Sunday, 28 January 2018

‘Final Fantasy XV: Pocket Edition’ Coming to iOS February 9th, Pre-Order Available Now

Square Enix was supposed to bring the massive Final Fantasy XV to iOS and Android in the form of Final Fantasy XV: Pocket Edition [] in Fall 2017. Plans obviously changed and it was up for pre-registration on Android back in November last year. The final release date was uncertain but it has now popped up on the App Store with a pre-order button and a seemingly confirmed release date of February 9th. Here’s some footage of Eli playing the first 20 minutes of it at PAX:

Final Fantasy XV is available on PlayStation 4 and Xbox One platforms with a Windows release happening in early March. The original console version took a very long time to release after a few delays and it finally made it in November 2016. Since then Square Enix has been updating it with loads of post launch support in the form of new content, DLC, or even a multiplayer expansion. It will see a Royal Edition released in early March on consoles coinciding with the Windows release that includes all previously released DLC content.

I honestly thought the Pocket Edition was delayed to coincide with that release. You can pre-order it for free right now and play Chapter 1 on release day. Chapter 2 and Chapter 3 will be available through an in app purchase of $0.99 each. The remaining chapters including Chapter 10 will be $3.99 each. A combined bundle of all chapters after Chapter 1 will be available for $19.99. As shown off in the video from PAX West, this has been optimized for touch controls and will include the full main story for Final Fantasy XV.

It was supposed to only work on iOS 11 devices going by the previous information on the official website but the current description on the App Store mentions iOS 11.1 and later. When it comes to the devices supported, on the iPhone side of things you can play this on iPhone 6s or later. For iPads, this will work on iPad Pro (seemingly all), iPad (5th gen) or later, iPad Air 2 (or later), and iPad mini (4th generation) or later from those iPad families. Final Fantasy XV: Pocket Edition will need 5GB or more storage space. The high resolution version will need 8GB or later. You can pre-order it now on the App Store. Check out the forum thread for it here and the official website with more images here.

from TouchArcade

Review: Tennis (Switch eShop)

Review: Review: Tennis (Switch eShop)

Simple name, even simpler game

from Nintendo Life | Latest Updates

Daily Deal - Valley, 75% Off

Today's Deal: Save 75% on Valley!*

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WWE 2K15 With All Updates Free Download

WWE 2K15 With All Updates Free Download PC Game setup in direct link for windows. WWE 2K15 is an Impressive wrestling simulation game with stunning graphics.
WWE 2K15 PC Game 2015 Overview
WWE 2K15 is developed by YUKE’s Co and is published under the banner of 2K Games. WWE 2K15 game was released [...]

The post WWE 2K15 With All Updates Free Download appeared first on Ocean of Games.

from Ocean of Games

Prey With All Updates Free Download

Prey With All Updates Free Download PC Game setup in single direct link for Windows. It is an amazing action and adventure game..
Prey PC Game 2017 Overview
Prey has been developed by Arkane Studios and is published under the banner of Bethesda Softworks. This game was released on 4th May, 2017. [...]

The post Prey With All Updates Free Download appeared first on Ocean of Games.

from Ocean of Games

Remembering Bob Wakelin

Like many of his fans, I met Bob at one of the gaming expos he attended in support of his good friends, online retro seller The Attic Bug. As no doubt the umpteenth such individual to approach the talented artist that weekend, I was greeted with a friendly 'alright mate' in his soft Liverpudlian tone that served so well in disarming the nerves of awestruck geeks such as myself.

The accompanying grin, almost as wide as the Joker's from one of Bob's most famous pieces, was equally effective, and belied the cantankerous reputation that this honorary scouser had nurtured over the years. The truth was, in person, Bob Wakelin was almost impossible to dislike and, inevitably, I came away from our brief meeting laden with goodies emblazoned with his work for Ocean Software. The crafty sod. "Bob was from the start, such a gentleman," Anna Bäckström of The Attic Bug tells me. "He found the events quite difficult to start with, as he couldn't understand why people would be interested in 'this old crap' - a typical Bob comment. But he grew to love the shows, and he loved to talk to anyone who would listen. He was devastated if he was too ill to attend, and actually went to a couple he probably shouldn't have."

Despite being best known for his work at Ocean, Bob's first love was not video games; in fact he was never much of a fan of them at all, finding them to be an insular occupation that got in the way of one of his favourite pastimes, going to the pub. Instead, as a lad growing up in the 60s in North Wales, Bob dreamed of a career working in comics. After a graphic design course at a local college, he relocated to Liverpool and a steady pay check at a studio based in the city. But the freedom of the freelance was calling him, and in the late 70s, having been elevated to studio manager, he struck out for himself and finally got to work for his ideal company, Marvel. After a brief sojourn playing synths in a local band called Modern Eon ('It was a whim really,' he told Crash Magazine in July of 1985, 'I'd got bored of drawing and we did reasonably well for a while - then we had a row and split up.'), a chance meeting with an acquaintance of David Ward's encouraged Bob into illustrating once more.

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What's Fable really all about?

Good and evil is barely the start of it, frankly. Fable is one of those rare, fascinating game series upon which nobody can really seem to agree about anything for very long. It's a shallow RPG, or maybe it's a canny and satirical examination of RPGs in general. It's hilarious - oh, the burping! Or maybe it's just juvenile. Let's face it: Fable's easy to the point of being obsequious, isn't it? Or maybe it's choosing to measure itself in ways that go beyond mere difficulty? It's no surprise, then, that with all this discussion churning around it, the world of Albion is so often defined by a mechanic that it doesn't even contain.

As a young child, the story once went, you will find an acorn. If you plant the acorn, green shoots will emerge from the earth. Years later, after a long life of consequence and heroism, you will return to the place that you planted that acorn and a huge oak tree will tower overhead. A lovely idea, isn't it, that a game would be both so reactive and so poetic, that a game would really notice you and afford your presence a degree of lasting importance, that a game would see your involvement with it as a chance for it to grow? But of course there was no acorn in Fable. By extension, there was no oak tree that would have erupted from it. Or was there?

When I heard a few weeks back that a new Fable game was underway with a new developer attached, I experienced a rush of fond memories so vivid, playful, silly and heartfelt that I almost wobbled on my feet for a few seconds. I remembered setting off, barefoot, on a summer's day to a distant island where a cog-driven door emerged from the side of a hill. I remembered the moon peering down through sickly grey murk above bogland, where a monster covered in bracken and moss stood up to his waist in mud. Most of all, I remembered a house I once bought where the previous owner, thanks to a brilliant glitch, lived on long after I had killed them, partially stuck in one of the upstairs walls. Then, I started to think about the task of bringing a series like this back to life with a new creative team and in a new era. In a game so full of moving parts, so driven by whimsy and - perhaps - by accident, what single piece of Fable is absolutely indispensable? In which part of Fable does Fable truly live?

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