the next chapter of their dangerous and horrifying Nazi Zombies journey. Only days after the disaster in Mittelburg, the crew arrives at an island blanketed in fog and rich in occult history. A tactically important naval base for the Axis, the island is surrounded by air and sea power – and of course crawling with the undead.

Marie, Drostan, Olivia, and Jefferson will need to fight off legions of war-ready zombies, as well as survive Nazi airstrikes, strafing runs, and naval artillery barrages. As waves of thick fog roll across the island, the team will need to strategically time their stealth, melee, and gun-blazing assaults to avoid the horrors that hide in the fog.

Luckily, the team will have powerful new tools at their disposal. Their time in Mittelburg has taught them how to combine mundane weapons with the enigmatic new energies of the undead for lethal results. And our heroes will need all the help they can get, because Straub has more secrets hidden away in the wet roots of this island. New threats, new traps, and new undead monstrosities, which are more cunning, quick, and even more bloodthirsty than before.

Pre-order Call of Duty: WWII – The Resistance: DLC Pack 1 to ensure you don’t miss a single moment of the most terrifying chapter of Nazi Zombies to date. Your pre-order ensures you’ll get The Darkest Shore, as well as three new Multiplayer maps and an all new objective-based War Mode Mission, Operation Intercept. The Resistance: DLC Pack 1 arrives first on PlayStation 4 on Tuesday, January 30.

from PlayStation.Blog http://ift.tt/2CSssPX

Midweek Madness - SUPERHOT, 40% Off

Save 40% on SUPERHOT during this week's Midweek Madness*!

*Offer ends Friday at 10AM Pacific Time

from Steam RSS News Feed http://ift.tt/2AL9JAt

Don't Miss: Deconstructing Heavy Rain and its billing as an interactive film

Ian Bogost looks at Quantic Dream's Heavy Rain in the context of film and cinematography's history to explain why he feels the game, billed as an "interactive film," is not quite that. ...

from Gamasutra News http://ift.tt/2ErzB75