Tuesday, 16 January 2018

Splatoon 2 Version 2.2.0 Is Now Live

News: Splatoon 2 Version 2.2.0 Is Now Live

Nerfs and buffs galore



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Nintendo Keeps Changing The Nintendo Switch Online Service Launch Date

News: Nintendo Keeps Changing The Nintendo Switch Online Service Launch Date

Is it 2018 or 2019? (Update: it's still 2018)



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Video: The community management behind Assassin's Creed: Brotherhood

In this 2015 GDC session, Graziani examines how traditionally counterintuitive practices can help developers define and nurture a passionate community. ...



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'Holy Potatoes! A Weapon Shop?!' Getting "Spud Tales: Journey to Olympus" DLC on iOS and Android this Friday

Back in August of last year, Daylight Studios brought their quirky simulation game Holy Potatoes! A Weapon Shop?! [$4.99]from desktop to mobile, tasking players with creating a successful weapon shop from the ground up and expanding it across a wacky land of potato people while providing adventurers with the weaponry they need for their various quests. While the game had a dedicated fan base on desktop that loved having a version to play on the go, many wondered whether any of the additional content released for the desktop version would ever make its way to the mobile game. Well, today Daylight has announced that the DLC pack titled Spud Tales: Journey to Olympus will be arriving on both iOS and Android this Friday, January 19th at a price of $1.99.

What exactly are Spud Tales? As Daylight describes, "Spud Tales are missions that place you in various scenarios with different end goals, objectives, and difficulty levels. The aim of the game is to complete all the objectives of the specific scenario. Scenarios will be a lot more difficult to complete than an ordinary play-through, so be weary of your $tarch and managerial decisions!" The Journey to Olympus tale in particular follows Herclueless, the hapless son of Zeus, as he attempts to forge a weapon "worthy of a God" and punch his ticket back into Olympus.

In addition to the DLC content, this update to Holy Potatoes! A Weapon Shop?! will also add full screen support for the iPhone X as well as iCloud integration so you can transfer your game progress between devices. You may remember that Holy Potatoes! A Weapon Shop?! had a bit of a rocky launch on iOS when it first arrived last year, as it was released in separate iPhone and iPad versions. The developers eventually did make the original iPhone-only version Universal so it could also play on the iPad, but only in a weird letterboxed way that didn't match up to the true iPad version of the game.

They've since sorted that out and there's now just one Universal version of the game that displays properly on both iPhone and iPad devices, and they've also squashed all the strange crashing and progress saving issues that plagued that initial release. It's a really cool game and you can read a lot more impressions about it in our forums, and this Friday it'll get even better with the new expansion content arriving as an update for both the iOS and Android versions of Holy Potatoes! A Weapon Shop?!



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Robot Cache is a new digital PC games storefront that will let you sell your used games

Robot Cache, a new PC games storefront and Steam competitor - which describes itself as the "first decentralized PC video game distribution platform" - has been unveiled.

The service is founded by InExile Entertainment boss Brian Fargo, and arrives with much talk of cutting-edge technology and ambitious features, not least of which is the fact that claims to be the first online games storefront to allow players to sell their used games.

Roughly, the idea is that by using blockchain technology to decentralise the service, Robot Cache is able to radically reduce its operating costs and, thus, reduce the fees that publishers and developers must pay. "Everyone from the smallest indie team to the biggest publishers, will retain up to 95% of the sales proceeds, which is 25% higher than the current industry standard", it says. Steam, for instance, currently takes a 30% cut of revenue.

Read more…



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Quirky Point-and-Click Adventure Game 'Four Last Things'

A point-and-click adventure game cobbled together from repurposed Renaissance-era paintings and public domain classical music is not something I knew I needed in my life, but then I saw the trailer for Joe Richardson's Four Last Things and I instantly wondered how I've lived so long without it. Since I could never come up with a better description for the game as Richardson has already done, I'll simply quote him when he describes Four Last Things as "kind of like if Monkey Island had been made in 16th century Flanders by a time-travelling Monty Python fanboy." Watch the trailer and you'll see just how on-point that description is.

Four Last Things began life as a submission in Game Jolt's Adventure Jam 2016, and following a lot of awards and praise and a Kickstarter campaign it was turned into a full-fledged game and released on Steam in February of last year, where it has garnered very positive reviews from players. It seems like a natural fit to bring point-and-click adventure games from desktop to mobile, and that's exactly what Richardson is doing on January 25th when Four Last Things arrives on both Android and iOS at a price of $3.99. It looks gloriously silly and when things like "Nonsense" and "Piffle" are listed amongst its features you know you'll be in for a good time when Four Last Things arrives next week.



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Disney Partnering with Established Mobile Developers for Slate of Upcoming Mobile Games

Disney senior vice president Kyle Laughlin announced today that his company will be pursuing game development relationships with four established mobile partners. This may seem like quite a sharp turn for some fans hoping to see further console and PC related titles but it makes a lot of sense to put eggs in a basket as versatile and successful as the mobile platform. Venture Beat's Dean Takahashi broke the story earlier today.

The game titles have not yet been announced but the big 4 to take the helm on each of these Disney franchises have been. RPG maker PerBlue, Franchise game veteran Ludia, and celebrity game heavy weight Glu have all been tapped. Of course any list of the usual mobile suspects would feel incomplete if Gameloft wasn't in mix, but they are and we have a surprisingly diverse roster of developers that all have a very specific area of expertise. These devs are responsible for a whole lot of chart topping games. Glu's Design Store [Free] still has 8.7 million daily active users despite being released over a year ago. Gameloft's Sonic Runners [$2.99] garnered a "best original Sonic game on mobile" from our own Shaun Musgrave. Gameloft's current Disney title, Disney Magic Kingdoms [Free] is still soaring high on the charts. Other games you might see climbing are Ludia's Jurassic World: The Game [Free] and Glu's Kim Kardasian: Hollywood [Free].

What this line up tells us is that there is very likely going to be a panoply of options for Disney fans who aren't PC or console gamers. With the closure of titles like Marvel Heroes and Disney Infinity, we are less likely to see much diversity on those platforms. Of course Kingdom Hearts is going to continue to be a juggernaut. For folks hoping to see replacements for the less successful games, time and patience may be the only writing they receive on the wall today. Even though we aren't seeing Disney step boldly out in multiple platform directions today I think this bodes really well for everyone. They are showing a commitment to working with "partners that have had success before" according to Laughlin and I would whole heartedly agree. We are going to see less work from unproven game studios and that means higher quality games and the better the games are, the more Disney will be willing to branch out in the future. Disney may not have an iron in every fire, but these ones are bound to light up their sales figures and propel their game business in a great trajectory.



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Feature: Drumming To The Beat With Switch Music Title Gal Metal

Feature: Feature: Drumming To The Beat With Switch Music Title Gal Metal

"There are no rules and no limit"



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Real-Time Strategy Battler 'Hero Academy 2' is Now Available Worldwide

One of the most revered mobile games in history is Robot Entertainment's Hero Academy [Free], which launched six years ago nearly to the day and brought with it easily digestible but highly tactical turn-based battling against players online. It was at a time when online multiplayer on mobile was still coming into its own, and the asynchronous nature of Hero Academy made it a perfect way to experience a dose of strategy gaming that fit into those free moments throughout your day. Well, obviously that was a pretty long time ago but the Hero Academy fanbase has stood pretty strong over the years. While we've lost the original game to the 32-bit Appocalypse, Robot Entertainment announced in the spring of 2017 that they were partnering up with fellow Texas-based studio BonusXP to create a sequel, and in fact they soft-launched that game in select countries at around the same time. That, too, was quite a while ago but today this new journey can finally begin as Hero Academy 2 [Free] has officially launched in the App Store worldwide.

I have to admit that strategy games have never really been my thing, and while I really appreciated what Hero Academy did so well all those years ago it's never been a game I've played much personally. As such I have no real frame of reference for if this new sequel is an improvement over the original (I'll let a more qualified person make that determination in our forthcoming review soon) but one thing I do know is that Hero Academy 2 is a pretty radical departure from the original game simply because it's real-time battling now rather than asynchronous. While true this change should make matches more immediate and satisfying and remove the annoyance of having to wait around for your opponent to take their turn, it also destroys what was so lovely about the first game in that it fit into your free time and not the other way around. With many of the most popular PvP mobile games being real-time it may not be that drastic of an adjustment, but it's interesting to me all the same.

Other than that major change Hero Academy 2 feels like a much more contemporary free to play game than its predecessor, with its card-based team building, character collecting, crafting, and more. Again, this is probably the right move by the developers as that's the current trend of all the most successful free to play mobile games. It'll definitely take some time to see how it all shakes out, but the fact that Hero Academy 2 has been soft-launched for the past 9 months makes me hopeful that a lot of those types of kinks have been worked out. Also, it should be mentioned that Hero Academy 2 does offer a full single-player campaign which was something the first game lacked but was always a big request from players. At any rate, whether you were a big fan of the original game or just enjoy a good strategy experience and are looking to check out the single player stuff or whoop some butt online, definitely give Hero Academy 2 a download for free and check it out, then drop by our forums to leave your impressions of the game.



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Dota 2 Update - January 16th 2018

Various improvements to how certain particle effects are stored. One impact this has is a format change for the particle snapshot system. While this specific feature has never been officially supported, if there are any Custom Games using models generating custom snapshots we recommend that they be updated to match the new requirements (specifically, output files must always be specified and have the form “particles/*.vsnap”). We’ve also implemented a feature to automatically convert any particles referencing Valve snapshots to the new system.

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Get a job: Wargaming is hiring a UI Engineer

Wargaming is looking for a UI Engineer with 2 or more years of experience to join its team at Wargaming Chicago-Baltimore. ...



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The Anthropomorphic Mystery Of Night In The Woods Arrives On Switch This Feb

News: The Anthropomorphic Mystery Of Night In The Woods Arrives On Switch This Feb

If you go down to the woods today...



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How interdisciplinary collaboration brought Horizon Zero Dawn's writing to life

"It's just one of these examples of how wrong I can be and, really, the importance of collaboration across the disciplines," John Gonzalez recalls one difficult decision from development. ...



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Wield The Power Of Gods (And Some Huge Guns) As Immortal Redneck Heads To Switch

News: Wield The Power Of Gods (And Some Huge Guns) As Immortal Redneck Heads To Switch

A new kind of pyramid scheme



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Explore mysterious alien worlds in 3D platformer Venineth

ven.jpg

Across sprawling and abstract alien worlds, Venineth frames its platforming, exploration, and environmental within a focus on mystery and discovery. This puzzle platformer is set not in challenging gauntlets but on the vast expanses of distant planets, letting you explore and uncover the secrets of its worlds at your own pace.

As sleek chrome drone, you venture out into the unknown expanses of gas giant, moons, and looming megastructures, to discover their secrets and explore their depths. With a simple jump, fast movement, and physics-based interactions, Venineth lets you manipulate the worlds through switches and weird machinery, and navigate through challenging areas where zero gravity, force fields, toxic pools, and rivers of flowing lava.

Each of Venineth's stages is a distinct partially-open world, letting you explore but also not being to sprawling to get frustratingly lost. Somewhere out there, a portal awaits to bring you back to your central hub, and each world explored, you'll travel to more otherworldly places.

Venineth doesn't have a release date yet but is slated to release on PC; for development updates and more screenshots, you can follow the game on Twitter and its site.



from IndieGames.com http://ift.tt/2B9jglq

Explore mysterious alien worlds in 3D platformer Venineth

ven.jpg

Across sprawling and abstract alien worlds, Venineth frames its platforming, exploration, and environmental within a focus on mystery and discovery. This puzzle platformer is set not in challenging gauntlets but on the vast expanses of distant planets, letting you explore and uncover the secrets of its worlds at your own pace.

As sleek chrome drone, you venture out into the unknown expanses of gas giant, moons, and looming megastructures, to discover their secrets and explore their depths. With a simple jump, fast movement, and physics-based interactions, Venineth lets you manipulate the worlds through switches and weird machinery, and navigate through challenging areas where zero gravity, force fields, toxic pools, and rivers of flowing lava.

Each of Venineth's stages is a distinct partially-open world, letting you explore but also not being to sprawling to get frustratingly lost. Somewhere out there, a portal awaits to bring you back to your central hub, and each world explored, you'll travel to more otherworldly places.

Venineth doesn't have a release date yet but is slated to release on PC; for development updates and more screenshots, you can follow the game on Twitter and its site.



from IndieGames.com http://ift.tt/2B9jglq

Kerbal Space Program Enhanced Edition Is Now Available For Xbox One

Content: Kerbal Space Program Enhanced Edition
Check price and availability in your Xbox LIVE region

Game Description: In Kerbal Space Program, take charge of the space program for the alien race known as the Kerbals. You have access to an array of parts to assemble fully-functional spacecraft that flies (or doesn’t) based on realistic aerodynamic and orbital physics. Launch your Kerbal crew into orbit and beyond (while keeping them alive) to explore moons and planets in the Kerbol solar system, constructing bases and space stations to expand the reach of your expedition.

Kerbal Space Program Enhanced Edition is optimized for console players, featuring a completely reworked user interface and new controls.

Purchase Kerbal Space Program Enhanced Edition for Xbox One from the Xbox Games Store

Product Info:
Developer: Squad
Publisher: Private Division
Website: Kerbal Space Program Enhanced Edition
Twitter: @PrivateDivision / @KerbalSpaceP



from Xbox Live's Major Nelson http://ift.tt/2DEXyIK

Don't Miss: Taking cues from Shadow of the Colossus to design good companions

"Compared to some other support characters, Shadow of the Colossus' Agro's list of gameplay uses is pretty limited but they are perfect for the overall design of the game. There's nothing unnecessary about him." ...



from Gamasutra News http://ift.tt/2EL9Q1m

Night in the Woods is coming to Switch next month

Infinite Fall's wonderful existential slice-of-life adventure Night in the Woods is coming to Switch on February 1st, the developer has announced.

Infinite Fall first alluded to a Switch version of Night in the Woods late last year, when it announced its free, Director's Cut-style Weird Autumn update, which added "new weird, new crimes, and old tales" to the existing PS4 and PC versions of the game.

At the time, Infinite Fall wrote, "Stay tuned for news on another console, which I am unable to mention for reasons, but you know what console I'm talking about."

Read more…



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'Oceanhorn 2: Knights of the Lost Realm' Progress Update and New Screens Released

Time is a funny thing when you're waiting for a highly-anticipated game. It feels like just yesterday that Cornfox & Bros. announced Oceanhorn 2: Knights of the Lost Realm, the sequel to the smash-hit action RPG Oceanhorn [$7.99], but in fact it was way back in August of 2016. Then in January of last year we got a bit of new info on the game as well as some new screenshots, followed by a lengthy in-game video of Oceanhorn 2 the following May. That, too, feels like it was just yesterday, but in fact it's been a whopping 8 months since we've had any sort of update on what's going on with Oceanhorn 2. Today Cornfox & Bros. broke that silence with a new blog post detailing what they've been up to, and they've released a handful of gorgeous new screenshots to go with it. Check 'em out.

That, my friends, is some good stuff. So, what exactly has Cornfox & Bros. been up to since we last heard about Oceanhorn 2? Well it's not really that complicated, they've simply been adding more and more to the game, building a huge world and a huge adventure for us to enjoy. Surprisingly, the development team is just 5 people, so making a game of this scope is understandably taking quite a long time. And for reference, the screens above were taken on an iPhone 7 Plus, so I expect the game to look even better on Apple's even newer devices. The developers hope to release more looks at the game, including some new videos, in the coming weeks as progress continues, so keep an eye out for that and be sure to follow along in our forums for all the latest news on the very promising Oceanhorn 2: Knights of the Lost Realm.



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InnerSpace Is Now Available For Xbox One

Content: InnerSpace 
Check price and availability in your Xbox LIVE region

Game Description: InnerSpace is an exploration flying game set in the Inverse, a world of inside-out planets where gravity pulls outward instead of in. InnerSpace began as a project among college friends and evolved into a successful Kickstarter campaign in 2014. After years of development, PolyKnight is proud to welcome you to the Inverse. Your greatest journey is within.

Purchase InnerSpace for Xbox One from the Xbox Games Store

Product Info:
Developer: PolyKnight Games
Publisher: Aspyr Media
Website: InnerSpace
Twitter: @PolyKnightGames / @AspyrMedia / @InnerSpaceGame



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Analyst: Mobile game sessions decreased by 16% in 2017

As overall smartphone use approaches a plateau, the analytical firm Flurry says that mobile game sessions have once again decreased. ...



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