Sunday, 4 February 2018

Video Game Deep Cuts: SOS - Bubsy Meets Tetris

This week's link highlights include a video profile of SOS creators Outpost Games, an analysis of Bubsy's Japanese translation and a longform Tetris documentary, among others. ...



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Review: Night In The Woods (Switch eShop)

Review: Review: Night In The Woods (Switch eShop)

You can't go home again



from Nintendo Life | Latest Updates http://ift.tt/2EbaZTB

Daily Deal - Birthdays the Beginning, 60% Off

Today's Deal: Save 60% on Birthdays the Beginning!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Tuesday at 10AM Pacific Time


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DF Retro: PowerSlave/ Exhumed - the brilliant legacy of Lobotomy Software

Back in the 1990s, the first-person shooter genre was still very much a work-in-progress, beginning with incredible, pioneering work from id software in the form of Wolfenstein 3D, Doom and Quake, accompanied by a flood of so-called 'Doom clones'. Bolstered by the arrival of hardware-accelerated 3D for PC gamers, players could explore ancient castles and realistic cities, even exploring the outer edge of space through the eyes of their avatar. In the years of that followed, the industry exploded with unbridled creativity as developers tried their hands at building the next great first-person experience. Some succeeded, others failed but one small developer situated in Redmond, Washington delivered its own hugely significant contribution to the development of the genre.

Lobotomy Software was founded by a group of ex-Nintendo staffers, who partnered up with engineers from Manley and Associates and created one of the best first-person shooters of the 90s. They called it PowerSlave, but European gamers will know it by its other name: Exhumed. On consoles, this remarkable game redefined what a first-person shooter could be with its unique focus on traps, puzzle-solving, platforming and, yes, shooting. It delivered a fresh take on the genre that set the stage for releases like the Metroid Prime Trilogy that would follow years later.

Thanks to its state-of-the-art Slave Driver engine, PowerSlave was also a technical masterpiece on Sega Saturn, a remarkable piece of 3D engineering that redefined expectations from the hardware. What this technology delivered was all the more stunning bearing in mind that many game developers were still struggling to get good results from FPS games on the limited capabilities of the consoles of the era.

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from Eurogamer.net http://ift.tt/2EF3JgA

Assassins Creed Origins With all DLC updates Free Download

Assassins Creed Origins With all DLC updates Free Download PC Game setup in single direct link for Windows. It is an amazing action, adventure and RPG game.
Assassins Creed Origins PC Game 2018 Overview
Ancient Egypt, a land of majesty and intrigue, is disappearing in a ruthless fight for power. [...]

The post Assassins Creed Origins With all DLC updates Free Download appeared first on Ocean of Games.



from Ocean of Games http://ift.tt/2GJbmmu

Feature: Behind The Scares With Layers Of Fear: Legacy's Bloober Team

Feature: Feature: Behind The Scares With Layers Of Fear: Legacy's Bloober Team

"It will be a descent into madness..."



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Ling Free Download

Ling Free Download PC Game setup in single direct link for Windows. It is an amazing action, adventure and indie game.
Ling PC Game 2018 Overview
In the world of “LING”, only fists can break destiny, and only sword can cleave the chains. Even though it means another solitary journey, decision is [...]

The post Ling Free Download appeared first on Ocean of Games.



from Ocean of Games http://ift.tt/2GK3vFk

Wildlife Park Gold Reloaded Free Download

Wildlife Park Gold Reloaded Free Download PC Game setup in single direct link for Windows. It is an amazing casual and simulation game.
Wildlife Park Gold Reloaded PC Game 2018 Overview
Establish, create and manage your own amazing zoo – and become a Zoo Tycoon!Wildlife Park and Wild Creatures all [...]

The post Wildlife Park Gold Reloaded Free Download appeared first on Ocean of Games.



from Ocean of Games http://ift.tt/2EDgWGx

Elementium Free Download

Elementium Free Download PC Game setup in single direct link for Windows. It is an amazing action, adventure and indie game.
Elementium PC Game 2018 Overview
Elementium is a puzzle mind game. Manage the world of illusions and solve puzzles based on illusions and physics.

Unique game mechanics for [...]

The post Elementium Free Download appeared first on Ocean of Games.



from Ocean of Games http://ift.tt/2BTf7Cs

The question of fidelity and Shadow of the Colossus

Editor's note: Once a month we're lucky enough to be graced by the presence of Gareth Damian Martin, editor of Heterotopias, to share some proper insight before we go back and default to just writing about PUBG and Destiny 2. If you want to read more in-depth critical writing, you can find a Heterotopias bundle celebrating the zine's anniversary here.

As someone who spends much of their time with games thinking about and photographing their spaces, architecture and worlds, I often forget that these are spaces we never truly enter. While our minds might seem to wander past the screen, it's a hard border for us, one we can never pass. In truth it seems that game spaces aren't true spaces at all, but images of spaces, presented at the steady clip of 30 or 60 frames per second. Why does this matter? Because while games may be the bastard child of art and architecture combined, it's worth remembering that their pre-digital history is one that connects to the history of images, and images of spaces, before it does to the history of architecture or spaces themselves.

All this became immediately evident to me when I encountered the upcoming remake of Shadow of the Colossus. Here was a space I knew intimately, that I had spent huge volumes of time in (or at least imagining I was in) being reshaped, changed, even transformed. And yet it wasn't the space itself that was changing, but the image of it. The volumes of sloping hills, the rolling surfaces of windswept planes, the scattering of haggard crags, all were matched to the original games layout as if part of a ritual of recreation. Each one was mirrored to the spaces I knew and had let sink into my memory. But the way these spatial elements, these landscapes and massings, manifested as images was changed totally.

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