Wednesday, 28 February 2018

Discuss good game monetization with Guild Wars 2's Crystin Cox at 3PM EST

We're talking to the game director of Guild Wars 2 about good monetization in game design at 3PM EST. ...

from Gamasutra News

Gravel Free Download

Gravel Free Download PC Game setup in single direct link for Windows. It is an amazing racing and sports game.
Gravel Free Download PC Game 2018 Overview
Gravel is the ultimate off-road experience. The most extreme racing game that will let you try out amazing stunts in the wildest places on the [...]

The post Gravel Free Download appeared first on Ocean of Games.

from Ocean of Games

Daily Deal - RWBY: Grimm Eclipse, 50% Off

Today's Deal: Save 50% on RWBY: Grimm Eclipse!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time

from Steam RSS News Feed

Bloodborne, Ratchet & Clank make for one of PlayStation Plus' biggest months yet

Sony has announced PlayStation Plus' games for March, and it's a good 'un.

Starting on March 6th, PlayStation Plus subscribers will be able to download another six games, with Hidetaka Miyazaki's gothic masterpiece Bloodborne leading the charge.

It's not a game that needs much introduction, but Eurogamer liked quite a lot back in 2015. "It feels wonderful to have a world like this, said Rich Stanton in his Essential review, "And it's awful to know that, in all likelihood, it will be a painfully long time until I play anything else that matches up to Bloodborne's breadth of vision, generosity of content, and - yes - genius."

Read more…


Become a better producer in a day at the GDC 2018 Producer Bootcamp!

The GDC 2018 Producer Bootcamp on Tuesday, March 20th is going to be a fantastic day-long learning opportunity with a ton of expert sessions on the ins and outs of being a great producer in game dev. ...

from Gamasutra News

Former BioShock, Dishonored creators announce PS4 co-op horror game The Blackout Club, out next year

Hello, PlayStation fans! My name is Michael Kelly, a producer and designer here at Question. We’re a small independent studio made up of former AAA veterans who worked together on games such as the BioShock series and Dishonored, as well as our indie debut The Magic Circle. Today, I’m thrilled to finally announce our next game, The Blackout Club, a cooperative horror mystery coming out next year for PlayStation 4!

In The Blackout Club, up to four players become a team of teenage investigators uncovering a monstrous secret at the heart of their quiet community. Like many of our favourite horror movies and shows in the “teens vs. monsters” genre, we love vulnerable heroes working together to survive a harrowing journey into the unknown. Unlike those beloved movies, though, we put you directly in the protagonists’ sneakers to solve the mystery together with your friends.


The Blackout Club follows a group of teens who bond over a shared secret. They’ve all been temporarily losing consciousness – sometimes for days at a time – and waking up in strange places with no memory of what they’ve been doing. During one such blackout, a friend of theirs mysteriously vanishes. No one believes them – not the police, not their teachers… not even their parents. The club’s only recourse is to launch an investigation on their own.

Together, they pull on a series of threads that hint at a grand conspiracy that may or may not have supernatural origins. The teens coordinate to elude detection as they search for their missing friend and investigate the cause of their uncontrollable blackouts. And yet, caution is not always enough; each teammate must put themselves in harm’s way to capture video evidence of their tormentors’ plans so they can expose their dark agenda to the world at large.


Unlike most games where you fulfill a typical power fantasy, the members of The Blackout Club aren’t strong enough to confront adults directly. Engaging in combat by yourself is a dangerous proposition with perilous consequences. There is strength in numbers, though, so cooperation is key. Your team will need to improvise ways to overcome challenges and operate as a pack, using hit-and-run tactics to outwit your foes.

You will have a variety of items and abilities to customize your loadouts and balance different play-styles with your team, including direct assault, ghostly stealth, and resourceful hacker. Do you want to specialize in loud, riotous diversions or cleverly-concealed traps? As you complete more missions, you will level up your characters and unlock new abilities and customisations. If you survive long enough, you might even discover the mysterious source of your blackouts – and the hidden talents locked behind them.


In The Blackout Club, you can drop in and out of a session with your friends for a single mission, or several in a row. Each mission takes place in the kids’ own neighbourhood and the bizarre network of tunnels hidden below the surface.

An ever-changing variety of procedural elements populate the world, including enemy encounters, discoverable loot, and a range of objectives, making each night different than the last. Internally, we think of the experience as “the horror next door.” If you dare, you’ll explore a familiar modern community, and the twisted truth beneath it.


We would love to hear what you think about The Blackout Club and can’t wait to share more with you soon! Check out the new teaser trailer above and follow us on Twitter to stay up to date about Question and The Blackout Club.

The post Former BioShock, Dishonored creators announce PS4 co-op horror game The Blackout Club, out next year appeared first on PlayStation.Blog.Europe.

from PlayStation.Blog.Europe

Feature: The Harp Twins Reflect On Their First Ever UK Tour

Feature: Feature: The Harp Twins Reflect On Their First Ever UK Tour

"We felt so honored to be so warmly welcomed by our UK fans"

from Nintendo Life | Latest Updates

Cevat Yerli steps down as CEO and president of Crytek

Yerli, who courted controversy in 2014 by suggesting unpaid employees were being "impatient," will be sticking around as a strategic shareholder.  ...

from Gamasutra News

Your PlayStation Plus games for March are Bloodborne and Ratchet & Clank

Welcome, good hunters! What a month February has been for taking down truly colossal foes! If you’re anything like us, you’ll have spent your month crawling up the hairy, hulking backs of The Forbidden Land’s legendary colossi or sprinting through the jungles of The New World with an Anjanath nipping at your heels.

Don’t hang up your hunter’s garb just yet though, March’s PS Plus line-up is ready to show its fangs and we’ve got a few more abominable beasts that need taking down. Here are the titles you can download from 6th March:


Yes, the critically-acclaimed Lovecraftian nightmare that introduced the world to the dark secrets of Yharnam will be coming to PlayStation Plus in March – and we can’t pretend we’re not excited for a whole new swathe of players to get a taste of this incredible world.

A grisly evolution of From Software’s genre-defining ‘Souls’ series, Bloodborne places you into the shoes of an unknown outsider who arrives in the accursed town of Yharnam searching for a special form of healing.

Brutal, blood-soaked and at times truly horrifying, Bloodborne is a one of kind experience driven by slick combat, rich lore and breathtaking art direction. If you’ve never dared set foot into this macabre nightmare before, then you’re in for one hell of ride – it’s time to get a little Yharnam blood of your own.

Ratchet and Clank

From one critically-acclaimed PlayStation exclusive to another – though with a significant change in tone – second in March’s line-up is Insomniac Game’s PS4 reimagining of their classic PS2 platforming hit.

Boasting jaw-dropping visuals, a tongue-in-cheek wit and some of the most down-right bizarre weapons to ever grace a video game, 2016’s Ratchet and Clank celebrates the very best of the series. Updating and expanding on the original game, this remake adds new weapons, extends levels and adds a whole host of new collectibles for you to hunt down.

Grab yourself a Sheepinator, climb on your hover-board and get ready to kick some asteroid.

Anything else?

To complement those two top-tier titles, you’ll also get two games apiece for PS Vita and PS3. With those included the final line-up looks like this:

All these will be available to download from PlayStation Store from 6th March, meaning you’ve still got a few more days to grab any titles you might have missed from last month. A quick reminder of those:

One last thing

We also have an important service update to share. Starting next year on 8th March 2019, the PS Plus monthly games line-up will focus on PS4 titles and no longer include PlayStation 3 and PlayStation Vita titles.

This won’t affect any games you’ve already downloaded, or will download, prior to 8th March 2019. Those games will still be part of your PS Plus games library as long as you remain a member.

Your game saves and other benefits of PS Plus will also remain the same – the only change is that no new PS3 and PS Vita games will be added to the PS Plus monthly games line-up beyond 8th March 2019.

Many of our fans are playing on the PS4 platform, with the increasingly vast number of PS4s in homes around the world. We’ll continue to prioritise the benefits you receive through your PS Plus membership, such as online multiplayer, PS4 monthly games, online game save storage and exclusive PS Store discounts across content and network services.

As a reminder, if you do not wish to continue your subscription, please be sure to cancel it by turning off auto-renewal in your account settings before 8th March 2019.

There are plenty of new games and exclusive PS Store discounts for PS Plus members to come, and we can’t wait to share these with you in our ongoing monthly blog posts.

The post Your PlayStation Plus games for March are Bloodborne and Ratchet & Clank appeared first on PlayStation.Blog.Europe.

from PlayStation.Blog.Europe

Blog: Understanding the design team Job Matrix

Looking for a way to tell where you are in your career progression? Try talking to your manager about their job matrix, a simple tool for defining roles and responsibilities. ...

from Gamasutra News

PS Plus: Games for March, Additional Service Changes

March is just around the corner, along with spring and some really great games. Let’s see what’s coming to PS Plus next week!

First up, we have the award-winning action RPG Bloodborne. Hunt your nightmares as you search for answers in the ancient city of Yharnam, now cursed with a strange endemic illness spreading through the streets like wildfire. Danger, death and madness lurk around every corner of this dark and horrific world, and you must discover its darkest secrets in order to survive.

PS Plus

Next, we have Ratchet & Clank. Get acquainted (or reacquainted) with some of the greatest heroes in PlayStation history. Based on elements from the original Ratchet & Clank (PS2), Ratchet & Clank brings Insomniac’s classic, out-of-this-world-gameplay to the PS4. Join Ratchet, Clank, Captain Qwark, and their new friends as they battle to save the Solana Galaxy. Armed with an arsenal of original weapons the franchise is renowned for, including the new Pixelizer and fan-favorites like the dance-party-inducing Groovitron, you’ll explore the galaxy and get a deeper look at the origin story of these two beloved characters.

This month’s PlayStation Plus lineup also includes:

  • Legend of Kay, PS3
  • Mighty No. 9, PS3 (Cross Buy with PS4)
  • Claire: Extended Cut, PS Vita (Cross Buy with PS4)
  • Bombing Busters, PS Vita (Cross Buy with PS4)

For fans of Dungeon Defenders II, we also have the Dungeon Defenders PS Plus Pack available starting March 13 to April 10 for PS Plus members. This pack contains 4 Shadow Costumes, 1 Million in gold, 5 Campaign Shard Packs, 5 Defender Packs, and a Ninja Gato Pet. Get your hands on this PS Plus Pack and jump into the action.

We also have an important service update. Starting next year on March 8, 2019, the PS Plus monthly games lineup will focus on PS4 titles and no longer include PlayStation 3 and PlayStation Vita titles. This won’t affect any games you’ve already downloaded, or will download, prior to March 8, 2019. Those games will still be part of your PS Plus games library as long as you remain a member. Your game saves and other benefits of PS Plus will also remain the same – the only change is that no new PS3 and PS Vita games will be added to the PS Plus monthly games lineup beyond March 8, 2019.

Many of our fans are playing on the PS4 platform, with the increasingly vast number of PS4s in homes around the world. We’ll continue to prioritize the benefits you receive through your PS Plus membership, such as online multiplayer, online game save storage, PS4 monthly games, and exclusive PS Store discounts across content and network services. As a reminder, if you do not wish to continue your subscription, please be sure to cancel it by turning off auto-renewal in your account settings before March 8, 2019.

There are plenty of new games and exclusive PS Store discounts to come for PS Plus members, and we look forward to sharing this with you in our ongoing monthly blog posts. As always, we thank you for your continued support.

from PlayStation.Blog

Peter Molyneux's The Trail: Frontier Challenge Is Out Right Now On Switch

News: Peter Molyneux's The Trail: Frontier Challenge Is Out Right Now On Switch

Walk on by

from Nintendo Life | Latest Updates

Where The Water Tastes Like Wine review - the joy of sharing stories

The noise of flies fills your ears as you step down from the highway in search of shade. The body of a great white bull lies sprawled in the dirt among bits of rope and broken board, his hide blazing in the sunlight. You approach, covering your mouth, and recoil. The bull's chest - it's not maggoty flesh but beaten metal, held together by rivets the width of your thumb. Through tears in the beast's flank you see swarms of tiny brass pistons, shooting back and forth in a blur. The bull raises his head abruptly to regard you. Then he clambers to his feet, creaking like a furnace, and ambles back onto the road. The buzzing rises to a peak. When the air clears, the animal is gone.

That isn't quite my story, but nor is it entirely a story from this game. It's an embellishing of something I witnessed while trudging around Dim Bulb's haunted, patchwork vision of the United States during the Great Depression, a tribute to a game made up of stories that are always changing, picking up material like snowballs as they travel from mouth to mouth. Created by Gone Home programmer Johnnemann Nordhagen in partnership with a scattered throng of writers, Where The Water Tastes Like Wine sees you wandering a rich yet desolate continent, collecting tall tales and sharing them so that they can prosper and mutate.

The game's key thrill is of hearing a yarn you know well come back to you in a new, outlandish guise. The tragic spectacle of a cowboy lost in a tornado might eventually become the legend of a rider who could tame the wind, recounted by some Texan boozehound who swears that he saw it all firsthand. An anecdote about sharing a cigarette with a bootlegger might beget a sensational newspaper report of a gunfight. The tale of a mysterious dead bull might take on a supernatural aspect in the testimony of a child you run into a few states over.

Read more…


Controversial Crytek boss Cevat Yerli steps down

Cevat Yerli, the controversial boss and co-founder of Crysis developer Crytek, has stepped down as CEO and president.

Yerli, who was public enemy number one as Crytek staff went unpaid for months, will continue as "strategic shareholder", but the company will now be led by his brothers Avni and Faruk as joint CEOs.

The change comes following the launch of multiplayer first-person shooter and monster hunting game Hunt Showdown, which is developed alongside CryEngine at the company's Frankfurt, Germany office. Crytek continues to work on Warface at its Kiev studio. Crytek's Istanbul office operates Warface in Turkey.

Read more…


New Gran Turismo Sport update adds all-new cars, tracks and GT League events

Today, we’re very excited to announce that Gran Turismo Sport’s Patch 1.13 is now live, featuring 12 brand new cars, two new tracks and three all new GT League events for drivers to enjoy.

You can check out the full content list right here, and don’t forget to stay tuned to PlayStation Blog for all the latest GT info.

Patch 1.13 features

New vehicles



Whether you’re an old-school F1 fan or modern supercar connoisseur, we’re sure you’ll enjoy the 12 new additions to Brand Central this month. Take a look at the full line-up:

  • Alpine A110 1600S
  • Alpine A110 Première Édition
  • Audi R8 4.2 FSI R tronic
  • De Tomaso Pantera
  • Dodge Challenger R/T
  • Ford Mustang Mach 1
  • Gran Turismo F1500T-A
  • Lamborghini Aventador LP 700-4
  • Subaru WRX STI Isle of Man Time Attack Car
  • Subaru Falken Tire / Turn 14 Distribution BRZ
  • Toyota Supra 3.0GT Turbo A
  • Toyota MR2 GT-S

New tracks


Next, we’ve expanded the fan-favourite Blue Moon Bay Speedway by creating two brand new hybrid circuits: Blue Moon Bay Speedway Infield A and B – each adding tight turns and hairpins to the original course’s oval for a unique challenge.

GT League events



Finally, we’ve added three exciting new GT League events geared towards drivers of all experience levels, including:

  • Stars & Stripes – Beginner League
  • Vision Gran Turismo Trophy – Amateur League
  • F1500 Championship – Professional League

Don’t forget: you can find all the latest info on upcoming GT Sport content right here on PlayStation Blog or over on the official Gran Turismo website. Until next time, drivers, we’ll see you out on the track.

The post New Gran Turismo Sport update adds all-new cars, tracks and GT League events appeared first on PlayStation.Blog.Europe.

from PlayStation.Blog.Europe

Where The Water Tastes Like Wine Review: Hard Travelin'

H1Z1 – Going Live in Time to be a Zombie

Daybreak’s one-time H1Z1, then H1Z1: King of the Kill, then just King of the Kill, and finally just H1Z1 again, is reported to be leaving Early Access today.  There is a Producer’s Letter on the official site full of enthusiasm for this monumental day.

H1Z1 2015 Logo

At least they are trying to own the whole naming thing.

You missed one I think…

Starting as the Battle Royale mode of their zombie survival game first announced almost four years ago was a surprise success, selling in the seven figures and dominating the Steam charts.  Rightly wanting to reinforce success, the rest of the game was partitioned off as the aptly named Just Survive while the company focused on the bit that was getting attention.

I don’t think we’re here anymore…

Of course, what it also did was spawn imitators.  We hear all about PlayerUnknown’s Battlegrounds these days, a title that leapfrogged H1Z1’s success in a way reminiscent of what WoW did to EverQuest, and which spawned its own imitator and competitor, Fortnite and its Battle Royale module.

Meanwhile H1Z1 has slid down the charts, having lost a reported 91% of its player base.  Once things looked rosy and there was a deal with Tencent to bring the game to China.  Now I wonder if that is in jeopardy.

So it seems like exactly the right moment to leave Early Access I guess.  Not that leaving Early Access means anything at all these days.  The game was supposed to leave Early Access last year, but then didn’t.  Now it has and it doesn’t mean much of anything.  There is no launch day bump when you’ve been acting like a shipping product for a couple of years already.

They do have some new features that come with launch, the main one being a car based Battle Royale mode.

Zombies in cars getting coffee

Of course, in what I can only see as an ironic twist, they announced a beta feature on launch day.  We will see if the updates that Daybreak are bringing to the game with its long past due launch will stem the tide of its fleeing player base.  Is it too little, too late?

from The Ancient Gaming Noob

The New 'Chrono Trigger' Isn't a Mobile Port, Everyone

Yesterday, something not entirely unusual happened. Square Enix, the company behind hit franchises like Final Fantasy, Dragon Quest, and Kingdom Hearts, put out a new release of one of their classic hits. This is something the company has done quite often in its history, with mixed results. Recently, the company has been trying to make versions of these classics that can serve as easily-ported baselines for other platforms as opposed to the platform-specific ports they used to create. A noble goal, but it makes that baseline all the more important to get right. This is especially the case when the port arrives on more advanced hardware, as anything ported from weaker hardware always gets an extra bit of scrutiny. Unfortunately, with most of these cases, Square Enix would have to work hard to do a worse job than they have.

Chrono Trigger is one of the most beloved RPGs in the history of video gaming. You don't have to look very far to find a fan that would consider it the greatest RPG ever, and even those that don't place it on such a high pedestal still don't have a lot of bad things to say about it. For such a landmark title, it has had relatively few releases over the years. There's the original Super NES version, an emulated PlayStation version that runs terribly, a Wii Virtual Console release of the original game, a rather excellent Nintendo DS version, a PSN release of the aforementioned terrible PlayStation version, and an iPhone version that is older than the hills. Apart from updates to the iPhone version to maintain compatibility with new iOS versions, Square Enix hasn't done a thing with Chrono Trigger since that 2011 mobile release. Until yesterday, anyway.

For approximately five minutes on February 27th, 2018, the gaming community rose up in cheers at the Steam release of Chrono Trigger. In the sixth minute, someone noticed that the new Steam version of the game had an ugly interface that seemed more designed for touch controls than playing on a desktop, that it was using a hideous font, and that Square seemingly busted out an array of filters and applied them unevenly, creating a hodgepodge look similar to the recent remakes of Final Fantasy 5 and Final Fantasy 6 that originated on mobile. That dastardly mobile! Bane of our existence! Ruining dreams and happiness at every turn! Square very quickly had a great deal of ire pointed their way, and in almost every example, that most bilious, contemptible phrase was mixed into the complaints: mobile port.

I'm not going to pretend to know people's beef with mobile games. I play across all platforms and recognize that each of them has strengths, weaknesses, and their own raisons d'etre. There's a hierarchy in gaming circles where the PC players dump on the console players, the PC and console players dump on handhelds, and all three of them dump on mobile. It's pretty well-known in the gaming community at this point that even if your game was made for mobile first, you're better off releasing the PC or console version before it, so as to avoid the stigma of being a yucky mobile port. Let's be charitable and assume people just want to play versions of games that are well-optimized for the hardware they're playing it on, and the inherent differences between the displays and inputs of mobile and other platforms can cause issues.

Anyway, from all appearances, it seemed like this Steam version of Chrono Trigger was one of those mobile ports that nobody wants. It's ugly and it has big buttons, after all, so that's that. And so everyone from the person in the street to the news reporters at some of the biggest gaming websites around, to the average player and the gaming historians, called this version of Chrono Trigger a mobile port while making their well-founded criticisms. To be honest, this is a practice that annoys me even when it is the case. There's nothing special about mobile that makes companies spit out lousy remakes. Blame the publisher, not the platform. But what makes it even worse in this case is that it's not true.

The Steam version of Chrono Trigger is not a port of the iPhone version of the game. It's a brand-new version that was pushed out simultaneously to Steam and mobile, and bears very little resemblance to the prior mobile version of the game. Granted, that version also used an awful font and smeared the whole screen with a filter to eliminate those pixels that publishers seem to think we all hate. But that's not where this new version came from. That wouldn't even make sense, as I can't imagine a seven-year old non-Retina port designed to run on an iPhone 3G would work out all that well on modern PCs. A quick comparison between the previous mobile version of Chrono Trigger and this new one makes the difference quite plain.

Now, some might say that there are certain indicators that this version was created for mobile first and just happened to be released on PC at the same time as the update went out. And you know, I can't say that it wasn't. But I don't feel like that is an especially likely scenario. Square Enix has had no problems updating the previous version of the app without making dramatic (and possibly costly) changes to the assets. I doubt the sales on mobile alone are sufficiently high to make that kind of re-design even worth doing. But a new baseline version of the game that they can more easily push out to a variety of platforms? That's probably worth doing. And I'm pretty sure that's what they've done here.

Ideally, Square should be trying to accommodate each platform's specifics as they go. Give the PC players a UI more suited to controller play. Make sure the kaleidoscope of filters you're using willy-nilly actually look decent on a screen bigger than five or six inches. Maybe lose that message about not turning the power off during saving, as though mobile users or PC owners are going to flip off their power switches in the half-second it takes to save the game. But that's not what Square is doing, and it's not what they have been doing. That's their failing, not the mobile platform's.

From their point of view, it probably makes sense. They can make great remakes that theoretically please everyone, like Romancing SaGa 2, Dragon Quest 5, or Final Fantasy 9 and watch them sink like rocks in the sales charts next to less well-received remakes of Final Fantasy 6, Dragon Quest 8, or Secret of Mana. Where's the incentive to do things well? Square Enix seems to have figured out the dirty little secret of re-releases: the name sells these things, not the quality of the port. So why not cut corners to get these games out on the largest number of platforms with the smallest amount of alterations possible? To properly preserve the history of gaming? Because I've got some bad news for you on that front, I'm afraid.

Now, don't get me wrong. I care a lot about gaming history and I get just as upset as anyone when I see Square Enix biff things up like this. But mobile gaming gets more than enough flack from its siblings in cases where there's a real connection without people jumping the gun and making things up so that they have an extra cat to kick. This weak version of Chrono Trigger is just what Square Enix thinks they can get away with delivering out to the wider audience these days, whether it be on mobile, Steam, or anywhere else. I suspect that belief is informed by the sales data from their many previous re-releases, ports, and remakes. PlayStation owners bought a lot of copies of Final Fantasy Anthology. PSP owners bought hundreds of thousands of copies of Final Fantasy Tactics: War of the Lions. Mobile players bought plenty of copies of Final Fantasy 7. The votes have apparently been tallied.

Don't provide Square Enix with a handy scapegoat for efforts like this. There's nothing about mobile that forces Square to throw out ugly remakes. That's entirely on them. And especially so in this case, where the previous mobile version isn't even the same thing as the new version that's being sold. This wasn't an existing version Square Enix had laying around that they could port to Steam for a quick buck. This was a completely new effort, and is quite simply what Square Enix seems to feel is an acceptable remake to release in 2018, even knowing that it would be on Steam from day one and likely on other platforms later. If that bothers you, let them know. But you really can't blame it on mobile this time, no matter how much that's become a knee-jerk part of the traditional gaming narrative.

from TouchArcade

Drawn to Death developer Bartlet Jones shuts down

The studio had been struggling for a while, having laid off "the vast majority of its staff" back in January.  ...

from Gamasutra News