Wednesday, 17 January 2018

The New Self-Published Version 2.0 of 'Skullgirls' Mobile is Now Available a Day Ahead of Schedule

Last Friday we told you about how Autumn Games and Hidden Variable Studios were parting ways with their previous publisher of Skullgirls on mobile LINE Corporation, and thus would be launching a brand new version of the game this Thursday. You see, the LINE Skullgirls game shut down this past Sunday night, and the plan was for Hidden Variable to migrate over everyone's save game data from the old LINE servers to their new self-hosted servers in the time between the old game shutting down and the new game launching. However, it looks like that data migration went a lot faster than they anticipated and so the new self-published Skullgirls [Free] mobile game is now live in the App Store.

As mentioned previously, this new updated Skullgirls brings with it many new features including full screen support for the iPhone X, and it's really pretty indescribable how great the game looks running on it. There have also been a tremendous amount of optimizations and it's incredible just how snappy the game feels now, both in terms of actual fighting but also when moving between the game's different menu screens and modes. Version 2.0 also brings with it a staggering amount of character balancing as well as even more new features, and for a full rundown of what's new you can read the full changelog on the game's official forums.

One of the biggest headaches in transitioning players to a completely new, separate app is making sure everyone can bring their game progress from the old version to the new. Hidden Variable's solution to this was to create a brand new type of login called a Skullgirls Login which you'd create in the old version of the game, where it would bind all your progress, then log into in the new version of the game where it would bring all your progress over. In my mind I gave this about a 50/50 chance of working properly, as I've seen this sort of thing attempted several times over the years and it's almost always a disaster. Welp, I'm more than happy to have been wrong about that as the migration couldn't have been any smoother or easier in my experience and all my progress transferred without so much as a hiccup. Kudos to Hidden Variable for pulling off such a tough task.

The main thing is that Skullgirls is now back and better than ever, and without having to run every little thing up the totem pole at LINE anymore, Hidden Variable and Autumn Games can really update and shape Skullgirls on mobile exactly as they want and continue making it the best swipe-fighter on the whole App Store. I listed many of the things I loved so much when we picked it as Game of the Week when it originally released in May of last year, and the game has only gotten much better with a ton of updates since. Lots of stuff is planned for 2018 too so with this transition now behind us we can all look forward to what's next. If you're on iOS then you can grab the new Skullgirls app with the link below, and if you're on Android then you can click this link right here to grab it on Google Play.



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Nintendo Will Freely Provide Cardboard Design Patterns For Labo

News: Nintendo Will Freely Provide Cardboard Design Patterns For Labo

Replacement just got that much easier



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Video: Behind the minimalistic visual design of Mini Metro

In this 2017 GDC session, Mini Metro developer Jamie Churchman examines how visual design and user interface decisions play a role in creating a gratifying experience for the player in Mini Metro ...



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How audio and visual effects sell combat in The Signal From Tölva

Founder of studio Big Robot Jim Rossignol discusses how bright visual effects and sci-fi sound clips contributed to enhancing how it feels to shoot guns in The Signal From Tölva. ...



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How InnerSpace's developers made a flying game that has no 'up'

The developers behind InnerSpace share secrets about odd flying games and optimizing your title for the Nintendo Switch. ...



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Spherical Roguelite Top-Down Shooter 'Globe' Coming February 1st

Back in March of last year Optimum Games announced a new project called Globe, a top-down shooter that took place on a spherical globe similar to games like Super Stardust or, for a mobile example, the fantastic Darkside [$1.99 / Free]. As the story goes, aliens are invading Earth and a space station that's patrolling the planet has been attacked, which has sent the crew of astronauts flying out into space. You'll need to fly around gathering up the stranded crew and fending off the aliens before they have a chance to attack Earth. Globe looked really cool back in March and is looking better than ever in this much more recent trailer.

Today Optimum Games have announced that Globe is ready to arrive on both iOS and Android at the beginning of next month, February 1st to be exact, and is being published by ZPLAY. Alongside all the shooting and rescuing, Globe will also feature a rogue-inspired loot system that sees you collecting over 30 different types of Mods for your ship in common, rare, very rare, epic and legendary flavors. With all the different Mods and 5 different types of spaceships to pilot there's hundreds of ways you can build out your ship during the game, and there's 20 Permanent Upgrades to add a more long-term sense of overall progression. It all sounds very cool and I'm quite interested in taking Globe for a spin when it lands in just a couple of weeks, but in the meantime check out the game's forum thread for some discussion.



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Feature: Nintendo Labo Shouldn't Be A Big Surprise, Nintendo Is A Toymaker First And Foremost

Feature: Feature: Nintendo Labo Shouldn't Be A Big Surprise, Nintendo Is A Toymaker First And Foremost

It's all just a little bit of history repeating



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Nintendo announces DIY Nintendo Labo for the Switch

Nintendo announces Nintendo Labo, combining DIY creations with the Switch platform. ...



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Hands On: The Future Of Gaming Is Cardboard, Thanks To Nintendo Labo

Hands On: Hands On: The Future Of Gaming Is Cardboard, Thanks To Nintendo Labo

First impressions of Nintendo's latest left-field revolution



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Nintendo Announces Labo, A Range Of Interactive DIY Toys For Switch

News: Nintendo Announces Labo, A Range Of Interactive DIY Toys For Switch

"Our goal is to put smiles on the faces of everyone Nintendo touches"



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Feature: Labo Shouldn't Be A Big Surprise, Nintendo Is A Toymaker First And Foremost

Feature: Feature: Labo Shouldn't Be A Big Surprise, Nintendo Is A Toymaker First And Foremost

History repeating



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Nintendo has announced Nintendo Labo, a bizarre new interactive cardboard toy line

Read more…



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Blizzard boasts 10M viewers for Overwatch League opening week

By Blizzard's count, the four-day-long event caught over 10 million views online with one game holding the attention of 437,000 concurrent viewers at once. ...



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Rogue Legacy developer's "action RPG with a twist" Full Metal Furies is out today

Full Metal Furies, a new "action RPG with a twist" from Rogue Legacy developer Cellar Door Games, has launched on Xbox One and PC.

The vaguely greek-mythology-themed Full Metal Furies is the first game to come from Cellar Door since its wonderful, Castlevania-esque procedurally generated platformer Rogue Legacy, which released all the way back in 2013.

Full Metal Furies is described as a team-based brawler (and also "an abstruse allegorical action adventure about atonement, allusions, and alliteration awaits all at an alternate age around Athens' ashes") in which up to four players can fight co-operatively in a bid to "defend the free world from tyrannical titans".

Read more…



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'Super Fancy Pants Adventure' Coming to iOS January 25th, Pre-Order Available Now

The Fancy Pants series has a long and storied history, first starting life as a simple Flash game created by Brad Borne way back in 2006. Its clever level designs and extremely fun, floaty physics system made it a major hit with players, and so Borne went on to create a sequel in 2008. In 2011 the two games were combined into a single package called The Fancy Pants Adventures for release on home consoles, with a version arriving for iOS in early 2012 courtesy of Chillingo. The game worked surprisingly well with virtual controls, and The Fancy Pants Adventures was easily one of my most beloved mobile platformers from back then. Not long after, Borne created the highly-anticipated third entry in the series which was subsequently added to the mobile and console versions. Since then, however, the Chillingo-published version has been removed from the App Store, but thankfully series creator Brad Borne and studio Over the Top Games resurrected the iOS version and re-released it in May of last year titled simply Fancy Pants Adventures [Free]. It is free to play with premium unlock options and you should definitely go download it right away if you've never played a Fancy Pants game before.

Anyway, over the summer of last year it was announced that a fourth Fancy Pants game was in the works, titled Super Fancy Pants Adventure, and it released on Steam the following September to an overwhelmingly positive reception. Fancy Pants was back, baby! I was always a little jealous seeing everyone enjoying a new Fancy Pants game on other platforms when I knew just how well the game worked on mobile back in the day. Well, this must have been part of the plan all along as Super Fancy Pants Adventure is indeed coming to iOS on January 25th and is being published by Kongregate as it is on Steam, and you can actually pre-order it as of right now. If you're on an iOS 11 device go ahead and click this link here to be taken to the App Store page for Super Fancy Pants Adventure where you can pre-order it for $4.99 ahead of its official release next week. It's not known if that is some sort of special pre-order pricing or not, considering the Steam version is $9.99, but it seems like a sweet deal either way to get a whopping 56 brand new levels of Fancy Pants fun as well as hidden and remixed levels. I simply cannot wait, so look for Super Fancy Pants Adventure on the App Store in just over a week's time.



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Weekly Jobs Roundup: Ubiquity6, Imangi Studios, and more are hiring now!

If you're a programmer, engineer, designer, UI artist, or community manager looking for work in game development, these companies are currently taking applications. ...



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Don't Miss: The nuts and bolts of Fable III

With a new Fable game reportedly on the way, now's a great time to take a look back at this 2010 interview with Fable III's lead designer Josh Atkins on the road to the last major Fable release. ...



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Epic candidly discusses the challenge of making Paragon sustainable

"Though Paragon has evolved, no iteration has yet achieved that magical combination of ingredients that make for a sustainable game." ...



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New 'Prizefighters' Update Adds New Customization and Control Options, Online Multiplayer in the Works

There's a surprising lack of quality boxing games in the App Store, but developer Koality Game added one to the list when they released their excellent arcade/sim hybrid Prizefighters [Free] just over a month ago. Taking cues from the classic Puch Out! in terms of presentation and core mechanics, Prizefighters actually plays a whole lot differently and features a really satisfying career mode and progression system for your boxer. And despite being released so late in the year, we still picked Prizefighters as one of our Top 100 Game of 2017. It's really good! In just that short amount of time since it came out, Koality has already released several updates for Prizefighters tweaking and polishing the experience, the most significant of which has landed this week.

This update adds even more customization options to Prizefighters, and you now have the ability to change the colors of the ring ropes, the mat, and the ring posts. Oh, and most important of all, you can now customize the color of the stripe on your boxer's shorts! You're also now able to change the name and country of origin of your opponents in Career Mode, in case you want to beat the snot out of your boss or something. There are also new flag options added for Albania, Brunei, Costa Rica, El Salvador, Lebanon, and Paraguay, which should make our Lebanese friend Metalcasket pretty happy. While somewhat superfluous, I actually love all the customization options in Prizefighters as it's fun to play around and personalize things to your own taste.

Some of the more meaningful non-visual changes include a new virtual button control option for those that want something more traditional, the ability to block by pressing two fingers on the screen instead of swiping (I'm a big fan of this change as it feels way more natural), and a new option for zooming the view in or out which is especially helpful if you're like me and mostly play in landscape mode, which was kinda too zoomed out for my taste by default. Best of all is that this latest update lays the foundation for two major features to come, which are full MFi controller support and–drumroll please–online multiplayer! Koality is hoping to get those features nailed down in the next month or so, but for now if you have yet to give Prizefighters a shot there's no reason not to give it a download for free and drop by the forum thread where players have been discussing the game since launch.



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Pinstripe Is Now Available For Digital Pre-order And Pre-download On Xbox One

Content: Pinstripe 
Check pre-order price and availability in your Xbox LIVE region

Game Description: You may pre-download this game, but it will not be playable until release date (02/07/2018 – 6:00 AM).

Play as Teddy, an estranged ex-minister forced to venture through the frozen afterlife in search of Bo, his three year old daughter, and her perverse kidnapper. Discover the dark secrets of Teddy’s past, and confront his sleazy, demonic nemesis, Mr. Pinstripe. Take part in an emotional adventure through the afterlife that blends humor with horror for a memorable experience.

 

Xbox One Pre-Order FAQ



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