Wednesday, 21 February 2018

Discuss what esports can learn from traditional sports organizations at 3PM EST

The owner of CS:GO professional team Splyce will be joining us at 3PM EST to talk about the future of professional esports! ...



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'Dice Brawl: Captain's League' Review: Treasure fit for Royale-ty

Gacha games are all about that feel good moment when you know you are about to open up some loot in game. Idiocracy, Inc knows this and wants to hit you right in those feels with Dice Brawl: Captains League. Dice Brawl shares many characteristics of some games most of us are very familiar with, but it is ready to clash with the best of them. Sporting a more traditional tabletop style gameplay and a dash of random gameplay mechanics, Dice Brawl has a niche that suggests it will be able to compete without fully stepping on anyone's toes too much.

Your main objective in Dice Brawl is to create a strong deck of cards and use it to defeat an opponent in an 8 round match building and attacking structures and trying to kill the other captain. This deck consists of one captain, one ship, and five crew member cards. These seven cards can be activated once per game each and have special effects that get better as you rank up the card. The end of the game is either triggered by the death of a captain or by the end of round 8. If both captains are alive then the winner is determined by who has the most fortresses built.

Once you get the basics of the game down, there are a number of subtle mechanics that are easy to miss that can really help you out by picking up on. One of the easiest ways to increase your power is by gaining extra hit points on your captain by increasing your card levels. While ranking up cards can be expensive, many times it results in increasing your life amount and this is extremely important especially early on when you will probably have less than 20 hit points. While you may get cards with flashy effects, just remember to weigh the cost of substituting a low rank card into your deck just for a single action. Dice roll influencing is also an unclear mechanic but basically the longer you hold down your dice, the higher you are telling the game you want to roll for movement. During combat you can aim for an even result which is statistically higher than a random result. Sometimes the game decides that it is going to give you a random result no matter what, but it lets you think you have a little bit of control, which I guess is nice.

Dice Brawl sits just under 250 megabytes on the harddrive ony my phone. The game runs Smooth enough and has little lag for a game that requires an internet connection. I mentioned in the preview that this game looks like a pirate themed Dragon's Lair adventure, and boy the graphics and animations in this game have grown on me. Initially I was not hot on the way the still frames looked but in the context of the game and the way things move I am really loving the way the game looks. Some of the special cards and captain animations in particular are goofy and appropriate for a pirate themed board game.

The in-game shop offers the expected gem and coin packs, chests containing cards of various guaranteed qualities and amounts, but also special dice that all get a random effect when purchased from the store. On top of the random effect, there are some dice that will allow you greater control over your rolls which seem like a very distinct advantage over anyone that does not have that type of dice. The gacha-deck building genre is no stranger to purchases increasing in game power, but this is definitely an angle that we have not seen much of, a random element of the game that can be made less random with a shop store purchase with gems.

Once you master the elements of the game, the rest is up to you. Build your deck, increase your rating, unlock new boards and new cards and either wait for the slow trickle of resources or speed the wait up with purchases from the store. One big thing of note is that with Dice Brawl, it seems like you can just continually open more chests with badges you win from games. Instead of only being able to open a few chests that are locked behind real life timers, you can just keep opening new chests over and over which means there is no real limit to the amount you can grind in Dice Brawl which could be a big selling point for those frustrated with the timers attached to chests in other deck builders out there. No matter how many games you have played in a day, you are always just a win or two away from opening up more cards.

Ultimately what is going to sell you on Dice Brawl is not the rate at which you progress in the game or way you build your deck. There are, quite frankly, other more well established games that deliver the same exact experience in those regards. What you will come back for is the gameplay and the way this game looks. If you want to buy in to a pirate game, a board game, a game with a healthy dose of random chance, this could be the game you are looking for. On top of that, you will always be just moments away from your next item unlock, so ride that dopamine rush and pick up Dice Brawl: Captains League today.



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EGX is launching a third event in Berlin

EGX Berlin represents the UK-based event's first show outside of the United Kingdom. ...



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Paint The Track Red With Trailblazers, A New Madcap Racer With Co-Op Artistry In Mind

News: Paint The Track Red With Trailblazers, A New Madcap Racer With Co-Op Artistry In Mind

It's developer has some ex-Codies talent on hand, too



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Attend the Audio Bootcamp at GDC 2018 and learn from game audio wizards

GDC 2018 organizers are offering an early look at the informative and intriguing sessions taking place during the Audio Bootcamp that helps open the March conference. ...



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Best New iPhone Games on Our Forums: 'Glitch Dash', 'Alto's Odyssey', 'Rogue Hearts', '81!', and More

The end of February is closing in on us, the year of already melting by with loads of awesome iOS games coming out every day. When you throw the Nintendo Switch into the mix, there's just too many amazing games coming out to even keep up with, but we'll try! In the world of made up holidays, today is National Sticky Bun Day! (So, get yer' butt to a Cinnabon and go to town.)

Here's all the new games that have popped up on our forums lately:

We're still combing through the App Store looking for cool new games, so stay tuned for our full roundup this evening!



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Winter Movie League – Always Bet on Black Panther

The penultimate week of the winter round of our Fantasy Movie League has come and gone.

The question of the week wasn’t whether or not Black Panther was going to dominate the box office, but rather which day would be optimum to play.  With the opening of a blockbuster on a holiday weekend (President’s Day in the US) there ended up being four different ways to play Black Panther, one for each day.

Black Panther (FRI)  $501
Black Panther (SAT)  $451
Black Panther (SUN)  $348
Black Panther (MON)  $220
Peter Rabbit         $186
Fifty Shades Freed   $155
Jumanji              $87
The 15:17 to Paris   $68
The Greatest Showman $51
Early Man            $49
The Maze Runner      $39
Samson               $32
Winchester           $31
The Post             $26
The Shape of Water   $25

I bounced around with a few possible variations, with Friday generally as my anchor.  My past reluctance to back Friday night on split weeks was tempered when I found out that Thursday night previews get included in that number.  It still isn’t an automatic choice, but it is definitely in the running.

But given the hype around Black Panther Friday did seem like a decent choice.  I started out with that, Peter Rabbit, and six screens of Early Man.  I wasn’t sold on that, with the main question being whether or not Peter Rabbit would out-do Black Panther’s Sunday take.  Things often slow down come Sunday for a new release, with the truly interested having gotten in on the first few nights.

However, as the week went along the estimates for Black Panther kept creeping up, so I started looking into how to get more of that into my lineup.  I played with various combos of Saturday and Sunday, but steered clear of Monday believing, as the pricing indicated, that interest would have slackened some even on a holiday weekend.

As often happens, I didn’t settle on my final pick until Friday morning.  I waited to see what they were saying about the Thursday night previews.  Those were strong enough that I wanted Friday in my pick along with at least one additional day.  I ended up with Friday, Sunday, and six screens of The Shape of Water which was not only a selection mentioned in TAGN chatter but the same pick my wife made for our home league the night before.

My Winter Week Twelve Picks

Then the time was up, picks were locked, and I could see what everybody else went with.  I shared my pick with two other people, I HAS BAD TASTE and Logan, and was off by one screen from Corr, but there was some variety in picks especially in the TAGN league where all four days of Black Panther were anchors for somebody.

Then as the weekend passed the estimates started to roll in.  On Saturday it looked like Friday was the good choice for anchor.  On Sunday it was mixed.  By Monday the Sunday box office looked to make that day the best performer.  Then there was the question as to how well Monday would do.  I wrote in the chatter for the TAGN league that if Monday went crazy and hit $40 million then Darren, who anchored on four screens of Monday, would have a great week.

And, of course, Monday turned in a box office of $40.15 million, making it the anchor for the perfect pick of the week, which was four screens of Monday, one screen of The 15:17 to Paris, two screens of The Post, and one empty screen.

Winter Week Twelve Perfect Pick

To show how wild the week was, the summary says that only four people got the perfect pick, and I only see three people with that pick in the overall FML League.  This was a tough week to forecast compared to a few weeks back when nearly a thousand people got the perfect pick.

Darren had four screens of Monday and four screens of The Shape of Water, so did not get perfect, but it was enough for him to dominate the Meta League scores for the week.

  1. Darren’s Unwatched Cineplex (T) – $176,827,124
  2. Joanie’s Joint (T) – $156,901,972
  3. Po Huit’s Sweet Movie Suite (T) – $155,650,217
  4. Dan’s Decadent Decaplex (M) – $154,765,562
  5. Corr’s Carefully Curated Cineplex (M) – $148,721,837
  6. I HAS BAD TASTE (T) – $148,338,897
  7. Logan’s Luxurious Thaumatrope (M) – $148,338,897
  8. Wilhelm’s Broken Isles Bijou (T/M) – $148,338,897
  9. Ben’s X-Wing Express (M) – $145,695,766
  10. Vigo Grimborne’s Medieval Screening Complex (T) – $145,695,766
  11. Elly’s Elemental E-Plex (M) – $145,695,766
  12. Paks’ Pancakes & Pics (T) – $145,695,766
  13. Aure’s Astonishingly Amateur Amphitheatre (M) – $141,649,479
  14. SynCaine’s Dark Room of Delights (T) – $133,748,148
  15. Kraut Screens (T) – $132,982,268
  16. Biyondios! Kabuki & Cinema (T) – $124,884,965

The Meta League Legend:

  • TAGN Movie Obsession – players from it marked with a (T)
  • MCats Multiplex – players from it marked with an (M)

Darren was almost $20 million out in front of the pack, followed up by a group of three in the $155 million range, who all steered clear of the dead weight that Friday turned out to be.  And then things taper down, with the last three being people who only picked a single screen of Black Panther.  Basically, the more Black Panther you had, the better you did.

That led to a bit of change in the overall season rankings.

  1. Ben’s X-Wing Express (M) – $1,270,679,042
  2. Corr’s Carefully Curated Cineplex (M) – $1,262,788,453
  3. Wilhelm’s Broken Isles Bijou (T/M) – $1,214,022,737
  4. Paks’ Pancakes & Pics (T) – $1,197,218,790
  5. Biyondios! Kabuki & Cinema (T) – $1,192,403,275
  6. Dan’s Decadent Decaplex (M) – $1,178,278,619
  7. Aure’s Astonishingly Amateur Amphitheatre (M) – $1,168,880,531
  8. Darren’s Unwatched Cineplex (T) – $1,135,310,164
  9. Po Huit’s Sweet Movie Suite (T) – $1,113,047,984
  10. SynCaine’s Dark Room of Delights (T) – $1,102,001,841
  11. I HAS BAD TASTE (T) – $1,044,004,547
  12. Vigo Grimborne’s Medieval Screening Complex (T) – $1,043,456,510
  13. Kraut Screens (T) – $1,019,676,291
  14. Logan’s Luxurious Thaumatrope (M) – $1,002,940,883
  15. Elly’s Elemental E-Plex (M) – $997,039,452
  16. Joanie’s Joint (T) – $981,098,524

Corr managed to edge up a bit closer to Ben, so the race for first place is still on with less than an $8 million gap between the two of them.

The single screen of Black Panther picked for Biyondios! Kabuki & Cinema let me pull back into third place and, while my position is not unassailable, my next pick has to be bad, or Pak has to ace his pick, for me to lose it.  As we saw this week, a $20 million margin isn’t impossible.

Two people were dropped from the scoring totals, Liore and the Filthy Fleapit due to both having failed to pick for three weeks over the course of the season.

All of which leads us to the final week of the season.

Black Panther (SAT)  $534
Black Panther (SUN)  $395
Black Panther (FRI)  $334
Game Night           $201
Peter Rabbit         $167
Annihilation         $154
Fifty Shades Freed   $100
Jumanji              $87
The 15:17 to Paris   $62
The Greatest Showman $55 
Every Day            $45
Early Man            $26
The Maze Runner      $17 
The Post             $16
The Shape of Water   $15

This week Winchester, Samson, and the Monday option for Black Panther fell off of the list.

Replacing those are three new films on the list, Game Night, Annihilation, and Every Day.  But none of them are going to be big enough to assail Black Panther this weekend or, looking at that pricing, even a single day of Black Panther this weekend.  That means Black Panther remains split into three days.

Friday, being a work day and lacking the bonus of Thursday night previews this time around, is the lowest priced on the list.  Saturday is expected to be the big day, so you can only have one screen of that, with Sunday expected to be closer to Friday in take.  So it again looks like a question of how many screens of Black Panther can you get?

This being the last week of the season, next week’s post will be the final scores.  My plan has been to then skip the Spring season and come back with a series of posts for the roller coaster of the Summer blockbuster season.  However, I thought I would take a poll about it.  Doing the posts themselves every week isn’t a big deal.  I know I am writing them every week and it can be very much a template to fill out with some commentary around it.  But I am not sure that makes for exciting reading week after week.  So, a poll!

Either way I will still pick every week for Spring, so the TAGN League will be alive.  I will put a link in the comments after this post goes live that will let you join the league.  You do need to go create an account at Fantasy Movie League to play and, as I recall, it is marginally easier if you do that first, then join the league.



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Blog: Listen to a Harvard Egyptologist discuss Assassin's Creed: Origins

Historian Bob Whitaker talks with Harvard Egyptologist Peter Der Manuelian about Assassin's Creed: Origins. Topics include Ptolemy, Cleopatra, and cultural imperialism. ...



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Daily Deal - RUINER, 50% Off

Today's Deal: Save 50% on RUINER!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time


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Art Doesn't Have To Be Hard With Skuiggle

skuiggle.jpg
According to its creator Eric Merz, Skuiggle is a thing that "just suddenly happened." It doesn't need to wow you with its highbrow concept. It just wants you to have a little fun and make some art in the process. And that's fine.

So you're this little happy fellow - a dot, really - chasing other dots and leaving a bright, colorful trail. That's it. You can also engage in collective dot-munching with another player, but there's no competitive or even cooperative element to that. It's just two people filling the screen with bright stuff while this relaxing drone plays in the background. It is oddly compelling.

But then, it's what you're supposed to do: "Have fun! Create Art! Art is great!"

You can download Skuiggle for free (or name your own price) from itch.io. If you want to know more about Skuiggle, go here. If you want to know about Eric "Mokkograd" Merz, go here.



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Legendary Shmup Star Force Forces His Way Next Week To The Switch

News: Legendary Shmup Star Force Forces His Way Next Week To The Switch

Can you hit 16 shots per second?



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Nvidia, Unity, Microsoft and more sponsor innovative talks at GDC 2018

Don't skip the great sponsored sessions at GDC 2018; industry leaders like Unity, Nvidia, & Microsoft are backing expert talks on everything from deep learning in game dev to running great live games! ...



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The 'Fire Emblem Heroes' Roster Expands with the Addition of Fallen Heroes

With Fire Emblem Heroes [Free] raking in money hand over fist for Nintendo, it's not likely that support for the game is going to dry up anytime soon. But surely there are only so many characters to go around, even in a long-running series like Fire Emblem? That much is true, but players have been responding enthusiastically to special variants of popular heroes, which means the development team can more or less throw a Santa hat on Chrom every so often and call it a day. Beyond silly (and fun) holiday tie-ins, however, there exists within certain games some canonical reasons to have different versions of characters, and it's that particular vein that is being mined for the Summoning Event kicking off on February 22nd.

This event is called Fallen Heroes, and if you haven't played the games these characters are drawn from, this is one spoilerific group. Okay, one of the games, Fire Emblem: Mystery of the Emblem, has no official English release and may never get one, and another, Fire Emblem Awakening, is several years old at this point. The last of the bunch, Fire Emblem Echoes: Shadows of Valentia, just saw an official release in English in 2017, and it may well be sitting in the "haven't entirely ruled out playing it" section of your 3DS backlog. If so, well, spoilers. Spoilers spoilers spoilers. Don't say you weren't warned.

All three of these new characters fall to the dark side at some point in their respective stories. You may remember Hardin if you played Fire Emblem: Shadow Dragon on the Nintendo DS. A loyal retainer of Princess Nyna of the Archanean Empire, he weds her after the events of the game and becomes the new Emperor of Archanea. The darkness in his heart gives the evil mage Gharnef the opportunity to exploit him, fully corrupting him into the form that we see in Fire Emblem: Mystery of the Emblem and this Fallen Heroes update.

The Fell Reincarnation form of Robin is drawn from the history of Lucina's bad future in Fire Emblem Awakening. In her past, Robin turns on Chrom and his friends, killing them all and helping to resurrect the evil dragon Grima. This evil past-future Robin follows Lucina into the past and tries to ensure matters proceed as Grima wishes. It's... complicated. But it does mean that this form of Robin has Grima on his side, and that's nothing to sneeze at. Finally, we've got the Imprisoned Soul version of Celica from Shadows of Valentia. Certain events transpire that put Celica temporarily in the thrall of the evil Duma. How does this happen? Is she freed? Play the game if you have a 3DS and find out for yourself. It's pretty great.

Do you need all of these details for incoming heroes in this game? Probably not, I suppose. But I am a big fan of Fire Emblem and I feel like giving you all some of the flavor behind the cast helps to keep them special. In a cast of hundreds, I think that's important. These are some pretty cool characters to add to the game, and for once the story behind them is a little more robust than Anna trying to make a buck off the latest holiday. Let's enjoy that.



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Review: SteamWorld Dig 2 (3DS eShop)

Review: Review: SteamWorld Dig 2 (3DS eShop)

Diggin’ up a treat



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Little Nightmares’ creators answer your questions about the latest expansion to its PS4 puzzle horror

Hello once again, children. We’re so pleased you’ve joined us for the last chapter of the Runaway Kid’s journey through the Maw, which will be releasing this Friday, 23rd February. It’s been quite a while since we last spoke about Little Nightmares, and although this particular story is coming to a close, the world of Little Nightmares continues! And we know that you still have many, many burning questions about that world and the curious things you’ve encountered during your time there.

So, to sate your hunger just a bit, we here at Tarsier Studio browsed through the shelves and drawers and cabinets at our disposal, all of them bulging with questions (including many that were gathered from your fertile minds, thanks to Twitter and Facebook). We were delighted to pluck out a few plump, wriggling answers nested there in order to serve them up to you. Delicious…

Little Nightmares

Beware, spoilers for the earlier chapters of the story may be ahead…

Can we unlock new Trophies in this chapter?

Yes, there will be Trophies to discover just like the other chapters. We have asked the watchers who keep track of such things to take extra care to record all of your deeds within the Residence. Even those you accomplish in secret.

Can this chapter answer any questions about the world outside of the Maw?

Sure it could, but we’ve resisted the temptation to just tell you everything, as it’s way too much fun reading all of the theories you’ve created! Though hopefully by the end of this chapter you’ll understand a little more about what makes the world of Little Nightmares turn the way it does.

Who are the shadow kids?

They’re nobody in particular. Just like all children, they’re forever being left behind; and just like all shadows, they’re difficult to escape.

Will there be more DLC for Little Nightmares now that the three chapters of the Secrets of the Maw have been released?

You only want DLC? You really should be demanding more of us! Rest assured, there is a world without The Maw, and if we ever get a chance to pay it a visit, there will no doubt be many tales to tell there.

Can we find out what happened to the Nomes from chapter 2?

Sure. They escaped The Maw and sailed off into the sunset on a 32-foot yacht called ‘The Endeavour’, where they sipped champagne and played shuffleboard in their pajamas. Then they woke up.

Will the Kid ever find out what happened to the Girl from the first chapter?

For us, their first encounter was perfect, so why spoil it? Some things are best left alone.

How did the Runaway Kid and the other children come to be in the Maw?

That, I’m afraid, is something that will remain their secret for the time being. There’s a reason why nobody here speaks.

Are there any normal grown-up humans as we know them in the world of the Maw?

Such things have no place in The Maw. The problem with ‘normal grown-up humans’ is that we don’t know them, we just know what they look like on the outside. The Maw knows them though, and that’s what you see when you pay it a visit.

Have we seen all of the Lady’s powers at work?

The Lady has been in The Maw for a long time. She’s learned all sorts of unpleasant things during her residence. It’s best that we don’t scratch the surface.

What connection does The Lady have to the Maw?

She belongs there, just like everyone else.

Is Six related to the Lady?

We get this question fairly often, and it seems the majority of people want them to be some sort of mother-daughter combo.

I don’t know what that says about the general feelings we all have about our mothers, but I can say that I was once trapped on a train for half an hour and none of the other passengers were my mother. Maybe it’s what we expect of drama after a lifetime reading Joseph Campbell, Sophocles, or the person that started the whole tradition – George Lucas; but the reality is that these two characters have been thrown together by forces beyond their control.

The child wants to escape and the adult wants to keep the child trapped forever. How people see that as a mother-daughter relationship, I just don’t know.

It’s a curious thing, isn’t it? How the taste of answers only sharpens your appetite for more? Take care, hunger can lead one to terrible ends for the sake of one more sweet morsel.

We hope you’ll enjoy this final chapter of Secrets of the Maw: The Residence, which will be available on 23rd February. Please do share your thoughts on its mysteries with us. You never know when another warm, fresh answer might show itself.

The post Little Nightmares’ creators answer your questions about the latest expansion to its PS4 puzzle horror appeared first on PlayStation.Blog.Europe.



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What you need to know about action RPG Sword Art Online: Fatal Bullet ahead of its PS4 release this week

Hey Beater Players, Cyrus Wesson from the Community team here at Bandai Namco! I’m super excited to tell you about the latest Sword Art Online game in the franchise – Sword Art Online: Fatal Bullet, arriving on your PS4 this Friday, 23rd February

Whether you’re reading this as an avid Sword Art Online gamer, a Kirito or Asuna fan, or you’re completely new to the series, Sword Art Online: Fatal Bullet will give you a rich and immersive experience in the well-known VRMMO original novel and anime series.

With this entry in the video game franchise, we welcome players to the world of Gun Gale Online, a futuristic and exciting area where tactical and challenging new experiences await. Now, let’s dive into some of the specifics that make this game such a thrilling adventure!

Sword Art Online

This is YOUR Story

Have you ever thought to yourself, “Man, I wish I could be a part of the Sword Art Online universe?” Well, fear not FullDivers, because in Sword Art Online: Fatal Bullet, YOU are the hero!

You get to create your own avatar and venture into the world where you’ll meet Kirito and friends while exploring new areas. You’ll make choices that help you progress through the story and dictate your relationship with the different characters.

However, just because you’re not Kirito doesn’t mean you can’t experience his awesome beater abilities. That’s right, you’ll be able to play as him and experience his story within the game in Kirito Mode! Just don’t forget, this is still your story where your personal choices come with a price.

Sword Art Online

Original story set in Gun Gale Online

Sword Art Online’s story is incredibly dynamic. Spanning across multiple different virtual worlds and realities, you never know if Kirito is going to have a sword, wings or long hair. It’s a wild ride that we all know and love, and Sword Art Online: Fatal Bullet continues this never-ending creativity with an all new story supervised by Reki Kawahara himself.
But what’s even better is this story takes place in the intense VRMMO Gun Gale Online, where players can choose what they want their gun-slinging or sword-toting weapon will be.

Want to fight enemies up close and personal? Grab yourself a shotgun and a photon sword. Or, did you want to snipe unsuspecting characters from afar? Load up your Sniper rifle and crouch on a mountaintop. Just make sure to check your six so Sinon doesn’t have you in her sights, or you’re toast.

Sword Art Online

How Dimps is using the power of Unreal Engine 4

Remember how we mentioned earlier that Sword Art Online: Fatal Bullet is incredibly immersive? Well, that’s in large part due to the game being developed by our great partners at Dimps, utilizing the power of Unreal Engine 4.

You can be sure to expect stunning graphics and dynamic environments, plus an engine that can support multiple styles of play. Be sure to utilise those wall to wall repels, power slides, and the physical fixtures to your advantage; you never know when you’ll have to escape danger.

Sword Art Online

A word from Kawahara, the author of SAO, on the game:

“Hello, everyone. I am Reki Kawahara, the author of Sword Art Online, and I am so thrilled that Sword Art Online: Fatal Bullet will be releasing in Europe very soon. The staff has put in a lot of effort into creating a very stunning game, and I believe SAO and TPS fans will be pleased with this title. I hope you enjoy being the protagonist in Sword Art Online: Fatal Bullet, one who forges their fate while suffering from their choices.”

And there you have it! Sword Art Online: Fatal Bullet is your chance to dive into the Sword Art world. Be sure to grab it for your PS4 on 23rd February and team up online. The world is yours, and your choices are heavier and faster than a bullet. Link Start!

The post What you need to know about action RPG Sword Art Online: Fatal Bullet ahead of its PS4 release this week appeared first on PlayStation.Blog.Europe.



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Blog: How to build your own marketing system

Confused as to what marketing strategy to use? This post will help you organize your tactics and form a strategy to ensure people who are interested in your game will be with you on launch day. ...



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Art Doesn't Have To Be Hard With Skuiggle

skuiggle.jpg
According to its creator Eric Merz, Skuiggle is a thing that "just suddenly happened." It doesn't need to wow you with its highbrow concept. It just wants you to have a little fun and make some art in the process. And that's fine.

So you're this little happy fellow - a dot, really - chasing other dots and leaving a bright, colorful trail. That's it. You can also engage in collective dot-munching with another player, but there's no competitive or even cooperative element to that. It's just two people filling the screen with bright stuff while this relaxing drone plays in the background. It is oddly compelling.

But then, it's what you're supposed to do: "Have fun! Create Art! Art is great!"

You can download Skuiggle for free (or name your own price) from itch.io. If you want to know more about Skuiggle, go here. If you want to know about Eric "Mokkograd" Merz, go here.



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Sword Art Online: Fatal Bullet Launches February 23

Cyrus Wesson from the Community team here at Bandai Namco! I’m super excited to tell you about the latest Sword Art Online (SAO) game in the franchise — Sword Art Online: Fatal Bullet, arriving on your PS4 February 23.

Sword Art Online: Fatal Bullet

Whether you’re reading this as an avid SAO gamer, a Kirito or Asuna fan, or you’re completely new to the series, Fatal Bullet will give you a rich and immersive experience in the well-known VRMMO original novel and anime series. With this entry in the video game franchise, we welcome players to the world of Gun Gale Online, a futuristic and exciting game where tactical and challenging new experiences await. Now, let’s FullDive into some of the specifics that make this game such an adventure.

Sword Art Online: Fatal Bullet

This is Your Story

Have you ever thought to yourself, “Man, I wish I could be a part of the SAO universe?” Well, fear not FullDivers, because in Fatal Bullet, you are the hero. You get to create your own avatar and venture into the world where you’ll meet Kirito and friends while exploring new areas.

Sword Art Online: Fatal Bullet

You’ll make choices that help you progress through the story and dictate your relationship with the different characters. However, just because you’re not Kirito doesn’t mean you can’t experience his awesome beater skills. That’s right, you’ll be able to play as him and experience his story within the game in Kirito Mode! Just don’t forget, this is still your story where your personal choices come with a price.

Original Narrative Set in Gun Gale Online

Sword Art Online’s story is incredibly dynamic. Spanning across multiple different virtual worlds and realities, you never know if Kirito is going to have a sword, wings, or long hair. It’s a wild ride that we all know and love, and Fatal Bullet continues this never-ending creativity with an all new story supervised by Reki Kawahara himself.

But what’s even better is this story takes place in the intense VRMMO Gun Gale Online, where players can choose what they want their gun-slinging or sword-toting weapon will be. Want to fight enemies up close and personal? Grab yourself a shotgun and a photon sword. Or, did you want to snipe unsuspecting characters from afar? Load up your sniper rifle and crouch on a mountaintop. Just make sure to check your six so Sinon doesn’t have you in her sights, or you’re toast.

Sword Art Online: Fatal Bullet

Dimps — Unreal Engine 4

Remember how we mentioned earlier that Fatal Bullet is incredibly immersive? Well, that’s in large part due to the game being developed by our great partners at Dimps, utilizing the power of Unreal Engine 4. You can be sure to expect stunning graphics and dynamic environments, plus an engine that can support multiple styles of play. Be sure to utilize those grappling repels, power slides, and the physical fixtures of the map to your advantage; you never know when you’ll have to escape danger.

Sword Art Online: Fatal Bullet

And last but not least, we have a message from Reki Kawahara himself:

“Hello, everyone, I am Reki Kawahara, the author of Sword Art Online, and I am so thrilled that Sword Art Online: Fatal Bullet will be releasing in the Americas very soon. The staff has put in a lot of effort into creating a very stunning game, and I believe SAO and third-person shooter fans will be pleased with this title. I hope you enjoy being the protagonist in Sword Art Online: Fatal Bullet, one who forges their fate while suffering from their choices.”

And there you have it! Sword Art Online: Fatal Bullet is your chance to dive into the Sword Art Online world. Be sure to grab it on February 23 and team up online. The world is yours, and your choices are heavier and faster than a bullet. Link Start!



from PlayStation.Blog http://ift.tt/2GxIm0g

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