Friday, 2 February 2018

Mario Kart is Coming to Mobile - The TouchArcade Show #340

A big part of the news discussion this week surrounds the surprising announcement that a Mario Kart game is coming to mobile. Is it going to be a full-blown racing game like Angry Birds Go [Free], or something closer to CSR Racing [Free] where all you really do is equip your karts with minimal interaction? We could see it going either way, and who even knows if it'll launch in time, so we've got at least a year of speculating ahead of us! As far as games that are out now are concerned, we hit on Run Gun Sports [Free], Unicycle Hero [Free], A Hollow Doorway [Free], Magic Golf [Free], Pako 2 [$1.99], and Disc Drivin' 2 [Free].

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we're talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you're logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.

iTunes Link: The TouchArcade Show
Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts [Free]
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-340.mp3, 70MB



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PlayerUnknown's Battlegrounds details long-awaited new anti-cheat measures

PlayerUnknown's Battlegrounds developer Bluehole has given a new update on its long-promised anti-cheat measures - which entered circulation on the game's test servers in a recent patch and will go live for all PC players next week.

Speaking in a new Steam Community blog post, Dohyung Lee, Bluehole's head of service management & anti-cheat, reaffirmed the developer's stance on cheating, and explained the measures it's currently taking to prevent it.

"'Play Fair and Respect Other Players' is a principle around which our game is built," said Lee, "To get the full Battle Royale experience, all 100 players must play fair. This is why we have been following the above principle of fair play and respect for others since the first pre-alpha test in July 2016. "

Read more…



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TouchArcade Game of the Week: 'Pako 2'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that's OK. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…

 

Pako 2

Pako - Car Chase Simulator [$1.99 / Free] from Tree Men Games has to be right up near the top of my all-time favorite mobile games list. The concept is simple: You're in a car with no brakes, the cops are chasing after you, and it's your job to do whatever it takes to avoid crashing into anything so you can outrun the cops for as long as possible. Pako nailed that satisfying gameplay loop and pulled it off with incredible style. Last year the Tree Men launched a sequel on Steam that took that simple concept and ran with it in some fun directions, resulting in a game that retained the essence of the original but felt like its own distinct experience. This week that sequel, Pako 2 [$1.99], has arrived in the App Store.

In Pako 2 you'll still be driving an auto-accelerating vehicle, but this time you have the ability to brake and even drive in reverse. Your vehicle can also take quite a beating this time around, rather than the way you'd explode into a ball of flames if you so much as nicked an object in the original Pako. You'll need that extra toughness too as the carnage is cranked up to 11 in Pako 2, and in fact the large selection of playable vehicles have varying levels of speed and HP putting a bit of a strategic twist into which one you choose to use. The different vehicles in the game also offer a variety of weapons to use… Wait, weapons? Yes! Another change in Pako 2 is that you can fight back against the police pursuit by having your passenger fire at them while you're being chased. It all happens automatically so you can focus on the driving part, but it's a nice feature that can give you some much-needed space when the fuzz is right on your tail.

Probably the biggest change in Pako 2 is that you have active goals to achieve in addition to just surviving. You'll be directed to a point on the map to pick up your criminal cohorts and once you do you'll be directed to a spot to drop them off. It's a bit like Grand Theft Auto meets Crazy Taxi and it injects some welcome depth into the pretty simplistic high-scoring formula of the original Pako. The faster you are at your drop offs, the more money you can earn to put towards unlocking new vehicles and levels. Another neat twist is after each successful drop off you'll get a random bonus like increased firepower or a health replenish, and these little bonuses can be the difference between a good run and a great run.

Finally, whereas the original Pako had nearly 20 levels to drive in after its numerous content updates, Pako 2 features just 5 levels at launch, but wow are those 5 levels HUGE. I wouldn't be surprised if the total area of all the Pako 1 levels combined fit into just one of the levels in Pako 2. Again, this gives the game a heavy GTA feel and it's fun learning the terrain of each map which leads to you making more efficient deliveries as you figure out the best routes. The hooks are strong in Pako 2, and while games CAN last quite a while depending on how well you do they're generally pretty quick and the prospect of unlocking new vehicles and levels is a great carrot on a stick. Plus it's just darn fun, ya know? I can't keep count of how many times I've thought "Ok, last game" just to find myself tapping the retry button again.

Best of all is that Pako 2 is similar enough to the original that it feels like it belongs in the same family, but it's a different enough experience that it doesn't make the original obsolete. There's a certain simplicity to Pako 1 that will never get old to me, and in fact I'd LOVE if Tree Men were able to update it with iPhone X support as there's no way that's ever getting deleted from my device. And now Pako 2, with its more over-the-top chaos and slight spin on the car chase simulator formula, will find itself its own permanent spot right next to its older sibling.

Link to Forum Discussion: PAKO 2 (by Tree Men Games)



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Video: How to improve communication during artistic critique

In this 2016 GDC session, Secret Portal's Jeff Hesser practical strategies that can be used by anyone who needs to give or receive critical feedback about art in video game production. ...



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Layoffs at Nexon America after company restructuring

Nexon America has laid off an undisclosed number of staff following restructuring at the company. ...



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Explore The Colorful, Open World Of RPG WeakWood Throne

weakWoodThrone_header.jpg

With a wide, open world to discover, WeakWood Throne offers many things for an aspiring wizard, knight, or archer to get up to. Players will be able to choose from a few different classes (or try to be a jack of all trades) while taking on the various enemies of the world, as well as delving into the story behind a troubled king and his citizens.

Players will be put on the quest of finding out why WickWood Kingdom is in misfortune. The economy is terrible and danger roams the streets. To top it all off, there is something off about the King and your goal is to dethrone him. You'll have to get strong first, though, and there's a few different approaches you could take.

You'll have the option of three classic classes: Swordsman, Archer, or Mage. You do have the option to play all three at once, if you're confident enough though! With these classes, you'll be able to roam the open world with a little less worry. Take up your choice of weapon and earn some gold by questing for the locals, raiding soldiers' caravans or exploring the forests for lost treasures. You'll have more than enough to do and a lot to see, especially with its bright color scheme and art style!

weakWoodThrone_2.jpg

You can purchase WeakWood Throne on Steam here. You can also check out the developer's website.



from IndieGames.com http://ift.tt/2EBMOvk

Explore The Colorful, Open World Of RPG WeakWood Throne

weakWoodThrone_header.jpg

With a wide, open world to discover, WeakWood Throne offers many things for an aspiring wizard, knight, or archer to get up to. Players will be able to choose from a few different classes (or try to be a jack of all trades) while taking on the various enemies of the world, as well as delving into the story behind a troubled king and his citizens.

Players will be put on the quest of finding out why WickWood Kingdom is in misfortune. The economy is terrible and danger roams the streets. To top it all off, there is something off about the King and your goal is to dethrone him. You'll have to get strong first, though, and there's a few different approaches you could take.

You'll have the option of three classic classes: Swordsman, Archer, or Mage. You do have the option to play all three at once, if you're confident enough though! With these classes, you'll be able to roam the open world with a little less worry. Take up your choice of weapon and earn some gold by questing for the locals, raiding soldiers' caravans or exploring the forests for lost treasures. You'll have more than enough to do and a lot to see, especially with its bright color scheme and art style!

weakWoodThrone_2.jpg

You can purchase WeakWood Throne on Steam here. You can also check out the developer's website.



from IndieGames.com http://ift.tt/2EBMOvk

Night in the Woods' co-creator explains improv game design

We chatted with Night in the Woods co-creator Scott Benson about some of the inspirations for his cult-classic game. ...



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How Tetris was discovered in America

The Gaming Historian published a video today about the story of Tetris, which covers the history of Alexey Pajitnov and contextualizes the political and social climate surrounding the game's development.  ...



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'Durango: Wild Land' is a Really Cool Korean MMORPG with Dinosaurs, Hopefully Coming to the US Soon

Nexon recently launched their new dinosaur themed MMORPG Durango: Wild Land in Korea on January 25th. The game drew in 2.5 million pre-registrations before launch and seems to be poised to introduce a completely new paradigm in mobile gaming. So often we see mobile games getting the reputation of being a “dumbed down” experience from what’s available either on consoles or PC. And while this is true in some contexts, that doesn’t mean mobile hasn’t seen it’s fair share of unique and immensely enjoyable experiences in it’s own right. 

Nexon, however, doesn’t seem to be satisfied with the status-quo. At a pre-release event held at the Four Seasons in Seoul, South Korea, Nexon vice-president Sang Won Jung was optimistic about Durango, stating, “As the game possesses a unique system that is like no other in today’s Korean mobile games, we put much effort with patience. That’s why the beta was that long. However, after years of development and beta processing, we were able to study players’ behavior patterns, and eventually complete the game.”

This in reference to the beta test that began back in July 2017 and was initially supposed to close in October 2017 but was instead extended all the way to January 18, 2018. Durango seems to pull inspiration from so many brilliant RPGs of past and recent years. There’s a serious Diablo vibe to the aesthetics of Durango, as well as something that makes me long for the days I spent playing Ultima Online, but Durango completely sheds the fantasy themes of traditional MMOs and instead goes for a gritty, prehistoric world filled with dinosaurs.

Players will be dropped into a world devoid modern technology, and be forced to rebuild society. There are no dungeons, no raids, only endless islands to explore and claim. You can find an island, claim it, build a house, meet other players and cultivate skills to survive. Players can then decide to form tribes with other players for protection from other tribes or the dangerous world beyond.

The core idea in Durango: Wild Land is about discovery and building a society from nothing. And the society that’s possible to build happens to look absolutely bananas. There are many jobs and classes to pick from like any traditional MMORPG but Durango let’s you switch between them, allowing complete and total freedom to play the game any way you see fit.

The level of discovery and flexibility in Durango also seems to have Nexon quite optimistic about it’s life-span, as they have stated plans to service Durango: Wild Land for a minimum of 10 years. That’s a lot of society building, and one gigantic sandbox to do it in, which took Nexon 5 and half years to complete. Nexon has also stated plans to have the game exist in one massive server, though initially it will be separated by region for fairness. Eventually those individual servers will merge into one gigantic world where players from all regions can interact and rebuild society as they see fit.

Plans to monetize the game have also been outlined and Nexon has repeatedly said that IAP will be directed toward decorative items and not around things that will give players a competitive edge, “The top priority is to make the game last long rather than rake in a lot of revenue. The model is focused on providing convenience, reducing wait time, and costumes. We want players to purchase emotional satisfaction instead of character performance in the game.” as stated by Eun Seok Lee, director of What! Studio, who developed the game.

The sheer scope of Durango seems absolutely massive, with players being able to merge items to create new materials in order to build items, everything from tables to entire villages. There are tribes to join, where players can forge alliances against other tribes, suggesting at least some focus on PvP elements. Solo play is also just as much of an option, with the system aiding players so that there is no reliance on other players, so you can be as anti-social as you want, while still enjoying the massive world.

Ultimately it seems survival and creation is at the heart of Durango, with dinosaurs always a constant threat in the sandbox world. Durango promises to push the boundaries of exploration and player-interaction further than anything previously seen in a mobile MMORPG, with Mr. Lee sharing a particularly amusing story from the beta, “There are many things you can create in the game. You can even draw on a signpost, and there was a player who drew faces of leaders from each country in the world on the signpost. Then, the Indonesian tribe conquered the Korean tribe and took this signpost as their loot. The Korean tribe was angered by this and waged war against them for the signpost. They were enjoying the content in a way that none of us could’ve imagined, just by making the signpost as their trophy.”

Durango is currently already live in Korea, and it seems a world-wide launch is drawing close, though Nexon has not been very clear with launch dates for North America. It was noted during the pre-launch event that players in North America took a more “easy-going” approach to game than players in other regions, so refining the policies, business model and other elements are still ongoing.

Whatever the case, Durango: Wild Lands will be like nothing previously seen on a mobile device and will push the boundaries of what the larger gaming audience has thought possible for the platform. With this, and other MMORPGs on the horizon, expectations are high for 2018 and a shift in the gaming paradigm is due. We will keep a close eye out for more news on Durango: Wild Land in the coming weeks as the game moves closer to a global launch.



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Human: Fall Flat dev credits community feedback for success

In an interview with Rock Paper Shotgun published today, developer Tomas Sakalauskas shares some lessons learned after publishing Human: Fall Flat. ...



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The Drop: New PlayStation Games for 2/6/2018

Return to an unforgettable journey through a quiet, lonely world in Shadow of the Colossus on PS4.

Remade by the dedicated team at Bluepoint Games, Shadow of the Colossus follows a lone wanderer in his forbidden quest to fell the colossi and reclaim a lost loved one. Travel on horseback to the far reaches of the realm and face towering creatures with sword and bow. Experience the story that redefined interactive narrative.

For the full list of new games coming to PlayStation, read on. And enjoy The Drop!

The Drop

New Releases: Week of February 6, 2018
Aegis Defenders
PS4 — Digital (Out 2/8)

Aegis Defenders

Explore, build, and defend in this unique mashup of action platformer and tower defense. You play as a team of Ruinhunters searching for the one thing that can save their village — a legendary weapon known as Aegis

Bleed 2
PS4 — Digital

Bleed 2

A furiously fun and fast-paced arcade action game, Bleed 2 welcomes back pink-haired heroine Wryn, the world’s greatest — and only remaining — hero, as she fights to defend the globe from an invading force of villains.

Dandara
PS4 — Digital

Dandara

In a bizarre universe where the oppressed are on the brink of oblivion, Dandara has awoken to reshape the world. The world of Salt hangs on the brink of collapse. The citizens, once free spirits, now stand oppressed and isolated. But not all is lost, for out of this aether of fear arises a heroine, a ray of hope. Her name is Dandara.

Dragon Sinker
PS4, PS Vita — Digital

Dragon Sinker

Set out in search of the legendary weapons to free the world from the rule of Wyrmvarg! Employing 8-bit graphics and sound that hark back to the golden era of RPGs, Dragon Sinker brings a visual and audio feast to the table of hungry gamers starving for the nostalgia of the great classics of yesteryear.

Heroine Anthem Zero Episode 1
PS4 — Digital (Out 2/8)

Heroine Anthem

With an emotionally resonating soundtrack and beautiful visual art style, Heroine Anthem Zero is the first episode in an epic fantasy adventure game from WindThunder Studio.

Marooners
PS4 — Digital

Marooners

Party game madness: experience switcheroo chaos as the action jumps between multiple intense minigames when you least expect it, or take the challenge of completing a full play through of each minigame once. Face different game types and surprise bonus stages.

Mercenary Kings Reloaded Edition
PS4, PS Vita — Digital

Mercenary Kings

In this frantic 2D action game, you are part of the Mercenary Kings, the most skilled team of warriors-for-hire on Earth, but when your comrades have fallen and the fearsome forces of CLAW have seized an island-wide top secret Laboratory Base, you must do what it takes to stop them.

The Seven Deadly Sins: Knights of Britannia
PS4 — Digital, Retail (Out 2/9)

Seven Deadly Sins

Assemble the Seven Deadly Sins and fight to save the Kingdom of Liones. Journey through Britannia and play through memorable fights with famous characters such as Meliodas, Ban, Hawk, and others in all of their unique fighting styles.

Shadow of the Colossus
PS4 — Digital, Retail

Shadow of the Colossus

Rebuilt from the ground up by Bluepoint Games and Japan Studio, Shadow of the Colossus on PS4 introduces the awe of its unforgettable world and towering creatures to a new generation of gamers.

Under Night In-Birth Exe: Late [st]
PS4, PS3, PS Vita — Digital, Retail (Out 2/9)

Under Night

Under Night In-Birth Exe:Late[st] expands upon the original fighting game including new characters, a robust story mode, tutorial mode, enhanced online battles, and more!

PlayStation Music Logo

  • Awolnation – Here Come The Runts
  • Justin Timberlake – Man of the Woods
  • Nada Surf – Standing At The Gates: The Songs of Nada Surf’s Let Go

PlayStation Video Logo

  • Daddy’s Home 2
  • 24 Hours To Live
  • Same Kind of Different As Me

PlayStation Vue Logo

Stream on PS Vue
NBC — Sunday, February 4 at 6 PM ET/3 PM PT

Sunday, February 4 at 6:00 pm ET / 3:00 pm PT on NBC

PlayStation Vue has your favorite sports, news and 
must-watch shows.

The information above is subject to change without notice.



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Crytek offers a closer look at Hunt: Showdown in its closed alpha tutorial video

Crytek has released a punchily informative new tutorial video, detailing the basic flow of its promising multiplayer swamp horror Hunt: Showdown.

It's intended as an introduction to the game for those participating in the closed alpha, and while it covers much of the same ground as the ten minute gameplay video released at E3 last year, it throws in a few more specific details on how a hunt will unfold.

It's worth watching if you've been curious for a more detailed breakdown of the game, but the rough version goes something like this: as a match begins, you and a co-op partner are dropped onto the game's atmospheric swamp map, ready to locate the chosen demonic target for the round. As we've been told before, numerous other teams are deposited on the map at the same time, all searching for the same elusive monstrosity.

Read more…



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