Friday, 16 February 2018

Supercell Made How Much??? - The TouchArcade Show #342

This week's episode is a little shorter than normal because I've just been going wild with GDC preparations. I want to announce all of our plans for the event next week which is... soaking up a stupid amount of my time. We still hit up some of the biggest news stories of the week including Supercell's giant cash haul, MFi controllers, and more. On the new games front, we briefly discuss Death Squared [$6.99] and Florence [$2.99].

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we're talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you're logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.

iTunes Link: The TouchArcade Show
Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts [Free]
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-342.mp3, 40MB



from TouchArcade http://ift.tt/2EJOqFQ

TouchArcade Game of the Week: 'Florence'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that's OK. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…

 

Florence

I'm going to admit that I don't even know where to begin with Florence [$2.99], the debut title from Mountains Games. It's difficult to put into words. Florence is a game, sure, but it's also more of an interactive story. It tells the tale of Florence Yeoh, a twenty-something young woman dealing with the doldrums of everyday life until she meets her first love, which changes everything. The thing about first loves though is that they're rarely the last. And so it goes as you follow Florence on her journey experiencing life and discovering who she is.

So, ok. But so what? So is this a game or not? That's what's so fascinating to me. Florence could be a short animated movie, where you passively just sit back and watch it play out, and it would be great. The brilliance here is that it's NOT a passive experience on iOS, and that takes it from great to, well, brilliant. There's a lot of interaction happening throughout Florence, and it's almost entirely the simple, "micro game" variety but I can't overstate just how much that adds to the impact of the experience.

For example, when you're on your first date with your first love, the game represents the back and forth of each person's conversation as piecing together fragments of a speech bubble. In the early part of the date nerves are running high and Florence is feeling a little awkward, and the speech bubble pieces are more complex to put together. As the night goes on and both people become more comfortable with each other, the pieces become larger and much simpler shapes, until they're not pieces at all and instead are just one giant speech bubble.

This is such a fun way of mimicking what it's like to click with another person on a romantic (or even a non-romantic) level. Things can be tricky at first as you try to force words together to make a sentence and carry on a conversation and hopefully not embarrass yourself in the process. But as you grow closer to that person the words just sort of come out naturally. This is really just one example of how "gameplay" helps capture a feeling and flesh out the characters in Florence in such an interesting way that's just not always possible in books or film.

I should also add that there's almost NO text throughout the entire game. Amazingly, Florence is able to create real emotional connections and perfectly convey everything that's happening just by using the visuals, the tiny micro games you play, and by the absolutely phenomenal soundtrack. Seriously, don't even DARE play this without headphones or at least with your device's sound turned on. Just don't. It doesn't work without the full audio and visual experience. Florence is a very short ride too, clocking in between 30 minutes and an hour depending on how much you soak in each scene, so do yourself a favor and set aside some free time to fully absorb yourself into the game in one sitting. It's worth it.

Florence certainly won't be for everyone, but as someone who enjoys artsy games like this I can safely say that that 30 minutes or so will be sticking with me forever, and three bucks for the feelings it gave me while playing feels like I committed a robbery. When people talk about using video games as a medium to tell stories like books or films do, Florence feels like the perfect example of what can be possible. It reminded me in many ways of Simogo's amazing Device 6 [$3.99] in that it wouldn't be possible to tell the same story or provide the same type of experience in a book or a film, and the interactions with the touchscreen and the way the visuals move with your own movements and guide you through the game provide an experience unlike any other.

Know what you're going into with Florence, and our review is a good place to start for a little more info, but if this type of thing is up your alley then by all means dive in and enjoy this short but ultimately impactful interactive story.

Link to Forum Discussion: Florence (by Annapurna Interactive)



from TouchArcade http://ift.tt/2BvFstL

The Islander Features Tropical, Laid-back Farming

theIslander_header.jpg

Tired of the same old dirt roads and country bumpkin settings for your farm game? Take a vacation from that life and settle into the exotic islands of The Islander. Take control from the very start and design an island for yourself, or let the game generate one for you! You'll have an array of different crops and animals to generate profit from, all while enjoying the tropical atmosphere.

An exotic Polynesian island is your canvas and your mouse is your paintbrush in The Islander. Lay out your crops and tend to them as they grow over time. Your hard work will pay off when harvest time rolls around and you'll gain experience and profits! As you gain experience in farming, you'll unlock new crops and animals which can further your cash influx.

Should The Islander start to feel like a grind after a while, or if you just don't feel like putting in the hard labor yourself, you can lean back and let the Cocobots harvest crops for you. So, whether you want to plan down to the most minute detail of have the harvesting done for you. The Islander has your farming needs at heart.

With the cold of winter upon us, The Islander is a great game to kick back and bask in the virtual sun.

theIslander_2.jpg

You can purchase The Islander on Steam here.



from IndieGames.com http://ift.tt/2EPz8iV

The Islander Features Tropical, Laid-back Farming

theIslander_header.jpg

Tired of the same old dirt roads and country bumpkin settings for your farm game? Take a vacation from that life and settle into the exotic islands of The Islander. Take control from the very start and design an island for yourself, or let the game generate one for you! You'll have an array of different crops and animals to generate profit from, all while enjoying the tropical atmosphere.

An exotic Polynesian island is your canvas and your mouse is your paintbrush in The Islander. Lay out your crops and tend to them as they grow over time. Your hard work will pay off when harvest time rolls around and you'll gain experience and profits! As you gain experience in farming, you'll unlock new crops and animals which can further your cash influx.

Should The Islander start to feel like a grind after a while, or if you just don't feel like putting in the hard labor yourself, you can lean back and let the Cocobots harvest crops for you. So, whether you want to plan down to the most minute detail of have the harvesting done for you. The Islander has your farming needs at heart.

With the cold of winter upon us, The Islander is a great game to kick back and bask in the virtual sun.

theIslander_2.jpg

You can purchase The Islander on Steam here.



from IndieGames.com http://ift.tt/2EPz8iV

Video: How a team of inexperienced devs created Tokyo Jungle

In this 2013 GDC session, Yohei Kataoka goes over how a game development team with little experience was able to create Tokyo Jungle and explores the potential of the Japanese game development scene. ...



from Gamasutra News http://ift.tt/2ByE1dS

'Dice Brawl: Captain's League' Launching Next Tuesday and Up for Pre-Order Now, Here's a Sneak Peek

Idiocracy, Inc's Dice Brawl: Captain's League is coming next week to iOS. This colorful free to play game is a swashbuckling adventure with some throwback art that is aiming to distinguish itself from some hefty competition. Dice Brawl is a 1v1 pvp game where you face off against a similarly experienced opponent in a pirate duel. You will construct and destroy buildings, cross swords with boss mobs as well as your opponent, and use a deck of cards to sway the fight in your favor. As you progress in your career, you will unlock new cards and gain resources to upgrade your current cards. If you are familiar with Clash Royale [Free], you basically already know how the card and deck system works. If you are not familiar with Clash Royale, welcome to 2018 and this is a mobile video game website, TouchArcade.

Whether you want to talk about Clash Royale's mass appeal, earnings, or involvement in eSports, there is always something going on with this mobile juggernaut. When it comes to games you may want to emulate, it's hard to find a game that brings the gacha income and competitive gravitas like Supercell's successful follow up on their Clash of Clans universe. Make no mistake, Dice Brawl's deck management and acquisition system is very strictly modelled after Clash Royale and is definitely hoping to capitalize on the familiarity of that system. Where Dice Brawl is hoping to inject some originality is in the gameplay experience. Instead of a real time strategy-like environment with cards that go back into your hand after being used, Dice Brawl has a finite number of card uses and you'll be duking it out on a game board moving and fighting at the whim of dice rolls.

We'll have a review out for Dice Brawl once it releases but in the meantime this is a game that definitely warrants keeping an eye on. The pirate theme, art style that is vaguely reminiscent of Dragon's Lair, and boardgame like gameplay are key points that we think will help this game escape the large shadow cast by the genre's founder and predecessor. You can currently pre-order Dice Brawl by clicking this link on an iOS 11 device, if that's a thing you want to do, otherwise look for the full release next Tuesday, February 20th.



from TouchArcade http://ift.tt/2HmXDlD

System Shock reboot put on "hiatus", 18 months after it raised $1.3 million on Kickstarter

Developer Nightdive Studios has announced that it's putting its highly anticipated System Shock reboot on "hiatus" after letting "things get out of control", just 18 months after the project was successfully Kickstarted to the tune of $1,350,700 USD.

Originally pitched as a remake of Looking Glass Technologies' classic first-person sci-fi horror System Shock, Nightdive's project quickly ballooned in scope. By the time its Kickstarter had commenced in July 2016, the studio was calling it a full reboot, and last year, midway through development, it elected to move the game from Unity to the Unreal Engine.

"As our concept grew and as our team changed", explained Nightdive CEO Stephen Kick in new update on Kickstarter, "so did the scope of what we were doing and with that the budget for the game. As the budget grew, we began a long series of conversations with potential publishing partners. The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great.

Read more…



from Eurogamer.net http://ift.tt/2C37jT0

EVE Online to permanently ban repeat offenders using bots

In a blog posted today, EVE Online developers announce that players who create automated bots will be banned for three days and removed from the game permanently if they are repeat offenders.  ...



from Gamasutra News http://ift.tt/2EvCTXi

Stellaris' Apocalypse expansion and free 2.0 Cherryh update detailed in new video

Paradox has released a new video breaking down the various new features of Stellaris' upcoming Apocalypse expansion and free 2.0 "Cherryh" update, due to arrive next week.

Paradox outlined Stellaris' war-focussed new Apocalypse expansion when it was announced last month. Its new video breakdown, however, goes into a greater detail, showing the kind of things that furious intergalactic warmongers will be able to do come its arrival.

Broadly, the expansion's three main areas of focus are combat, warfare, and planetary destruction. At the heart of all this are the massive new Colossus warships, which can be equipped with one of numerous planet-annihilating weapons. The exact weapon you can use, explains Paradox, will vary depending on the type of empire you're playing as,.

Read more…



from Eurogamer.net http://ift.tt/2F7r6PO

What to Do in 'Dissidia Final Fantasy OO' After You've Beaten It

So you've made it all the way to the end of Dissidia Final Fantasy OO [Free]. First off, congratulations. That means you've watched a ton of cutscenes and battled your way through all five chapters of the story so far, undoubtedly tackling plenty of optional quests along the way. Nevertheless, there's probably some stirring in some corner of the gamer part of your soul, wondering if that's all there is (or maybe the regular part of your soul too, if you're the existential part). The answer is no, because not only is there assuredly more to come on the story front — and if you've beaten what the game has laid out to date, you know that there's nothing close to a resolution to its epic tale — there's plenty to do while you wait for the developers to add more to the main quest line. If you want to keep playing, here's what you should be doing every day to make sure your characters are as well-prepared as they can be for what eventually lies ahead.


 

Play Story Chapters on Hard Mode

Dissidia Final Fantasy OO

What you get: Gems, crystals, XP for leveling

While you may not have given it much thought at the time, beating any of the game's story chapters the first time unlocks a Hard difficulty setting that applies to all of the main and side quests therein. It's exactly what it sounds like, as all of the same battles are present, just with tougher enemies.

It's worth your time to go back through all of them, as you can rack up more Gems by knocking out the mission goals in each fight. As well, Hard mode battles are good sources of base level crystals that you eventually run out of ways to gather as you get into the later chapters of the game's story mode but still need to make your characters stronger.

Finally, Hard mode can be used to effectively level up some of the characters you don't use as often as your mains, keeping them at least somewhat usable for the new content coming down the pike, some of which is guaranteed to force you to use certain characters to max out on rewards as we've seen so far.


 

Tackle Character-Specific Events

Dissidia Final Fantasy OO

What you get: New allies you can't get through draws, 5-star armor, Gems

Along with the daily cycle quests, Dissidia Final Fantasy OO offers time-limited events based on a specific character. The first two introduced Squall (from Final Fantasy VIII) and Vanille (Final Fantasy XIII), and made it fairly easy to recruit them, requiring you to watch just two cutscenes and beat one level 10 quest. Easy peasy.

They're even more rewarding if you keep playing, though, because they give you a chance to win two pieces of 5-star armor specifically for those characters: one for them to wear and another to level break the first one or give to another character, depending on your preference.

Since these events are only around for a few weeks, you'll want to keep an eye on the Events tab daily to make sure you don't miss any.


 

Visit the World of Illusions

Dissidia Final Fantasy OO

What you get: Summon enhancement materials, Gems, draw tickets, double XP for specific characters

The World of Illusions only opens up from time to time, so playing daily is the best way to ensure you don't miss out when it's available. The main draw for these quests is to provide enhancement materials to level up your Summons, which is valuable enough. But don't sleep on the Gems they provide either, as some of the quests give you as many as 500 Gems for your first clear.

Another side benefit to each World of Illusions quest line is that it grants double XP to three different characters. So if you're looking for another way to level up heroes that aren't your mains, this is it — just don't forget that these quests use Stamina Points (SP) that are connected to your overall player rank.


 

Grind Out Cycle Quests

Dissidia Final Fantasy OO

What you get: Crystals, Gems, Gil

This is undoubtedly the least interesting endgame content at the moment, but it still serves a purpose. You're able to clear 10 Cycle Quests per day, which rotate between the different colors of crystals and one where Gil is the main objective.

The current Cycle Quest schedule is as follows:

  • Monday: Black crystals
  • Tuesday: Red crystals
  • Wednesday: Blue crystals
  • Thursday: Green crystals
  • Friday: Yellow crystals
  • Saturday: White crystals
  • Sunday: Gil

Don't feel like waiting? You can unlock any Cycle Quest for 30 minutes by using a Cycle Quest Key. If you run out of those, you can buy more using Dissidia Points. Just tap on the stylized 'D' icon on the game's home screen, and you'll see a pop-up window allowing you to exchange 100 Dissidia Points for one Cycle Quest Key.

One more thing to remember about Cycle Quests is that while they focus on a particular color, you do earn smaller amounts of crystals of other colors while you clear them. So even if you are well-stocked with that day's color, it's not a bad idea to play your daily allotment of 10 quests regardless.


 

Team Up for Level 50 Co-Op Quests

Dissidia Final Fantasy OO

What you get: Gems, crystals, more

For now, these are the ultimate Dissidia Final Fantasy endgame content. You can't take on a Level 50 Co-Op Quest solo even if you wanted to since the game doesn't give you the option, and you probably don't want to anyway.

An interesting twist that goes along with these quests is that you can earn additional rewards based on your cumulative score from clearing the Level 50 Co-Op Quest repeatedly, regardless of whether you play as the host or a guest. Among the loot available for the first one, the Dragon of Death is additional Gems, support items, draw tickets and five-digit amounts of Gil.

Don't forget that while Co-Op Quests use Link Bells to limit how often you play, only the Host uses one. You're free to join as a Guest as often as you like, and the cumulative rewards for Event Missions make it actually worth your while to do so as long as they are running.


 

Why You Should Be Saving Gems

Dissidia Final Fantasy OO

In any game with a gacha system like Dissidia Final Fantasy OO, it's tempting to just hit the store and spend your premium currency as soon as you get enough for whatever the best purchase might be. In this case, it's 5000 Gems to get 11 item draws, which is a good deal not only because you get one extra item (which would normally cost you 500 Gems or a draw ticket), but also because you are guaranteed a 5-star weapon.

Yet there's still another dimension to it beyond that, which is that some of the event draws and weekly draws give you as high as a 90 percent chance of obtaining the 5-star weapon for one of three different characters. Until you have every character on your roster matched up with his or her specific 5-star weapon, that's a powerful incentive to stockpile Gems and spend them only when the draws that benefit you the most come around. It doesn't totally negate the gacha aspect of the game, obviously, but it does mitigate it when you spend wisely.

Finally, something that only was added shortly before I wrote this guide is the addition of multiple 5-star weapons for some characters. For example, Cloud now has both the Crimson Edge and Ogrenix from Final Fantasy VII as options, both of which have different special abilities. That should be another factor in your mental calculus when deciding when and on what to spend your Gems.

Still, if you take nothing else away from this entire endgame discussion, it's that there's currently no good reason not to wait until you have 5000 Gems before taking a shot on gear draws, and even after completing all of the game's story quests, there are plenty of opportunities to keep earning them daily to stockpile them for down the road.



from TouchArcade http://ift.tt/2EwVs1b

The Drop: New PlayStation Games for 2/20/2018

Dive into the world of Gun Gale Online and experience the next chapter of the world-renowned series. Sword Art Online: Fatal Bullet goes live on February 23.

Set in the acclaimed Sword Art Online universe, Fatal Bullet empowers players to create a custom character and alter the course of the story through their actions. Build a party and explore the world of Gun Gale Online, wielding powerful weapons and deadly skills.

For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop!

The Drop

New Releases: Week of February 20, 2018
Abo Khashem
PS4 — Digital (Out 2/23)

Abo Khashem

Abo Khashem is a comedy RPG where, after awaking in the middle of nowhere with amnesia, you try to piece together what happened to you. With your trusty lizard companion, the two of you must uncover a massive conspiracy involving a powerful monolith.

Apex Construct
PS VR — Digital

Apex Construct

In this atmospheric first-person action game built exclusively for VR, the fate of mankind rests on you — the last human alive.

Armored Warfare
PS4 — Digital

Armored Warfare

Armored Warfare introduces you to dynamic, modern vehicle combat where one shell and a split second can be all that stands between you and victory!

Deadbolt
PS4, PS Vita — Digital

Deadbolt

Deadbolt is an extremely challenging stealth-action hybrid that allows you to take control of the reaper to quell the recent undead uprising.

Defender’s Quest: Valley of the Forgotten DX Edition
PS4 — Digital

Defenders Quest

Defender’s Quest is a tower-defense RPG hybrid that focuses on tactical depth, customization, and story. That means no random encounters, no spikey-haired emo kids, no forced time sinks, and no tedious, repetitive battles.

Konrad the Kitten
PS VR — Digital (Out 2/23)

Konrad the Kitten

Immerse yourself in the virtual world of Konrad the Kitten and experience the first virtual cat that feels like a real one.

Little Adventure on the Prairie
PS4, PS Vita — Digital (Out 2/22)

Little Adventure on the Prairie

Venture through 12 levels and destroy all the monsters standing between you and the end.

Metal Gear Survive
PS4 — Digital, Retail

Metal Gear Survive

Metal Gear Survive builds upon Metal Gear V’s enduring stealth action gameplay while introducing the new elements of exploration and survival to create a bold new experience.

Past Cure
PS4 — Digital, Retail (Out 2/23)

Past Cure

An intense, cinematic, story-driven experience that challenges the player to use mind-bending mental abilities to survive.

Premium Pool Arena
PS4 — Digital

Premium Pool Arena

Awaken the pool pro within you! (Re)discover the joy and tension of traditional pool through the different game modes and ultra-intuitive gameplay.

Rad Rodgers
PS4 — Digital, Retail (Out 2/21)

Rad Rodgers

Rad is a rambunctious but spirited young boy who maybe plays too many video games. After dozing off at the tail end of a long night of gaming, Rad awakens to find his dusty old console has turned itself back on…

Restless Spirit
PS VR — Digital (Out 2/23)

Restless Spirit

The Spirit of a girl appears in front of a father whose daughter is lost. This man, filled with grief in his heart, follows the guidance of the spirit, wandering ever deeper into the forest.

Run Dorothy Run
PS VR — Digital

Run Dorothy Run

Run Dorothy Run is an immersive endless runner with a cheeky take on the literary classic.

The Station
PS4 — Digital

Station

How would you react if a sentient alien civilization was discovered that challenged everything you knew about biology, chemistry, physics, and religion?

Sword Art Online: Fatal Bullet
PS4 — Digital, Retail (2/23)

Sword Art Online Fatal Bullet

Your choices are heavier and faster than a bullet. Experience an original story where you are the protagonist in the world of Gun Gale Online. Create your own avatar and explore devastated lands with your partner AI while experiencing exciting third-person shooting in this action RPG.

Symmetry
PS4 — Digital

Symmetry

Symmetry is a survival management game set in a retro-futuristic, sci-fi universe. Your main goal is to manage the crash survivors and help them withstand the desolate, extremely cold environment in order to fix their spacecraft and escape.

Tiles
PS4 — Digital

Tiles

It’s simple: get from the green tile to the red while clearing the blue tiles in between. Consider your moves carefully, though, as you might regret them later. Oh, and do it fast because the very ground beneath you is falling!

Xenon Valkyrie +
PS4 — Digital

Xenon Valkyrie

Xenon Valkyrie is a rogue-lite platformer game with RPG elements in which you must fight to the deepest part of a moon and halt the plans of a wicked witch.

PlayStation Music Logo

Black Panther Original Score – Ludwig Goransson

BlackPanther Score Cover Marvel Music Hollywood Records

PlayStation Video Logo

Thor: Ragnarok (plus Bonus Features)
Thor: Ragnarok (plus Bonus Features)
The Disaster Artist (aka The Masterpiece)
The Disaster Artist (aka The Masterpiece)
Murder on the Orient Express
Murder on the Orient Express

PlayStation Vue Logo

NBA All-Star 2018 – Sunday February 18 at 7PM ET on TNT

NBA All-Star 2018

PlayStation Vue has your favorite sports, news and 
must-watch shows.

The information above is subject to change without notice.



from PlayStation.Blog http://ift.tt/2CpAOKG

65 percent of Gameloft's revenue generated by internal projects

Gameloft saw a 12 percent growth in revenues from advertising activities and sales via app stores, with more than 2.5 million downloads per day across all platforms in 2017.  ...



from Gamasutra News http://ift.tt/2obBhLq

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