Tuesday, 13 March 2018

Breed and ride dinos in Ark: Survival Evolved PS VR tie-in Ark Park, out this month

Ark Park is a multiplayer adventure game designed from the ground up to harness an ultra-immersive dinosaur theme park. This virtual reality experience fulfills your dreams of entering a world where living breathing dinosaurs are roaming the earth.

10 gorgeous maps

TITLE

Explore freely at the grand virtual world where there is no set plot line. Tour around distinctive primal environments solo or with a group of friends. These stunning maps can be relaxing and challenging at the same time.

Gene collection

TITLE

Visitors may collect ‘Gene Fragments’ from the many extinct creatures during the excursions. Determined visitors will need to use a combination of puzzle-solving logic, action skills, exploration and careful resource management to bag the most prized animals.

Dinosaur breeding

TITLE

Incubate the eggs you collected and raise your own little dinosaurs. Gather food to keep them satisfied and watch them grow. Nothing beats the feeling of going on dinosaur rides when your baby dinosaur grows into adulthood.

Battle scene

TITLE

With friends by your side, defend the base and human kind from raging dinosaurs with weapons you forged. Strategically choose your weapons from a selection of melee weapons, ranged weapons and combat items.

Ark Park will be released worldwide on 22nd March, 2018!

The post Breed and ride dinos in Ark: Survival Evolved PS VR tie-in Ark Park, out this month appeared first on PlayStation.Blog.Europe.



from PlayStation.Blog.Europe http://ift.tt/2FHK13u

Now Available on Steam - The Raven Remastered, 25% off!

The Raven Remastered is Now Available on Steam and is 25% off!*

London, 1964. An ancient ruby is stolen from the British Museum. At the crime scene: a raven feather. Is somebody trying to follow in the footsteps of The Raven, the legendary master thief who disappeared years before?

*Offer ends March 20 at 10AM Pacific Time


from Steam RSS News Feed http://ift.tt/2Hy2WhD

Review: Bit Dungeon Plus (Switch eShop)

Review: Review: Bit Dungeon Plus (Switch eShop)

Permadeath paradise



from Nintendo Life | Latest Updates http://ift.tt/2HvhIp7

Don't Miss: Final Fantasy X-2's brilliant job system (and a problem I have with it)

"It has so many clever innovations and ideas that I don't see getting picked up or expanded upon. That makes me really sad because while I think this game's job system does a lot right it still has a lot of room to grow." ...



from Gamasutra News http://ift.tt/2FQE6wg

Ex-Halo dev founded Midwinter Entertainment partners with Improbable

Midwinter Entertainment, a studio founded by former 343 Industries studio head Josh Holmes, has announced its first game will use Improbable's SpatialOS tech. ...



from Gamasutra News http://ift.tt/2FzydnA

Now Available on Steam - The Council

The Council is Now Available on Steam!

Experience a Narrative Adventure where your choices and character growth truly matter. As a member of a 1793 secret society, live a tale of intrigue and manipulation on the hunt for your missing mother.



from Steam RSS News Feed http://ift.tt/2pbFrn0

Now Available on Steam - Ghost of a Tale, 10% off!

Ghost of a Tale is Now Available on Steam and is 10% off!*

Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel thrown into a perilous adventure. Through stealth and cunning you’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers.

*Offer ends March 20 at 10AM Pacific Time


from Steam RSS News Feed http://ift.tt/2DoL8mu

Midweek Madness - Farming Simulator 17, 50% Off

Save 50% on Farming Simulator 17 during this week's Midweek Madness*!

Take on the role of a modern farmer in Farming Simulator 17! Explore farming possibilities in a new North American environment. Drive over 250 farming vehicles and equipment from over 75 manufacturers, including new brands such as Challenger, Fendt, Valtra or Massey Ferguson.

*Offer ends Friday at 10AM Pacific Time


from Steam RSS News Feed http://ift.tt/2FvCwjQ

Now Available on Steam - Q.U.B.E. 2, 20% off!

Q.U.B.E. 2 is Now Available on Steam and is 20% off!*

Q.U.B.E. 2 is the sequel to the hit first-person puzzle game Q.U.B.E. You are Amelia Cross, a stranded archaeologist who has awoken among the ruins of an ancient alien landscape. With the distant help of another survivor you must manipulate the structure of this mysterious world and find a way back home.

*Offer ends March 20 at 10AM Pacific Time


from Steam RSS News Feed http://ift.tt/2Gp4POl

Midweek Madness - Kerbal Space Program, 50% Off

Save 50% on Kerbal Space Program during this week's Midweek Madness*!

*Offer ends Friday at 10AM Pacific Time



from Steam RSS News Feed http://ift.tt/2IlPSNo

The Fishing Defiants in Telara

I was a little bit slow to roll into Rift Prime.  As noted, I set myself up with 30 days of Patron status using the abundance of credits I had in the game and rolled up a character on the new server when it launched last Wednesday.

Mounted tiger burning bright, ignore the common chatroom blight

Still, I had some trouble building enthusiasm for a fresh start in Rift.  I haven’t really touched the game since the Free to Play conversion a little over four years ago.  But it wasn’t the conversion that damped my enthusiasm for the game, but the first expansion, Storm Legion, and the design philosophy that seemed to bring to the game.  Not everything about it was bad.  The expansion did have some good ideas.  But the “more is better” philosophy about the size of zones let me down after the awesome tight “less is more” zone design that went into the first 50 levels of the game.

It didn’t help that Rift felt a dated even as I started to poke my nose into it.  The character models, never a high point of the game, seemed even rougher and uglier than I recalled.  It doesn’t help that I favor the Defiant side of the game, which features purple elves, purple… uh… big people, and gray humans that seem to have some rodent mixed into their genes somewhere.

Character models aren’t the most important thing ever for me, so it takes something for me to be put off on that front.  And while the Guardians side of the house has better models, I dislike their post-tutorial zone, Silverwood, with about the same intensity as a I love Freemarch, the Defiant post-tutorial zone.

So I rolled a big old Bahmi (which always makes me think of banh mi, which are not purple at all) chose the cleric’s path, and headed out into the tutorial.  And then, almost immediately logged off.  Clearly I was not excited to play.

I logged back on later and rolled through the starter zone, took the portal back in time, and landed in the corner of Freemarch where you start in the game world, and logged off again.

I wasn’t put off by queues or the horror of the level 1-29 chat, which I turned off fairly quickly.  Many dumb things were being said there.  Freemarch chat was better, but had its moments as well.

Only one of us is correct

Rather it was my inability to quickly match my fond memories of the game with my current experience.  I can prove I was fond of the game because I leveled up one of each of the class archetypes to level 50 before the Storm Legion expansion.

Four Level 50s… and Nehru

That I played a mage up to level cap says something.  I almost never do that and, when I do, it tend to be via some off-the-main-path mechanic.  For example in WoW I will shortly have a level 110 mage.  But he got level boosted from 60 to 100 and his experience from level 101 to 110 will be almost exclusively from pet battles.

But how to get there?  How to find whatever it was that got me hooked back in the day?

It is different when Daybreak rolls up another EverQuest retro server.  There the draw, the nostalgia, is almost wholly concentrated in the first 20 levels.  Killing things in front of Qeynos, roaming into the Qeynos Hills and Blackburrow, ranging out into the Karanas, and then making that first run across the world to Freeport and Faydwer, that about covers it.  Find a few groups, camp some spawns as I go, and nostalgia objective achieved.

It is clearly different in Rift for me, where my memory of the initial tutorial zone ranges from bland to negative.  It is also before the fun of the soul system starts to kick in.  The soul system can be one of the highs of the game, enabling players to create some very fun setups to play.  Of course, it can also be a curse as you are more likely to make an unfun setup if you’re not on top of the whole thing.

Fortunately, one of the post-launch updates Trion kept for Rift Prime was the suggested soul templates for people like me who want a fun setup, but who will screw it up if forced to make their own.  I am enjoying the cleric template I picked, but it took a while to get to that.

The Nature’s Protector build, complete with pet!

You have to go through the usual stages of running up to mobs to beat on them with your one attack, to getting a ranged attack, to getting a good close up attack with a cool down, to getting a better ranged attack, which took a few levels.

I played furtively off and on until Sunday when I started to hit my stride.  The tipping point seemed to involve fishing.  I was stumbling along from quest to quest, knocking down a rift now and again, but not really feeling it.  Then I arrived at Kelari Refuge, a village on the coast of Freemarch and found a mass of people hanging around fishing.

Kelari Refuge arrival

There is a trainer there for fishing, as well as some of the other trade skills.  But, as if my wont, I went for fishing, hanging out on the coast for a stretch.  Fishing quests give experience after all.

That seemed to get me into the vibe of the game.  Fishing in Rift is a pretty decent implementation, a little more old school than the current WoW mechanic,  more useful and well integrated that what you find in LOTRO, but not as clunky as it was way back in Norrath.

I hung out and finished up the fishing quests, earning all the Freemarch fishing achievements along the way.  It was about then that it started to look like we might have enough people interested in playing that a guild seemed appropriate.  I had already ditched the default guild the server sticks everybody in, tiring of an eternal stream of messages about achievements and who just logged in or out, so was set to make a new one.  Fortunately, guild creation in Rift is an extremely frictionless process.  You essentially open the guild window and press the button.  None of that collecting signatures in blood or petitioning for a GM to create you guild.  You want a guild, you got a guild, so I created a guild with what I felt was the theme of the moment.

A guild is born

I then set about inviting people and promoting them.  The default guild structure in Rift has… a lot of ranks.  I set about making everybody an officer and then, on discovering that the default officer rank was actually pretty far down the hierarchy, went and gave officers the ability to essentially do “all the things” so people could get in the guild.

I also found that the only title I had accrued in the game so far fit the theme as well, so I displayed that.

All about the fishing

That done, I set about not fishing anymore, but headed off into the Freemarch quest line again, stopping along the way for rifts and invasion events, which seemed to be quite frequent.

Always another rift forming somewhere…

And from that point on I started to get into it.

Part of that was starting to get into my class/role, which included realizing I left a couple of key abilities off my hotkeys.  Once correctly, or at least better, setup, I realized that I was pretty strong out in the field.

Part of it was reaching that point of immersion… as defined by my own odd parameters last week… where I was just playing the game and enjoying it and not thinking about anything else.

Then there was the feeling of life in the game, with lots of people around and public groups to join and things just happening everywhere.  Sure, once in a while that leads to a competition over quest objectives, but it is mostly a very good thing… as long as you turned off Level 1-29 chat.

And finally, part of it was a sense of nostalgia.  Having, as noted above, run through the game with four Defiant characters previously, questing through Freemarch was a long string of “Oh yeah, I remember that!” moments as I traced a path across the zone.  It had been a while, so details were fuzzy, but I always felt like I knew where I was headed and if there was some other quest I ought to pick up before headed to a certain point.

Add in the random element of rifts and invasion events and I was having a good time.  I logged into Rift and let WoW be for the day.

Of course, I saw a lot of complaints about Rift Prime.  But complaints always bubble up because people happy with things tend to just play.

I think part of the problem is that Rift Prime wants to be several things.  There is a hint of it being retro server in its own way, limiting content for a bit and dialing up the experience slope some.  But it also wants to be a live server while, so it doesn’t limit things that came later in the game.  And there was also a thread in the message from Trion about simply wanting to give people a non-cash shop, non-loot box, old fashioned subscription style experience.

So, as happens when you have multiple threads in your message, people hear the one that appeals to them and ignore the rest, the complain when they figure out that the focus wasn’t solely on what they expected.

Of the complaints, I think experience might be the thorniest of the bunch.  Part of me sees the problem, and I am far enough along to see it happening, where if you just run the quest lines, the quests chains level up faster that you do.  On the flip side, something in the back of my brain recognizes that very same issue from starting out playing years back, that if you didn’t spend time doing rifts and invasion events you would find yourself in that situation.

So maybe a too literal recreation of the original?

It is annoying to find the quests out leveling you.  On the flip side, I don’t want to rush through the game to level 50 in a week or two, I am fine doing the side tasks, and I am obsessive about doing all of the quests, even the ones you can safely skip or might not find if you’re not careful.

But even then I have found myself about a level or two behind the levels of the quests being offered and I haven’t gotten all that far into things.  So maybe some adjustment is needed.  I will say that I was pleased to find my character was powerful enough to handle mobs 2-3 levels above him.  At about 4-5 levels things get dicey.

For the moment though I am enjoying myself.  Rift has its charm and the reasons I enjoyed it back in the day still seem to exist.  And, with a guild, there is a chance of getting together to do things.  Instances would be cool, but just running around and closing rifts can be fun.

I am not ready to renounce all other games and swear to play Rift forever more, but I am good for the next month or so.  As with EverQuest retro servers, there is something of a built-in expiry for me.  After a certain point I lose interest in the expansions.  The problem with Rift is that I lose interest with Storm Legion, the first expansion.  There isn’t even a Ruins of Kunark to keep me going.  Oh well, I will enjoy what I enjoy and move on when that enjoyment stops.  For now I’m good chasing the next rift on the horizon.

Water rifts are so pretty…

Others writing about Rift Prime this week:



from The Ancient Gaming Noob http://ift.tt/2p5nsPW

Super Hydorah and Cursed Castilla EX Are Both Headed To Switch Thanks To GameMaker Studio 2

News: Super Hydorah and Cursed Castilla EX Are Both Headed To Switch Thanks To GameMaker Studio 2

Two announcements in one!



from Nintendo Life | Latest Updates http://ift.tt/2FxLOfg

Review: Coffin Dodgers (Switch eShop)

Review: Review: Coffin Dodgers (Switch eShop)

Race for your life



from Nintendo Life | Latest Updates http://ift.tt/2tNXkOm

You Can Pre-Order the Splatoon 2 Pearl And Marina Amiibo Two Pack Right Now

News: You Can Pre-Order the Splatoon 2 Pearl And Marina Amiibo Two Pack Right Now

And they'll arrive on 13th July



from Nintendo Life | Latest Updates http://ift.tt/2tLd3xu

Blog: Creating a real-time dynamic cover system for Unreal Engine 4

Here's how to create a robust cover system in Unreal Engine 4 that updates itself in real-time, responds to dynamic changes in the environment, and multi-threading to parallelize computation. ...



from Gamasutra News http://ift.tt/2FI7JQe

V-Rally 4 announced for PS4 as its director reveals the 21 year journey behind the classic series’ return

It’s a real privilege for me to work on the V-Rally series. It’s an extraordinary title that I have a very special connection to. Back in the age of the original PlayStation, V-Rally was the very first game I bought for my brand-new console.

The journey from V-Rally player to V-Rally creator

I was 16, and I was following the advice of a salesperson who I had asked “what is the best game right now on the PS1?”, without specifying that I was looking for a car-racing game. Without even hesitating, he recommended V-Rally. The graphics were incredible for the time, and really pushed the capabilities of the console.

TITLE

The content, in terms of the number of cars and countries, was also very impressive for the time. But above all, V-Rally quickly established its own style: nervous, quickly accessible, but all the same very demanding if you wanted to be one of the best players.

Afterwards, I had a chance to join the team that created V-Rally to develop V-Rally 3 on the PlayStation 2. I was a programmer then, and I worked on the career mode in particular. V-Rally 3 knew how to capitalize on the core ideas of the title: very advanced graphics (for the PS2) and a demanding racing experience.

TITLE

That opus also offered an enthralling career mode. It let the player embody a professional driver. Besides getting good results in the race, the player had to sign contracts with teams and handle rivalries with other racers.

This career mode, which opened up new aspects of competition, created a precedent in the world of car-racing games.

I remember that, while developing V-Rally 3, we even went all the way to Italy to see the Rallye Sanremo.

It was part of the World Rally Championship back then (and that year was won by a Frenchman). It was a real shock! Seeing (and especially hearing) those cars just a few meters away was a unique experience.

 

From the side of the road, their speed and agility is a spectacular sight. You really had a physical sense of their presence there on the starting line. Rally racing is an extraordinary discipline, near the public, which instantly arouses a passion for this type of competition. Today, we have the chance to work on the new opus: V-Rally 4.

The return of V-Rally to PS4

TITLE

At Kylotonn, we’ve acquired solid experience with racing games, particularly with rally racing in recent years, with games such as WRC 5, WRC 6, and WRC 7, which have all been praised by critics and players alike for their realism.

We’ve cultivated a precious expertise in this very specific, demanding, and passionate discipline. It’s a very precise blend of level design that reproduces the complexity and diversity of the environments and realistic and addictive car physics. It’s because of this experience, and the desire to constantly raise the bar even higher while respecting the identity of the title, that we could rise to the challenge of V-Rally 4.

TITLE

It’s very exciting to dedicate our expertise to such a prestigious title. In a V-Rally title, the range of possibilities translates into an always more spectacular and diverse racing experience.

Because of that, we were able to chose the most iconic environments and offer extreme racing conditions and a precise and realistic level design, all while respecting the conventions of each discipline represented.

Rally racing of course has an important place in this new work. Modern vehicles bump fenders with historic vehicles in the special stages, whose tracks change each year, just like in real life.

TITLE

But rally racing isn’t the only discipline present in V-Rally 4. In the spirit of V-Rally, we’re also offering a spectacular adventure through the off-roading world.

Also, the V-Rally Cross will enrich the competition with its very technical mixed tracks, even more powerful cars, and hyper-aggressive competitors, who won’t leave any room for mistakes.
The HillClimb and its powerful monsters, the buggies and their incomparable agility, and the Extreme-khana with a roster as varied as it is demanding will round out a unique and authentic gaming experience.

We designed V-Rally 4 to be the ultimate gaming experience encompassing all the most extreme car-racing disciplines, in the most iconic environments, and with endlessly renewed competition, both offlline and online.

The post V-Rally 4 announced for PS4 as its director reveals the 21 year journey behind the classic series’ return appeared first on PlayStation.Blog.Europe.



from PlayStation.Blog.Europe http://ift.tt/2peeqPw

V-Rally returns later this year

V-Rally, the much-loved arcade racer from the original PlayStation era, is making a return later this year thanks to BigBen Interactive and developer Kylotonn Games.

It'll boast some 50 models of car and a variety of different events including straight-up rally, gymkhana, rallycross, hillclimbs and buggy events. Kylotonn has some heritage with the series, too, with game director Alain Jarniou having worked on V-Rally 3 on the PlayStation 2.

"It's a real privilege for me to once again work on the V-Rally series," Jarniou said in the official statement. "It's an extraordinary title that I have a very special connection to. I had a chance to join the team that created V-Rally to develop V-Rally 3 on the PlayStation 2 as a programmer. I'm very proud to be working on the franchise again 15 years later."

Read more…



from Eurogamer.net http://ift.tt/2HsIRt1

Daily Deal - A Hat in Time, 33% Off

Today's Deal: Save 33% on A Hat in Time!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Thursday at 10AM Pacific Time


from Steam RSS News Feed http://ift.tt/2Hys1ZU

V-Rally 4 Announced for PS4 as Its Director Reveals the 21 Year Journey Behind the Classic Series’ Return

It’s a real privilege for me to work on the V-Rally series. It’s an extraordinary title that I have a very special connection to. Back in the age of the original PlayStation, V-Rally was the very first game I bought for my brand-new console.

The journey from V-Rally player to V-Rally creator

I was 16, and I was following the advice of a salesperson who I had asked “what is the best game right now on the PS1?”, without specifying that I was looking for a car-racing game. Without even hesitating, he recommended V-Rally. The graphics were incredible for the time, and really pushed the capabilities of the console.

V-Rally 4

The content, in terms of the number of cars and countries, was also very impressive for the time. But above all, V-Rally quickly established its own style: nervous, quickly accessible, but all the same very demanding if you wanted to be one of the best players.

Afterwards, I had a chance to join the team that created V-Rally to develop V-Rally 3 on the PlayStation 2. I was a programmer then, and I worked on the career mode in particular. V-Rally 3 knew how to capitalize on the core ideas of the title: very advanced graphics (for the PS2) and a demanding racing experience.

V-Rally 4

That opus also offered an enthralling career mode. It let the player embody a professional driver. Besides getting good results in the race, the player had to sign contracts with teams and handle rivalries with other racers.

This career mode, which opened up new aspects of competition, created a precedent in the world of car-racing games.

I remember that, while developing V-Rally 3, we even went all the way to Italy to see the Rallye Sanremo.

It was part of the World Rally Championship back then (and that year was won by a Frenchman). It was a real shock! Seeing (and especially hearing) those cars just a few meters away was a unique experience.

 

From the side of the road, their speed and agility is a spectacular sight. You really had a physical sense of their presence there on the starting line. Rally racing is an extraordinary discipline, near the public, which instantly arouses a passion for this type of competition. Today, we have the chance to work on the new opus: V-Rally 4.

The return of V-Rally to PS4

V-Rally 4

At Kylotonn, we’ve acquired solid experience with racing games, particularly with rally racing in recent years, with games such as WRC 5, WRC 6, and WRC 7, which have all been praised by critics and players alike for their realism.

We’ve cultivated a precious expertise in this very specific, demanding, and passionate discipline. It’s a very precise blend of level design that reproduces the complexity and diversity of the environments and realistic and addictive car physics. It’s because of this experience, and the desire to constantly raise the bar even higher while respecting the identity of the title, that we could rise to the challenge of V-Rally 4.

V-Rally 4

It’s very exciting to dedicate our expertise to such a prestigious title. In a V-Rally title, the range of possibilities translates into an always more spectacular and diverse racing experience.

Because of that, we were able to chose the most iconic environments and offer extreme racing conditions and a precise and realistic level design, all while respecting the conventions of each discipline represented.

Rally racing of course has an important place in this new work. Modern vehicles bump fenders with historic vehicles in the special stages, whose tracks change each year, just like in real life.

V-Rally 4

But rally racing isn’t the only discipline present in V-Rally 4. In the spirit of V-Rally, we’re also offering a spectacular adventure through the off-roading world.

Also, the V-Rally Cross will enrich the competition with its very technical mixed tracks, even more powerful cars, and hyper-aggressive competitors, who won’t leave any room for mistakes.

The HillClimb and its powerful monsters, the buggies and their incomparable agility, and the Extreme-khana with a roster as varied as it is demanding will round out a unique and authentic gaming experience.

We designed V-Rally 4 to be the ultimate gaming experience encompassing all the most extreme car-racing disciplines, in the most iconic environments, and with endlessly renewed competition, both offlline and online.



from PlayStation.Blog http://ift.tt/2Doqym4

Microsoft claims Sony is stopping Xbox One and PS4 cross-play

"We've worked closely with Nintendo to allow cross-network play between Xbox One and Switch, and our offer to do the same with PlayStation players still holds." ...



from Gamasutra News http://ift.tt/2pb64sd

Google announces new open source multiplayer server Agones

Google announced today the launch of Agones, a new open-source project built using the cloud based Kubernetes platform to provide developers with more freedom and flexibility when running multiplayer games. ...



from Gamasutra News http://ift.tt/2p8mn9R

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