Wednesday, 24 January 2018

World of Goo developer Tomorrow Corporation announces 7 Billion Humans for Switch and PC

Tomorrow Corporation, the developer behind World of Goo and Little Inferno, has announced 7 Billion Humans, a new game for PC and Switch.

7 Billions Humans is described as a "thrilling follow-up" to the developer's 2015 puzzler Human Resource Machine, and demonstrates Tomorrow Corporation's usual flair for the poignantly satirical. This latest endeavour unfolds in a world where humans now serve their robot overlords - after complaining that workforce automation had left them with nothing to do. Here's that sentence again, in longer trailer form:

Like its predecessor, 7 Billion Humans features a series of programming-themed challenges. However, while Human Resource Machine asked players to use Assembly-based programming commands to automate a single human office worker and solve problems, 7 Billion Humans features 60+ puzzles based on a new language, enabling you to control many, many office workers at the same time. It looks considerably more complicated.

Read more…



from Eurogamer.net http://ift.tt/2rBqEpZ

Get a job: Schell Games is hiring an Engineering Manager

Schell Games is seeking an Engineering Manager to manage, train, and lead a talented team of engineers to tackle a variety of projects across a wide range of platforms. ...



from Gamasutra News http://ift.tt/2naj7Jo

'The Room' Series Plot Guide - Here's What You Need to Know to Be Ready for 'The Room: Old Sins'

The Room: Old Sins is the latest release in a series that goes back to 2012, which I regret to inform you was more than five years ago. Wait, don't focus on the existential dread! There are games to play, after all. Now, the games in this series are puzzle games first and foremost. You're meant to enjoy the intricately-designed puzzles and the way everything connects before anything else. But there is also an intricately-designed, connected story going on in the background, and each game has revealed clues and plot pieces at a steady rate. Maybe you're excited for Old Sins, but you can't quite remember what happened in the last game, or the one before that. Well, we've got your collective backs, friends. Here's a spoiler-heavy summary of the first three games in the series for those who want a quick refresher.

In case you didn't see me warning you about the spoilers in that last sentence, I'm saying it one more time. There are spoilers for the first three The Room games in the rest of this article.

The Room (2012)

In this game, you find yourself trying to solve the puzzles found in a single room. You've been brought here by a letter from a mysterious person known only as "A.S.", who also provided you with a key to get things started. After completing the first puzzle, you'll gain access to a special lens that allows you to see previously hidden objects and marking. As you solve puzzles, you'll come across more letters from A.S., describing his experiments with a new element he calls the Null. It turns out the Null is what you're seeing when you wear the lens, which was crafted by A.S. for the purpose of observing and experimenting with the Null.

A.S. seemingly becomes more unhinged as the letters continue, talking about bizarre visions that seem to get worse the more he uses the lens. He also attempts to summon the demon Astaroth, seemingly to no avail. Your character also starts to see some strange things as the game goes on. In the end, after solving the final puzzle, the lens shatters and a doorway appears. Just as A.S. did before you, you step through, out of the room and into the unknown.

The Room Two (2013)

The Room Two picks up where the epilogue of the first game left off. You've stepped through a door that closed behind you and are now in a strange new location. Fortunately, A.S. has also been here and has left you a new lens to replace your broken one. This time, solving all the puzzles in a room opens a door to another one. These rooms are somehow connected in space and time by the Null. Through solving puzzles, reading letters, and observing your surroundings, it becomes clear that A.S. wasn't the first person to stumble on this strange discovery. Indeed, each room is connected with the brush others have had with the mysterious element. A.S. finally figures out how to escape, but feeling guilty about pulling you into this mess, decides to help you escape, too. Unfortunately, time moves differently in this dimension. By the time you find A.S., he's nothing more than a withered corpse.

We learn that there is some link between the Null and human souls. The soul can be changed into Null, but any people whose souls are used in this fashion are effectively erased from existence, right on down to their faces being seemingly scratched out of photographs. The Null itself is a remarkable power source, able to even reanimate dead tissue. After solving the final room with the help of A.S.'s final assistance, another door appears. When you step through, you see the safe that sat in the original game's room. Recognizing the location for what it is, the main character bolts out of the room and the house itself as fast as possible. As the protagonist watches on, the house is consumed by horrific tendrils and implodes. It's all over. Or is it?

The Room Three (2015)

No, it isn't. This game starts with the main character on-board a train bound for an unnamed island. The protagonist is haunted by the events of the previous two games and can't seem to put the Null out of their mind. They make a plea to the Royal Institute, who appears to be covering things up or trying to get the protagonist to stop looking into it. One of the members slips the main character a piece of a map leading to an island, and they immediately head off to look into it. After passing through a tunnel, tendrils engulf the train and the protagonist finds themselves imprisoned in an unknown location. A note from a stranger named The Craftsman tells you that you are now in Grey Holm, the home of his ancestors.

The Craftsman appears to take credit for the puzzles of the previous games, talking about how no one escaped him until you. He tried to keep you away but now has need of you in order to reach the source of the Null, which is why you were called back into this mess. He challenges you to prove yourself worthy by solving his puzzles. Rather oddly for an adversary, The Craftsman seems to hold you in high esteem, buttering you up at every opportunity. His tone becomes more like a teacher or someone training an apprentice. What happens from here depends on your actions, as this game has multiple endings.

In the Imprisoned ending, it is revealed that you were tricked. Stepping through the final door, you're back on the train. A note reveals the truth of your situation. Your character peers out the window to see a giant labyrinth, which is revealed to be inside of an orb, inside of a puzzle box, sitting on a table in a room. In front of the table the box is sitting on, tendrils wind their way out of a doorway. You'll never escape the labyrinth you found your way to the center of. Wow, what a dastardly guy that Craftsman is!

The Escape ending feels somewhat similar to the ending of the second game. By solving non-mandatory puzzles found in Grey Holm, you'll uncover new items and notes. The Craftsman's plan is laid bare through these notes. He himself is a prisoner of sorts, building puzzles for an entity even he doesn't seem to know the identity of. The only way he can find the source is to travel through a portal generated by a machine that is powered by special crystals. His energy is running low, however, and he'll need to find a new power source lest he be lost forever. He decides he needs a particularly brilliant soul to sufficiently power his machine, and surmises that due to you being the only one to ever escape, you must have such brilliance. He uses the last of his energy to lure you to Grey Holm, where he hopes the pull of the Null will keep you from realizing the trap you're walking into.

This time, there's one more puzzle to solve. Once you do that, a new door will open that allows the main character to escape Grey Holm by boat, watching as the whole mansion implodes. After getting back to normal civilization, the protagonist realizes that all evidence of Grey Holm's existence has been wiped out. More importantly, the lingering curiosity that took over the character's life after the incidents of the first two games is now gone. The main character can now move on with their life.

In the Release ending, things play out in much the same way. This time you solve a slightly different puzzle and head through a different door. Nevertheless, you'll end up escaping from the boathouse and watching Grey Holm go up in smoke. The difference here is that there is a storm in the sky above Grey Holm, with massive tendrils dangling down from the clouds. The final note seems to suggest your character was put in an insane asylum. The protagonist explains to an unknown recipient that something was released when the final gateway was opened, and that doom will soon be upon us.

The Lost ending is the strangest one, but also the coolest. After yet another slightly different puzzle, a new doorway opens. Stepping through sends you to what is apparently the source of the Null. You find yourself on an alien planet that appears to be Mars, standing in front of an ancient-looking temple. The door opens, inviting you in, and the protagonist steps through.

Which, if any, of these endings are canon? Will The Room: Old Sins settle any of the questions raised so far, or simply build on the mystery further? Who is the Craftsman? Who controls him? What's the deal with Mars? How do all of those puzzles fit inside the puzzles inside the puzzles inside the puzzles? I don't know if playing Old Sins will answer any of that, but there's only one way to find out, friends.



from TouchArcade http://ift.tt/2rA5CZ1

Don't Miss: Designing the AI of Dragon Age: Inquisition

BioWare's Sebastian Hanlon explains why going open-world didn't just mean rethinking enemy AI, it meant refining the friendly AI to keep players in control of the flow of combat. ...



from Gamasutra News http://ift.tt/2n74zuU

Ubisoft adds a digital assistant to its Ubisoft Club companion app

Currently in open beta, Google Cloud-powered Ubisoft Sam responds to spoken and typed commands to give players statistics and info on a number of Ubisoft games. ...



from Gamasutra News http://ift.tt/2E6Pxwu

'Gladihoppers' is a Physics-Based Gladiator Battling Game with a Really Neat Art Style

Gladihoppers is a game that caught my attention when it was first posted to our forums in early November of last year. Developer Dreamon Studios meant for the forum thread to act as a mini devlog and I figured the game looked really cool but I'd wait for a bit more information to be posted before I told you all about it. Then Dreamon decided to take a break and not work on the game for most of December and January. ¯\_(ツ)_/¯ Well, they've popped back into the thread announcing the game is in active development again, and it continues to look awesome. Gladihoppers is a physics-based gladiator battling game that uses pixel art sprites for the characters and background props but 3D polygonal graphics for the arenas, which gives it this really cool pop-up book look. Here's the newest animated gif for Gladihoppers, as well as some of the older ones posted previously to that thread, to give you a better idea of what the game is like.

As you can see, the combat in Gladihoppers is pretty simplistic but there's some more complex damage calculations going on under the surface which will be determined on things like where on the body a blow lands, the speed of the characters when a hit takes place, the type of armor being worn, and more. I love that these types of silly physics games can end up being rather complex, so if you want to read some more detail on the damage system you can do so in this specific post. Dreamon Studios is no stranger to silly physics-based games either, with the likes of Bouncy Basketball [Free] and Hockey Hysteria [Free] under their belt. Gladihoppers though, with its gladiator theme and over the top brutality, looks right up my alley compared to most games like this that are based on real sports. No release window has been revealed yet but you can follow along with Gladihopper's progress in our forums for the time being.



from TouchArcade http://ift.tt/2n7ryWL

Free for 48 hrs: Idle Champions of the Forgotten Realms - Celeste's Starter Pack

GetIdle Champions of the Forgotten Realms - Celeste's Starter Pack for FREE starting now through Friday at 11:00am Pacific Time. Start by adding the base game to your account for free here.

Idle Champions of the Forgotten Realms is an official free-to-play Dungeons & Dragons-based clicker game. Assemble a party of champions and master the art of Formation Strategy. Upgrade your heroes, collect unique gear, and unlock new Champions in regular new events.



from Steam RSS News Feed http://ift.tt/2GcJCGP

Video: We Made Our Own Nintendo Labo Toy-Con

Video: Video: We Made Our Own Nintendo Labo Toy-Con

With standard cardboard and varied results!



from Nintendo Life | Latest Updates http://ift.tt/2rCjamE

PUBG Corp. to donate $2M in lootbox procedes to charity

PUBG Corp. has detailed the multiple charities it will be donating up to $2 million to in 2018. The cash was generated from the sale of 2017 Gamescom Invitational Crates. ...



from Gamasutra News http://ift.tt/2GcSGvc

Ghost Recon Wildlands is getting loot crates

Ubisoft has announced that its popular tactical open-world shooter Ghost Recon Wildlands will be getting loot crates in its next update, due to arrive before the end of January.

Clearly anticipating some resistance to the announcement - given the furore surrounding the controversial micro-transaction systems seen in Destiny 2 and Star Wars Battlefront 2 - Ubisoft has posted an exhaustive FAQ detailing exactly what its loot crates will contain.

Wildlands' loot crates - known as Battle Crates - are, says Ubisoft, designed to offer "an additional and accessible way to complete your cosmetic customization experience, for both the Campaign and Ghost War modes". The publisher insists that the new system "is fair in terms of the items given to players, while also ensuring that they have zero impact on gameplay and player's progression".

Read more…



from Eurogamer.net http://ift.tt/2DDXwmJ

Blog: What can we learn from indie fiction authors?

Independently published authors somehow figured out how to survive even though there are over 100,000 eBooks published every year. So, what can they teach us about marketing our self-published games? ...



from Gamasutra News http://ift.tt/2E0IsNQ

Now Available on Steam - Subnautica, 10% off!

Subnautica is Now Available on Steam and is 10% off!*

Descend into the depths of an alien underwater world filled with wonder and peril. Craft equipment, pilot submarines and out-smart wildlife to explore lush coral reefs, volcanoes, cave systems, and more - all while trying to survive.

*Offer ends January 30 at 10AM Pacific Time


from Steam RSS News Feed http://ift.tt/2DzpAVd

New iPhone Games on Our Forums: 'Slime Pizza', 'Super Fancy Pants Adventure', 'Out There Chronicles Ep 2', 'Thumper: Pocket Edition' and More

It's Wednesday again, and we're finally getting back to where we used to be when it comes to loads of weekly high profile game releases. The Room: Old Sins is due out tonight, but there's a bunch more games that have already been posted to our forums. Oh, and if you're into celebrating a random holiday today, it's apparently Talk Like a Grizzled Prospector Day, which I suppose is the often forgotten second cousin twice removed to International Talk Like a Pirate Day? But, hey, whatever.

Here's all the games that have been posted to our forums so far:

As usual, we'll have a full roundup later this evening so stay tuned for that, along with any other random surprises that pop up between now and then.



from TouchArcade http://ift.tt/2DBZdkT

Winter Movie League – Thieves Steal the Week

Week eight of our Fantasy Movie League has now passed and it was one of those strange weeks.

The usual effort involves picking an anchor film that will bring in the most dollars, and then backing it up with something at the low end of the price range that will back it up, the optimum generally being the best price/performance film.  And this week started off no different than most with the following options.

Jumanji              $290
12 Strong            $251
The Post             $209
The Greatest Showman $156
Paddington 2         $110
Den of Thieves       $94
The Commuter         $90
Star Wars            $85
Insidious            $74
Proud Mary           $65
Phantom Thread       $52
Darkest Hour         $47
Pitch Perfect 3      $45
I, Tonya             $40
Coco                 $34

It seemed clear that Jumanji would be at the top of the box office, so on the anchor front it was more a question of whether or not one of the other possible anchors was cheap enough to offset that.  12 Strong didn’t seem like it would be worth the investment, so after my first gut pick early in the week I changed to anchor on three screens of The Post.  That left me enough room for a variety of fillers at the low end.

For filler I had my eye on The Commuter.  With my own estimates, where I usually just assume a 50% drop from the previous week for movies already in play, seemed pretty likely to get the best performer bonus.

As the week went on and more estimates came in from various sources, I started to think that maybe Insidious might be the better pick and swapped over to that.  Meanwhile the predictions for Jumanji were coming in higher than I expected and the forecasts for Den of Thieves, a potential filler, were all over the map, ranging from $5 million to over $11 million.  At the low number it wasn’t worth considering, but at the high number it was a must-have pick.

So I vacillated.  I made Jumanji my anchor, then kept changing up the filler.  But I wasn’t willing to commit to Po Huit’s Tuesday “Hail Mary” pick of Jumanji and seven screens of Den of Thieves.

I went back and forth on a couple of picks on Thursday night.  And then on Friday morning the number for the Thursday night previews came out.  For those who want to see these early, the Box Office section at the site Deadline generally posts them around 8am on Friday morning, which gives you an hour before picks are locked.

The previews showed Den of Thieves doing nearly a million dollars on Thursday night.  That was a very strong performance, making the high end estimates seem likely.  Not only that, but the Thursday night preview take counts towards the weekend box office totals, so Po Huit’s “Hail Mary” pick on Tuesday suddenly became the “well duh!” pick on Friday morning as I and nearly a thousand other Fantasy Movie League players jumped on board.

My Winter Week Eight Picks and the Perfect Pick

Included in the 981 people who got the perfect pick were six people in the Meta League, including the five of the top six contenders, so the scores ended up like this:

  1. Po Huit’s Sweet Movie Suite (T) – $144,947,926
  2. Ben’s X-Wing Express (M) – $144,947,926
  3. Corr’s Carefully Curated Cineplex (M) – $144,947,926
  4. Biyondios! Kabuki & Cinema (T) – $144,947,926
  5. Aure’s Astonishingly Amateur Amphitheatre (M) – $144,947,926
  6. Wilhelm’s Broken Isles Bijou (T/M) – $144,947,926
  7. Dan’s Decadent Decaplex (M) – $126,670,568
  8. SynCaine’s Dark Room of Delights (T) – $121,553,968
  9. Paks’ Pancakes & Pics (T) – $101,579,844
  10. Dr Liore’s Evil House of Pancakes (M) – $101,579,844
  11. Darren’s Unwatched Cineplex (T) – $69,599,900
  12. The Filthy Fleapit (T) – $66,917,547
  13. Elly’s Elemental E-Plex (M) – $65,732,064
  14. The Bean Movie Burrito (T) – $65,663,644
  15. I HAS BAD TASTE (T) – $65,397,597
  16. Vigo Grimborne’s Medieval Screening Complex (T) – $65,026,990
  17. Kraut Screens (T) – $64,525,769
  18. Joanie’s Joint (T) – $59,748,952
  19. Logan’s Luxurious Thaumatrope (M) – $58,307,592

Meta League Legend

  • TAGN Movie Obsession – players from it marked with a (T)
  • MCats Multiplex – players from it marked with an (M)

Those who went with Den of Thieves topped the list while those who failed to get on board suffered, with the dividing line being about the $100 million mark.  Above that, you have Den of Thieves in your line up, below that and you did not.

The over all Meta League standings after Week Eight were:

  1. Ben’s X-Wing Express (M) – $936,932,561
  2. Corr’s Carefully Curated Cineplex (M) – $926,443,555
  3. Wilhelm’s Broken Isles Bijou (T/M) – $875,631,244
  4. Biyondios! Kabuki & Cinema (T) – $863,905,925
  5. Aure’s Astonishingly Amateur Amphitheatre (M) – $858,511,984
  6. Paks’ Pancakes & Pics (T) – $847,362,620
  7. Dan’s Decadent Decaplex (M) – $818,958,132
  8. Po Huit’s Sweet Movie Suite (T) – $793,368,709
  9. Darren’s Unwatched Cineplex (T) – $779,256,658
  10. SynCaine’s Dark Room of Delights (T) – $752,756,746
  11. Vigo Grimborne’s Medieval Screening Complex (T) – $714,914,429
  12. Elly’s Elemental E-Plex (M) – $690,400,935
  13. Logan’s Luxurious Thaumatrope (M) – $669,741,531
  14. Dr Liore’s Evil House of Pancakes (M) – $661,721,152
  15. I HAS BAD TASTE (T) – $686,033,235
  16. Kraut Screens (T) – $686,023,088
  17. The Filthy Fleapit (T) – $672,441,442
  18. Joanie’s Joint (T) – $667,201,673
  19. The Bean Movie Burrito (T) – $334,926,516

The week ended up with something of a “the rich get richer” scenario as those five of the top six who went with the perfect pick pulled further away from the pack.  But it brought no joy to Corr in his attempt to catch Ben and, while I am now in contention for third place, first and second got no closer.

So that was the result of what ended up being a poorly priced week.  And Den of Thieves was not alone on the list.  Corr noted last week that the film Forever My Girl, a new film opening in over a thousand venues, was somehow missing from the list and ended up in 10th place in the US box office over the weekend.  Oops.

That was Week Eight.  Now we’re on to Week Nine and more potential comedy.  The movie options and pricing had to be up by Monday at 5pm Pacific Time, but the Oscar Nominees were only announced twelve hours later, early on Tuesday morning, and the nominee list may influence the weekend box office.

Sure, we all know Three Billboards is going to be nominated, as it already expanded onto more screens last week. (I went and saw it finally, and there was an ad for Fantasy Movie League before the showing.  Direct hit on the target audience I guess.)  Three Billboards made it to 17th place for the weekend box office, and might move up further, but what else might see a resurgence due to announcements?  Well, the price list for this week is:

 The Maze Runner      $358
 Jumanji              $222
 The Greatest Showman $134
 The Post             $129
 12 Strong            $128
 Den of Thieves       $127
 Hostiles             $126
 Paddington 2         $93
 The Shape of Water   $86
 Phantom Thread       $81
 Three Billboards     $68
 Best of the Rest     $67
 Forever My Girl      $64
 The Commuter         $58
 Star Wars            $57

New to the list this week are The Maze Runner and Hostiles, while Forever My Girl, which should have been on the list last week since it placed 10th in the US box office, finally makes it. Then there is The Shape of Water and Three Billboards Outside Ebbing Missouri, both of which return to the list, being obvious Oscar nominees even before they were announced. There is also a Best of the Rest options, which I think is there to cover FML in case some nominee surges in the theater count.

Falling off the list was Darkest Hour, Pitch Perfect 3 , I, Tonya, Coco, Insidious, and Proud Mary.  Darkest Hour might be the only surprise there given that it also seemed likely to get an Oscar nod.  But it can come back via that Best of the Rest slot.

The assumption this week is that Jumanji will finally fall from first place, to be replace at the top of the box office by the third installment of the Maze Runner franchise… also the second one not to feature the maze.

Meanwhile, the following films still in release were nominated for the Best Picture award, so might be expected to see a boost at the box office: (full list here)

  • Darkest Hour
  • Lady Bird
  • Phantom Thread
  • The Post
  • The Shape of Water
  • Three Billboards Outside Ebbing Missouri

Coco and Ferdinand (and Boss Baby!) were also nominated for animated feature.

My normal early week lack of direction is enhanced by the possibility of the nominations changing the game.  I will definitely be checking the theater counts over at Box Office Mojo when they show up on Thursday afternoon before making my final pick.



from The Ancient Gaming Noob http://ift.tt/2nasJ7J

Talk to the creator of Iconoclasts at 3PM EST

We're talking to the developer behind the relentlessly charming Iconoclasts at 3PM EST! ...



from Gamasutra News http://ift.tt/2n6Q22k

Daily Deal - Beat Cop, 70% Off

Today's Deal: Save 70% on Beat Cop!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time


from Steam RSS News Feed http://ift.tt/2n8RH6H

‘Dissidia Final Fantasy Opera Omnia’ Releases in English Beginning January 30th on iOS and Android Devices

When Square Enix announced the English release for Dissidia Final Fantasy Opera Omnia, I speculated that it might release around January 30th because Dissidia Final Fantasy NT releases on PlayStation 4 in the West that day. It turns out, Dissidia Final Fantasy Opera Omnia for iOS and Android will release beginning January 30th outside Japan. Watch the announcement trailer below:

Pre-registrations began on Google Play already and they are still live with prizes up to 5000 gems if they hit their registration targets. As of this writing, they’ve crossed the 100k pre-registrations barrier that rewards everyone with 4000 gems. There are still a few days to go for the actual release so it can hit the target.

If you aren’t aware, Dissidia Final Fantasy Opera Omnia isn’t a brawler like the mainline Dissidia games. It is a social RPG from Square Enix which will include mutliplayer modes and turn based combat. I expect we will see some events coinciding with big updates to Dissidia Final Fantasy NT on PlayStation 4 as well once both are available in most regions worldwide. Pre-register for it on Google Play here. The game releases in English on iOS and Android devices beginning January 30th.



from TouchArcade http://ift.tt/2DBSTdP

Iconoclasts Lets You Speak Softly And Carry A Big Wrench

iconoclasts1.jpg
You'd think that a game you've been anticipating ever since it was announced ages ago would somehow disappoint, no matter what. These things just cannot be measured against the giant expectations that have been building up over the years, they simply cannot be that good as you want them to be.

And yet, here we are and Iconoclasts, Joakim 'konjak' Sandberg's action platformer that has been seven years in the making, is finally out in the wilds, gracing your PCs, PS4s, and Vitas with its presence. The wait was all worth it.

In a world ruled by the mighty One Concern (which makes you think "boy band" but is really more like "evil empire"), choosing your profession is out of the question. You get a job assigned to you and you'd better be happy with that if you don't want to face 'penance' - which is just as nasty as it sounds, really.

Enter Robin, a taciturn young freelance mechanic - and sinner in the eyes of the One Concern - who somehow stumbles into this huge story, featuring a colorful cast, lots of drama, and boss fights. So many boss fights. The writing might not be the game's strongest part, but the charming world and likeable characters more than make up for it.

Besides, zipping through those wonderful levels is pure bliss. Jumping around, hitting things with your super-sized wrench, climbing ledges, or swimming underwater, it all feels so incredibly fluid and satisfying. The levels themselves might have a bit of backtracking now and then, but with all these bright colors and cleverly hidden secrets, they are a joy to behold.

icono.jpg

If you're already familiar with konjak's earlier games, such as the Noitu Love titles, you know what to expect - except that Iconoclasts is such an evolution (ha!) of his earlier style, incorporating incredibly polished platforming, some Metroidvania elements, and lots of boss fights, which are clearly the game's highlights. And don't forget, this was all done by one person. It's a stunning achievement and, like I said, it was absolutely worth the wait.

You can purchase Iconoclasts on GOG or Steam for $19.99. The game is also available as a cross-buy title for PS4 and Playstation Vita. For more information, visit the game's website and follow developer konjak on Twitter.



from IndieGames.com http://ift.tt/2DIrje0

Iconoclasts Lets You Speak Softly And Carry A Big Wrench

iconoclasts1.jpg
You'd think that a game you've been anticipating ever since it was announced ages ago would somehow disappoint, no matter what. These things just cannot be measured against the giant expectations that have been building up over the years, they simply cannot be that good as you want them to be.

And yet, here we are and Iconoclasts, Joakim 'konjak' Sandberg's action platformer that has been seven years in the making, is finally out in the wilds, gracing your PCs, PS4s, and Vitas with its presence. The wait was all worth it.

In a world ruled by the mighty One Concern (which makes you think "boy band" but is really more like "evil empire"), choosing your profession is out of the question. You get a job assigned to you and you'd better be happy with that if you don't want to face 'penance' - which is just as nasty as it sounds, really.

Enter Robin, a taciturn young freelance mechanic - and sinner in the eyes of the One Concern - who somehow stumbles into this huge story, featuring a colorful cast, lots of drama, and boss fights. So many boss fights. The writing might not be the game's strongest part, but the charming world and likeable characters more than make up for it.

Besides, zipping through those wonderful levels is pure bliss. Jumping around, hitting things with your super-sized wrench, climbing ledges, or swimming underwater, it all feels so incredibly fluid and satisfying. The levels themselves might have a bit of backtracking now and then, but with all these bright colors and cleverly hidden secrets, they are a joy to behold.

icono.jpg

If you're already familiar with konjak's earlier games, such as the Noitu Love titles, you know what to expect - except that Iconoclasts is such an evolution (ha!) of his earlier style, incorporating incredibly polished platforming, some Metroidvania elements, and lots of boss fights, which are clearly the game's highlights. And don't forget, this was all done by one person. It's a stunning achievement and, like I said, it was absolutely worth the wait.

You can purchase Iconoclasts on GOG or Steam for $19.99. The game is also available as a cross-buy title for PS4 and Playstation Vita. For more information, visit the game's website and follow developer konjak on Twitter.



from IndieGames.com http://ift.tt/2DIrje0

Ubisoft unveils Sam, a personal gaming assistant

Ubisoft has announced a new addition to Ubisoft Club, its somewhat nebulous layer of cross-game friction. The new addition is called Sam, and it's a personal gaming assistant.

Sam has two elements, by the looks of it. It provides personalised tips for you based on your profile - on loading up a game it might point you towards things you haven't yet tried in it - and it also exists as a chatbot, accessed via your smartphone.

The video below shows someone using the bot to find out how much time they've put into a game, and then spy on their friend. Their friend is playing Steep, so they're my kind of people, frankly.

Read more…



from Eurogamer.net http://ift.tt/2GcF03z

GDC State of the Industry: Dev interest in Nintendo Switch surges, VR interest wanes

The 2018 Game Developers Conference survey of nearly 4,000 devs brings many findings, most notably that devs are embracing the Nintendo Switch -- and "loot box" monetization methods. ...



from Gamasutra News http://ift.tt/2DDHTfk

Almost Half Of The Games In Japan's Charts Are On Switch, Mario + Rabbits Takes Top Spot

News: Almost Half Of The Games In Japan's Charts Are On Switch, Mario + Rabbits Takes Top Spot

Nintendo continues to hold its own in January



from Nintendo Life | Latest Updates http://ift.tt/2E6RE3s

Popular